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Extinction War

Page 39

by Nicholas Smith


  1

  RILEY

  My name is Riley Hale, and when I run, the world disappears.

  Feet pounding. Heart thudding. Steel plates thundering under my feet as I run, high up on Level 6, keeping a good momentum as I move through the darkened corridors. I focus on the next step, on the in-out, push-pull of my breathing. Stride, land, cushion, spring, repeat. The station is a tight warren of crawl-spaces and vents around me, every surface metal etched with ancient graffiti.

  “She’s over there!”

  The shout comes from behind me, down the other end of the corridor. The skittering footsteps that follow it echo off the walls. I thought I’d lost these idiots back at the sector border – now I have to outrun them all over again. I got lost in the rhythm of running – always dangerous when someone’s trying to jack your cargo. I refuse to waste a breath on cursing, but one of my exhales turns into a growl of frustration.

  The Lieren might not be as fast as I am, but they obviously don’t give up.

  I go from a jog to a sprint, my pack juddering on my spine as I pump my arms even harder. A tiny bead of sweat touches my eye, sizzling and stinging. I ignore it. No tracer in my crew has ever failed to deliver their cargo, and I am not going to be the first.

  I round the corner – and nearly slam into a crush of people. There are five of them, sauntering down the corridor, talking among themselves. But I’m already reacting, pushing off with my right foot, springing in the direction of the wall. I bring my other foot up to meet it, flattening it against the metal and tucking my left knee up to my chest. The momentum keeps me going forwards even as I’m pushing off, exhaling with a whoop as I squeeze through the space between the people and the wall. My right foot comes down, and I’m instantly in motion again. Full momentum. A perfect tic-tac.

  The Lieren are close behind, colliding with the group, bowling them over in a mess of confused shouts. But I’ve got the edge now. Their cries fade into the distance.

  There’s not a lot you can move between sectors without paying off the gangs. Not unless you know where and how to cross. Tracers do. And that’s why we exist. If you need to get something to someone, or if you’ve got a little package you don’t want any gangs knowing about, you come find us. We’ll get it there – for a price, of course – and if you come to my crew, the Devil Dancers, we’ll get it there fast.

  The corridor exit looms, and then I’m out, into the gallery. After the corridors, the giant lights illuminating the massive open area are blinding. Corridor becomes catwalk, bordered with rusted metal railings, and the sound of my footfalls fades away, whirling off into the open space.

  I catch a glimpse of the diagram on the far wall, still legible a hundred years after it was painted. A scale picture of the station. The Core at the centre, a giant sphere which houses the main fusion reactor. Shooting out from it on either side, two spokes, connected to an enormous ring, the main body. And under it, faded to almost nothing after over a century: Outer Earth Orbit Preservation Module, Founded AD 2234.

  Ahead of me, more people emerge from the far entrance to the catwalk. A group of teenage girls, packed tight, talking loudly among themselves. I count ten, fifteen – no. They haven’t seen me. I’m heading full tilt towards them.

  Without breaking stride, I grab the right-hand railing of the catwalk and launch myself up and over, into space.

  For a second, there’s no noise but the air rushing past me. The sound of the girls’ conversation vanishes, like someone turned down a volume knob. I can see all the way down to the bottom of the gallery, a hundred feet below, picking out details snatched from the gaps in the web of criss-crossing catwalks.

  The floor is a mess of broken benches and circular flowerbeds with nothing in them. There are two young girls, skipping back and forth over a line they’ve drawn on the floor. One is wearing a faded smock. I can just make out the word Astro on the back as it twirls around her. A light above them is flickering off-on-off, and their shadows flit in and out on the wall behind them, dancing off metal plates. My own shadow is spread out before me, split by the catwalks; a black shape broken on rusted railings. On one of the catwalks lower down, two men are arguing, pushing each other. One man throws a punch, his target dodging back as the group around them scream dull threats.

  I jumped off the catwalk without checking my landing zone. I don’t even want to think what Amira would do if she found out. Explode, probably. Because if there’s someone under me and I hit them from above, it’s not just a broken ankle I’m looking at.

  Time seems frozen. I flick my eyes towards the Level 5 catwalk rushing towards me.

  It’s empty. Not a person in sight, not even further along. I pull my legs up, lift my arms and brace for the landing.

  Contact. The noise returns, a bang that snaps my head back even as I’m rolling forwards. On instinct, I twist sideways, so the impact can travel across, rather than up, my spine. My right hand hits the ground, the sharp edges of the steel bevelling scraping my palm, and I push upwards, arching my back so my pack can fit into the roll.

  Then I’m up and running, heading for the dark catwalk exit on the far side. I can hear the Lieren reach the catwalk above. They’ve spotted me, but I can tell by their angry howls that it’s too late. There’s no way they’re making that jump. To get to where I am, they’ll have to fight their way through the stairwells on the far side. By then, I’ll be long gone.

  “Never try to outrun a Devil Dancer, boys,” I mutter between breaths.

  By Nicholas Sansbury Smith

  THE EXTINCTION CYCLE SERIES

  Extinction Horizon

  Extinction Edge

  Extinction Age

  Extinction Evolution

  Extinction End

  Extinction Aftermath

  “Extinction Lost” (A Team Ghost short story)

  Extinction War

  TRACKERS: A POST-APOCALYPTIC EMP SERIES

  Trackers 1

  Trackers 2: The Hunted

  Trackers 3: The Storm

  Trackers 4: The Damned (Coming 2018)

  THE HELL DIVERS TRILOGY

  Hell Divers 1

  Hell Divers 2: Ghosts

  Hell Divers 3: Deliverance (Summer 2018)

  THE ORBS SERIES

  “Solar Storms” (An Orbs Prequel)

  “White Sands” (An Orbs Prequel)

  “Red Sands” (An Orbs Prequel)

  Orbs

  Orbs II: Stranded

  Orbs III: Redemption

  Orbs IV: Exodus (Coming 2018)

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