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The Land: Founding (Chaos Seeds Book 1)

Page 28

by Kong, Aleron


  A serious look came over her face, “I was hoping you would say that. There have been small camps of goblins and bugbears seen in the forest between here and the Fire Tip Mountains to the east. They are slaughtering all of the local wildlife and despoiling the Forest. We need to clear them out and learn why they are making inroads into the Forest. I will not stand by and watch the Forest of Nadria become like the Whisper Woods, overrun with evil creatures. The Forest will be protected, no matter how many battles it takes. Will you help?”

  You have been offered a Quest: Protect the Forest I. Bugbears and goblins have invaded the forest, and are disrupting nature’s balance. The Hearth Mother is asking your help. You must destroy an enemy camp. Optional: Find out why the invaders are coming into the Forest. Reward: Unknown. Yes or No?

  Richter looked at Sion, “Ready to take out some more bad guys?”

  Sion looked back with that blood thirsty grin of his, “Oh yes, brother! That’s what we do!”

  Thank you all for reading! I really hope that this story and my characters find a resonance within you. “The Land: Forging” will be coming soon! Peace, love, and the perfect margarita!

  Aleron

  Name: Richter

  Age: 24

  Level: 10, 11%

  Health: 290 Mana: 250 Stamina: 170

  Strength: 15

  Agility: 17

  Dexterity: 30

  Constitution: 17

  Endurance: 17

  Intelligence: 23

  Wisdom: 21

  Charisma: 21

  Luck: 14

  Abilities:

  Limitless

  Gift of Tongues

  Winds of Change

  Skills:

  Herb Lore Lvl 4; 25% to next level, 100% affinity

  Potions Lvl 1; 0% to next level, 100% affinity

  Analyze Lvl 5; 17% to next level, 100% affinity

  Stealth Lvl 4 76% to next level, 100% affinity

  Archery Lvl 7; 78% to next level, 100% affinity

  Imbue Arrow Lvl 4; 94% to next level, 100% affinity

  Focus Lvl 2; 60% to next level, 100% affinity

  Double Shot Lvl 3; 20% to next level, 100% affinity

  Drill Shot Lvl 2; 28% to next level, 100% affinity

  Swordsmanship Lvl 1; 88% to next level, 100% affinity

  Small Blades Lvl 1; 11% to next level, 100% affinity

  Unarmed Combat Lvl 1; 10% to next level, 100% affinity

  Pressure Points Lvl 1; 15% to next level, 100% affinity

  Light Armor Lvl 6; 59% to next level, 100% affinity

  Grace in Combat Lvl 2; 42% to next level, 100% affinity

  Air Magic Lvl 3; 51% to next level, 100% affinity

  Life Magic Lvl 1; 49% to next level, 100% affinity

  Earth Magic Lvl 2; 98% to next level, 100% affinity

  Water Magic Lvl 1; 19% to next level, 100% affinity

  Dark Magic Lvl 3; 31% to next level, 100% affinity

  Map Making Lvl MAX

  Trade Lvl 2; 27% to next level, 100% affinity

  Marks:

  Master of Mist Village

  Resistances:

  Air 50%

  Mental 15%

  Spiritual 15%

  Race: Human (Chaos Seed)

  Reputation: Lvl 2 “I think I know that guy!”

  Alignment: Neutral

  Language: All

  Richter’s Spells

  Barkskin: This spell will increase natural armor by +2. This is a spell of Earth Magic. Cost 20 mana. Duration: 20 min. Range: self. Cast Time: 1 second. Cooldown: N/A.

  Summon Insects: Summons a host of stinging and biting insects in a ten foot wide circle. Causes minimal damage, but impedes concentration. This is a spell of Earth Magic. Duration: 5 minutes. Range 20 feet. Cast time: 1 second. Cool down: 20 minutes

  Grease: This spell will make a 10x10 foot area slick greatly increasing chance of anyone in the area falling down. This is a spell of Earth Magic. Cost 15 mana. Duration: 5 min. Range 25 feet. Cast time: 2 seconds. Cooldown: 10 min.

  Ice Dagger: This spell will throw a dagger made of ice at your target. This is a spell of Water Magic. Cost 20 mana. Duration: 1 min. Range: 40 feet. Cast Time: 1 second. Cooldown: N/A.

  Haste: This spell will increase the speed of the target. This is a spell of Air Magic. Cost 25 mana. Duration: 10 min. Range: 5 feet. Cast Time: 1 second. Cooldown: N/A.]

  Errant Wind: Increase the dodge of your party to projectiles. This spell will only work when you are outside. This is a spell of Air Magic. Cost 50 mana. Duration: 20 min. Range: 50. Cast Time: 4 seconds. Cooldown: 45 min.

  Charm: You can convince an enemy that they are your friend. In battle they will fight for you. Casting this upon a creature lowers they regard for you after the spell wears off. This is a spell of Illusion Magic. Cost 60 mana. Duration: 1 hour. Range: 20 feet. Cast Time: 1 second. Cooldown: 10 minutes.

  Night Vision: You can see even in the deepest darkness. This is a spell of Dark Magic. Cost 5 mana. Duration: 3 hours. Range: 10 feet. Cast Time: 1 second. Cooldown: N/A.

  Cloying Darkness: Cast a cone of thickened darkness from your hand. Movement and Attack speed of targets decreased by 20%. All in area of effect will suffer from spell. Will not work in direct sunlight. This is a spell of Dark Magic. Cost 30 mana. Duration: 10 minutes. Range: 10 feet. Cast Time: 1 second. Cooldown: 5 minutes.

  Troubled Sleep: Places your target in a restless sleep. He will be plagued by nightmares until awakening. Any attack or hostile action taken against target will awaken them. Area of effect five feet. This is a spell of Dark Magic. Cost: 50 mana. Duration: one hour. Range 15 feet. Cast time: 3 seconds. Cool down: 15 minutes.

 

 

 


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