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Leven Thumps: The Complete Series

Page 148

by Obert Skye


  Gifts

  There are twelve gifts in Foo. Every nit can take on a single gift to help him or her enhance dreams. The gifts are:

  See through soil

  Run like the wind

  Freeze things

  Breathe fire

  Levitate objects

  Burrow

  See through stone

  Shrink

  Throw lightning

  Fade in and out

  Push and bind dreams

  Fly

  Gloam

  The gloam is the long arm of dirt stretching from below the Sentinel Fields out into the Veil Sea. It is said that the Dearth uses the black souls of selfish beings buried in Foo to push the gloam closer to the Thirteen Stones in an effort to gain control of the gifts.

  Gunt

  The gunt are sticky creatures that seal up and guard any hole too deep, thus preserving the landscape of Foo and preventing disaffected beings from digging their way out. Once gunt hardens in the holes, it can be harvested to eat.

  Lith

  Lith is the largest island of the Thirteen Stones. It has long been the home of the Want and a breeding ground for high concentrations of incoming dreams. Lith was originally attached to the main body of Foo but shifted to the Veil Sea along with the other stones many years ago.

  Lithens

  Lithens were the original dwellers of Foo. Placed in the realm by fate, they have always been there. They are committed to the sacred task of preserving the true Foo. Lithens live and travel by fate, and they fear almost nothing. They are honest and are believed to be incorruptible. Geth is a lithen.

  Longings

  A near-extinct and beautiful breed, longings were placed in Foo to give the inhabitants a longing for good and a desire to fulfill dreams. They have the ability to make a person forget everything but them.

  Lore Coil

  Lore Coils are created when something of great passion or energy happens in Foo. The energy drifts out in a growing circle across Foo, giving information or showing staticlike images to those it passes over. When the Lore Coil reaches the borders of Foo, it bounces back to where it came from. It can bounce back and forth for many years. Most do not hear it after the first pass.

  Nits

  Niteons—or nits, as they are referred to—are humans who were once on earth and were brought to Foo by fate. Nits are the working class of Foo. They are the most stable and the best dream enhancers. Each is given a powerful gift soon after he or she arrives in Foo. A number of nits can control fire or water or ice. Some can see in the pitch dark or walk through walls and rock. Some can levitate and change shape. Nits are usually loyal and honest. Both Winter Frore and Sabine are nits.

  Offings

  Offings are rare and powerful. Unlike others who might be given only one gift, offings can see and manipulate the future as well as learn other gifts. Offings are the most trusted confidants of the Want. Leven Thumps is an offing.

  Omitted

  The Omitted are very insecure and untrusting beings. They can see everything in Foo except for themselves and their reflections. They are dependent on others to tell them how they look. They reside in caves and trees in the mountains outside the Invisible Village.

  Onicks

  Raised near the Lime Sea, these winged beasts travel mostly by foot. An onick is loyal only to the rider on its back, and only as long as that rider is aboard.

  Rants

  Rants are nit offspring that are born with too little character to successfully manipulate dreams. They are constantly in a state of instability and chaos. As dreams catch them, half of their bodies become the image of what someone in Reality is dreaming at the moment. Rants are usually dressed in long robes to hide their odd, unstable forms. Jamoon is a rant.

  Rovens

  Rovens are large, colorful, winged creatures that are raised in large farms in the dark caves beneath Morfit. They are used for transportation and sought after because of their unbreakable talons. Unlike most in Foo, rovens can be killed. They are fierce diggers and can create rips in the very soil of Foo. When they shed their hair, it can live for a short while. They often shed their hair and let it do their dirty work.

  Sarus

  The sarus are thick, fuzzy bugs who can fly. They swarm their victims and carry them off by biting down and lifting as a group. They can communicate only through the vibration of water. They are in control of the gaze and in charge of creating gigantic trees.

  Shatterball

  Shatterball is a popular sport played in a suspended giant orb of glass created by special engineers in Foo. The players are nits who have the gift of flight. It is a violent and exciting game that ends either when the orb is shattered or when only a single player remains inside. It is played with a small black ball called a pit.

  Sochemists

  The Sochemists of Morfit are a group of twenty-four aged beings who listen for Lore Coils and explain what they hear. They are constantly fighting over what they believe they have heard. They communicate what they know to the rest of Foo by using locusts.

  Sycophants (sick-o-funts)

  Sycophants are assigned to serve those who are snatched into Foo. Their job is to help those new residents of Foo understand and adjust to a whole different existence. They spend their entire lives serving the people to whom they are assigned, called their “burns.”

  Thirteen Stones

  The Thirteen Stones were once the homes of the members of the Council of Wonder, with the thirteenth and largest, Lith, occupied by the Want. Each of the smaller stones represented a different one of the twelve gifts. With Foo in disarray, many of the stones are empty or are being used by others for selfish reasons.

  Thorns

  Thorns are possessive and whimsical beings. They are as small as bees, but they have great strength. They often live and hover around things they have grown attracted to, spending their days protecting and taking care of what they admire.

  Turrets

  The turrets of Foo are a large circle of stone turrets that surround a mile-high pillar of restoring flame. The turrets sit on a large area of Niteon and are surrounded by a high fence. The main way to the flame is through the gatehouse that sits miles away.

  The Want

  The Want is the virtually unseen but constantly felt sage of Foo. He has a variety of gifts and can see every dream that comes in.

  Waves of the Lime Sea

  The Waves of the Lime Sea are a mysterious and misunderstood group of beings who guard the island of Alder. Their loyalty is to the oldest tree that grows on the island.

  Whisps

  Whisps are the sad images of beings who were only partially snatched from Reality into Foo. They have no physical bodies, but they can think and reason. They are sought after for their ideas, but miserable because they can’t feel and touch anything.

 

 

 


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