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Star Wars - Mist Encounter

Page 5

by Timothy Zahn


  But Mitth’raw’nuruodo’s determination to protect his people isolated him from his own culture. Although his society believed in waging war to protect its interests from enemies, that war had to be first instigated by violence from the enemy. The concept of a preemptive strike against a known enemy was morally wrong — the only acceptable proof of an enemy’s intent at war was war itself. Mitth’raw’nuruodo knew weapons production, troop and fleet mobilization, and increased espionage were preludes to an attack. Rather than suffer an initial attack — and possible defeat — at the onset of war, he felt it was better to head off that attack and possibly avert a full-scale war with a preemptive strike.

  After Mitth’raw’nuruodo initiated a raid on an enemy ground installation manufacturing weapons for an upcoming attack, the government’s ruling body acted against him. His actions were judged to be against all his people believed about not attacking without direct, violent provocation. Mitth’raw’nuruodo was exiled to a distant planet where his radical ideas wouldn’t threaten to upset society.

  Mitth’raw’nuruodo is a very passionate person. He has a great interest in art — although his exile has somewhat curtailed his pursuit of his artistic analysis. His passion overflows to his ideals and methods as well. Mitth’raw’nuruodo is determined to work for his people’s best interest, despite his exile.

  Adventure Idea

  The characters are contacted by a fledgling Rebel cell on the edge of Unknown Space which desperately needs a cargo of illegal weapons and medical supplies to aid its operations. The group was expecting a shipment, but word has come in that their previous smuggler contact. Booster Terrik, was intercepted and pursued by an Imperial Victory Star Destroyer. The characters could either be members of this Rebel cell, hired smugglers or transient spacers. They’re asked to travel to Kobbahn — the last starport the Starwayman is known to have visited — and find the missing ship and supplies.

  The characters must find some contacts in Kobbahn starport who know Booster Terrik and might know where he fled. Perhaps an Imperial Security Bureau agent discovers their inquiries interesting and tries to tag along to find possible links to a Rebel cell. The characters find a contact who knows several of Booster’s hideouts (for a price, of course). But before the characters can leave Kobbahn starport, they must evade the ISB agent and possibly flee from a stormtrooper patrol investigating their Rebel ties.

  The characters continue their search of several hideouts along the edge of the Outer Rim Territories, and finally find Booster on one hideout planet, where he’s stopped to pick up some spare starship parts he’s hidden away. Unfortunately, a small pirate band has discovered him, and has the Starwayman pinned down in the hideout cave. The characters must fight off the pirates and free Booster to deliver the much-needed supplies to the Rebel cell.

  Game information created by Peter Schweighofer based on Timothy Zahn’s “Mist Encounter.”

  From Star Wars Adventure Journal 7 (08-1995)

  11.6.18.15.14.5-1

 

 

 


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