The First Book of Lankhmar
Page 45
‘Ow!’ Fafhrd cried out suddenly and began to flap his hands. ‘Oh you small villain, to trick me into making a stirrup of my burnt hands!’
The Mouser grinned as he poked about with his gaze at the nastily slimed cobbles and the dead bodies and the scattered hardware. ‘Cat’s Claw must be here somewhere,’ he muttered, ‘and I did hear the chink of gold…’
‘You’d feel a penny under the tongue of a man you were strangling!’ Fafhrd told him angrily.
At the Temple of the Hates, five thousand worshipers began to rise up weakly and groaningly, each lighter of weight by some few ounces than when he had first bowed down. The drummers slumped over their drums, the lantern-crankers over their extinguished red candles, and the lank Archpriest wearily and grimly lowered his head and rested the wooden mask in his clawlike hands.
At the alley-juncture, the Mouser dangled before Fafhrd’s face the small purse he had just slipped from Skel’s belt.
‘My noble comrade, shall we make a betrothal gift of it to sweet Innesgay?’ he asked liltingly. ‘And rekindle the dear little brazier and end this night as we began it, savoring all the matchless joys of watchmanship and all the manifold wonders of—’
‘Give it here, idiot boy!’ Fafhrd snarled, snatching the chinking thing for all his burnt fingers. ‘I know a place where they’ve soothing salves—and needles too, to stitch up the notched ears of thieves—and where both the wine and the girls are sharp and clean!’
II
Lean Times in Lankhmar
Once upon a time in Lankhmar, City of the Black Toga, in the world of Nehwon, two years after the Year of the Feathered Death, Fafhrd and the Gray Mouser parted their ways.
Exactly what caused the tall brawling barbarian and the slim elusive Prince of Thieves to fall out, and the mighty adventuring partnership to be broken, is uncertainly known and was at the time the subject of much speculation. Some said they had quarreled over a girl. Others maintained, with even greater unlikelihood, that they had disagreed over the proper division of a loot of jewels raped from Muulsh the Moneylender. Srith of the Scrolls suggests that their mutual cooling off was largely the reflection of a supernatural enormity existing at the time between Sheelba of the Eyeless Face, the Mouser’s demonic mentor, and Ningauble of the Seven Eyes, Fafhrd’s alien and multi-serpentine patron.
The likeliest explanation, which runs directly counter to the Muulsh Hypothesis, is simply that times were hard in Lankhmar, adventures few and uninviting, and that the two heroes had reached that point in life when hard-pressed men desire to admix even the rarest quests and pleasurings with certain prudent activities leading either to financial or to spiritual security, though seldom if ever to both.
This theory—that boredom and insecurity, and a difference of opinion as to how these dismal feelings might best be dealt with, chiefly underlay the estrangement of the twain…this theory may account for and perhaps even subsume the otherwise ridiculous suggestion that the two comrades fell out over the proper spelling of Fafhrd’s name, the Mouser perversely favoring a simple Lankhmarian equivalent of ‘Faferd’ while the name’s owner insisted that only the original mouth-filling agglomeration of consonants could continue to satisfy his ear and eye and his semi-literate, barbarous sense of the fitness of things. Bored and insecure men will loose arrows at dust motes.
Certain it is that their friendship, though not utterly fractured, grew very cold and that their life-ways, though both continuing in Lankhmar, diverged remarkably.
The Gray Mouser entered the service of one Pulg, a rising racketeer of small religions, a lord of Lankhmar’s dark underworld who levied tribute from the priests of all godlets seeking to become gods—on pain of various unpleasant, disturbing and revolting things happening at future services of the defaulting godlet. If a priest didn’t pay Pulg, his miracles were sure to misfire, his congregation and collection fall off sharply, and it was quite possible that a bruised skin and broken bones would be his lot.
Accompanied by three or four of Pulg’s buddies and frequently a slim dancing girl or two, the Mouser became a familiar and newly-ominous sight in Lankhmar’s Street of the Gods which leads from the Marsh Gate to the distant docks and the Citadel. He still wore gray, went close-hooded, and carried Cat’s Claw and Scalpel at his side, but the dagger and curving sword kept in their sheaths. Knowing from of old that a threat is generally more effective than its execution, he limited his activities to the handling of conversations and cash. ‘I speak for Pulg—Pulg with a guh!’ was his usual opening. Later, if holy men grew recalcitrant or overly keen in their bargaining and it became necessary to maul saintlets and break up services, he would sign the bullies to take disciplinary measures while he himself stood idly by, generally in slow sardonic converse with the attendant girl or girls and often munching sweetmeats. As the months passed, the Mouser grew fat and the dancing girls successively more slim and submissive-eyed.
Fafhrd, on the other hand, broke his longsword across his knee (cutting himself badly in the act), tore from his garments the few remaining ornaments (dull and worthless scraps of metal) and bits of ratty fur, forswore strong drink and all allied pleasures (he had been on small beer and womanless for some time), and became the sole acolyte of Bwadres, the sole priest of Issek of the Jug. Fafhrd let his beard grow until it was as long as his shoulder-brushing hair, he became lean and hollow-cheeked and cavern-eyed, and his voice changed from bass to tenor, though not as a result of the distressing mutilation which some whispered he had inflicted upon himself—these last knew he had cut himself but lied wildly as to where.
The gods in Lankhmar (that is, the gods and candidates for divinity who dwell or camp, it may be said, in the Imperishable City, not the gods of Lankhmar—a very different and most secret and dire matter)…the gods in Lankhmar sometimes seem as if they must be as numberless as the grains of sand in the Great Eastern Desert. The vast majority of them began as men, or more strictly the memories of men who led ascetic, vision-haunted lives and died painful, messy deaths. One gets the impression that since the beginning of time an unending horde of their priests and apostles (or even the gods themselves, it makes little difference) have been crippling across that same desert, the Sinking Land, and the Great Salt Marsh to converge on Lankhmar’s low, heavy-arched Marsh Gate—meanwhile suffering by the way various inevitable tortures, castrations, blindings and stonings, impalements, crucifixions, quarterings and so forth at the hands of eastern brigands and Mingol unbelievers who, one is tempted to think, were created solely for the purpose of seeing to the running of that cruel gauntlet. Among the tormented holy throng are a few warlocks and witches seeking infernal immortality for their dark satanic would-be deities and a very few proto-goddesses—generally maidens reputed to have been enslaved for decades by sadistic magicians and ravished by whole tribes of Mingols.
Lankhmar itself and especially the earlier-mentioned street serves as the theater or more precisely the intellectual and artistic testing-ground of the proto-gods after their more material but no more cruel sifting at the hands of the brigands and Mingols. A new god (his priest or priests, that is) will begin at the Marsh Gate and more or less slowly work his way up the Street of the Gods, renting a temple or preempting a few yards of cobbled pavement here and there, until he has found his proper level. A very few win their way to the region adjoining the Citadel and join the aristocracy of the gods in Lankhmar—transients still, though resident there for centuries and even millennia (the gods of Lankhmar are as jealous as they are secret). Far more godlets, it can justly be said, play a one-night stand near the Marsh Gate and abruptly disappear, perhaps to seek cities where the audiences are less critical. The majority work their way about halfway up the Street of the Gods and then slowly work their way down again, resisting bitterly every inch and yard, until they once more reach the Marsh Gate and vanish forever from Lankhmar and the memories of men.
Now Issek of the Jug, whom Fafhrd chose to serve, was one of the most lowly and unsuccessful
of the gods, godlets rather, in Lankhmar. He had dwelt there for about thirteen years, during which time he had traveled only two squares up the Street of the Gods and was now back again, ready for oblivion. He is not to be confused with Issek the Armless, Issek of the Burnt Legs, Flayed Issek, or any other of the numerous and colorfully mutilated divinities of that name. Indeed, his unpopularity may have been due in part to the fact that the manner of his death—racking—was not deemed particularly spectacular. A few scholars have confused him with Jugged Issek, an entirely different saintlet whose claim to immortality lay in his confinement for seventeen years in a not overly roomy earthenware jar. The Jug (Issek of the Jug’s Jug) was supposed to contain Waters of Peace from the Cistern of Cillivat—but none apparently thirsted for them. Indeed, had you sought for a good example of a has-been god who had never really been anything, you could hardly have hit on a better choice than Issek of the Jug, while Bwadres was the very type of the failed priest—sere, senile, apologetic and mumbling. The reason that Fafhrd attached to Bwadres, rather than to any one of a vast number of livelier holy men with better prospects, was that he had seen Bwadres pat a deaf-and-dumb child on the head while (so far as Bwadres could have known) no one was looking and the incident (possibly unique in Lankhmar) had stuck in the mind of the barbarian. But otherwise Bwadres was a most unexceptional old dodderer.
However, after Fafhrd became his acolyte, things somehow began to change.
In the first place, and even if he had contributed nothing else, Fafhrd made a very impressive one-man congregation from the very first day when he turned up so ragged-looking and bloody (from the cuts breaking his longsword). His near seven-foot height and still warlike carriage stood out mountainously among the old women, children and assorted riff-raff who made up the odorous, noisy, and vastly fickle crowd of worshipers at the Marsh Gate end of the Street of the Gods. One could not help thinking that if Issek of the Jug could attract one such worshiper the godlet must have unsuspected virtues. Fafhrd’s formidable height, shoulder breadth and bearing had one other advantage: he could maintain claim to a very respectable area of cobbles for Bwadres and Issek merely by stretching himself out to sleep on them after the night’s services were over.
It was at this time that oafs and ruffians stopped elbowing Bwadres and spitting on him. Fafhrd was most pacific in his new personality—after all, Issek of the Jug was notably a godlet of peace—but Fafhrd had a fine barbaric feeling for the proprieties. If anyone took liberties with Bwadres or disturbed the various rituals of Issek-worship, he would find himself lifted up and set down somewhere else, with an admonitory thud if that seemed called for—a sort of informal one-stroke bastinado.
Bwadres himself brightened amazingly as a result of this wholly unexpected respite granted him and his divinity on the very brink of oblivion. He began to eat more often than twice a week and to comb his long skimpy beard. Soon his senility dropped away from him like an old cloak, leaving of itself only a mad stubborn gleam deep in his yellowly crust-edged eyes, and he began to preach the gospel of Issek of the Jug with a fervor and confidence that he had never known before.
Meanwhile Fafhrd, in the second place, fairly soon began to contribute more to the promotion of the Issek of the Jug cult than his size, presence, and notable talents as a chucker-out. After two months of self-imposed absolute silence, which he refused to break even to answer the simplest questions of Bwadres, who was at first considerably puzzled by his gigantic convert, Fafhrd procured a small broken lyre, repaired it and began regularly to chant the Creed and History of Issek of the Jug at all services. He competed in no way with Bwadres, never chanted any of the litanies or presumed to bless in Issek’s name; in fact he always kneeled and resumed silence while serving Bwadres as acolyte, but seated on the cobbles at the foot of the service area while Bwadres meditated between rituals at the head, he would strike melodious chords from his tiny lyre and chant away in a rather high-pitched, pleasing, romantically vibrant voice.
Now as a Northerner boy in the Cold Waste, far poleward of Lankhmar across the Inner Sea, the forested Land of the Eight Cities and the Trollstep Mountains, Fafhrd had been trained in the School of the Singing Skalds (so called, although they chanted rather than sang, because they pitched their voices tenor) rather than in the School of the Roaring Skalds (who pitched their voices bass). This assumption of a childhood-inculcated style of elocution, which he also used in answering the few questions his humility would permit him to notice, was the real and sole reason for the change in Fafhrd’s voice that was made the subject of gossip by those who had known him as the Gray Mouser’s deep-voiced swordmate.
As delivered over and over by Fafhrd, the History of Issek of the Jug gradually altered, by small steps which even Bwadres could hardly cavil at had he wished, into something considerably more like the saga of a Northern hero, though toned down in some respects. Issek had not slain dragons and other monsters as a child—that would have been against his Creed—he had only sported with them, swimming with leviathan, frisking with behemoth, and flying through the trackless spaces of air on the backs of wivern, griffin and hippogryph. Nor had Issek as a man scattered kings and emperors in battle, he had merely dumbfounded them and their quaking ministers by striding about on fields of poisoned sword-points, standing at attention in fiery furnaces, and treading water in tanks of boiling oil—all the while delivering majestic sermons on brotherly love in perfect, intricately rhymed stanzas.
Bwadres’ Issek had expired quite quickly, though with some kindly parting admonitions, after being disjointed on the rack. Fafhrd’s Issek (now the Issek) had broken seven racks before he began seriously to weaken. Even when, supposedly dead, he had been loosed and had got his hands on the chief torturer’s throat there had been enough strength remaining in them alone so that he had been able to strangle the wicked man with ease, although the latter was a champion of wrestlers among his people. However, Fafhrd’s Issek had not done so—again it would have been quite against his Creed—he had merely broken the torturer’s thick brass band of office from around his trembling neck and twisted it into an exquisitely beautiful symbol of the Jug before finally permitting his own ghost to escape from him into the eternal realms of spirit, there to continue its wildly wonderful adventurings.
Now, since the vast majority of the gods in Lankhmar, arising from the Eastern Lands or at least from the kindredly decadent southern country around Quarmall, had been in their earthly incarnations rather effete types unable to bear more than a few minutes of hanging or a few hours of impalement, and with relatively little resistance to molten lead or showers of barbed darts, also not given overly to composing romantic poetry or to dashing exploits with strange beasts, it is hardly to be wondered that Issek of the Jug, as interpreted by Fafhrd, swiftly won and held the attention and soon thereafter also the devotion of a growing section of the usually unstable, gods-dazzled mob. In particular, the vision of Issek of the Jug rising up with his rack, striding about with it on his back, breaking it, and then calmly waiting with arms voluntarily stretched above his head until another rack could be readied and attached to him…that vision, in particular, came to occupy a place of prime importance in the dreams and daydreams of many a porter, beggar, drab scullion, and the brats and aged dependents of such.
As a result of this popularity, Issek of the Jug was soon not only moving up the Street of the Gods for a second time—a rare enough feat in itself—but also moving at a greater velocity than any god had been known to attain in the modern era. Almost every service saw Bwadres and Fafhrd able to move their simple altar a few more yards toward the Citadel end as their swelling congregations overflowed areas temporarily sacred to gods of less drawing power, and frequently late-coming and tireless worshipers enabled them to keep up services until the sky was reddening with the dawn—ten or twelve repetitions of the ritual (and the yardage gain) in one night. Before long the makeup of their congregations had begun to change. Pursed and then fatter-pursed types showed up: merc
enaries and merchants, sleek thieves and minor officials, jeweled courtesans and slumming aristocrats, shaven philosophers who scoffed lightly at Bwadres’ tangled arguments and Issek’s irrational Creed but who were secretly awed by the apparent sincerity of the ancient man and his giant poetical acolyte…and with these monied newcomers came, inevitably, the iron-tough hirelings of Pulg and other such hawks circling over the fowl yards of religion.
Naturally enough, this threatened to pose a considerable problem for the Gray Mouser.
So long as Issek, Bwadres and Fafhrd stayed within hooting range of the Marsh Gate, there was nothing to worry about. There when collection time came and Fafhrd circled the congregation with cupped hands, the take, if any, was in the form of moldy crusts, common vegetables past their prime, rags, twigs, bits of charcoal, and—very rarely, giving rise to shouts of wonder—bent and dinted greenish coins of brass. Such truck was below the notice of even lesser racketeers than Pulg, and Fafhrd had no trouble whatever in dealing with the puny and dull-witted types who sought to play Robber King in the Marsh Gate’s shadow. More than once the Mouser managed to advise Fafhrd that this was an ideal state of affairs and that any considerable further progress of Issek up the Street of the Gods could lead only to great unpleasantness. The Mouser was nothing if not cautious and most prescient to boot. He liked, or firmly believed he liked, his newly-achieved security almost better than he liked himself. He knew that, as a recent hireling of Pulg, he was still being watched closely by the Great Man and that any appearance of continuing friendship with Fafhrd (for most outsiders thought they had quarreled irrevocably) might someday be counted against him. So on the occasions when he drifted down the Street of the Gods during off-hours—that is, by daylight, for religion is largely a nocturnal, torch-lit business in Lankhmar—he would never seem to speak to Fafhrd directly. Nevertheless he would by seeming accident end up near Fafhrd and, while apparently engaged in some very different private business or pleasure (or perhaps come secretly to gloat over his large enemy’s fallen estate—that was the Mouser’s second line of defense against conceivable accusations by Pulg) he would manage considerable conversations out of the corner of his mouth, which Fafhrd would answer, if at all, in the same way—though in his case presumably from abstraction rather than policy.