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Artifact of Evil g-2

Page 10

by Gary Gygax


  "My lord," she continued, "your father charges you with location of one or both of the remaining portions of the Tripartite Artifact of All Evil. He says that the lickspittles of the Scarlet Brotherhood already hold that portion dear to the Abyss — and even now they seek the part which commands their ilk, those who sit astride the Dukes of Hell and think themselves the most fit. He orders you to gain it instead and pass it to me for conveyance to a place of safe-keeping which your father will determine."

  Iuz detected her lie as she said this, and picked up an unguarded thought that told him she intended to use the portion of the artifact to bend all drow to her will — a counter to Iuz's own empire above!

  Eclavdra studied the towering cambion's features for a hint of reaction, but Iuz only nodded thoughtfully, as if considering. "Mighty Graz'zt has many of his servants in and on Oerth searching for the location of that portion which rules ordered Evil. You are to join this effort, searching the southern realms midway between your own holding and that land ruled by the pale Suloise jackals in their red garments."

  "I see," murmured Iuz softly. "And is there more from my caring progenitor?"

  Eclavdra swallowed, but set her sculpted features firmly and replied. "The New Master of the Abyss commands your absolute obedience and the faithful fulfillment of his instructions. Failure will mean the end of your domain here — your death! Mighty Graz'zt promises that his son, and Iggwilv, and the demoness Zuggtmoy too, will meet utter destruction at his hands should you fail in your mission! Before he will bow to the Ultimate Sleeper, those instruments which have failed his purpose will be removed from existence to lessen his humiliation. That is all."

  Iuz rose to his full height, looming over the seated drow as a giant above a halfling. Rage flushed his reddish complexion to a maroon color that a pit fiend would have been proud to possess. His pea-green eyes fairly burned, and he trembled with suppressed fury. Now Eclavdra reacted, recoiling from the massive figure in fear for her life, hastily trying to prepare some defense against his impending assault.

  His eyes froze her before she could begin the somatic gestures of her incantation. One long, sinewy finger pointed its black, talon-tipped length at her, and the high priestess of Graz'zt forgot her exalted master and his aegis. Eclavdra dropped to her knees in front of him and clasped her hands before her in supplication. Before she could utter any pleading, Iuz himself spoke.

  "Never, never again speak to me as an equal," he hissed through his clenched, needlelike teeth. "That position is appropriate," he continued, as he grasped Eclavdra by her silken, white tresses and forced her head further back, so that the drow had no choice but to meet his burning gaze squarely. "If needs be, you may stand before me, head bowed, but I find this more pleasing for many reasons… Yes, I see you understand! Now you listen as I tell you what your reply to Graz'zt is to be. I speak as equal to equal, not as son to father, nor as lesser to greater. I will aid Graz'zt against his enemies, just as he will aid me against mine, as one king makes pact with another. Graz'zt's realm and my own are separated, different. We shall both profit from a mutual success, and neither threatens the other.

  "Tell him that — and inform him also that I am many leagues ahead of him! Already have I sussed out" — and Iuz's laughter here was awful as he threw his head back at the play on words and allowed peals of demoniac glee to roll from his throat — "the whereabouts of the second portion of the key to the prison of that One Who Must Never Awaken!" He paused to eye the kneeling drow cleric, then continued.

  "Tell my concerned parent that even now one of my own loyal servants carries it to me! Tell him that he commands neither me nor mine, does Graz'zt. I shall retain the eldritch object in My possession, and I shall otherwise do as I think best — of course, always in the interest of furthering the ultimate ends of our… alliance.

  "Lastly, inform the Prince of the Abyss that I shall seek out my mother. I shall aid her mission. I shall personally welcome Zuggtmoy to our alliance, and because of this I shall take responsibility for her complete agreement and cooperation. Cooperation amongst equals! Remember that, drow — equals. Now finish your work, and hurry off to pass this message, this whole encounter, back to Graz'zt where he must remain fixed for decades yet, upon the layers he rules in the great Abyss."

  The high priestess arose and hurried off, not daring to utter any reply. Iuz's malign laughter rolled after her. Eclavdra ignored it, vowing to have her vengeance in due course upon the fat, red pig who called himself Lord of Evil.

  Iuz, meanwhile, was thinking of the day to come when he would show his loving father the true worth of his offspring, and would do so in terms that left no uncertainty as to who was in shadow, who in glory! This did not distract him from the object of his current desire, the determination of just how successful his minions were in their mission. Iuz dared not scry often, nor employ great powers, in tracking or assisting them, for to do so was sure to draw the attention of those who served Hades, Hell, and those multitudes on the lower planes who sought the revival of Tharizdun. He shook in anger even thinking the name, for it brought fear to him, and Iuz dared not speak the cursed syllables of that one's name aloud. He used one of his black-gowned magic-users to discover the information needed. This too frustrated Iuz, but expediency was bearable — for the nonce.

  Soon the Lord of Evil stood guised in his ancient form while the six of greatest standing performed their duties. A large pool of inky blackness rippled and shimmered, and before his eyes there swam the scene he desired to view.

  Chapter 9

  Cord muttered an obscenity as a loose rock bruised and abraded his fingers. "This is no way to treat the hands of a skilled artist," he continued as Deirdre gave him a quizzical look.

  It was nearly noon, and the sun was hot. Gord, for one, was tired, but the work had to go on. They had discovered signs of the disturbance — the recent disturbance — of a three-tiered structure. This building stood on a low mound in about the center of the peninsula, so overgrown that from any distance it appeared to be nothing more than a small hill. Up close it was revealed as a large building, probably a temple of some sort. Part of the building's north face had been collapsed by the intruders, who then used a few small plants and much dead brush to hide the fact from casual observation. Of course, Gord and his group had easily noted the tampering once they were close enough to realize the building was there. Now all save the party's sentries were working to clear away the landslide to find what lay beyond.

  Deirdre and Incosee levered out a large stone block, allowing gravity to clear it once it was free of the rubble. It rolled and bumped down the hillside, landing amidst the other debris they had sent the same way. Moon gave a shout, for although a shower of smaller rocks and bits of broken stone had cascaded into the place the squared-off block had been, a small opening was visible beyond. They had uncovered the entrance to the place at last!

  "Don't stand and gape, Gord!" shouted Deirdre. "Lend a hand here, and we'll soon find what's within!" Matching her enthusiastic urging with action, the girl began to clear rubble away from the small opening with gusto. The head-sized chunks of building stone fairly flew behind her in a stream as she grabbed and pitched them between her legs. Gord and Incosee joined in, and after about a quarter-hour they were replaced by Moon, Patrick, and Blonk. Then the task was taken up by the three novice druids, Grover, Lorman, and Ash.

  The whole operation was supervised by Curley Greenleaf s watchful eye — watching amid jibes about laziness and letting others do the real work. Recalling the cairn and the cataboligne demon, Curley simply ignored all comments and demanded that the opening be large enough for at least two persons to pass through easily with no danger of further block* age from rubble above. The third shift finished the task, and the guards were called in. Soon Gellor, Jokotai, and Oscar were gathered with the others, and the adventurers devised a plan.

  The half-elven druid cast an illusion over the place so that it appeared to be a thick stand of trees. Unless t
hey actually entered, observers would see nothing else, for the dweomer hid the torn vegetation and the jumble of material they had cleared from the temple's entrance. Curley Greenleaf, Gellor, and Gord would precede the rest into the building, for all three had ability to see in the blackness of the place without benefit of light. Blonk, Jokotai, and the three aspirants would remain behind to guard the entrance and watch for possible enemies. Oscar, Deirdre, and Incosee would follow with Pa-trick and Moon bearing lanterns to illuminate their way, after giving the three advance members of the group sufficient time to get well ahead of them. If the scouting group discovered any trouble, they would send word back immediately, and whatever action was called for could then be taken. To assure easy communication with the rear guard, the three aspiring druids would be strung out in a line after the center group, each within calling distance of the next, so that information could be passed quickly in a hushed voice a hundred feet to or from the entrance, if the need arose.

  The advance party saw signs of disturbance in the corridor. A large group had passed through the entry and into the building not many days before. Gellor didn't like this at all, nor did Curley, but there was nothing to do but press on and learn what these prior entrants had done. The place was a maze, but Gellor, with his strange, enchanted "eye" in place, was able to follow the path of the preceding group without difficulty, noting where they had backtracked and thus enabling his group to avoid unnecessary detours. As planned, the three left signs on the walls whenever they reached a place where two or more choices were possible. Gord used his magical dagger to chisel the guide marks into the temple's stone walls.

  Eventually they reached a square chamber in the center of the second tier of the structure, a place that could be entered only by means of a secret stair leading down from the partially collapsed upper level of the temple. The chamber was scarred by fire and lightning, its contents were strewn in a litter of broken and burned parts, and several corpses made the air foul.

  "There is no magic here!" exclaimed Gellor. "Yet there remains a powerful and dark aura surrounding that great center block," he said, pointing at what was undoubtedly an altar stone.

  The three moved to inspect the object closely. Before they had completed their work, the yellow glow of flaming lanterns filled the chamber as Deirdre, Oscar, and the others in the center group joined them. The light made the examination much easier for Gord. They were able to determine that something supernatural had been here, and had been destroyed. The outline of some monstrous creatures was etched on the stone floor in three places, indicating that at least that number of the things had been destroyed by those who had entered before.

  "Guardian daemons," Gellor commented under his breath as he observed the three smirches.

  "Here, look at these bodies!" Gord called. He pointed to the remains of creatures of more usual sort — four dead humans, charred by fire but discernible as men nonetheless. There were also two other humans, one disemboweled, the other dismembered. There were broken weapons and some other equipment scattered about also.

  "No telling who they were,” commented Greenleaf, peering at the remains. "From the look of it they served no master and were probably nothing other than free adventurers or mercenaries."

  "I think not, my friend," called Gellor. The bard had been searching the edges and corners of the chamber, and he stepped back into the pool of light shed by the lanterns with several objects in his hand. "Look here. This is certainly a magicked arrow of elven sort, and this bow is likewise one of elvish manufacture. Now this…" he added, placing a hammer among the rest, "… this is unquestionably made for and sized to dwarven hands. I can't say positively, but I believe that there are signs of a gnome's presence as well. What does this mean to you?"

  "Strange weapons for a band of mercenaries," noted Deirdre.

  "Exactly," Gellor said, nodding. "Not to mention that their wielders were probably demi-humans. Still, these are the only traces that the invaders of this ancient temple were other than human adventurers — I thought that work blocking the entrance showed unusual skill."

  "I follow your line of reasoning, Gellor," Curley said, looking from the assortment of evidence to the surrounding litter. "Oscar, see what you can discover about what prize those daemons warded while I find if there is more to support our one-eyed detective's deductions."

  While those two were going about their respective tasks, the others assisted Gellor in minutely searching the whole place once again, being careful to avoid getting in the druid's way. Eventually the whole was done. The magic-user could discover little more than what Gellor had already found. Something powerful had been here, and a bit of its aura remained, intermixed with the malign essence of the altar stone. All concluded that the object protected by this place and its guardian daemons had probably been the portion of the artifact that they sought.

  Greenleaf had found an ancient, pitted silver coin, wedge-shaped, bearing a "T" on one side and a reversed pyramid on the other. It was partially lodged within a crack near the stairway leading up, and its exposed edge bore shiny marks showing recent abrasion. There was only one probable answer; The intruders had consisted of a mixed group of humans, elves, dwarves, and possibly gnomes as well. They had managed to destroy the guardians of the temple, sack the place, and make off with the portion of the artifact and other loot as well. In the process, this group had been careful both to make discovery of their work difficult to uncover and to take precautions to mislead anyone who did find that they had been to the ruin, disguising their expedition to appear to have been a party of humans, bandits, or looting adventurers.

  "This seems very bad," Gellor said. "They are days — perhaps weeks — gone, and we have no idea who they are or where they went."

  "Not weeks, Gellor, that I can assure you," replied the druid. "Unless I am totally inept, they were here only days ahead of us, and after their battle with those daemons, I'd guess they traveled slowly for a few days. There are ways to find the route they took and what direction they are heading — risky, under the circumstances, but we must take the chance! The fate of all Oerth hangs in the balance, I fear."

  "Oh, yes," agreed Oscar. "Whoever was here before us served the cause of Evil, that is certain, but perhaps they are not as attuned to the oneness of the cause as we think…"

  Gellor slapped his palm. "Of course! Excellent thinking, mage! If these fellows had been agents of the Scarlet Brotherhood, surely they would have had some means of placating those guardian daemons, leaving them intact to surprise others, and they could carry off the artifact's part without conflict. Come on, let's leave this stinking death chamber and return to the sunlight. There's much work to be done!" The eight departed in a group, hurrying to clear the ruin and begin their preparations to discover what they could about those who had taken the object of their quest.

  What they discovered first was the dead body of Lorman, sprawled face down in the corridor, killed by a single sword-thrust from behind. Forty or fifty feet nearer the entrance they discovered Ash, his throat cut. Grover likewise had been murdered where he had stood between Ash and the doorway. Of Blonk and Jokotai there was no sign.

  "There!" called Incosee, as they emerged from the ruin and swept the surrounding area with their gaze. "In the bush… to the right… see the foot?" No question, a booted foot protruded from a small clump of brush down the sloping hillside.

  Hurrying there, they discovered the motionless, mutilated body of the Chakyik nomad. There were wounds on both his back and front, and nearby were signs of a melee. Jokotai apparently had been attacked from behind, survived the initial assault, and fought with his assailant for several minutes before being slain.

  "He was a tough one, Jokotai," observed Gord. "The one who slew him had already half-killed him with a stroke in the back."

  "Only Blonk remains unaccounted for — and I think we all know why," said Deirdre, pale-faced but with iron in her voice.

  The bard and the druid conferred for a moment, the
n began a rapid search of the surrounding area. Soon Gellor came up with a tattered roll of parchment, and showed it to Curley Greenleaf and the others in turn.

  "Here is what I surmise happened," Gellor said. "Jokotai was tricked into coming outside, and then he was attacked by the vile chameleon, Blonk, who had used this scroll to cast a spell of silence upon himself. The blow wasn't sufficient to kill so doughty a barbarian as the Chakyik, but he was sorely wounded before he had a chance to fight. Still, he got in his strokes — see the stains upon his tulwar? Blonk, still dweomered to be able to move with no sound, then picked off the three unsuspecting sentinels. What was his purpose for all this? Now my reasoning becomes nearly pure conjecture, but see if this does not follow," Gellor said.

  "If we had discovered the next piece of the tripartite artifact, Blonk planned to somehow wrest it from us. The means had to be magical, not based on strength and weapon play, for one against eight is impossible odds, especially given our arts and skills. Blonk's masters, certainly the Scarlet Brotherhood, must have supplied him with the wherewithal — a scroll containing a time-cessation spell, perhaps, to be followed up with some means of sealing us into the treasure chamber, permanently or at least long enough for that foul bastard to make good his escape.

  "I suppose that Blonk crept soundlessly after us once he had killed the druids. But involved as we all were with our examination of the place, none noticed him. It is likely, after all, that the swine was cloaked by invisibility as well. Once he was with us, he must have overheard all we discussed, stolen back, and even now rides with all of our steeds to inform his associates of what has happened!"

 

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