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Valdemar Books

Page 558

by Lackey, Mercedes


  Kero pulled out of Lerryn's mind as invisibly as she had insinuated herself in, glad now that she had not given in to temptation and had brought only what Hellsbane could comfortably carry. The tent would have to be abandoned, of course. There was no percentage in standing and fighting, and there was only one way of dealing with this trap before they were all caught in it.

  Run.

  Each Captain cared only for his own at this point—which was the biggest weakness of a force comprised of mercs. Kero could not help but pity the heavy infantry, the Wolflings—they had no one to cover for them and harry their pursuers. She had no idea how they would get away.

  On the other hand, she thought, with a twinge of guilt at her selfishness, I don't want to be the one covering their rear, either.

  She flung herself out of her tent with all of those things of her worldly goods that she needed to survive on her back and in her two hands; no more, with the addition of a ration pack for herself and her horse, than Hellsbane could carry and still run. Everything else she left without a second thought.

  Not everyone was so pragmatic; she and Shallan had to physically tear Relli away from her wardrobe and drag her toward the picket lines. The Wolflings, in the next camp over, were already on their way out, pouring over the "back way," as fast as their feet could march. The Skybolts of all the Companies were the likeliest to survive intact; with each of them mounted on light, agile horses, and with so much broken ground available to hide them. That is, the Company would survive; as always, the survival of an individual was problematical.

  Shallan and Relli were nearly the last to arrive; Relli took one look at Lerryn's grim expression, and shut her mouth on the last of her laments. Without another word, the trio accepted their ration sacks from the quartermaster, tied their packs behind their saddles, and mounted up.

  Lerryn waited until the last straggler joined them, before mounting his own beast—a rawboned roan a full hand taller than anyone else's beast—that was renowned for being able to lose any rider but Lerryn within ten heartbeats of mounting.

  "We're in trouble, people," he said without preamble. "The Karsites have the main road blocked, the back way is full of foot troops, and the other four tracks in have watchers on them. We stayed till last to give the foot a head start and let our own scouts get in. Now it looks like we're stuck. Suggestions?"

  "East, for Karse," Gies said. "They won't be expecting that. And we found a game trail over the top of the cliff at the northeast end of the valley. We never bothered using it, 'cause it's a bitch to get up."

  "We'll take it," Lerryn said instantly. "Gies."

  The scout took the lead, the rest fell in behind him in a loose formation, as the last of the Wolflings vanished over the game trails. Kero wished luck on their departing backs.

  They were all going to need it.

  Twelve

  There had been watchers on that game trail; not as many as on the other ways out, but enough. Gies thought he had all of them tagged, and Lerryn sent Skybolts out to take care of them—but either Gies had missed one, or someone slipped up. One of the watchers had gotten away from their counter-ambush.

  No one knew until they'd gotten out of the valley and were headed toward one of the roads that would bring them back to safety. That was when they discovered that the Karsites had mounted skirmishers, too. With more bows, and faster horses, and—most telling of all—more men.

  The escape had turned into a rout; fighting, then running, then fighting again. Somehow they all managed to stay together; desperation gave them speed and cunning they didn't know they had. They managed to leave their attackers behind in confusion, giving them just enough lead to get reorganized.

  They headed north at top speed, taking advantage of a stream to break their trail, at least temporarily. At sunset, Lerryn had split the force, taking half of them with him, leaving half with his second in command. Shallan and Relli had gone off with the Captain; Kero had stayed with Icolan Ar Perdin, the second, a dour little man who had survived more routs than Kero cared to think about. The half with Lerryn had ridden south; Icolan took his group northward again, and a little east.

  They hoped to confuse their pursuers enough to give both halves time to get to safety. But bad luck followed Icolan's troops, for the Karsites made up their minds quickly on discovering the split trail, and chose their half as the ones to follow.

  Bad luck, or a curse, Kero thought, as she guided Hellsbane afoot through the darkness, stumbling now and again over a root or a rock. Some of the others were already muttering things to that effect, for it seemed uncanny, the way the Karsites had been able to find them after the split. No matter what they did, how carefully they covered their trail, if they stopped to rest even for a moment, a scout sent along the backtrail would return with the unwelcome news that they were still being followed.

  She held her mare's rein loosely; Hellsbane's ears and nose were infinitely superior to hers, and Hellsbane had twice been able to detect followers before Kero had.

  Unless I unshielded, and looked for them with my thoughts. No—I'm afraid to. What if they've got someone stronger than me with them?

  Warrl had warned her about the dangers of meeting someone unfriendly, with a far more powerful Gift. Such a one could take Kero over, hearing with her ears, seeing with her eyes.

  For everyone's sakes, I can't take the chance, she decided. As long as I don't crack my shields, I'm safe. If I do—I could be risking more than myself. I could betray the entire group.

  That was something she would not chance, however tempting it was to use that ability of hers to check on their pursuers.

  Hellsbane's natural sensitivities of ear and nose were why they were tailmost, ready to call an alert in case the Karsites found them yet again.

  It might have been a curse following them; it might also have been the workings of Sunlord Vkandis, the Karsite god. Kero was pretty certain that she had seen priestly sorts among those "bandits" but hadn't had any hard evidence although she'd reported her suspicion. Lerryn had just shrugged; he'd never had any dealings with a deity or demi-deity, friendly or otherwise, and so was inclined to doubt the power of clerics. But Kero had a feeling that it had been the priests of the Sunlord that had gotten word back to Karse of the siege, and not by physical messengers, either. As Kero had every reason to know, there were other means of communication besides physical messengers.

  They were practically on the Karsite Border, and Kero had heard from Tarma the kind of proprietary interest a deity could have for Her people—and the ways in which She could, if She chose, intervene—down on the Dhorisha Plains. If the Sunlord chose to enlighten His priests as to the location of their avowed enemies—well, it certainly wouldn't be unheard of.

  Or there was another, more arcane, explanation. The religion of the Sunlord forbade the use of magic. But the ability to work magic was both an inborn Gift as well as the result of study. So where did all the mages born in Karse go?

  Kero had her suspicions, and had ever since she found out about the prohibition. The mages born with the Gift went into the priesthood, of course; the priests of the Sunlord could easily say their magics were god-granted miracles, and no one would be any the wiser.

  That could be the other reason for being pursued; they could have a mage on their trail—and since the hedge-wizard Tarres had gone with Lerryn's half of the Skybolts, it didn't take much guessing to figure which half would be followed. The half without the mage attached would be much easier for another mage to track, especially since Tarres was undoubtedly working his earth-magics to hide the mercs from mage-sight. Kero had tried to communicate with her sword to get the damned thing to cover their trail magically, but it had been as unresponsive as an ordinary piece of steel.

  The trail ahead opened up into a clearing; suddenly there were stars overhead instead of interlacing tree branches. Kero picked out the sounds of many horses and a few whispers, and deduced that Icolan had decided to halt them.

  "What'
s up?" she whispered, as soon as she came within range of the closest shadow-shape.

  "Conference," the shape whispered back, one hand on its horse's nose to keep it silent. Not a halt for rest, then. That was a disappointment, but hardly a surprise. Kero turned Hellsbane around and pointed her head along the backtrail, making use of the mare's superior senses to keep watch for the rest of the party. "Guard," she said into the gray's ear, and slipped the rein over her arm, leaving Hellsbane relatively free. While the mare guarded the trail with ears and nose, Kero slipped her water bottle off the front of the saddle and took a long-wished-for drink. Her stomach was too knotted with fear and tension to even think about eating, but some of the others had taken advantage of the brief rest to snatch a mouthful or feed a handful of grain to a horse.

  Finally the word went around the circle; "There's a fork in the game trail. We're splitting again."

  Kero sighed; it was a logical move, but not one she relished. And it meant they'd be moving on into the night. She patted Hellsbane's neck comfortingly; the mare wasn't going to like this either.

  They split twice more during the grueling, half-blind trek through the darkness, and when dawn trickled pale pink light over the hilltops and through the thick trees, there were no more than twenty riders left in Kero's group. She didn't know any of them terribly well, except for the leader, the head of all the scout-groups, a colorless woman known only as Lyr.

  She mounted with the rest at Lyr's signal, and they formed a group around her. "I know you're all tired," the scout-leader said in a flat voice, "But we still have at least one party on our tail. I'm going to try something; back there in the dark they may have lost track of who was following what, and if you're with me on this, I want to head straight across the Border into Karse itself."

  The hard-bitten man in worn leathers on Kero's right coughed as if he was holding back an exclamation or objection. Lyr turned her expressionless eyes on him for a moment.

  "I know what you're thinking, Tobe," she said, with no sign of rancor. "You're thinking I'm crazy. Can't say I blame you. Here's my thought: if we head straight across the Border, open like, and stop trying to hide the backtrail, they may think they've gotten confused in the dark and they're following one of their own groups. Border won't be patrolled that thickly here; they save the heavy patrols for farther in."

  "They do?" said a stocky girl that had just joined before the beginning of this campaign, a brown-haired, brown-eyed, brown-skinned girl with "farmer" all over her. But she had to be good, or she wouldn't be a Skybolt. "Why?"

  "Bandits," Lyr said succinctly. "Real ones. Karsites let 'em stay here, both to confuse the issue when their regulars come across raiding, and to discourage their own people from trying to cross over into someplace else. So there's a kind of buffer zone along here that the Karsite patrols don't bother with."

  The girl nodded, her lips tightening a little. "Which means that's something we'll have to look out for, too."

  Lyr shrugged. "It's them, or the real Karsites behind us. Bandits would only kill us if we lost."

  "A good point," the girl replied bleakly, and from her tone, Kero guessed that this was yet another Skybolt who had personal experience of the Karsites.

  "Sounds like a good plan to me," Kero said quietly when Lyr looked to her, and she saw several others nodding, including the brown girl.

  "Then let's go for it." Lyr turned her horse around, and sent the beast trotting east, toward the Border. During the night, they had gone from dry, scrub-covered hills to lusher lands, thickly covered with the kind of trees Kero felt justified in calling a "tree." The hills were taller, too, and although they were also rockier and more precipitous, the soil seemed richer here. If this was the kind of territory Karse was trying to claim, Kero could understand their reasoning, although she obviously couldn't agree with it. Within a few furlongs, the game trail came out above a real trail, one with the signs of shod hoofprints on it. Instead of avoiding the trail, as they had been, Lyr led them right down onto it, and they rode along single file as if they belonged here. Kero, who was riding tail again, had to keep reminding herself not to turn and look behind. It felt as if there were eyes and arrows trained on her back the moment they broke out of cover, even though she knew their followers couldn't possibly have gotten within line-of-sight yet.

  Only the presence of birds and an occasional rabbit or squirrel along the trail gave her any feeling of real comfort. If there had been someone ahead of them, there wouldn't be any birds to startle up as they were doing. If there was someone following them off the trail, the birds would be similarly disturbed—and the only birds on the wing Kero saw were those who were going about normal business, not those whose straight-line flights showed them to be frightened into taking wing.

  She saw Lyr watching the birds, too, and coming to the same conclusions, for the scout leader's shoulders relaxed marginally.

  Gradually, as the morning lengthened, and the sun rose above the trees, she lost that feeling of having watchers behind her. Lyr stopped the group from time to time—but she didn't send one of the others back to look for pursuers as Kero had expected she would; she went herself. The first two times she returned with the faintest of frowns, but the third, just before noon, she returned with just as faint a smile.

  She let them all stop when their path intersected with a clear, cold river, which horses and riders were equally grateful for. She didn't say anything, but everyone knew; they were no longer being followed, and it was safe to rest for a little, eat, and rest and water the horses.

  Watering the horses came first for all of them. At the beginning of their flight, quite a few of the Skybolts had remounts with them—very few horses had the stamina of Hellsbane, and most scouts had two or even three extras. Now those remounts were gone, lost in the fighting, and after a steady night of riding, the beasts were weary. Not lathered, but worn, without any reserves. When Lyr finished watering her horse, unsaddled and quietly tethered it and spread some grain for it to eat, the rest of the group sighed with relief and followed her example. Their horses were their life—and it had worried all of them to have to treat them this way.

  "Who wasn't out yesterday?" Lyr asked, and got four hands in reply. "All right," she said. "You four are first guard. Wake four more about mid-afternoon—who're my volunteers?" Kero was about to raise her hand, but someone else beat her to it. So instead, she tethered Hellsbane, munched a handful of dried fruit, and laid herself down on what looked like bracken with her bedroll for a pillow, pausing only long enough to loosen the straps of her armor a little. She was asleep as soon as she'd wriggled into a marginally comfortable position.

  It seemed as if she'd just closed her eyes, but when she woke to a hand shaking her right shoulder—right was for "safe" waking, left for when you wanted someone to wake up quickly and quietly because of a bad situation—she sat up and rubbed her eyes without a grumble. Her waker was Tobe, and he smiled sympathetically as she blinked at him. However short a time it had seemed, the sun was a lot farther west than it had been when she'd dropped off to sleep, and there was no doubt she'd gotten the full amount of rest promised.

  Satisfied that she was awake, Tobe moved on to the next fallen body. Kero levered herself up out of the bracken, wincing a little at bruises and rubbed places, and glad she was still too young to suffer from joint-ache from sleeping on the ground. And gods be thanked for keeping me in one piece through all this—may you continue to do so! She walked stiffly to streamside, up current of where the horses were, and knelt down on a wide, flat stone on the bank. Tobe joined her as she gathered a double-handful of cold water and splashed it over her face. It felt wonderful, especially on her gritty eyes.

  "Fill your water skin," he advised. "Lyr says we're right off our maps, and she has no idea when we'll hit water next."

  Kero nodded, and splashed her face again, wishing she dared bathe. Going dirty could be dangerous as well as unpleasant; if the enemy used dogs or pigs as guards, or if their horse
s were trained (as was Hellsbane) to go alert at an unfamiliar scent, you were a fool not to bathe as often as you could.

  But there was no hope for it; there was no time. She compromised by taking just long enough to strip off her armor and change the tunic and shirt underneath; Lyr and several of the others were already doing the same, so it was safe to assume she wouldn't take Kero's head off for causing an unnecessary delay. Dirty shirt and tunic were rolled as small as possible and went into the bottom of the pack.

  Food and drink came next; Hellsbane got her full ration of grain first, plus Kero pulled a good armful of grass for her, then Kero dug out a handful of dried meat and another of dried fruit. She resaddled Hellsbane while both of them were eating, promising the mare a good grooming as soon as possible. A kettle was making the rounds; when she accepted it from the brown girl, it proved to be half full of some kind of herb tea. Kero raised an eyebrow at her, but the girl shrugged; so Kero dipped the tin cup in it and drank it down.

  It was feka-tea; double-strength and unsweetened, it was bitter as death and a powerful stimulant. Some of the scouts used it on long patrols; Lyr must have found someone with a supply—assuming she didn't have any herself—and made up a sun-brew while they all slept. A black kettle left in the sun to steep made tea as strong as anything boiled, and Lyr was too canny to risk a fire. They'd probably all need this tea before the night was over; too little sleep had killed plenty of times, as someone nodded out and fell behind the rest on a trek like this one.

  When the kettle finished its round, Lyr took it from the last to drink and beckoned them all close to her; they stood shoulder to shoulder in a huddle, like children before a game. "We're in Karse now, in the buffer zone," she said quietly. "There'll be no fires while we're here, nothing to bring us to the attention of anyone—a Karsite patrol wouldn't have a fire either; they make cold camps always unless they're in a siege. We're going a little farther east, riding this trail until just after sunset. Then we'll be turning north, through the night, then west as soon as we hit anything that looks like a road. Once we start going west, we'll be traveling entirely by night. The Karsites do that, sometimes, and it'll be harder for someone to tell that we aren't a patrol of theirs if we meet 'em after dark. If that happens, is there anybody who speaks Karsite better than me?"

 

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