A group of mind flayers with a single burly ogre slave approached the lever that controlled the bridge. Immediately, Clacker was assaulted by their telepathic suggestions. A single course of action cut through the jumble of his thoughts, and at that moment, he learned of his purpose on the island. He was to be the shepherd for the mind flayers' flock. They wanted a gray dwarf and a rothe, and the shepherd slave obediently went to work.
Neither victim offered any resistance. Clacker neatly twisted the gray dwarf's neck, then, not so neatly, bashed in the rothe's skull. He sensed that the illithids were pleased, and this notion brought some curious emotions to him, satisfaction being the most prevalent.
Hoisting both creatures, Clacker moved to the gorge to stand opposite the group of illithids. An illithid pulled back on the bridge's waist-high lever. Clacker noted that the action of the trigger was away from him; an important fact, though the hook horror did not exactly understand why at that time. The stone-and-metal bridge grumbled and shook and shot out from the cliff opposite Clacker. It rolled out toward the island until it caught securely on the stone at Clacker's feet.
Come to me, came one illithid's command. Clacker might have managed to resist the command if he had seen any point in it. He stepped out onto the bridge, which groaned considerably under his bulk.
Halt! Drop the kills, came another suggestion when the hook horror was halfway across. Drop the kills! the telepathic voice cried again. And get back to your island!
Clacker considered his alternatives. The rage of the hook horror welled within him, and his thoughts that were pech, angered by the loss of his friends, were in complete agreement. A few strides would take him to his enemies.
On command from the mind flayers, the ogre moved up to the lip of the bridge. It stood a bit taller than Clacker and was nearly as wide, but it was unarmed and would not be able to stop him. Off to the side of the burly guard, though, Clacker recognized a more serious defense. The illithid who had pulled the lever to activate the bridge stood by it still, one hand, a curious four-fingered appendage, eagerly clenching and unclenching it.
Clacker would not get across the remaining portion and past the blocking ogre before the bridge rolled away from under him, dropping him into the depths of the chasm. Reluctantly, the hook horror placed his kills on the bridge and stepped back to his stone island. The ogre came out immediately and retrieved the dead dwarf and rothe for its masters.
The illithid then pulled the lever, and, in the blink of an eye, the magical bridge snapped back across the gorge, leaving Clacker stranded once more.
Eat, one of the illithids instructed. An unfortunate rothe wandered by the hook horror as the command came surging into his thoughts, and Clacker absently dropped a heavy claw onto its head.
As the illithids departed, Clacker sat down to his meal, reveling in the taste of blood and meat. His hook horror side won over completely during the raw feast, but every time Clacker looked back across the gorge and down the narrow cavern to the illithid castle, a tiny pech voice within him piped out its concern for a svirfneblin and a drow.
Of all the slaves recently captured in the tunnels outside the illithid castle, Belwar Dissengulp was the most sought after. Aside from the curiosity factor of the svirfneblin's mithril hands, Belwar was perfectly suited for the two duties most desired in an illithid slave: working the stone and fighting in the gladiatorial arena.
The illithid slave auction went into an uproar when the deep gnome was marched forward. Bids of gold and magic items, private spells and tomes of knowledge, were thrown about with abandon. In the end, the burrow-warden was sold to a group of three mind flayers, the three who had led the party that had captured him. Belwar, of course, had no knowledge of the transaction; before it was ever completed, the deep gnome was ushered away down a dark and narrow tunnel and placed in a small, unremarkable room.
A short while later, three voices echoed in his mind, three unique telepathic voices that the deep gnome understood and would not forget―the voices of his new masters.
An iron portcullis rose before Belwar, revealing a well-lighted circular room with high walls and rows of audience seats above them.
Do come out, one of the masters bade him, and the burrow-warden, fully desiring only to please his master, did not hesitate. When he exited the short passageway, he saw that several dozen mind flayers had gathered all about on stone benches. Those strange four-fingered illithid hands pointed down at him from every direction, all backed by the same expressionless octopus face. Following the telepathic thought, Belwar had no trouble finding his master among the crowd, busily arguing odds and antes with a small group.
Across the way, a similar portcullis opened and a huge ogre stepped out. Immediately the creature's eyes went up into the crowd as it sought its own master, the focal point of its existence.
This evil ogre beast has threatened me, my brave svirfneblin champion, came the telepathic encouragement of Belwar's master a short while later, after all of the betting had been settled. Do destroy it for me.
Belwar needed no further prompting, nor did the ogre, having received a similar message from its master. The gladiators rushed each other furiously, but while the ogre was young and rather stupid, Belwar was a crafty old veteran.
He slowed at the last moment and rolled to the side. The ogre, trying desperately to kick at him as it ended in a charge, stumbled for just a moment.
Too long.
Belwar's hammer-hand crunched into the ogre's knee with a crack that resounded as powerfully as a wizard's lightning bolt. The ogre lurched forward, nearly doubling over, and Belwar drove his pickaxe-hand into the ogre's meaty backside. As the giant monster stumbled off balance to the side, Belwar threw himself at its feet, tripping it to the stone.
The burrow-warden was up in an instant, leaping onto the prone giant and running right up it toward its head. The ogre recovered quickly enough to catch the svirfneblin by the front of his jack, but even as the monster started to hurl the nasty little opponent away, Belwar dug his pickaxe-hand deep into its chest. Howling in rage and pain, the stupid ogre continued its throw, and Belwar was jerked out straight.
The sharp tip of the pickaxe held its grip and the deep gnome's momentum tore a wide gash in the ogre's chest. The ogre rolled and flailed, finally freeing itself from the cruel mithril hand. A huge knee caught Belwar in the rump, launching him to the stone many feet away. The burrow-warden came back up to his feet after a few short bounces, dazed and smarting but still desiring nothing but to please his master.
He heard the silent cheering and telepathic shouting of every illithid in the room, but one call cut through the mental din with precise clarity. Kill it! Belwar's master commanded.
Belwar didn't hesitate. Still flat on its back, the ogre clutched at its chest, trying vainly to stop its lifeblood from flowing away. The wounds it already had suffered probably would have proved fatal, but Belwar was far from satisfied. This wretched thing had threatened his master! The burrow-warden charged straight at the top of the ogre's head, his hammer-hand leading the way. Three quick punches softened the monster's skull, then the pickaxe dived in for the killing blow.
The doomed ogre jerked wildly in the last spasms of its life, but Belwar felt no pity. He had pleased his master; nothing else in all the world mattered to the burrow-warden at that moment.
Up in the stands, the proud owner of the svirfneblin champion collected his due of gold and potion bottles. Contented that it had done well in selecting this one, the illithid looked back to Belwar, who still chopped and bashed at the corpse. Although it enjoyed watching its new champion at savage play, the illithid quickly sent out a message to cease.
The dead ogre, after all, was also part of the bet. No sense in ruining dinner.
At the heart of the illithid castle stood a huge tower, a gigantic stalagmite hollowed and sculpted to house the most important members of the strange community. The inside of the giant stone structure was ringed by balconies and spiralin
g stairways, each level housing several of the mind flayers. But it was the bottom chamber, unadorned and circular, that held the most important being of all, the central brain.
Fully twenty feet in diameter, this boneless lump of pulsating flesh tied the mind flayer community together in telepathic symbiosis. The central brain was the composite of their knowledge, the mental eye that guarded their outside chambers and which had heard the warning cries of the illithid from the drow city many miles to the east. The illithids of the community, the central brain was the coordinator of their entire existence and nothing short of their god. Thus, only a very few slaves were allowed within this special tower, captives with sensitive and delicate fingers that could massage the illithid god-thing and soothe it with tender brushes and warm fluids.
Drizzt Do'Urden was among this group.
The drow knelt on the wide walkway that ringed the room, reaching out to stroke the amorphous mass, feeling keenly its pleasures and displeasures. When the brain became upset, Drizzt felt the sharp tingles and the tenseness in the veined tissues. He would massage more forcefully, easing his beloved master back to serenity.
When the brain was pleased, Drizzt was pleased. Nothing else in all the world mattered; the renegade drow had found his purpose in life. Drizzt Do'Urden had come home.
"A most profitable capture, that one." said the mind flayer in its watery, otherworldly voice. The creature held up the potions it had won in the arena.
The other two illithids wiggled their four-fingered hands, indicating their agreement. Arena champion, one of them remarked telepathically.
"And tooled to dig." the third added aloud. A notion entered its mind and, thus, the minds of the others. Perhaps to carve? The three illithids looked over to the far side of the chamber, where the work had begun on a new cubby area. The first illithid wiggled its fingers and gurgled, "In time the svirfneblin will be put to such menial tasks. Now he must win for me more potions, more gold. A most profitable capture!"
"As were all taken in the ambush," said the second.
"The hook horror tends the herd," explained the third.
"And the drow tends the brain," gurgled the first. "I noticed him as I ascended to our chamber. That one will prove a proficient masseuse, to the pleasure of the brain and to the benefit of us all."
"And there is this," said the second, one of its tentacles snapping out to nudge the third. The third illithid held up an onyx figurine.
Magic? wondered the first.
Indeed, the second mentally responded. Linked to the Astral Plane. An entity stone, I believe.
"Have you called to it?" the first asked aloud.
Together, the other illithids clenched their hands, the mind flayer signal for no. "A dangerous foe, mayhaps," explained the third. "We thought it prudent to observe the beast on its own plane before summoning it."
"A wise choice," agreed the first. "When will you be going?"
"At once," said the second. "And will you accompany us?"
The first illithid clenched its fists, then held out the potion bottle. "Profits to be won," it explained.
The other two wiggled their fingers excitedly. Then, as their companion retired to another room to count its winnings, they sat down in comfortable, overstuffed chairs and prepared themselves for their journey.
They floated together, leaving their corporeal bodies at rest on the chairs. They ascended beside the figurine's link to the Astral Plane, visible to them in their astral state as a thin silvery cord. They were beyond their companions' cavern now, beyond the stones and noises of the Material Plane, floating into the vast serenity of the astral world. Here, there were few sounds other than the continuous chanting of the astral wind. Here, too, there was no solid structure―none in terms of the material world―with matter being defined in gradations of light.
The illithids veered away from the figurine's silver cord as they neared the completion of their astral ascent. They would come into the plane near to the entity of the great panther, but not so close as to make it aware of their presence. Illithids were not normally welcome guests, being despised by nearly every creature on every plane they traveled.
They came fully into their astral state without incident and had little trouble locating the entity represented by the figurine.
Guenhwyvar romped through a forest of starlight in pursuit of the entity of the elk, continuing the endless cycle. The elk, no less magnificent than the panther, leaped and sprang in perfect balance and unmistakable grace. The elk and Guenhwyvar had played out this scenario a million times and would play it out a million, million more. This was the order and harmony that ruled the panther's existence, that ultimately ruled the planes of all the universe.
Some creatures, though, like the denizens of the lower planes, and like the mind flayers that now observed the panther from afar, could not accept the simple perfection of this harmony and could not recognize the beauty of this eternal hunt. As they watched the wondrous panther in its life's play, the illithids' only thoughts centered on how they might use the cat to their best advantage.
CHAPTER 17
A DELICATE BALANCE
Belwar studied his latest foe carefully, sensing some familiarity with the armored beast's appearance. Had he befriended such a creature before? he wondered. Whatever doubts the svirfneblin gladiator might have had, though, could not break into the deep gnome's consciousness, for Belwar's illithid master continued its insidious stream of telepathic deceptions.
Kill it my brave champion, the illithid pleaded from its perch in the stands. It is your enemy; most assuredly; and it shall bring harm to me if you do not kill it!
The hook horror, much larger than Belwar's lost friend, charged the svirfneblin, having no reservations about making a meal of the deep gnome.
Belwar coiled his stubby legs under him and waited for the precise moment. As the hook horror bore down on him, its clawed hands wide to prevent him from dodging to the side, Belwar sprang straight ahead, his hammer-hand leading the way right up into the monster's chest. Cracks ran all through the hook horror's exoskeleton from the sheer force of the blow, and the monster swooned as it continued forward.
Belwar's flight made a quick reversal, for the hook horror's weight and momentum was much greater than the svirfneblin's. He felt his shoulder snap out of joint, and he, too, nearly fainted from the sudden agony. Again the callings of Belwar's illithid master overruled his thoughts, and even the pain.
The gladiators crashed together in a heap, Belwar buried beneath the monster's bulk. The hook horror's encumbering size prevented it from getting its arms at the burrow-warden, but it had other weapons. A wicked beak dived at Belwar. The deep gnome managed to get his pickaxe-hand in, its path, but still the hook horror's giant head pushed on, twisting Belwar's arm backward. The hungry beak snapper and twisted barely an inch from the burrow-warden's face.
Throughout the stands of the large arena, illithids jumped about and chatted excitedly, both in their telepathic mode and in their gurgling, watery voices. Fingers wiggled in opposition to clenched fists as the mind flayers prematurely tried to collect on bets.
Belwar's master, fearing the loss of its champion, called out to the hook horror's master. Do you yield? it asked, trying to make the thoughts appear confident.
The other illithid turned away smugly and shut down its telepathic receptacles. Belwar's master could only watch.
The hook horror could not drive any closer; the svirfneblin's arm was locked against the stone at the elbow the mithril pickaxe firmly holding back the monster's deadly beak. The hook horror reverted to a different tactic, raising its head free of Belwar's hand in a sudden jerking movement.
Belwar's warrior intuition saved him at that moment, for the hook horror reversed suddenly and the deadly beak dived back in. The normal reaction and expected defense would have been to swipe the monster's head to the side with the pickaxe-hand. The hook horror anticipated such a counter, and Belwar anticipated that it would.
/> Belwar threw his arm across in front of him, but shortened his reach so that the pickaxe passed well below the hook horror's plunging beak. The monster, meanwhile, believing that Belwar was attempting to strike a blow, stopped its dive exactly as it had planned.
But the mithril pickaxe reversed its direction much quicker than the monster anticipated. Belwar's backhand caught the hook horror right behind the beak and snapped its head to the side. Then, ignoring the searing pain from his injured shoulder, Belwar curled his other arm at the elbow and punched out. There was no strength behind the blow, but at that moment, the hook horror came back around the pickaxe and opened its beak for a bite at the deep gnome's exposed face.
Just in time to catch a mithril hammer instead.
Belwar's hand wedged far back in the hook horror's mouth, opening the beak more than it was designed to open. The monster jerked wildly, trying to free itself, each sudden twist sending waves of pain down the burrow-warden's wounded arm.
Belwar responded with equal fury, whacking again and again at the side of the hook horror's head with his free hand. Blood oozed down the giant beak as the pickaxe dug in.
"Do you yield?" Belwar's master now shouted in its watery voice at the hook horror's master.
The question was premature again, however, for down in the arena, the armored hook horror was far from defeated. It used another weapon: its sheer weight. The monster ground its chest into the lying deep gnome, trying simply to crush the life out of him.
"Do you yield?" the hook horror's master retorted, seeing the unexpected turn of events.
Belwar's pickaxe caught the hook horror's eye, and the monster howled in agony. Illithids jumped and pointed, wiggling their fingers and clenching and unclenching their fists.
Both masters of the gladiators understood how much they had to lose. Would either participant ever be fit to fight again if the battle was allowed to continue?
Exile - Book 2 of the Dark Elf Trilogy Page 20