Mayhaps we should consider a draw? Belwar's master offered telepathically. The other illithid readily agreed. Both masters sent messages down to their champions. It took several brutal moments to calm the fires of rage and end the contest, but, eventually, the illithid suggestions overruled the gladiators' savage instincts of survival. Suddenly, both the deep gnome and the hook horror felt an affinity for each other, and when the hook horror rose, it lent a claw to the svirfneblin to help him to his feet.
A short while later, Belwar sat on the single stone bench in his tiny, unadorned cell, just inside the tunnel to the circular arena. The burrow-warden's hammer-wielding arm had gone completely numb and a gruesome purplish blue bruise covered his entire shoulder. Many days would pass before Belwar would be able to compete in the arena again, and it troubled him deeply that he would not soon please his master.
The illithid came to him to inspect the damage. It had potions that could help heal the wound, but even with the magical aid, Belwar obviously needed time to rest. The mind flayer had other uses for the svirfneblin, though. A cubby in its private quarters needed completing.
Come, the illithid bade Belwar, and the burrow-warden jumped to his feet and rushed out, respectfully remaining a stride behind his master.
A kneeling drow caught Belwar's attention as the mind flayer led him through the bottom level of the central tower. How fortunate the dark elf was to be able to touch and bring pleasure to the central brain of the community! Belwar then thought no more of it, though, as he made the ascent to the structure's third level and to the suite of rooms that his three masters shared.
The other two illithids sat in their chairs, motionless and apparently lifeless. Belwar's master paid little heed to the spectacle; it knew that its companions were far away in their astral travels and that their corporeal bodies were quite safe. The mind flayer did pause to wonder, for just a moment, how its companions fared in that distant plane. Like all illithids, Belwar's master enjoyed astral travel, but pragmatism, a definite illithid trait, kept the creature's thoughts on the business at hand. It had made a large investment in buying Belwar, an investment it was not willing to lose.
The mind flayer led Belwar into a back room and sat him down on an unremarkable stone table. Then, suddenly, the illithid bombarded Belwar with telepathic suggestions and questions, probing as it roughly set the injured shoulder and applied wrappings. Mind flayers could invade a creature's thoughts on first contact, either with their stunning blow or with telepathic communications, but it could take weeks, even months, for an illithid to fully dominate its slave. Each encounter broke down more of the slave's natural resistance to the illithid's mental insinuations, revealed more of the slave's memories and emotions.
Belwar's master was determined to know everything about this curious svirfneblin, about his strange, crafted hands and about the unusual company he chose to keep. This time during the telepathic exchange, the illithid focused on the mithril hands, for it sensed that Belwar was not performing up to his capabilities.
The illithid's thoughts probed and prodded, and sometime later fell into a deep corner of Belwar's mind and learned a curious chant.
Bivrip? it questioned Belwar. Simply on reflex, the burrow-warden banged his hands together, then winced in pain from the shock of the blow.
The illithid's fingers and tentacles wiggled eagerly. It had touched upon something important, it knew, something that could make its champion stronger. If the mind flayer allowed Belwar the memory of the chant, however, it would give back to the svirfneblin a part of himself, a conscious memory of his days before slavery.
The illithid handed Belwar still another healing potion, then glanced around to inspect its wares. If Belwar was to continue as a gladiator, he would have to face the hook horror again in the arena; by illithid rules, a rematch was required after a draw. Belwar's master doubted that the svirfneblin would survive another battle against that armored champion.
Unless. . .
Dinin Do'Urden paced his lizard mount through the region of Menzoberranzan's lesser houses, the most congested section of the city. He kept the cowl of his piwafwi pulled low about his face and bore no insignia revealing him as a noble of a ruling house. Secrecy was Dinin's ally, both from the watching eyes of this dangerous section of the city, and from the disapproving glares of his mother and sister. Dinin had survived long enough to understand the dangers of complacency. He lived in a state that bordered on paranoia; he never knew when Malice and Briza might be watching.
A group of bugbears sauntered out of the walking lizard's way. Fury swept through the proud elderboy of House Do'Urden at the slaves' casual manner. Dinin's hand went instinctively to the whip on his belt.
Dinin wisely checked his rage, though, reminding himself of the possible consequences of being revealed. He turned another of the many sharp corners and moved down through a row of connected stalagmite mounds.
"So you have found me," came a familiar voice from behind and to the side. Surprised and afraid, Dinin stopped his mount and froze in his saddle. He knew that a dozen tiny crossbows―at least―were trained on him.
Slowly, Dinin turned his head to watch Jarlaxle's approach. Out here in the shadows, the mercenary seemed much different from the overly polite and compliant drow Dinin had known in House Do'Urden. Or perhaps it was just the specter of the two sword-wielding drow guards standing by Jarlaxle's sides and Dinin's own realization that he didn't have Matron Malice around to protect him.
"One should ask permission before entering another's house." Jarlaxle said calmly but with definite threatening undertones. "Common courtesy."
"I am out in the open streets." Dinin reminded him.
Jarlaxle's smile denied the logic. "My house."
Dinin remembered his station, and the thoughts inspired some courage. "Should a noble of a ruling house, then, ask Jarlaxle's permission before leaving his front gate?" the elderboy growled. "And what of Matron Baenre, who would not enter the least of Menzoberranzan's houses without seeking permission from the appropriate matron mother? Should Matron Baenre, too, ask permission of Jarlaxle, the houseless rogue?" Dinin realized that he might be carrying the insult a bit too far, but his pride demanded the words.
Jarlaxle relaxed visibly and the smile that came to his face almost appeared sincere. "So you have found me," he said again, this time dipping into his customary bow. "State your purpose and be done with it."
Dinin crossed his arms over his chest belligerently, gaining confidence at the mercenary's apparent concessions.
"Are you so certain that I was looking for you?"
Jarlaxle exchanged grins with his two guards. Snickers from unseen soldiers in the shadows of the lane stole a good measure of Dinin's budding confidence.
"State your business, Elderboy," Jarlaxle said more pointedly, "and be done with it."
Dinin was more than willing to complete this encounter as quickly as possible. "I require information concerning Zin-carla," he said bluntly. "The spirit-wraith of Zaknafein has walked the Underdark for many days. Too many, perhaps?"
Jarlaxle's eyes narrowed as he followed the elderboy's reasoning. "Matron Malice sent you to me?" he stated as much as asked.
Dinin shook his head and Jarlaxle did not doubt his sincerity. "You are as wise as you are skilled in the blade," the mercenary offered graciously, slipping into a second bow, one that seemed somehow ambiguous out here in Jarlaxle's dark world.
"I have come of my own initiative," Dinin said firmly. "I must find some answers."
"Are you afraid, Elderboy?"
"Concerned," Dinin replied sincerely, ignoring the mercenary's taunting tone. "I never make the error of underestimating my enemies, or my allies."
Jarlaxle cast him a confused glance.
"I know what my brother has become," Dinin explained. "And I know who Zaknafein once was."
"Zaknafein is a spirit-wraith now," Jarlaxle replied, "under the control of Matron Malice."
"Many days," Din
in said quietly, believing the implications of his words spoke loudly enough.
"Your mother asked for Zin-carla," Jarlaxle retorted, a bit sharply. "It is Lloth's greatest gift, given only so that the Spider Queen is pleased in return. Matron Malice knew the risk when she requested Zin-carla. Surely you understand, Elderboy, that spirit-wraiths are given for the completion of a specific task."
"And what are the consequences of failure?" Dinin asked bluntly, matching Jarlaxle's perturbed attitude.
The mercenary's incredulous stare was all the answer Dinin needed. "How long does Zaknafein have?" Dinin asked.
Jarlaxle shrugged noncommittally and answered with a question of his own. "Who can guess at Lloth's plans?" he asked. "The Spider Queen can be a patient one―if the gain is great enough to justify the wait. Is Drizzt's value such?" Again the mercenary shrugged. "That is for Lloth, and for Lloth alone, to decide."
Dinin studied Jarlaxle for a long moment, until he was certain that the mercenary had nothing left to offer him. Then he turned back to his lizard mount and pulled the cowl of his piwafwi low. When he regained his saddle, Dinin spun about, thinking to issue one final comment, but the mercenary and his guards were nowhere to be found.
"Bivrip!" Belwar cried, completing the spell. The burrow-warden banged his hands together again, and this time did not wince, for the pain was not so intense. Sparks flew when the mithril hands crashed together, and Belwar's master clapped its four-fingered hands in absolute glee. The illithid simply had to see its gladiator in action now. It looked about for a target and spotted the partially cut cubby. A whole set of telepathic instructions roared into the burrow-warden's mind as the illithid imparted mental images of the design and depth it wanted for the cubby.
Belwar moved right in. Unsure of the strength in his wounded shoulder, the one guiding the hammer-hand, he led with the pickaxe. The stone exploded into dust under the enchanted hand's blow, and the illithid sent a clear message of its pleasure flooding into Belwar's thoughts. Even the armor of a hook horror would not stand against such a blow!
Belwar's master reinforced the instructions it had given to the deep gnome, then moved into an adjoining chamber to study. Left alone to his work, so very similar to the tasks he had worked at for all of his century of life, Belwar found himself wondering.
Nothing in particular crossed the burrow-warden's few coherent thoughts; the need to please his illithid master remained the foremost guidance of his movements. For the first time since his capture, though, Belwar wondered.
Identity? Purpose?
The enchanting spell-song of his mithril hands ran through his mind again, became a focus of his unconscious determination to sort through the blur of his captors' insinuations.
"Bivrip?" he muttered again, and the word triggered a more recent memory, an image of a drow elf, kneeling and massaging the god-thing of the illithid community.
"Drizzt?" Belwar muttered under his breath, but the name was forgotten in the next bang of his pick-hand, obliterated by the svirfneblin's continuing desire to please his illithid master.
The cubby had to be perfect.
A lump of flesh rippled under an ebony-skinned hand and a wave of anxiety flooded through Drizzt, imparted by the central brain of the mind flayer community. The drow's only emotional response was sadness, for he could not bear to see the brain in distress. Slender fingers kneaded and rubbed; Drizzt lifted a bowl of warm water and poured it slowly over the flesh. Then Drizzt was happy, for the flesh smoothed out under his skilled touch, and the brain's anxious emotions soon were replaced by a teasing hint of gratitude.
Behind the kneeling drow, across the wide walkway, two illithids watched it all and nodded approvingly. Drow elves always had proved skilled at this task, and this latest captive was one of the finest so far.
The illithids wiggled their fingers eagerly at the implications of that shared thought. The central brain had detected another drow intruder in the illithid webs that were the tunnels beyond the long and narrow cavern―another slave to massage and sooth.
So the central brain believed.
Four illithids moved out from the cavern, guided by the images imparted by the central brain. A single drow had entered their domain, an easy capture for four illithids.
So the mind flayers believed.
CHAPTER 18
THE ELEMENT OF SURPRISE
The spirit-wraith picked his silent way through the broken and twisting corridors, traveling with the light and practiced steps of a veteran drow warrior. But the mind flayers, guided by their central brain, anticipated Zaknafein's course perfectly and were waiting for him.
As Zaknafein came beside the same stone ridge where Belwar and Clacker had fallen, an illithid jumped out at him and―fwoop!―blasted its stunning energy.
At that close range, few creatures could have resisted such a powerful blow, but Zaknafein was an undead thing, a being not of this world. The proximity of Zaknafein's mind, linked to another plane of existence, could not be measured in steps. Impervious to such mental attacks, the spirit-wraith's swords dived straight in, each taking the startled illithid in one of its milky, pupil-less eyes.
The three other mind flayers floated down from the ceiling, loosing their stunning blasts as they came. Swords in hand, Zaknafein waited confidently for them, but the mind flayers continued their descent. Never before had their mental attacks failed them; they could not believe that the incapacitating cones of energy would prove futile now. Fwoop! A dozen times the illithids fired, but the spirit-wraith seemed not to notice. The illithids, beginning to worry, tried to reach inside Zaknafein's thoughts to understand how he had possibly avoided the effects. What they found was a barrier beyond their penetrating capabilities, a barrier that transcended their present plane of existence.
They had witnessed Zaknafein's swordplay against their unfortunate companion and had no intention of engaging this skilled drow in melee combat. Telepathically, they promptly agreed to reverse their direction.
But they had descended too far.
Zaknafein cared nothing for the illithids and would have walked contentedly off on his way. The illithid's misfortune, though, the spirit-wraith's instincts, and Zaknafein's past-life knowledge of mind flayers, led him to a simple conclusion: If Drizzt had traveled this way―and Zaknafein knew that he had―he most likely had encountered the mind flayers. An undead being could defeat them, but a mortal drow, even Drizzt, would find himself at a sorry disadvantage.
Zaknafein sheathed one sword and sprang up to the ridge of stone. In the blur of a second fast leap, the spirit-wraith caught one of the rising illithids by the ankle.
Fwoop! The creature blasted again, but it was a doomed thing with little defense against Zaknafein's slashing sword. With incredible strength, the spirit-wraith heaved himself straight up, his sword leading the way. The illithid slapped down at the blade vainly, but its empty hands could not defeat the spirit-wraith's aim. Zaknafein's sword sliced up through the mind flayer's belly and into its heart and lungs.
Gasping and clutching at the huge wound, the illithid could only watch helplessly as Zaknafein found his footing and kicked off the mind flayer's chest. The dying illithid tumbled away, head over heels, and slammed into the wall, then hung grotesquely in midair even after death, its blood spattering the floor below.
Zaknafein's leap sent him crashing into the next floating illithid, and the momentum took both of them into the last of the group. Arms flailed and tentacles waved wildly, seeking some hold on the drow warrior's flesh. More deadly, though, was the blade, and a moment later, the spirit-wraith pulled free of his latest two victims, enacted a levitation spell of his own, and floated gently back to the stone floor. Zaknafein walked calmly away, leaving three illithids hanging dead in the air for the duration of their levitation spells, and a fourth dead on the floor.
The spirit-wraith did not bother to wipe the blood from his swords; he realized that very soon there would be more killing.
The two mi
nd flayers continued observing the panther's entity. They did not know it, but Guenhwyvar was aware of their presence. In the Astral Plane, where material senses such as smell and taste had no meaning, the panther substituted other subtle senses. Here, Guenhwyvar hunted through a sense that translated the emanations of energy into clear mental images, and the panther could readily distinguish between the aura of an elk and a rabbit without ever seeing the particular creature. Illithids were not so uncommon on the Astral Plane, and Guenhwyvar recognized their emanations.
The panther had not yet decided whether their presence was mere coincidence or was in some way connected to the fact that Drizzt had not called in many days. The apparent interest the mind flayers showed in Guenhwyvar suggested the latter, a most disturbing notion to the panther. Still, Guenhwyvar did not want to make the first move against so dangerous an enemy. The panther continued its daily routines, keeping a wary eye on the unwanted audience.
Guenhwyvar noticed the shift in the mind flayers' emanations as the creatures began a rapid descent back to the Material Plane. The panther could wait no longer.
Springing through the stars, Guenhwyvar charged upon the mind flayers. Occupied in their efforts to begin their return journey, the illithids did not react until it was too late.
The panther dived in below one, catching its silvery cord in fangs of sharp light. Guenhwyvar's neck flexed and twisted, and the silvery cord snapped. The helpless illithid drifted away, a castaway on the Astral Plane.
The other mind flayer, more concerned with saving itself, ignored its companion's frenzied pleas and continued descent toward the planar tunnel that would return it to its corporeal body. The illithid almost slipped beyond Guenhwyvar's reach, but the panther's claws latched on firmly just as it entered the planar tunnel.
Guenhwyvar rode along.
From his little stone island, Clacker saw the commotion growing all through the long and narrow cavern. Illithids rushed all about, telepathically commanding slaves into defensive formations. Lookouts disappeared through every exit, while other mind flayers floated up into the air to keep a general watch on the situation.
Exile - Book 2 of the Dark Elf Trilogy Page 21