Path of the Seer
Page 9
She studied Aradryan and sensed restlessness. It was something more than the wanderlust that had taken him away from Alaitoc; an unsettling energy emanated from her friend.
‘How have you fared?’ she asked.
Aradryan shrugged again.
‘There is not much yet to say,’ he said. He gestured at his outfit. ‘As you see, I have decided to join the rangers, but in truth I had not set foot off Irdiris before we had to return. On Eileniliesh we will fight the orks.’
‘That would be unwise,’ said Thirianna. ‘You have never trodden the Path of the Warrior. You have no war-mask.’
‘It is of no concern,’ said Aradryan with a dismissive wave of the hand. ‘My longrifle will keep me safe. It seems I have a natural talent for marksmanship.’
‘It is not the physical danger that concerns me,’ said Thirianna. She stood up and approached Aradryan. ‘War corrupts us. The lure of Khaine can become irresistible.’
‘There are many delights in the galaxy; bloodshed is not one that appeals to me,’ said Aradryan. His brow creased deeply. ‘I never realised how blinkered you could be. You see the Path as the start and the end of existence. It is not.’
‘It is,’ said Thirianna. ‘What you are doing, allowing your mind to run free, endangers not just you but those around you. You must show restraint. Korlandril, he has been touched by Khaine. His anger became too much.’
‘He is an Aspect Warrior now?’ said Aradryan, amused by the news. His smile was lopsided and there was something else, something fey in his eyes. ‘I did not realise my critique of his work was so harsh.’
Aradryan’s short laugh cut at Thirianna’s spirit. There was a harshness there that had not existed before. Her friend had always possessed something of a delight in irony and sarcasm but his happiness at Korlandril’s predicament was entirely misplaced.
‘Why have you come here?’ said Thirianna. ‘What do you want from me?’
‘Nothing,’ said Aradryan. ‘You made it very clear I should expect nothing from you. I came as a courtesy, nothing more. If I am not welcome, I shall leave.’
Thirianna was not sure how to respond. Having Aradryan here, in her apartment, was unsettling. She could feel the wildness hovering beneath the surface of his spirit. He appeared normal and polite, but every now and then that unfettered spirit showed itself. He was prey to every passing whim and fancy, every vague emotion and thought that came to him, and was unpredictable and dangerous because of it.
‘Yes, I think you should leave,’ said Thirianna. Aradryan’s lip curled a fraction but he nodded his acquiescence. For a moment the look of hurt and betrayal he had worn before he left returned. Thirianna relented slightly. ‘Please take care of yourself, Aradryan. I am pleased that you came to see me.’
The ranger seemed caught in two minds, taking a step towards the door but keeping his eyes fixed on Thirianna, perhaps hoping for her to change her mind. She hardened her spirit to his departure, knowing that he was a distraction she could not afford, especially this close to leaving for Eileniliesh.
‘Goodbye,’ he said, one hand on the edge of the open door. ‘I do not expect us to meet again. Ever.’
It was difficult but Thirianna refused to respond to the overly dramatic statement. It was nothing more than a blatant attempt at emotional blackmail and she was determined not to succumb.
‘Goodbye,’ she replied. ‘Travel well and find contentment.’
With a sigh, Aradryan turned away and moved out of view. The door swished across the opening, leaving Thirianna alone with her thoughts. She stayed there a moment and then dashed towards the door, which opened before her. She shouted Aradryan’s name as she ran out onto the landing. He was just at the turn towards the stairwell and stopped to look over his shoulder.
‘Please see Korlandril,’ Thirianna called out to him. He nodded and raised a hand in acknowledgement, and then disappeared down the stairs.
As the cycle entered the night period and the lights of her apartment dimmed, Thirianna sat in the main room with a small object in her lap. It was a simple thing: a small white box. Inside was a rune, shaped from silvery-grey wishstone. It was the mark of the Dire Avenger, a small souvenir she had kept from her time as an Aspect Warrior. She was not sure why she had taken it. It had once hung from the grip of her shuriken catapult and in a moment of foolishness or sentimentality she had brought it with her when she had quit the Path of the Warrior.
She did not know what to do with it, but the rune nagged at her. Returning to the shrine had awakened dormant passions and desires, and though they were faint now, the rune was responding in some way. She could not throw it away; that would be disrespectful to herself and the Shrine of One Hundred Bloody Tears. She could not keep it, its presence was becoming a distraction. She would feel embarrassed to return it.
Another option occurred to her.
Though she had concentrated of late on her own development, she had heard that Korlandril had been overpowered by his rage and succumbed to the lure of Khaine. In a move that Thirianna thought of with delicious irony, Korlandril had become an Aspect Warrior, a Striking Scorpion of the Deadly Shadow. The name of the shrine struck a chord in her thoughts when she had heard it, resonating with that memory she kept placated in a way she did not understand.
She was a seer now, and Korlandril a warrior.
Thirianna remembered their argument about the Path of Khaine before Korlandril’s turn to anger. Knowing that, just as with Aradryan’s abandonment of the Path, she was in part responsible for Korlandril’s lapse into rage, Thirianna thought that she could show her former friend some measure of understanding and atonement. It was a message from one warrior to another, one that she was sure he would appreciate in the difficult time he was surely experiencing.
Thirianna waited in front of the door to Korlandril’s apartment. She knew he was not inside; she felt none of his presence and with her heightening psychic awareness needed no foray into the infinity circuit to discern his whereabouts.
She wondered if it would be better to wait for him, to place the gift in his hands and explain its meaning.
Thirianna decided against this course of action. It would be of no benefit to Korlandril or her to meet again under these circumstances. To whatever end, both of them had changed, moved on to new Paths, and they were still discovering their new selves.
She placed the box in front of the door where it could not be missed. Leaving her hand lingering on it for a moment, she allowed a little of herself to seep into the rune within: sadness and longing, regret at their parting, pride in his actions and, most of all, forgiveness and understanding.
BATTLE
The Suin Daellae – Spear of Khaine. As with all runes associated with the Bloody-Handed God, the Suin Daellae reacts only to bloodshed. Its purpose is the location of pivotal moments of war and is used to detect the violent death of a significant individual. It must be employed with care and strictly controlled; the Spear of Khaine has an inherent desire to show the seer myriad versions of his or her own bloody demise.
‘Keep your mind closed,’ warned Kelamith. ‘You are not yet ready to see the webway with your thoughts.’
Thirianna and her mentor sat on the padded bench of a light skiff, awaiting the arrival of the seers that would join them. The vehicle was a slender deltoid, its wings flaring sharply at the stern, the lights of the launch bay blocked by the golden, curving sail above, leaving the two seers in shadow. Seated in a small cockpit behind the passenger compartment, the driver adjusted the trim of the vehicle, the sound of the engines increasing briefly to a soft purr.
The farseer was garbed in his full regalia: flowing dark robes beneath the golden chestpiece of his armour, rune-furnished clasps and jewellery hanging from neck and wrists. His face was hidden behind the mask of an ornate helm with a high crest decorated with oval gems. A long witchblade was scabbarded across his back, and in his hand he carried a staff taller than Thirianna, topped with a sculpted detail of Vaul�
�s anvil surrounded by lightning bolts.
Thirianna also wore her rune armour and helmet, her long witchblade hanging at her left hip, a shuriken pistol holstered on the right.
Another farseer and three warlocks hurried up the extended ramp into the main body of the skiff, murmuring apologies for their late arrival. They sat on the opposite bench as the crystalline canopy extended from the hull and encased the group, distorting the glow of the hangar lamps into a rainbow. With a momentary surge that pushed Thirianna into her seat, the skiff lifted off and turned towards the shimmering field that acted as the door to the flight deck.
Thirianna was apprehensive as the skiff detached itself from the dock of the starship. Through the canopy Thirianna looked out at the webway with only her eyes. She had travelled it many times as a Dire Avenger, but her thoughts had always been engaged on the upcoming battle. Now her war-mask was less intrusive, her anger held in check for the moment. The witchblade twitched in its sheath, sensing her thoughts.
The starship receded into the distance as the webrunner accelerated through the psychic tunnels of the eldar webway. Burrowing through the space between the real universe and the immaterial realm of the warp, the webway appeared as a shimmering tunnel of energy. The psychic field enclosing the corridor moved constantly, like a branch swaying in a breeze, undulating gently across the shifting warp tides. It appeared red through the lenses of Thirianna’s helm, but in truth was of no real colour; the mind interpreted the swirling energies of the warp held at bay as a kaleidoscope of ever-changing rainbows and patterns.
Thirianna could feel the weight of psychic pressure surrounding her and was not in the least tempted to disobey Kelamith’s instruction. She had no desire to let her mind free so close to the lair of daemons and other warp entities.
A pulsing gateway opened ahead, ringed with shimmering gold. Thirianna felt the wash of reality pouring into the webway like the draught from an opened door. It prickled her senses, bringing images of life and vitality after the cloying numbness of the webway’s protective barriers.
The webrunner’s driver steered towards the opening. There were other craft too – grav-tanks with sleek hulls and transports carrying Aspect Warriors. Around the main webway tunnel other passageways were forming – temporary creations that delved through space directly to the surface of Eileniliesh. Thirianna could see rangers moving on foot through these ad-hoc tunnellings, followed by squads of Striking Scorpions.
She wondered if one of them was Korlandril.
‘Breaching the gate,’ the driver told them.
The portal loomed around the webrunner, large enough for several vehicles to pass through at a time. It hung across the webway like a gate to the heavens, twin pillars of white and gold topped by a sharply curving arch. The runes on its surface shimmered with the light of the webway, small flickers of psychic energy dappling its pale surface. From this perspective, it seemed as if the webway simply carried on past the archway, but even without opening herself to the skein, Thirianna could feel the strange interface of warp and reality contained within the faint haze that spanned the gateway.
A Wave Serpent transport swept past, its curved hull a mottled blue and white, marked with the symbols of Alaitoc. Glancing back, Thirianna saw a swarm of jetbikes closing fast, their riders wearing silver, blue and white, laser lances in their hands: Shining Spear Aspect Warriors.
As the skiff approached the opening, Thirianna sensed the titanic energies contained by the web gate’s crystalline circuitry. Passing through the plane, she felt as if a strong wind blew through her mind, sweeping away the background noise of the webway, leaving only the calm and quiet of the natural world. Peace and clarity filled her thoughts.
One moment Thirianna was in the webway, the next she was on Eileniliesh, looking back at the towering gateway of the web portal set against a star-filled clear sky. It was situated in a forest-ringed dell, two curving stone-like upthrusts marked with runes, a crackling sheen of energy flaring between them. The Shining Spears burst from the portal, banking their jetbikes to skim towards a roadway leading towards the settlement of Hirith-Hreslain. At the direction of Kelamith, the skiff pilot brought the craft to a gentle stop, hovering just above the ground.
Immediately, Thirianna ventured a portion of her mind into the skein and felt a familiar-yet-different sensation. Eileniliesh, like all Exodite planets, possessed a world spirit that ran through large parts of its crust. It seemed to Thirianna to be a locked, barren place in comparison to the throng of the infinity circuit, barred to her entry. For the briefest moment she was aware of the entire world, her mind spanning continents, flowing along gushing rivers, soaring between mountain peaks and delving into deep caverns.
The sensation passed and Thirianna was brought back to herself by Kelamith’s light touch on her arm.
The canopy slid back and Thirianna took a breath of air through the filters of her helm. She smelt the freshness of the night air, leaves mulching beneath their branches bringing an undercurrent of autumnal decay. She could hear the buzzing of insects and a moth the size of her hand fluttered past in the light of Eileniliesh’s moons. Over the tips of the trees Thirianna could see a tall tower, its summit a blazing beacon of bluish light that threw harsh shadows through the forest canopy.
Kelamith and the other farseer, Donoriennin, dismounted from the webrunner as a similar craft pulled alongside. A heavily armoured figure wielding a long spear and sporting an impressive crest of white hair on his helm alighted from the vehicle and met the two farseers on the soft turf.
‘Arhathain,’ said one of the other warlocks, an eldar almost twice Thirianna’s age, called Keldarion.
‘The autarch,’ replied Thirianna, recognising the name. Arhathain was one of Alaitoc’s foremost military leaders, destined to be remembered for generations for his victories. Thirianna was filled with admiration and a little fear by the fabled warrior. Like all autarchs he had trodden the Path of the Warrior several times in different Aspects, and that spoke of a frightening bloodlust unfamiliar to Thirianna; yet he had emerged from each occasion without succumbing to the entrapment suffered by the exarchs, and that spoke of immense willpower, discipline and personality.
Autarch and farseers held a short discussion, during which it seemed that Kelamith did most of the talking. Arhathain nodded frequently, listening to the advice of his counsellors. He made a few quick replies and returned to his transport. Kelamith and Donoriennin took their seats in the webrunner and the driver turned the craft after the departing autarch’s vehicle.
‘The settlement straddles a river,’ said Donoriennin. ‘The orks still revel in their destruction and their stain has yet to spread. The Exodites have done well to destroy the crude landing craft and keep the aliens from expanding their conquest, though they lack the strength to drive the invaders from the lair they have built. We will contain the orks in Hirith-Hreslain and then destroy the foul horde. Our ship will deal with the ramshackle ork transport in orbit, ensuring there is no possibility of reinforcement or escape. The main attack will come from this side of the river, into Hirith. Fire Dragons and Striking Scorpions have been despatched to intercept ork reinforcements coming across the river from their camp in Hreslain, the other part of the town.’
‘Thirianna will accompany me in the main attack,’ said Kelamith. Even through the lenses of his helm Thirianna could see the psychic light in the farseer’s eyes. ‘Donoriennin and Keldarion will be with the vanguard, Lurithein and Simmanain will lend their support to the flanking force moving along the river bank to relieve the squads lying in ambush at the bridge.’
There could be no argument. Kelamith and the other farseers had spent much of the journey to Eileniliesh delving into the various future paths the battle might take, reviewing each for the best outcome for Alaitoc. Though no fate was ever assured, their foresight did not just provide an advantage for the eldar, it guaranteed it; they had seen the victory for Alaitoc and divined the means by which to bring about that
outcome. If the eldar stuck to the plan as drawn up by Arhathain from the prophecies of Kelamith and the others, they could not fail. The only uncertainty remaining was the courage and discipline of the individual warriors taking part.
The skiff was zipping between the broad trunks of the trees, cutting away from the roadway towards a glittering curve of river ahead. Jetbikes swooped and swerved between the boles, flashes of brightness in the darkness, while the larger vehicles made their way along the road.
Turning to follow the river, the eldar army stopped a short while later when they came into sight of the first buildings. The woods did not end abruptly but diminished in density as Hirith-Hreslain took over, nature and settlement blending seamlessly into each other.
The bulk of the town formed a crescent, arcing away from a curving span that crossed the slow river, leaving a wide space at its centre. The air was thick with smoke from ork fires and the stench of their encampment hung in Thirianna’s nostrils despite her helmet’s filtration systems. She snorted with disgust as the army moved out slowly, breaking into two distinct parts: transports carrying Howling Banshees crept along the river bank accompanied by Shining Spears. Kelamith and Thirianna dismounted along with the main force, the skiff moving away quickly to take the other seers to their appointed positions. Dire Avengers loped through the trees, shuriken catapults at the ready. Dark Reapers made their way into the nearby buildings, their dark forms reappearing at windows and balconies in the high towers. A pair of Falcon grav-tanks glided across the grass, heading towards an archway that led to the main thoroughfare.
Ahead of the main force, vague flitters of movement in the shadows showed the progress of the rangers, Aradryan most likely amongst them. They carried with them psychic beacon-markers that would enable the squads still in the webway to create openings in the heart of the town and launch the first wave of attacks against the orks.