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Pixel Raiders_Dig World

Page 4

by Steven O'Donnell


  “So . . . should we do this?” Mei picked up her

  VR headset.

  Rip nodded enthusiastically. “Absolutely!”

  He pulled his own device over his eyes. Mei

  pulled her headset on as well, and everything

  plunged into darkness.

  “Wait—” Mei said, suddenly. “We still don’t

  know why we were sent this! We lost,

  remember?”

  But the game had already started.

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  Loading . . .

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  Wow! This feels so real!

  You LOOK so real. How is

  the game doing this?

  Mei, this is AWESOME!

  I can see my hands and

  body and everything! And

  there’s no controllers!

  It’s only a loading

  screen—but it's amazing!

  True virtual reality!

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  press start

  67

  I’m feeling cold.

  I’m actually

  FEELING cold!

  Whooooooooooahhhhh!

  Here we go!

  Without warning, the floor

  disappeared beneath

  them and they started

  falling.

  The falling sensation

  was incredible. Below, a

  colorful dot slowly came

  into view. The sky around

  them changed from white

  to faint blue.

  They were really

  picking up speed now.

  Both of their mouths

  were catching the wind,

  making their faces puff

  out and fill up with air,

  showing their teeth. It

  was a pretty funny look.

  Rip stuck out his tongue

  at Mei.

  “Rip, can you hear me?”

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  she shouted, trying to speak over the wind

  howling in their ears.

  “Yes! This is amazing!” he said, as he did a

  somersault. Mei was steadying herself, arms

  outstretched like she’d seen skydivers do on

  TV. “LOOK!” Rip yelled, pointing far off into the

  distance. The ground was much closer now

  and toward the horizon they could see what

  appeared to be an erupting volcano.

  Below them, a massive island full of green

  forests started to appear, surrounded by

  water. It was an ocean, and they were

  heading right for it.

  It dawned on Rip and Mei that they did not

  appear to have a way to slow down. Rip

  began flapping his arms, still smiling. Mei was

  trying to see if there was some sort of menu

  she could activate

  by tapping her head,

  trying to find buttons on the

  VR headset. It was so strange, it

  didn’t even feel like she was wearing it

  anymore.

  “I can’t find an inventory menu or

  anything!” she yelled.

  “I don’t think there is one!” Rip yelled back.

  “There’s not even a health bar or any

  objective markers. I love it! So immersive!”

  Rip was curious about what would happen

  when they hit the ground at this speed.

  Would they explode into bits? Would they

  bounce back up?

  The ocean was right below

  them now; they’d hit it within

  minutes. Maybe they’d

  just sink down into

  some incredible

  underwater zone!

  Underwater levels were

  usually terrible and not fun at all.

  But if it felt this real, who cares!

  Then Rip noticed something on Mei’s

  back. “You have a backpack!”

  Mei reached behind and felt the backpack

  and found a long cord. “You do too!” she

  yelled at Rip.

  Before she could say anything else, Rip

  pulled the cord on his own backpack and

  disappeared from her sight, flying high into

  the air above her. She pulled her cord too,

  and a parachute flew out of the pack, pulling

  sharply at her shoulders as it caught the air.

  They glided down gently, searching for a

  safe place to land. In the distance they saw

  a beach, and they both angled toward it.

  “Watch out! Crabs!!” Rip called out as they

  adjusted their trajectory.

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  CRABS! There were ALWAYS crabs in video

  games, and they were always really tough,

  with high armor ratings. Mei wasn’t sure, but

  from this distance, it looked like the crabs

  were all wearing little hats.

  Mei shouted back, “Let’s not make them

  angry; we don’t have any weapons!”

  Suddenly, without any warning, their

  parachutes detached, sending Rip and Mei

  plummeting toward the beach. They both

  screamed, and the crabs instantly turned

  toward them, raising their pincers high in the

  air and snapping them together. It looked like

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  they were dancing. Rip figured they had about

  thirty seconds before they hit the beach.

  “What do we do?” Mei yelled. “I can’t slow

  down or change direction. We’re going to hit

  them! AND the beach! We’ll be swarmed!

  What should we do?”

  “We go FASTER!” Rip yelled back. He angled

  his body in a straight line and aimed for the

  middle of a large clump of the crabs. Mei

  smiled and did the same.

  Sand, crabs, and little hats flew up into the

  air. Rip and Mei slowly stood up, a bit shaken,

  but also quite satisfied with their entrance.

  Strangely though, that landing kind of hurt!

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  Rip grabbed a handful of sand and held it

  up to the sun. The sky was blue now, the

  ocean was moving, the beach was long, and

  the sounds of seagulls filled the air.

  “Mei, look at this sand! It’s all cube-shaped!”

  he exclaimed. In fact, everything

  was cube-shaped. The sun, the

  waves, even the crabs, who were

  all now scampering away, dazed

  and upset. The whole world had a

  very square-like quality to it.

  “Retro!” he said.

  Mei turned in circles, taking it all in. It

  wasn’t an ugly-looking game. The square-

  shaped, blocky look to everything was a

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  pretty common art style nowadays. But this

  VR technology was just so impressive. She

  walked backward and forward, trying to

  gauge if there was any lag or distortion. There

  was none. Nope! These controls were perfect.

  “This really is amazing VR tech!” she said.

  “I don’t even feel sick!” Rip replied. Usually

  virtual reality games made him feel queasy

  within a few minutes. But this was different.

  He took a deep breath. “Hey! I can smell . . . I

  can actually smell the sea!”

  Mei took a deep breath too. She smiled. “So

  can I! How does it do that?” She sniffed

  again, detecting a faint hint of seaweed.

  They stood on the blocky beach, astounded

  at what they were experiencing. Rip and Mei

  had played a lot of video games. But they had
/>   never felt like they were actually IN one.

  Until now.

  “So, what now?” Mei asked. Rip opened his

  mouth, about to speak, then closed it and

  pointed behind Mei. A robed figure hobbled

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  along the beach toward them, waving a large

  wooden staff. They walked to meet him.

  He wasn’t blocky like the rest of the world.

  His character model was more realistic.

  There was still a slight pixelation to him,

  though. Not a huge amount, but he had just

  enough jagged and sharp edges for the two

  to notice. And, he was old. Really old. His hair

  was white as snow, and he had a tattered,

  messy beard. The staff he was carrying with

  him was a long, twisted tree branch, and at

  the very top they could see thin veins of red.

  It was an impressive staff, and Rip

  guessed it had fire properties of

  some sort, based on the look

  alone.

  “Greetings!” the robed man

  said as he stomped his staff

  into the sand. “Welcome, to

  DIG WORLD! I am

  George the Wizard, and I

  will be your guide.”

  76

  “George?” Mei said, looking at Rip. “That’s

  not a very wizardy name.”

  “Totally. I’m going to call you . . . Georgelboth

  of Crabberbay!” Rip said. “That’s much more

  wizardy!”

  Mei walked around George the Wizard.

  “How do we interact with him? I can’t see

  any icons or dialogue choices or anything,”

  she said. “Is it bugged?”

  Rip reached out and touched the wizard’s

  staff.

  It felt solid!

  “I don’t know how they’ve done all this with

  just a VR headset. It must be doing something

  to our brain waves!” he said as he looked

  carefully at the old man’s face. George was

  staring right at him. Rip put his hand around

  the staff. The old man didn’t move.

  “Don’t do it, Rip!” Mei warned.

  Rip looked at her, winked, and pulled at

  the staff.

  There was a flash of light, a crack in the

  77

  air, and Rip flew

  backward, leaving a trail

  in the sand as his body

  slid away from George

  and Mei. George stood in

  an attack stance for a

  moment, and then

  relaxed again, thumping his staff back into

  the sand.

  “OW!” Rip said, as he got up and dusted

  square-shaped sand off his body. “That hurt.”

  Mei looked at Rip strangely for a moment.

  “You’re right! The beach landing hurt too.

  Things hurt! Things actually hurt in this game!”

  Rip giggled. “Virtual reality is awesome!”

  Mei shook her head. They both stared at

  George.

  78

  Mei cocked her head and said, “How do we

  talk to you?”

  “With your voice, of course!” George replied.

  “Whoa!” Rip exclaimed. “Voice recognition!

  Wow, this game has everything!”

  “What do we have to do?” Mei asked George.

  George paced back and forth, gesturing

  theatrically. “There are many things you can

  do in

  DIG WORLD.

  But, I’m not allowed

  to spoil it for you; there are rules even I

  have to obey. Part of the game is discovering

  what it is you need to do!” George’s eye

  twitched a little as he said this. He was

  certainly a kooky character. He continued on.

  “I can tell you this—

  DIG

  WORLD

  is a

  very difficult game. You must survive for

  three days. You’ll need to keep track of your

  vitals to stay alive. Here!”

  George pointed his staff at Mei and Rip

  and yelled, “BACKSLASH SPAWN WRISTBAND

  ASSET FOUR!”

  A flash of light erupted from the staff and

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  a wristband appeared on both Rip’s and Mei’s

  arms.

  “I have replenished your health. That fall

  almost ended your journey before it began!

  You each now have three hearts. Manage

  your health carefully. This world . . . it’s not

  kind to new travelers . . .” George

  seemed uneasy all of a sudden.

  Rip looked up at the square-

  shaped sun, moving slowly across

  the sky. He turned back to George.

  “Um . . . hi, George! Quick question. What

  happens when the sun goes down?” he asked.

  George’s eyes darkened. He looked a little

  scared. “Why . . . the monsters come, of

  course.”

  And with that, he straightened up again,

  shook some sand off his robe, and walked

  away from the beach into the surrounding

  forest.

  Mei and Rip turned to each other. It was

  time to get to work.

  80

  mine or

  die

  T

  he game world was more vast and

  wondrous than anything they had ever

  seen before. As they walked, Mei still

  couldn’t believe how real everything felt.

  She could feel the wind on her skin. Hear it

  howling in her ears. The ground was firm

  beneath her feet.

  Mei noticed a small flower with cubed

  yellow petals, and plucked it from the earth.

  Tiny cubes of dirt fell from its stem as she

  lifted it up to her nose and

  took a big whiff.

  “Oh . . . ugh! POOH!” Mei

  exclaimed, dropping the flower

  instantly. “Flowers here smell

  like

  farts for some reason!”

  81

  Rip snickered. “Fart flowers!”

  Mei rubbed her nose, trying to forget the

  smell. “Seriously, that was like rotten eggs or

  something.”

  Nevertheless, it was amazing that you

  could smell inside the game. She raised her

  hands up in front of her. Yes, they were still

  her own hands. She seemed to look the same,

  only . . . digital.

  Rip scanned the horizon. “I don’t see any

  monsters yet. What kind of game do you

  think this is?”

  Mei felt a shiver of fear ripple through her

  at the thought of actual monsters in this

  world—likely to be as real as everything else

  appeared. She put the thought behind her,

  scooped up the stinky flower, and tucked it

  into her backpack. Rip looked at her with his

  eyebrows raised.

  “Who knows; it could be useful,” she

  said, looking around. “I don’t see any

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  obvious objectives. It must be a survival

  game.”

  “Of course!” Rip snapped his fingers. “We’ll

  need to build a shelter or something. Craft

  some tools—maybe harvest some materials . . .”

  “Yes! We’ll need wood to build a house.

  So . . . something to cut down trees. An axe?”

  Mei offered.

  Rip nodded,
excited to have a purpose. “I’m

  on it!” He jogged off toward the forest.

  Mei looked around for a good place to build

  their safe house. The field she was standing

  in was definitely too open. They would need

  to find higher ground. Something protected

  by a good crop of trees, and with a high

  vantage point so they could see enemies

  coming. Mei smiled—already she felt her

  gamer experience coming in handy in this

  new digital environment. Game logic just

  came naturally to her.

  The wind rustled through her dark hair.

  83

  Mei closed her eyes for a moment and

  breathed deeply. High in the sky, an orange

  cube-sun hung over the ocean, warming her

  face. Mei’s eyes snapped open. The sun! If she

  and Rip didn’t build their shelter by

  sundown—they could be swamped by

  monsters with nowhere to hide. A wave of

  panic crept over her, cold and terrifying.

  Everything in this game felt way more

  realistic than any other game she’d played

  before—and so did the threat of danger. She

  was suddenly very, very afraid.

  Mei began to sprint in the direction Rip

  had gone.

  Rip was admiring his handiwork—a

  pixelated axe crafted from a small

  stone he’d found and the branch of a

  cube-tree. To his amazement, by simply

  pressing one against the other, the two

  materials had fused together easily to

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  form the axe, shifting and morphing into the

  correct shape.

  “Mei, check it out!” Rip said, waving the axe

  proudly as she approached. “An axe!”

  “That’s great!” Mei said, stopping to catch

  her breath. “I also found some fire stone.

  We’re gonna need to build a fire.”

  Rip scoffed. “It’s not even that cold!”

  “No, not for warmth. For light. For when

  the darkness comes.”

  Rip’s expression suddenly turned very

  serious, realizing what she meant. “And the

  monsters.”

  “Exactly. I wonder what they’re like in this

  game.”

  Rip shuddered and turned to face the

  nearest tree. He began hacking at the trunk.

 

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