Williams, D M - Renegade Chronicles [Collection 1-3]
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sai-morí — Stealthy assassins organized by clans, native to Huiyah.
Sandros Phoenix — Knight of Superius, stationed at Rydah, Capricon.
Scout — See Solomon “Scout” Aegis.
The Scroll of Alliance — The official document signed by representatives of the countries that comprise the Alliance of Nations.
Seahunter — One of two ships owned by the Pirates of the Fractured Skull.
Selwyn McRae — Knight of Superius, subcommander, stationed at Fort Miloásterôn, Capricon.
Shadrach — A modest country known for its lush forests, member of the Confederacy of Continae and the Alliance.
shaman — Any priest of Upsinous who can wield vuudu; see also The Chosen of the Chosen.
Shek Irenistan — A red-robe, member of the Assembly of Magic, stationed at Fort Miloásterôn, Capricon.
Solomon “Scout” Aegis — Renegade of Port Town, Capricon, and member of Klye’s Renegades, son of Gaereth Aegis.
Stalwart Mariner — A large merchant vessel that sails the Strait of Liliae.
Stannel Caelan Bismarc — Knight of Superius, Commander of Fort Valor, Capricon, and warrior cleric of Pintor.
Steppt — A mountain-ringed city in central Capricon.
Strait of Liliae — The body of water between the island of Capricon and Continae.
the sun-and-sword standard — The emblem of Superius, which features a downward-pointing sword encircled by a sunburst.
Superius — A prosperous country at the heart of the Continae, member of the Alliance.
Sylvanayérek — An enormous nation in Eastern Arabond populated by elves; also called the elven homeland.
Syphrenia — Goddess of white magic, one of the seven Gods of Light.
Taralynn Seeder — Resident of Hylan, Capricon, and peer of Arthur Bismarc.
The Temple of Mystel — A hospital devoted to helping anyone in need, located in western Capricon.
Thanatan — A savage continent south of Arabond that is home to many different races, including dwarves, humans, minotaurs, and ogres.
The Thanatan Conflict — The official name of the repelled ogre invasion of Capricon and Continae.
Thanatos — God of death and decay, one of the seven Gods of Darkness.
Thanatos’ Crypt — See The Crypt.
Therrat — A prosperous trade city in Ristidae and home to Hidden Treasures.
The Thief Guild — An underground organization of pickpockets and burglars in Rydah, Capricon.
The Three Kingdoms — The collective name of Canth, Nebronem, and Yehlorm, three human nations in Arabond that thrived prior to the Wars of Sundering.
The Three Wise Kings — A reference to the respective rulers of Canth, Nebronem, and Yehlorm.
Toeburry — Captain of Stalwart Mariner.
Toemis Blisnes — A former resident of Fort Faith, Capricon, and Zusha Blisnes’s grandfather.
Token — A small city in northwestern Capricon.
Torred — A modest country known for its metalworkers, member of the Confederacy of Continae and the Alliance.
Tourney — A large city in Superius relatively near Castle Borrom.
Trepek — God of fear and torment, one of the seven Gods of Darkness.
Tristam El’Drake — A deceased Knight of Superius, allegedly one of Aldrake’s Twelve.
Tristana — Goddess of love and romance, one of the seven Gods of Light.
T’Ruel — A goblin empire in western Altaerra, located across the Aden Ocean from Continae.
Tryst — A former member of the Thief Guild in Rydah, Capricon, and member of Colt’s Army.
T’slect — A goblin prince charged with conquering Continae, son of the Emperor of T’Ruel.
Two-Hands Henry — A dockhand who works the northern harbor in Port Town, Capricon.
Upsinous — God of guile and deception, primarily worshiped by the goblins, one of the seven Gods of Darkness; also called the Goblinfather.
Vast Yehlorm — See Yehlorm.
Vearghal Ahern — Knight of Superius, lieutenant, stationed at Rydah, Capricon; also called the Immovable Tower.
Veldross — Half-elf proprietor of Pintor’s Cup in Port Town, Capricon, and a Renegade sympathizer.
Vhestaz — Goddess of black magic, one of the seven Gods of Darkness.
Vincent Magmund — Knight of Superius, lieutenant, stationed at Fort Miloásterôn, Capricon.
the vorpal sword — An enchanted sword with an incredibly keen edge, wielded by Lilac Zephyr.
vuudu — Magic bestowed upon shamans by the god Upsinous.
the vuudu staff — See Peerma’rek.
The Warriorlord — See Pintor.
The Wars of Sundering — A series of civil wars that reduced the Three Kingdoms to a collection of smaller countries and city-states as well as diminished magic throughout Western Arabond.
West Cape — A thriving country known for its ports and trade routes, member of the Confederacy of Continae and the Alliance.
white-robe — Any spell-caster who uses white magic.
Wizard’s Mountain — The tallest spire in the Rocky Crags, which towers over Port Stone, Capricon.
yaamek — An untranslatable insult of the indigenous people of Ahuli-Okx.
Yehlorm — One of three massive kingdoms in Western Arabond that fell during the Wars of Sundering; also called Vast Yehlorm.
yivahla — An incredibly venomous, nocturnal scorpion native to Ahuli-Okx.
Zack — A swordsman who accompanied Earl, Klye Tristan, and Noel on past adventures.
Zeke Silvercrown — See Ezekiel “Zeke” Silvercrown.
Zephyr — Goddess of music and art, one of the seven Gods of Balance; also a noble Superian family ruled by Lord Paris Zephyr.
Zusha Blisnes — Daughter of Julian and Larissa Blisnes, grand-daughter of Toemis Blisnes.
ACKNOWLEDGMENTS
To properly recognize every person who supported The Renegade Chronicles since I first put fingertips to keyboard in 1997 would fill another entire book. To spare the lives of a few trees, I’ll attempt to keep my kudos concise and thank everyone who encouraged my creativity throughout the years, including:
Family members who nurtured my imagination by making sure I always had paper and pencils to map out new worlds and by exploring those places with me.
Dear friends who called me “weird but in a good way,” indulged me when I spoke of made-up people and strange plots, and provided feedback along the way.
Educators who taught me the craft as well as bolstered my confidence—even though I was only interested in writing stories with swords and magic.
Comrades-in-arms whose critiques made me the writer I am today, especially the Allied Authors of Wisconsin.
To recognize a few of those individuals by name:
Robyn Williams, who motivated her little brother to try his hand at the written word and who inadvertently helped invent two main characters in this series.
Stephanie Williams, my incredible wife, whose interest in Altaerra and its populace in 1994 prompted me to record those stories in copious notebooks and who has supported me in so many ways over the past two decades.
Judith Barisonzi, who taught me the fundamentals of story-telling, how to write on deadline, and the truth that great writing transcends genre.
Alan Hathaway, who inspired me to pursue my dream and also made accommodations so I could make it a reality.
Jake Weiss, a good friend and brilliant designer who exceed-ed all expectations for the cover art.
Fern Ramirez, who always sees the best in a story even while seeking out its flaws.
And last but not least, Tom Ramirez, who has played a variety of parts since we met at that auspicious rummage sale in 2005—from surrogate grandfather and role model to tireless cheerleader and invaluable friend.
It’s been a long, strange journey, and I consider myself very blessed indeed.
ABOUT THE AUTHOR
Photo: Jaime Lynn H
unt
David Michael Williams was exposed to sword-and-sorcery fantasy at the tender age of 12. He dove headlong into fiction writing when he competed in a short story contest in sixth grade. While the tale—a glorified battle scene, really—garnered no accolades, two of its characters survived for many years thereafter and appear in The Renegade Chronicles.
David lives in Wisconsin with an amazing wife (who somehow puts up with his storytelling addiction) and two larger-than-life children.
Visit his website at david-michael-williams.com.