Thraxas
Page 6
"Kerk seems to like it. Well, Captain, if you refuse to help me, I'll just have to find the Cloth myself. I could do with a fat reward."
"Well, if we find you were mixed up in its theft, you won't get out of prison to spend your reward. Still, Thraxas, maybe you should look for it. If the Society of Friends think you've got it, your life isn't worth much anyway. Not that it's going to be worth anything at all in two days' time if you don't hand over five hundred gurans to Yubaxas."
I sneer at him.
"No doubt the Civil Guard will provide me with constant protection if a criminal organisation such as the Brotherhood is out to harm me?"
"Yeah right, Thraxas. Sure we will. Best thing you could do is leave town. Except you can't, because you're still a suspect for Attilan's murder. Looks like you're in a difficult position."
"Thanks a lot, Captain."
The heat is becoming oppressive. The sun's rays are trapped between the six-storey slums that line the streets. It's illegal to build above four storeys in Turai. Too dangerous. The property developers bribe the Prefects and the Prefects pass on some money to the Praetors" officials and then no one minds that it's dangerous any more. Stals, the small black birds which infest parts of the city, sit miserably on the rooftops, lacking the energy to scavenge for scraps. I'm sweating like a pig, the whores look tired and the streets stink. It's a bad day. I might as well visit the Assassins.
Chapter Ten
Kushni is the most disreputable area of a city which has more than its fair share of disreputable quarters. The narrow, filthy streets are comprised of brothels, gambling dens, dwa joints and dubious taverns. The streets are full of pimps, prostitutes, derelicts, junkies and thieves. It is perverse of the Assassins to have their headquarters there. Not that they're in any danger of being robbed or assaulted by any of Kushni's low-life habitués. No one would be so stupid.
"I'm surprised at you visiting us," says the black-hooded woman sitting opposite me. "Our informants didn't say you were possessed of great intelligence, but neither did they tell us you were a fool."
I'm sitting in a plain room without decoration of any sort talking to Hanama, Master Assassin, and I can't say I'm enjoying it. Hanama is number three in the Assassins' chain of command, or so I believe. They don't publish details of their ranks. She's around thirty, I think, though she looks younger, but it's hard to tell as her head and part of her face are generally covered by a black hood. She is small, very pale-skinned, and rather softly spoken.
"It was easy to break the locking spell on your door," she murmurs. "I doubt if your protection spell would hold out against me for long."
Little does she know I'm not carrying a protection spell. I put the sleep spell into my subconscious before I came out, and I can't manage two spells these days. Could I utter the sleep spell before she made it across the table to kill me? Possibly. Possibly not. I've no intention of finding out.
"I don't expect to need protection. After all, you're mistaken in thinking I have the Red Elvish Cloth. Why did you think I had it?"
No reply.
"Why do the Assassins want it?"
"What makes you think I would answer questions from you?"
"I'm just doing my job. And protecting myself. If you, the Society of Friends and God knows who else believe I've got the Cloth, my life isn't going to be worth much. The best I can expect is a long stay in the King's dungeon. Or rowing one of his triremes."
She gazes at me silently. This annoys me.
"Perhaps I should report last night's events to the Civil Guard," I say. "The Consul and the Praetors tolerate the Assassins because they find them useful. But they wouldn't be very pleased to hear you were trying to get your hands on Red Elvish Cloth reserved for the King."
"We would not appreciate anyone spreading false rumours about us," says Hanama, threateningly.
"I'd hate to do anything the Assassins would not appreciate. You know anything about the theft of the Cloth?"
"The Assassins do not indulge in illegal activities."
"You kill people."
"No charges have ever been brought against us," says Hanama, coolly.
"Yeah, sure, I know. Because you're always hired by people rich and important enough to avoid the law. Why are you looking for the Cloth?"
"We aren't."
"No doubt you're aware the Cloth is valued at thirty thousand gurans?"
Hanama maintains her cool indifference. I get more annoyed.
"You cold-blooded murderers make me sick. Stay well away from me, Hanama. Bother me again and I'll be down on you like a bad spell."
Hanama rises gracefully to her feet.
"Our interview is over," she says, slightly less coolly.
I've succeeded in riling her. Good. Just goes to show what a reckless old fool I've become, riling an Assassin in her own den.
"Just one last question. How do you Assassins all keep your skin so pale? Is it make-up, or special training, or what?"
Hanama pulls a bell-rope. Two junior Assassins enter the room and escort me along a corridor to the front door.
"You should brighten the place up a bit," I suggest. "Get a few pot plants."
They refuse to reply. Practising being grim-faced, I expect. Outside, in the dusty road, I shudder. Assassins. Give me the creeps.
Chapter Eleven
Walking through the busy outskirts of Twelve Seas I take my usual short cut through Saint Rominius's Way, a narrow alley. Round the first corner I'm confronted by three men with swords at the ready.
"Well?" I demand, drawing my own sword.
They take a few steps towards me.
"Where's the Cloth, Thraxas?" demands one of them.
"No idea."
They move to encircle me. I bark out the sleep spell. My three assailants instantly fall to the ground. Very satisfying. I'm most pleased. Every time I do that it gives me a warm glow. Makes me feel like my life has not been entirely wasted.
The sleep spell usually lasts for around ten minutes so I have time for a little investigating before I quit the scene. Delving into their pockets, I find nothing of interest, but they're all tattooed with the clasped hands of the Society of Friends.
Behind me someone speaks. I wheel around, and realise I've made somewhat of a blunder in hanging around. The words belong to one of the arcane languages known only to us Sorcerers, and they formed a common countermanding spell. Which means any spell currently used in the area is no longer operational. Which means that three angry members of the Society of Friends are at this moment coming back to consciousness.
I glare at the Sorcerer with disgust. There's no point in me going to all the trouble of learning, storing and using a sleep spell if he's just going to come along and countermand it. Whilst glaring, I notice that, for a Sorcerer, he's pretty damned big. Carries a sharp-looking blade as well. "You must be the Glixius Dragon Killer everyone's talking about." He doesn't reply. The three Friends start climbing to their feet, groping for their swords. I run like hell along Saint Rominius's Way.
I'm worried. Not so much by the blades of the three men—I'll take my chances at swordplay against most inhabitants of Turai—but by the Sorcerer. Something in the way he chanted his counterspell makes me feel that he's a powerful man, skilful enough to be carrying one or two more spells. If one of those is a heart attack spell I'm done for. Even a sleep spell would give them the opportunity to finish me off. I was a fool to pawn my spell protection charm. I must have badly needed a beer.
For a man in poor condition I'm making good time, but as I round the next corner I see three more thugs coming towards me. Six armed men and the Sorcerer. I certainly have offended the Society of Friends.
In front of me I spy a wooden manhole cover. The sewerage system of Turai is one of the wonders of the world, so they say, with a tunnel leading all the way from the Palace to the sea. Not for the first time in my crime-fighting career, I find myself in a position to admire it. I whip off the cover and plunge into the tunnels
.
The stench is unbearable. Rats scatter in all directions as I stumble my way through the blackness in front of me. I bitterly regret pawning my illuminated staff along with my protection charm. This is a grim, hellish place to be in the dark. Still, having been here before, I know this sewer leads to the harbour, and just before it discharges into the sea there's another manhole cover through which I can make my escape.
Unsure of whether I'm still being pursued or not I halt and listen.
"Try further down," comes a voice.
Somewhere behind me is a greenish light. The Sorcerer's illuminated staff. I worry again about how many spells he might be carrying. Rogue criminal Sorcerers are rare in Turai, thanks to the Sorcerers Guild, but when they appear I've no real protection against them. I wade on through the filth, ignoring the stink and the squeaking rats, feeling along the wall for the ladder which will tell me when I'm under the exit. I hope there aren't any alligators down here. Rumours abound of alligators living in the city sewers. I don't think I believe them. Even they must have somewhere better to go. There's a whole sandy bay outside, unless the dolphins chase them in here, I suppose. Dolphins aren't fond of alligators, apparently.
I pick up the pace a little, but this is a mistake because almost immediately a man somewhere behind shouts that he can hear me and this cry is followed by the sound of feet splashing quickly through the water. I curse and hurry on but the splashing footsteps draw nearer.
Round the next bend I pause and turn with my sword and dagger at the ready. An ignominious death, I reflect, succumbing to a heart attack spell in the city sewers. Everyone will think I fell in drunk.
The sewer is around four feet wide and just tall enough for me to stand up in. Not a lot of room for fighting. The faintest of glows appear round the corner, followed by the first of my pursuers, groping his way round, a dagger stretched out in front of him. He's dead before he even sees me, his throat cut by my blade with the sort of well-measured stroke I learned in the Army when I was a confident young soldier and we drove the Niojans back from our walls and the Orcs out of our country.
After this it's not so easy. The next two advance more slowly. A little more light now shows, allowing them to see me more clearly. I use my sword and dagger to parry their dual attack and retreat slightly, aware that this is risky. Who knows what I might trip over down here. The combat is grim and silent. The two Society men drive me steadily back, offering no opening for attack. Behind them I can just make out the dim outlines of their companions, and further back is the largely shadowy outline of the Sorcerer, his staff casting an eerie green light over us all.
My assailants are not top-class fighters—gang members rarely are—but in the confined space of the sewer I find it hard to bring my superior sword fighting skills into play. The sewage comes up to my knees, preventing me from manoeuvring, and all the time I'm worried that the Sorcerer will unleash a deadly spell in my direction, although this depends on what he's carrying. Some aggressive spells are hard to direct. In this tunnel he'd be quite likely to hit his own men too.
The fighter on my right grows impatient and makes a sudden lunge, but he's careless and leaves a gap low down in his defence through which I plant the tip of my sword into his thigh. He groans and stumbles backwards. Another man is about to step into his place when the Sorcerer pulls him back.
"Leave him to me," he commands, and his staff glows brighter.
I've only a fraction of a second in which to act. I draw back my dagger, preparing to hurl it at the Sorcerer's face, and hope that he's not carrying a personal protection spell. Before I can release the weapon, or he can utter his spell, a horrifying shape erupts out of the water. The swordsman closest to me screams and leaps backwards in fear and the Sorcerer's spell is choked off in mid sentence. Attracted by his light, an alligator surfaces from the mire and grips the Sorcerer's leg in its monstrous jaws.
I look on, frozen with horror. The beast is huge and the grip of its jaws must be terrible. I'm sure it's death for the Sorcerer, but he's not a man who is prepared to surrender his life easily. Mere seconds away from being dragged under the stinking water he shouts out a spell and immediately the alligator starts to writhe dementedly, shaking its huge body around in wild agony, all the while holding on to the leg of the unfortunate Sorcerer.
I turn and flee. He must have used a heart attack spell, or something similar. What this will do to an alligator I'm not certain. Kill it eventually, I'm sure, but maybe not before it killed you. Whether the Sorcerer will survive the encounter is anybody's guess. A dreadful fate if he dies, but the thought that the deadly spell was destined for use on me mitigates my sympathy somewhat.
Heart pounding for fear of encountering another monstrous alligator, I find the ladder. I haul my bulky figure up the creaking rungs as quickly as I ever scaled anything in my life. At the top of the shaft I push off the cover and drag myself into the street. All around people stare in astonishment as, filthy, bedraggled, wild-eyed and stinking, I emerge into the sunlit streets of Twelve Seas.
"Sewer inspection," I mutter to one inquisitive indi- vidual who nears me as I struggle on my way.
"What's it like down there?" he calls after me.
"Fine," I call back. "Good for a few years yet."
Chapter Twelve
I present a desperate figure as I march into Quintessence Street. The stink from my disgusting sewage-encrusted clothes is unbearable and I'm obsessed with the desire to be clean and to wash the terrible experience out of my system. Down a small alleyway is the public baths. I know the manager well but that doesn't mean she's pleased to see me striding in looking like an apparition from hell.
"Need a wash," I say as I march past her, ignoring her protests and admonitions for me not to go anywhere near her pool in my condition. Bathers scatter like the rats in the sewer as I make my appearance. Mothers grab their small children out of the water in panic as I walk fully clothed into the water. People scream abuse. There are calls for someone to fetch the Civil Guard to protect them from the plague carrier who's just poisoned their bath.
Ignoring them all, I sink under the warm water and roll around, rubbing the filth from my skin and my clothes. As I let the heat take away some of the tension, I feel some gratitude towards the King. He doesn't do much for the miserable poor of Twelve Seas, but at least he built us a good bathing house. Some time later I emerge clean, my clothes in my hands. I wrap my now sadly bedraggled cloak around my frame and march out, still ignoring the abuse poured on me from all directions.
"Thanks. Pay you tomorrow," I grunt at the manager, Ginixa, who is loudly promising a law suit against me for ruining her business.
Makri gapes as I appear at the Avenging Axe. "What happened to you?"
"Bad day in the sewers," I reply, grabbing a thazis stick on the way up to my rooms. I'm still high on shock and fear, and the effects of my using the sleep spell are starting to show. Spell casting is a tiring business. Even without the subsequent pursuit, putting those Society men to sleep in the alleyway would have taken it out of me. The episode in the sewers has completely worn me out. I need to lie down and sleep, but I'm too worked up to relax. I smoke the thazis in three long draws. Makri arrives with a beer, and in between gulps I finish off the last of my klee. The strong spirit burns my throat as it goes down. Probably there are healthier methods of calming down than thazis, beer and klee, but none so quickly effective. By the time I've gone next door and dressed myself in some dry clothes I'm starting to return to my normal jovial self.
"Who was it?" enquires Makri.
"The Society of Friends. With a Sorcerer."
"They still think you've got the magic Cloth?"
I nod. There's a knock on the outside door. I answer it with a sword in one hand and a knife in the other. Outside is Karlox, the enforcer from the Brotherhood.
"What the hell do you want?"
"We hear you found the Cloth. Go a long way towards paying off your debts—" he begins.
 
; "I don't have the damned Elvish Cloth!" I yell, slamming the door in his face.
"This is preposterous, Makri. Two Elves are paying me to find the stuff, and everyone else thinks I have it already. It's getting confusing. When I smoked that thazis I swear for a moment I started believing it myself. I'll kill that damned Kerk, it's all his fault. He spread the rumour that I stole it from Attilan."
I notice that Makri is no longer listening. The mention of the Elves has put her in a bad mood. I'm not certain why it's bothering her so much. Makri has experienced plenty of prejudice against her in the city, with customers downstairs always commenting on her Orcish blood. She doesn't like it but it doesn't usually make her unhappy for long. Often forgets it almost right after hitting the customer. What seems to make matters worse is the fact that it involves Elves. I guess Makri, being one third Elvish, and speaking their language, and detesting Orcs quite as much as they do, finds rejection by them particularly galling. I don't bother trying to cheer her up. Karlox's visit has put me in a pretty bad mood myself.