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Reamde: A Novel

Page 4

by Neal Stephenson


  The gambit had worked. But Richard had not been comfortable in that avatar, to the point of wondering where the hell it had come from. What had come over him? Only later, after talking to Bud and meditating on the story behind the Medal of Honor, had he understood that he had been manifesting, not as an avatar of Richard, but as an avatar of his whole family.

  THE FOOTBALL GAME did not exactly end but, like most of them, reached a point where it was simply unwatchable. Almost everyone left. Richard pulled up a chair and sat at his father’s left hand. It was just the three of them then: John, Nicholas, and Richard. Patricia was fourteen years dead. Jacob had been born much later than the others, when Mom had been at damn-near-menopausal age, and everyone understood that he had been an unplanned pregnancy. He was neither dead nor here, but in Idaho, a state often confused, by bicoastal folks, with Iowa, but that in fact was the anti-Iowa in many respects, a place that Iowans would only go to in order to make some kind of statement.

  Richard had practically no idea as to his father’s true state of consciousness. Since the last storm of ministrokes, he’d had little to say. But his eyes tracked things pretty carefully. His facial expressions and his gestures suggested that he knew what was going on. He was pretty happy right now sitting there between his two oldest sons. Richard settled back in his chair, crossed his ankles atop the bearskin, and settled in for a long sit. Someone brought him a beer. Dad smiled. Life was good.

  RICHARD AWOKE AND made efforts to silence his phone, only to find that the local climate had sucked all moisture out of his fingertips, which could not obtain virtual purchase on the tiny affordances of its user interface. Through some combination of licking and breathing on his fingers he was able to get them damp enough that the machine now grudgingly recognized them as human flesh, responded to his commands, and became silent.

  He groped for his reading glasses and tapped the Calendar button. A green slab rushed out of the darkness and made his white chest hairs glow in viridian thickets. His eyes came into focus and read its label: ROAD TRIP: SKELETOR.

  Zooming out to a longer time scale, he saw good color omens: no red at all for the next fortnight, and four solid days of green—the color of business—coming up.

  Blue was the color of family and other personal activities. Yesterday, for example, had been a sixteen-hour blue tombstone labeled RE-U.

  Following ROAD TRIP: SKELETOR were other enormous green slabs labeled → IOM, which, as Richard knew only too well, was the airport code for the Isle of Man. Then PAY FEALTY D2 and finally → SEA.

  Red was for things like medical appointments and doing his taxes. A week that was even lightly spattered with Red was pretty much a write-off when it came to getting anything accomplished. Blue wasn’t as bad as Red, but it did tend to infiltrate neighboring regions of Green and mulch them. Rare indeed were the moments when Blue time could be converted to Green; for example, yesterday when he had realized that Zula ought to be working for Corporation 9592.

  Waking up in Green mode, then spending the whole day there, was really the only way to get anything done. So color physics now dictated that he must steal out of the hotel without having any interactions whatsoever with the re-u crowd that would already have filled the Ramada’s breakfast room and spilled over into the lobby.

  He checked out over the phone and stood in perfect silence, eyeball to peephole, until he could no longer see miniature Forthrasts in bathing suits, going to or from the pool. He then stole out of the motel through a side exit and gunned the Grand Marquis to a gas station half a mile down the road, just to get decisively clear. He pumped a bathtub-load of gasoline into the thing and bought a cup of coffee and a banana for the road. He fired up the car’s onboard GPS device and began coping with its user interface.

  The Possum Walk Trailer Court was no longer listed in its “Points of Interest” database, so he had to settle for browsing the greater Nodaway region of northwestern Missouri. Expecting to see nothing more than a post office and maybe a county park, he was dismayed and fascinated when it hurled up a low-res icon of a pointy-eared humanoid with long blue braids, labeled KSHETRIAE KINGDOM. Further browsing informed him that it was part of a larger K’Shetriae-themed complex that included an amusement park and a retail outlet. He could not bring himself to choose this as his destination and coyly allowed the machine to vector him to the county seat.

  On his way out of town, deeply preoccupied with the fact that the ersatz quasi-Elven race known as the K’Shetriae were now embedded (though sans the controversial apostrophe) in the memory chips of real-world GPS systems, he almost plowed into the back of what passed for a traffic jam around here: Black Friday shoppers trying to force-feed their vehicles into the parking lot, and their bodies through the doorway, of Walmart. In olden days he would have pumped the brakes judiciously, bringing the enormous vehicle to a stop, but nowadays he knew that this could be outsourced to antilock brakes, so he just crushed the pedal to the floor and waited. The pedal thrummed beneath his foot. The white plastic teat of his go cup discharged a globule of coffee and his banana boomeranged into the glove compartment lid. He watched dispassionately as the tailgate of a pickup truck grew huge in his windshield, not unlike a calendar item zooming onto the screen of his phone. No collision occurred. The driver gave him the finger. A light changed and traffic seeped forward. Soon enough, he was on the interstate, southbound. That rapidly grew boring, so he switched to two-lane roads, to the mounting chagrin of his GPS.

  In spite of his cloak-and-dagger exit from the Ramada, his brain was jammed with family stuff. He had woken up in the wrong color! He had to get all traces of Blue out of his mind and achieve full Greenness before he got anywhere near the Iowa/Missouri line.

  For this was not just a friendly meeting. Nuances in today’s conversation, things left unsaid, or said in the wrong way, could have expensive consequences. The day after Thanksgiving might have been time off for most of the country, but not for Skeletor. The parochial turkey-eating customs of the United States were of no interest at all to the hyperinternational clientele that he and Richard shared. And even their American players, though they might have taken a few hours off yesterday for family observances, would be devoting most of today to questing for virtual gold and vicarious glory in the world of T’Rain, making this one of the heaviest days of the year for Corporation 9592’s servers and the system administrators who kept them running.

  But his mind kept drifting into the Blue. It was like a puzzle in a video game: he had to figure out what was really bothering him. It wasn’t the Furious Muses; after a brief howl of outrage when he’d almost rear-ended the pickup truck, they had been silent for hours.

  Somewhere around Red Oak, he finally put it together: it was yesterday’s short but uneasy exchange with the Wikipedia-reading in-law.

  The actual content of the Wikipedia entry was not at issue. What bothered Richard was the mere fact that such a thing existed and that he had been abruptly reminded of it at a moment when he just wanted to be Dodge, hanging around the old place, doing normal Iowa stuff.

  The entry in question started with a summary of what Richard was now, and it filled in biographical details only when they seemed relevant to whatever mysterious stalker/scholars compiled such documents. He was not important enough, and the entry was insufficiently long, to include a biographical section laying out the whole story in narrative form. Which seemed all wrong to him, since the only way to make sense of what he was now was to tell the story of how he’d gotten that way.

  WHEN HE HAD lugged that bearskin down the Selkirk Crest, he had done so without a plan—without even a motive—and certainly without a map. The ridges were steep and rocky. The sun shone on them like a torch. No water sprang from them. Attempts to descend into the cool-looking valleys were baffled by the density of the vegetation, called “dog fur” by the few people who actually lived in those parts, apparently because it made the hiker know what it must be like to be a flea navigating a dog’s hindquarters. Half
out of his mind with hunger and exhaustion, he traversed a long talus slope that ramped down into the remnants of a dead silver mine, then descended through a belt of dog fur and, surprisingly, into a grove of ancient cedar trees. Decades later he would learn the term “microclimate.” At the time, he just felt that he had stepped through a wormhole to a damp and chilly rain forest perched above the Pacific. The canopy was so dense as to choke off the energy supply to everything beneath it, so the place was mercifully free of undergrowth, and a brook ran through the middle of it from a spring farther up the slope. Maybe it was just heatstroke and low blood sugar, but he felt something holy. He flung off his pack and sat down in the creek and let its cold water explore his clothes, lay down on his back, gasped at the cold, rolled over on his stomach, drank.

  His fantasy that he was the first human ever to set foot in the place was shattered moments later when he noticed, just a few yards from the stream, the foundations of an old one-room cabin. It was currently occupied by the wreckage of its own roof. Rot and carpenter ants had reduced it to a splintery mulch that he raked out with his bare hands, until a cold slicing sensation told him he had just cut his finger on something unnaturally sharp. Investigating more carefully after he’d bandaged the cut, he found a crate of whiskey that had been crushed into shards by the collapse of the roof. He had inadvertently followed an old whiskey-smuggling trail from Prohibition days. This cabin had been used as a cache by bootleggers.

  What worked for whiskey ought to work as well for marijuana, and he made a business out of that for a few years, sometimes traveling solo, other times as part of a pedestrian caravan. He showed them the bootleggers’ shack, and they used it as their base camp in the United States. Half a mile down the slope was a logging road where they would rendezvous with their U.S. distributors, a sodality of motorcycling enthusiasts.

  In 1977, President Carter granted amnesty to draft dodgers, so Richard, finally free to do business in his own country under his own name, crossed the border in an actual vehicle for a change and drove down the valley to Bourne’s Ford, the county seat, where the records were kept. He found the owner of the property where the cabin stood, and he bought it for cash.

  Though this was exactly the kind of subtlety that the Wikipedian herd mind could be relied on to trample, there was much about his later life that could be traced back to the obsession with land that had come over him when he first walked into that cool grove. In the fullness of time, he came to understand that it probably had something to do with the farm in Iowa and his knowing, even at that age, that whatever Dad’s last will and testament said—however things were handled after his father’s eventual demise—he wasn’t going to be part of it. If he wanted to own land, he’d have to go out and find some. And it might be better and more beautiful land than the farm in Iowa could ever be, but it would never be the same; it would always be a place of exile.

  He fancied, for a few years in the late 1970s, that he would one day build a cabin on the bank of Prohibition Crick, as he had dubbed the nameless stream that flowed through his property, and live there. But it was much more comfortable north of the border, lounging on the shores of Kootenay Lake with pockets stuffed with hundred-dollar bills, and he lost his gumption for homesteading in the wilderness.

  THE MOUNTAINS IN that corner of B.C. were riddled with abandoned mines. Richard and one of his motorcycle gang buddies, a Canadian named Chet, became fascinated by one such property, where, a hundred years ago, a successful miner from Germany had constructed an Alpine-style Schloss whose foundations and stone walls were still in decent shape. The local economy was in the toilet because of the closure of a big paper mill, and everything was cheap. Chet and Richard bought the Schloss. From the moment that they conceived this idea, Richard came to think of the Idaho property as a mere rough draft, a before-thought.

  As the Schloss became a more settled and comfortable place to live, and developed into a legitimate resort run by people who actually knew what they were doing, Richard found himself with a lot of free time, which he filled largely by playing video games. In particular, he became seriously addicted to a game called Warcraft: Orcs & Humans and its various sequels, which eventually culminated in the vastly successful massively multiplayer game World of Warcraft. The years 1996 through 2006 were his Lost Decade, or at least that’s what he’d have considered it if it hadn’t led to T’Rain. His weight crept up to near-fatal levels until he figured out the trick of playing the game while trudging along—very slowly, at first—on a treadmill.

  Like many serious players, Richard fell into the habit of purchasing virtual gold pieces and other desirables from Chinese gold farmers: young men who made a living playing the game and accumulating virtual weapons, armor, potions, and whatnot that could be sold to American and European buyers who had more money than time.

  He thought it quite strange and improbable that such an industry could exist until he read an article in which it was estimated that the size of the worldwide virtual gold economy was somewhere between $1 and $10 billion per year.

  Anyway, having reached a place where he had no more virtual worlds to conquer—his characters had achieved near-godlike status and could do anything they wanted—he began to think about this as a serious business proposition.

  Here was where the Wikipedia entry got it all wrong by laying too much emphasis on money laundering. The Schloss was turning a profit and appreciating in value and giving him free lodging and food, so it had been years, by this point, since Richard had given much thought to all his unspent hundred-dollar bills. In his younger days, it was true, he had spent enough time worrying about money laundering that he had developed a nose for subterranean money flows, like one of those dowsers who could supposedly find water by walking around with a forked stick. So, yes, the quasi-underground virtual gold economy was inherently fascinating to him. But T’Rain was certainly not about him laundering a few tubs of C-notes.

  Video games were a more addictive drug than any chemical, as he had just proven by spending ten years playing them. Now he had come to discover that they were also a sort of currency exchange scheme. These two things—drugs and money—he knew about. The third leg of the tripod, then, was his exilic passion for real estate. In the real world, this would always be limited by the physical constraints of the planet he was stuck on. But in the virtual world, it need be limited only by Moore’s law, which kept hurtling into the exponential distance.

  Once he had put those three elements together, it had happened fast. Canvassing chat rooms to communicate with English-speaking gold farmers, he confirmed his suspicion that many of them were having trouble expanding their businesses because of a chronic inability to transfer funds back to China. He formed a partnership with “Nolan” Xu, the pathologically entrepreneurial chief of a Chinese game company, who was obsessed with finding a way to put Chinese engineering talent to work creating a new massively multiplayer online game. During an epic series of IM exchanges and Skype calls, Richard managed to convince Nolan that you had to build the plumbing first: you had to get the whole money flow system worked out. Once that was done, everything else would follow. And so, just as a way of learning the ropes, they worked out a system whereby Richard acted as the North American end of a money pipeline, accepting PayPal payments from American and Canadian WoW addicts, then FedExing hundred-dollar bills to Taiwan, where the money was laundered through the underground Filipino overseas worker remittance network and eventually transferred from Taiwanese bank accounts to Nolan’s account in China, whence he was able to pay the actual gold farmers in local specie.

  This Byzantine arrangement, whose complexities, colorful failure modes, multinational illegalities, and cast of shady characters still, all these years later, caused Richard to wake up bathed in sweat every so often, was only a bridge to a more sane and stable venture: Richard and Nolan cofounded a company whose purpose was to construct the new, wholly original game of Nolan’s dreams on top of the system of financial plumbing that Ric
hard now felt he was qualified to build.

  When their discussion of the company’s name consumed more than the fifteen minutes Richard felt it deserved, he pulled some Dungeons & Dragons dice out of his pocket and rolled them to generate the random number 9592.

  The game that Corporation 9592 built had any number of novel features, but in Richard’s mind their most fundamental innovation was that they built it from the ground up to be gold-farmer-friendly. Gold farming had been an unwelcome by-product, an epiphenomenon, of earlier games, which had done all that they could to suppress the practice, even to the point of getting the Chinese government to ban such transactions in 2009. But in Richard’s opinion, any industry that was clocking between $1 and $10 billion a year deserved more respect. Allowing that tail to wag that dog could only lead to increased revenue and customer loyalty. It was only necessary to structure the game’s virtual economy around the certainty that gold farmers would colonize it in vast numbers.

  He sensed at a primal, almost olfactory level that the game could only be as successful as the stability of its virtual currency. This led him to investigate the history of money and particularly of gold. Gold, he learned, was considered to be a reliable store of value because extracting it from the ground required a certain amount of effort that tended to remain stable over time. When new, easy-to-mine gold deposits were found, or new mining technologies developed, the value of gold tended to fall.

  It didn’t take a huge amount of acumen, then, to understand that the value of virtual gold in the game world could be made stable in a directly analogous way: namely, by forcing players to expend a certain amount of time and effort to extract a certain amount of virtual gold (or silver, or diamonds, or various other mythical and magical elements and gems that the Creatives would later add to the game world).

  Other online games did this by fiat. Gold pieces were reposited in dungeons guarded by monsters. The more powerful the monster, the more gold it was squatting on. To get the gold, you had to kill the monster, and building a character powerful enough to do so required a certain amount of time and effort. The system functioned okay, but in the end, the decision as to where the gold was located and how much effort was needed to win it was just an arbitrary choice made by a geek in a cubicle somewhere.

 

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