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Reborn 10 - Demonic Valor

Page 10

by D. W. Jackson


  [Earth shroud- cost 15SP enter the earth to hide. Level 1-17%.]

  [Light strike: cost 15SP- coat your weapon in light when attacking. Level 1-9%.]

  [Light ball: cost 20MP- create a ball light. Level max.]

  [Hemostat: cost 20MP- stop bleeding. Level 1-0%.]

  [Light arrow: cost 10SP- attack using 1 arrow made of light. Level 1-26%.]

  [Flare: cost 25MP- create a flash of light to blind your enemies.1-26%.]

  [Burst: cost 20SP- infuse your body with energy allowing increasing damage by 5% for 5 minutes. 1-27%.]

  [Dark spear: Cost 80MP create a spear of pure darkness that will last for five minutes. Can attack through armor as long as it is not blessed. Level 1-13%.]

  [Infuse darkness-cost ***- infuse the air with Darkness energy to strength and control it. Level 1-26%.]

  [Darkness essence: cost ***- ability to infuse MP with the darkness essence. Level 1-52%.]

  [Sword of illusion: cost 40MP 10SP- create three illusionary replicas of your sword blade that can do 10% of the original strike. Level 1-86%.]

  [Phantom strike: cost 10SP- attack with a phantom strike that does no damage but can deceive your enemies. Level 1-72%.]

  [Armor of thorns: cost 40 MP cover your body with thick wooden armor that is covered in thorns. Lasts for 10 minutes. Level 1-51%.]

  [Tremor: Cost 75MP- Shake the whole earth within five hundred square feet. Level 1-13%.]

  [Wind slash: cost 10MP 5SP- eject a blade of wind that follows on a straight path. Level 1-65%.]

  [Wind wing: Cost 15MP 30SP- create wings made of air that can let you fly and increase your speed by 5%. Lasts for 5 minutes. Level 1-33%.]

  [Total destruction: Cost 300MP 100SP- create a massive storm of pure magical energy and physical force that spreads out over fifty yards attacking everything within its range. Level 1-8%.]

  [Agis shield of protection: cost 120MP create a large massive shield that can cover fifty square feet. Can take a total of 150 HP before disappearing. Level 1-49%.]

  [Break guard: cost 50SP- fast movement that allows one to break through their oponets guard. Level 1-0%.]

  [Over boost- cost 75SP- double the damage of the next attack, level 1-0%.]

  [Flash step- cost 25SP- quickly move to any place within five steps. Level 1-0%.]

  [Binding throw: cost 10SP- warp up the enemy and throw him. Level 1-0%.]

  [Bludgeon: cost 20SP- increase attack with blunted weapons by 25%. Level 1-0%.]

  [Hurl: cost 5Sp- throw weapon doing 10% more damage. Level 1-0%.]

  [Weaken: cost 50MP- weaken an enemy by one level. Can only be used if enemy is at a higher level. Level 1-0%.]

  [Cluster shot- cost 40MP 5SP- when the next arrow is fired it will burst apart damaging all enemies within its striking area. Level 1-0%.]

  [Replenish: cost 10% of channeled MP. Pass MP onto an ally. Level 1-0%.]

  [Holy fist: cost 20MP- coat fist in holy light. Level 1-0%.]

  [Crushing blow: cost 40SP- strike with three times the force as normal. Level 1-0%.]

  [Deadly finish: cost 100SP- upgrades the next attack 1 level. Level 1-0%.]

  [Destructive dispel: cost 75MP- cancel enemy spell or ability and does damage equal to the cost of the spell canceled to the caster. Level 1-0%.]

  [Dimension door: cost 25MP- 50MP- open a dimensional door from one place to the next. Range 250 feet. Level 3-76%.]

  [Port: cost 25MP- teleport an item into your hand. Range thirty-five feet. Level 2-26%.]

  [Final embrace: cost ***- sacrifice yourself and deal damage to all enemy equal to that of your remaining HP, MP, and SP combined.]

  Skills

  [You have gained the skill gambler’s boost (passive) .2% boost to all other stats for each 1 point in the luck attribute. Level 2.]

  [You have gained the gambler’s gambit (active) skill. Cost 20MP: boost all stats for one minute. Boost is random. Level 1.]

  [You have gained the poker face (active) skill. Cost 5MP: forces a calm face no matter the situation. Level 2.]

  [You have gained the bluff (active) skill. Cost 5MP: bluff opponents to make them think you are stronger. Level 1.]

  [You have gained the read (passive) skill. Chance to see what skill your opponent is using. Based on luck.]

  [Gambler’s game (active). Cost 100 MP. Call of The gambling god using your stats as chip to play against another gambler. Can only be used against those of the same rank or higher. Can only be used once every six months. Time until next use 0 days. Level-Max.]

  [Luck shield: passive/active. When attacked has a chance to block attack. Amount of MP used is depended on the attack.]

  [Gambler’s stake: cost 40SP- During a battle you can sacrifice gold in order to temporarily increase you stats. The amount of gold sacrificed determines the rise in ability.]

  [Lucky find: Cost 25MP- search the area for hidden treasure.]

  [Luck toss: cost 100MP- toss a gold coin if it lands on heads your luck will increase by 10%, if tails luck will decrease 10%. Can only be used once a day. Effect lasts for eight hours.]

  Equipment

  Silver gambler’s emblem: emblem signifying that one is an intermediate gambler of the gambler’s guild. Durability 10/10 luck +1.

  [Fouremar. Durability 60/60 attack 35-40. Strength +10, agility +5, fire brand.]Mithra armor: Armor blessed by the god of light. Durability 40/40 defense + 20 Endurance +10 spirit +10 agility +5.

  Dragon skin gauntlets: durability 25/25, defense +10, magical defense +5, strength +1, endurance +2

  [Pants of the fire drake. Durability 45/45 defense 22. Agility +8, spirit +6 fire defense +20%.] [Necklace of the dragon: defense +15- when HP reaches 0 necklace will break fully restoring the persons HP.]

  [Superior mana ring: increase mana by 10%.]

  [Gold dragon light armor. Durability 65/65 defense +35. Vitality + 15 elemental defense +15%.]

  Table of Contents

  10-1

  10-2

  10-3

  10-4

  10-5

  10-6

  10-7

  10-8

  10-9

  10-10

  10-11

  10-12

 

 

 


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