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Metaskills- Five Talents for the Robotic Age

Page 29

by Marty Neumeier


  Koren, Leonard, 64

  Kramer, Steven, 21–22

  Kurzweil, Ray, 6, 242

  Kuznets, Simon, 20

  L

  Lacayo, Tom, 80

  Lafley, A.G., 33

  Land Grand College Act, 241

  Landsburg, Steven, 88, 125

  Langer, Susanne K., 69

  language

  hereditary or instinctual skill, 35

  invention of, 6, 34

  Lanier, Jaron, 8, 214, 228

  Lasseter, John, 166

  Laszlo, Victor, 2

  Law of Accelerating Returns, 6

  learning metaskill, 37

  autodidactic learning, 36, 208

  bridging and bonding, 224–226

  continuous partial versus sustained concentration, 226–228

  definition, 41

  by doing, 43

  emotional learning to intuition, 42

  joy zone, 209–213

  knowledge types/stages, 220–223

  mission of, 213–217

  self-mastery, no set route to, 228–230

  theories of, 217–220

  turning mistakes into opportunities, 41

  by watching, 43

  Lebow, Victor, 128

  Lebowitz, Fran, 235

  Le Corbusier, 80

  Lehrer, Jonah, 45

  Leonardo. See da Vinci, Leonardo

  Lessig, Lawrence, 87

  Limb, Charles, 139

  limbic (animal) brain, 25–27

  Lincoln, Abraham, 241

  LinkedIn, 224

  Lippman, Walter, 87

  Liu, Eric, 122–123

  logical depth, 193

  Lombardi, Vince, 129

  Lorenz, Edward, 54

  ludic learning, 210

  M

  MacBook Air, 62, 191

  Macintosh, 228

  macroscopes and microscopes, 96

  Maier, Thomas, 193

  “Making Connections” exhibition, 156

  making metaskill, 3, 37

  creativity

  imagination with craft, 177

  standard versus no-process processes, 179–182

  feeling way toward solutions, 178–179

  innovation stages, selling concepts to businesses, 183–185, 197–201

  simplicity

  right amount, 195–196

  and simplexity, 191–193

  Malthus, Thomas, 202

  Malthusian crisis, 202

  Manpower Group, 19

  MapQuest, 228

  Marshall, Stephanie Pace, 125, 219, 234

  Martin, Roger, 94, 241

  Marx, Groucho, 121

  Maslow, Abraham, 22–23

  massively parallel processing, 5, XIV–XV

  Mauk, Mitchell, 161–162

  maximum versus optimum choices, 187

  Maxwell, John, 230

  Mayan civilization, 92, 94

  McKinsey, 186

  McLaren MP4, 225

  McLean, Paul, 25

  McMansions, 81

  Meadows, Donella, 109, 116, 118, 126

  Melzi, Francesco and Orazio, 54–55

  memory, conscious versus unconscious, 25

  metacognition, 47

  metacognitive skills. See metaskills

  metainventions, 6

  metaskills

  aesthetic element in all, 36

  dreaming, 36–37

  drivers of change, 29–30

  feeling, 36–37

  learning, 36–37

  making, 36–37

  need for, 27–30

  reflexivity, 28

  seeing, 36–37

  skill- versus fact-based knowledge, 28

  Michelangelo, 55, 60

  microscopes and macroscopes, 96

  Microsoft

  Apple surpassing Microsoft, 10

  company’s vision, 198

  Word, 62

  microwave ovens, 162

  Middle Eastern conflicts, 107–108, 128

  Midi-Pyrénées, France, XIII

  military-industrial versus military-religious complex, 121

  Mini Cooper, 63, 225

  mirror neurons, 43–44

  MIT (Massachusetts Institute of Technology), 209, 241

  “A Modest Proposal,” 233

  monkey See, monkey do gene, 43

  Moore, Gordon, 5

  Moore’s Law, 5–6

  Moses, Jennifer, 234

  Mourlot, Fernand, 152

  Murray, Bill, 182

  The Myths of Innovation, 80

  N

  Nano MP3 player, 173

  National Institute of Mental Health, 209

  naturalistic perspective, 91

  negative feedback, 100

  negativity bias, 46

  Negroponte, Nicholas, 131

  neocortex (human brain), 25–27

  Nespresso coffee-brewing system, 79–80, 183

  Nestlé, 79

  New Economy House, 81

  New Haven Youth and Family Services, 241–242

  Newman, Barnett, 64

  Newsweek, 243

  Newton, Issac, 55, 57

  No Child Left Behind Act, 115

  Nokia, 86

  nonotechnology, exponential change, 5

  Nørretranders, Tor

  consciousness

  evolutionary purpose of, 52

  in terms of information theory, 49–50

  exformation, 192–193

  North County Trade Tech School, 242

  no what, no how attitude, 135

  nuclear chain reaction, 178

  nuclear weapons race, 107

  O

  objective and subjective time, 154–155

  Occam’s Razor, 190

  OFC (orbitofrontal cortex), 41

  Office Depot, 117

  Ogilvy, David, 173

  O’Leary, Michael, 78

  Omni, 160

  One Laptop Per Child initiative, 131

  The Opposable Mind, 94

  optical perspective, 91

  optimum versus maximum choices, 187

  orbitofrontal cortex (OFC), 41

  Oreck, 183

  originality, 11

  product of imagination and knowledge, 140–142

  test of, 171–174

  Osborn, Alex, 163–164

  Overby, Robert, 219

  ozone layer contaminants, 111–112

  P

  Page, Larry, 224

  Pages tablet application, 173

  paradoxes, 146, 149

  Pardy, Keith, 82

  Pasteur, Louis, 143–144

  Patagonia, 117

  Pearson, 236

  Pech Merle, 36, XIII

  Pennock, Michael, 21

  Percelly, Serge, 210

  perceptual defense, 46, 84

  Perry, Rick, 105

  Petrov, Vitaly, 51

  The Philosophical Baby, 184

  Piaget, Jean, 240

  Picasso, Pablo, XIII, 55, 228

  strong disbelief system, 152

  Pinterest, 183

  Pixar, 166

  Plato, 35, 52, 177

  play instinct

  combinatory play, 156, 159

  ludic learning, 210

  objective and subjective time, 154–155

  Posey, Buster, 214

  positive feedback, 100

  positive psychology, 49, 120

  Post-it Notes, 160, 197

  Prentice, Deborah, 200

  prevail scenario, 8

  primary illusions of art, 69, 72

  Principles of Visual Perception, 46

  Prius, 10, 183

  problem and project-based education, 242–243

  Procter & Gamble

  design thinking, 33

  hourglass effect, manufacturing for high- and low-end markets, 13

  The Progress Principle, 21

  psychopathic behavior, 45

  Putnam, Robert, 224

  Q

  Quest University, 246�
��247

  Quinn, Doreen, 241–242

  R

  Radical Evolution, 5

  Radio Shack, 183

  rational brain

  and consciousness, 50

  versus emotional brain, 40

  metacognition, 47

  The Rational Optimist, 203

  The Red Shoes, 157

  reflection in action, 43

  The Reflective Practitioner, 177

  Reich, Robert, 12, 15

  reinforcing feedback, 100

  Rembrandt, 55, 180

  Renaissance

  art and science, status of, 54

  population surge, 202

  view of world, 95

  Renaissance Man, 30

  reptilian brain (basal ganglia), 25–26

  Research in Motion (RIM), 85–86

  Rethinking the Future, 208

  Ridley, Matt, 203

  RIM (Research in Motion), 85–86

  Rizzolatti, Giacomo, 43

  Roam, Dan, 158

  Robinson, Ken, 24, 243

  scientific versus artistic discoveries, 56, 72–73

  Robot Curve

  creative collaboration, 163

  from creative to robotic work, 15–17

  future in human hands, 33–36

  waterfall of opportunity, 18–19

  Robotic Age

  emotion as necessity, 41

  and Industrial Age

  applying ideas to Industrial Age, 18

  surpassing, 248

  innovation, 9–10

  on threshold of, 9–10

  Roman civilization, 92, 94

  Rossellini, Isabella, 238

  Rothblatt, Sheldon, 236

  Rutter, Brad, XIV–XV

  Ryannair, 76–78, 183

  S

  Sachs, Jeffrey D., 21

  Sacks, Oliver, 56

  safety layer, hierarchy of needs, 23

  Safeway, 183

  Safian, Robert, 229

  Sagan, Carl, 238

  Samsung, 183

  SAP, 13

  Sarkozy, Nicolas, 21

  Schön, Donald, 43, 177

  Schultz, Howard, 76

  Schumpeter, Joseph, 10

  The Science of Leonardo, 57

  Seawater Foundation, 131

  Secret Science Club, 224–225

  seeing metaskill, 37. See also systems thinking

  versus drawing, 95

  optical perspective, 91

  seeing how to See, 96

  and thinking, 95

  straight-line thinking, 96–97, 129

  Shakespeare, 180

  shared brain (the cloud), 26–27

  Sharris, Antigone, 241

  Shirkey, Clay, 227

  Silicon Valley, workaholism and passion for work, 21–22

  Silver, Dr. Spencer, 197

  Simon, Herbert, 33

  simplexity

  versus complexity, 191–193

  versus simplicity, 191–193

  simplicity

  based on comparison, 195–196

  versus complexity, 191–193

  versus simplexity, 191–193

  sin

  commandments

  fallacies of, 121–122

  meta commandments, 124

  separating ethics from legality, 126

  definition, 123, XXIV

  ethics

  versus aesthetics, 125–126

  filters, 123–126

  inalienable rights versus responsibilities, 123, 125

  rules of world’s religions, 121

  systems thinking, 121

  Singularity, 3, 6

  Skype, 233

  small what, small how attitude, 135

  Smith & Noble, 187

  Snyder, Allan, 39

  social bridging, 224

  Socrates, 24

  softball brainstorming, 164–165

  Soul Dust, 49, 52

  Southwest Airlines, 183

  empathy, 78–79

  point-to-point strategy, 76

  Spencer, Percy, 162

  stage theory of child development, 240–241

  Starbucks, 76

  Steelcase, 33

  Stefanovich, Andy, 189

  STEM education emphasis, 28

  Stephenson, Frank, 225

  Stiglitz, Joseph, 21

  Strategic Differentiation Principle, 213

  Stroop Test, 47–48

  Strunk, William, Jr., 188

  Summers, Lawrence, 200

  Sundown Schoolhouse, 224

  Sun Microsystems, 8

  supply-side economics (Reagonomics), 12

  sustained versus continuous partial attention, 226–228

  swarming, 166–167

  Swift, Jonathan, 233

  Swiss Army Knife, 190

  Symantec, corporate purpose statement, 117

  synergy, 187–188

  systems thinking, 36, 88. See also seeing metaskill

  archetypes

  addictions, 105–106

  commons tragedy, 108–111

  escalation, 107–108

  goals, enroding, 106–107

  goals, wrong, 115–116

  growth limits, 113–114

  information delays, 104–105

  rule beating, 111–112

  success to successful, 114–115

  elements of, 98–99

  feedback mechanisms

  delays, 100–102, 104

  latency, 99–101, 121

  interconnections of, 98–99

  primacy of purpose, 116–120

  problems with solutions, 126–130

  purpose of, 98–99

  rules, 98–99

  beating rules, 111–112

  and religion, 121

  responsibility autonomy, 125–126

  rewriting rules, 114

  wicked problems, solving, 97

  Szilárd, Leó, 178

  Szostak, Jack W., 213

  T

  Taco Bell, 183

  talent, 2–3

  Tammet, Daniel, 39

  Tata Motors, 145

  technium, 5

  television, 160, 243

  Ten Commandments, 45

  Tesla, 10

  TGV, 183

  Thackara, John, 96

  “A Theory of Human Motivation,” 22

  Theory of Relativity, 132

  Thinking, Fast and Slow, 46

  Thinking in Systems, 109

  3M, 197

  time

  clock and its effects, 154–155

  quality of, 154–155

  subjective and objective, 154–155

  Tofler, Alvin, 208

  Tom’s Shoes, 160

  Touch of Yogurt Shampoo, 160

  Toyoda, Akio, 118

  Toyota, 118, 217

  Prius model, 10, 183

  Trebeck, Alex, XIV–XV

  Treffinger, Donald, 246

  tribal aesthetics, 69

  trickle-down economics, 12

  Triton College, 241

  triune brain, 25

  Tru Blood soda, 160

  Truth, Beauty, and Goodness Reframed, 68

  truthiness, 87

  T-shaped people, 165–167

  Turkle, Sherry, 227

  Twitter, 173, 227

  Tyson, Neil deGrasse, 238

  U

  uncluding

  versus clutter, 185–191

  versus excluding and including, 185–190

  recognition of including and uncluding differences, 190–191

  United Nations, 111–112

  universal knowledge, 220–223

  universal man, 30

  University of California, 241

  US and USSR, nuclear weapons race, 107

  The User Illusion, 49, 192

  V

  Vallejo, Camila, 214

  Vela constellation, 201

  Velcro invention, 159–160

  VHS videotape format, 183

  Victorinox WorkChamp XL, 190 />
  virtual reality, 6, 8

  Vision for Space Exploration program, 183

  von Neumann, John

  and modern computer abilities, 4

  Singularity, 3

  W

  Wales, Jimmy, 166

  Wall Street, 12

  Warming, Anders, 178

  Warner, H.M., 171

  The Watchman’s Rattle, 92

  water as food sources, future of, 161–162, 204

  Watson, Peter, 55

  Watson computer

  Jeopardy!, XIV–XV

  WellPoint contract, 18

  Weiwei, Ai, 214

  WellPoint contract for Watson computer, 18

  What Technology Wants, 5

  Which “Aesthetics” Do You Mean?, 64

  Whisson Windmill, 131

  White, E.B., 72

  Whole Foods, 183

  wicked problems, 30, 97

  Wii, 10

  Wikipedia, 4, 25, 166, 236

  William of Ockham, 190

  Wilson, E.O., 223

  Wilson, Frank R., 35

  Winfrey, Oprah, 16

  Wittgenstein, Ludwig, 97

  work/jobs. See also business

  creating

  horse-and-sparrow theory, 12

  not with information-based businesses, 13

  supply-side economics (Reagonomics), 12

  through economic growth, 13

  trickle-down economics, 12

  creative work

  with society first concern, 19

  transforming to skilled work, 15–17

  hourglass effect, 13–15

  hourly pay, American versus German, 15

  manufacturing, outsourcing of, 13

  Robot Curve, 15–19

  rote work, transforming into robotic work, 16–17

  skilled work, transforming into rote work, 16–17

  skills/people available gap, 19

  Wall Street, deregulation of, 12

  world population

  humans, most populous mammal, 2

  Wozniak, Steve, 228

  writing invention, 6, 24–25, 202

  Wurman, Richard Saul, 210

  X

  X-shaped people, 166–167

  Y

  Yankelovich Partners, 187

  You Are Not a Gadget, 8

  YouTube, 4

  You’ve Got Mail, 74

  Yunus, Muhammad, 214

  Z

  Zappos, 75, 84

  Zenko, Micah, 108

  Zimmermann, Manfred, 50

  Zinsser, William, 188

  Zipcar, 233

  zombie designs, 189–190

  METASKILLS: FIVE TALENTS FOR THE ROBOTIC AGE

  by Marty Neumeier

  New Riders

  New Riders is an imprint of Peachpit, a division of Pearson Education

  www.newriders.com

  Copyright © 2013 by Marty Neumeier

  Project Editor: Michael J. Nolan

  Designer and Illustrator: Marty Neumeier

  Design Team: Beryl Wang, Lisa Lin, Jameson Spence, Kelly Kusumoto

  Production Editor: Cory Borman

  Copyeditor/Proofreader: Jennifer Frye Needham

  Indexer: Joy Dean Lee

  Notice of Rights

  All rights reserved. No part of this book may be reproduced or transmitted in any form by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written permission of the publisher. For information on getting permission for reprints and excerpts, contact permissions@peachpit.com.

 

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