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The Wheel of Time Companion

Page 47

by Robert Jordan


  Havien was named First Lieutenant for his action at Dumai’s Wells, and accompanied Perrin and Berelain to Ghealdan. Troubled by the way that the Wise Ones treated the Aes Sedai with them, he asked Perrin to make sure that the sisters were all right. He led a squad that found seven Dragonsworn burning a farmhouse with the family inside; they captured the Dragonsworn and hanged them.

  Havien became commander of the Winged Guards upon Gallenne’s death in the Last Battle.

  Hawal Ford. The main crossing point between Arafel and Shienar in the southern part of Shienar. It was a seasonal ford, only available during dry weather. During the rainy season, flat-bottomed ships set sail from the port village of Medo, upriver from Hawal Ford, to carry passengers and cargo down the Rivers Mora and Erinin to points south.

  Hawk, Black. Symbol of Shienar, a swooping black hawk on a field of yellow gold. It was seen on the coats of guards at the Fal Dara keep.

  Hawkwing, Artur. See Artur Hawkwing

  Hawkwing’s Shield. An alternate name for the constellation known as the Shield.

  Hayde. An Aiel Wise One. She and Shanni were in charge of the apprentice Elenar of the Daryne; Amys suggested that they could encourage Elenar to speed up her training and go to Rhuidean, so they could compare her experience with Aviendha’s.

  Haywain, the. A constellation.

  Hazzan, Razina. See Razina Hazzan

  He Who Comes With the Dawn. An Aiel name for the Car’a’carn, the chief of chiefs. According to Aiel prophecy, a man would come from Rhuidean at dawn, marked with two Dragons, and lead them across the Dragonwall. See Car’a’carn

  healall. A medicinal herb that was used in an ointment.

  Healers. 1) People with knowledge of natural healing methods; they were sometimes called Wisdoms or Readers. 2) Seanchan doctors. Healers had a greater knowledge of medicine than was common east of the Aryth Ocean. With no Healing to call on, there was a need to find this knowledge, spurred somewhat early on by knowledge of what could be done with Healing, though this was eventually forgotten. A Healer could be male or female; there were about equal numbers of each. There was no fear of being taken for one using the Power in Healers; Aes Sedai having long been reduced to damane in Seanchan, there was no memory at all of Healing.

  Healing. One of the Talents of channelers. In Healing, Spirit predominated, but Air and Water were also used, and, in Nynaeve’s case, even Earth and Fire. Nynaeve developed and used the full range of flows in her style of Healing.

  There were several types of Healing: In one, everything was Healed completely and utterly. If a cut was Healed, not even a scar was left behind. The injury or illness might as well never have been. This was the only known way to Heal a wound from a Myrddraal’s Thakan’dar-wrought blade, though in that one case it did leave a scar, often an ugly one. This method took energy from the Healer and considerable energy from the one Healed. The amount of energy required from each depended on the severity of the wounds or illness, although the greater part always came from the one being Healed. The advantages would appear obvious, but the disadvantage was that the energy taken from the one Healed had to be replenished; the one Healed would feel hungry, and needed to eat. The more severe the wound or illness, the more they had to eat; it was quite possible to starve to death consuming ordinarily sufficient quantities of food. For that reason, this method was not often used on the most serious wounds—which required increased intake of food in disproportionate amounts, and took a disproportionate amount of strength from the Healer—or when there were many wounds to be treated, in which case the Healer’s strength might not have lasted long enough.

  The second type of Healing produced what appeared to be a month or more of healing. That is, once it was done, it seemed that the wound or illness had had a month or two of recovery/healing time. This method left scars, though much less than natural healing would have. It also required less strength from the one being Healed, though it still required a fair amount. Note: Other factors also affected the Healing in both of these methods. The skill of the Healer and the amount of Talent possessed by the Healer were of greater importance than the Healer’s strength in the Power, though that did play some part. If two women possessed the same degree of Talent in Healing, the one with the greater strength in the Power was able to do more with her Talent. In fact, a woman lesser in the Power but greater in Healing might well have been able to do more than her sister who was greater in the Power but lesser in Healing. If a channeler was being Healed, the Healing would go better if the channeler embraced the Power while being Healed.

  A third method of applying the weaves produced an alleviation of pain. This could be used at levels from merely reducing the pain to wiping it out completely. At lower levels of ability with Healing this could not be done, especially for wiping pain out, without drowsiness or even unconsciousness resulting in the patient. At the upper levels of ability, the drowsiness and/or unconsciousness might have been dispensed with, but that was a matter of the skill/level of Talent, and they could have been kept, too, if the Healer wished it.

  A fourth method of applying the weaves washed away fatigue, wiping all of the toxins and poisons out of the muscles, and breaking them down harmlessly. As with other parts of Healing, the ability to do this was dependent on skill, level of Talent, and to a lesser extent, on strength in the Power.

  Heape. A location in the gleeman’s tale, “Mara and the Three Foolish Kings,” recited by Thom Merrilin in The Woman of Tanchico inn, when Mat met him in Tar Valon before leaving the city.

  Hearne. A High Lord of Tear. He had a narrow face and tugged his earlobe unconsciously when furious. He was one of most active plotters against Rand in the Stone. Rand sent him to Cairhien under Meilan to restore order and feed the hungry. He was sent back south from Cairhien, leading one of the last large parties of Tairens to depart, and joined the rebellion against Rand gathering near Haddon Mirk under Darlin. Merana and Rafela negotiated a settlement with Hearne and the other rebels; that settlement made Darlin king.

  Heart Guard. Heroic Manetheren cavalry troops that Mat commanded against the Trollocs in an earlier life. Its Old Tongue name was Valdar Cuebeyari. When Mat awakened from his Healing in the Tower, he remembered a battle in which his bannerman stood close with the Red Eagle above his head, and he shouted “Manetheren!” This was an old blood memory, as Mat had not yet been to Rhuidean.

  Heart of the Dark. Another name for the Dark One.

  Heart of the Plain, The. An inn in Far Madding. Rand walked by without going in, when he was looking for information on the renegade Asha’man who had tried to kill him.

  Heart of the Stone. The chamber within the Stone of Tear that housed Callandor. Tairens did not like admitting that the Heart of the Stone existed. The High Lords were the only people permitted in the Heart of the Stone, and they went only four times a year, at the twin demands of law and custom. It was a great vaulted chamber with huge polished redstone columns, ten feet thick, rising into shadowed heights above golden lamps hanging on golden chains.

  Heartfang. A name for the Dark One among wolves.

  heartleaf. An herb prepared in a tea, possibly to prevent pregnancy.

  Hearts of Flame. A collection of love stories that novice Elin Warrel read outside the Amyrlin’s quarters in the White Tower.

  Heartsbane. A name for the Dark One used in the Borderlands.

  heartsblush. A plant having small red flowers. Cadsuane used an image of this flower on a piece of embroidery.

  Heartseeker. The wolves’ name for Graendal.

  hedge-doctor. A person, usually a man, who dealt in healing without the necessary skills. Healing was considered a woman’s art and knowledge.

  Heeth Tower. A watchtower on the Kandori Blightborder, commanded by Malenarin Rai. It was overrun by Trollocs.

  Hehyal. A member of the Dawn Runners society of the Aiel who was party to tricking Queen Talana into attacking the Aiel, seen in Aviendha’s viewing of the future in Rhuidean.

  H
eidia. A slender Far Dareis Mai who accompanied Rand and Min when they returned to Bandar Eban.

  Heilin, Mistress. The innkeeper of The White Ring in Maderin. She was round with an ample bosom and suspiciously black hair.

  Heirn. The sept chief of the Jindo sept of the Taardad Aiel, and a member of the Tain Shari society. He was tall and stocky with a leathery face. Heirn escorted the Wise Ones when they went to Chaendaer; he said that it was to protect them, but in truth it was to protect Rhuarc and the Taardad from the Shaido. Heirn liked Two Rivers tabac, and sometimes showed Rand the Aiel method of fighting.

  Helmke. A member of Ituralde’s forces in Saldaea. He was a sturdy, long-limbed Domani.

  Helvin, Master. The innkeeper of The Gates of Heaven, Canluum, Kandor. He was bald and nearly as wide as he was tall.

  Hend the Striker. A Hero of the Horn. He was dark-skinned and carried a hammer in one hand and a spike in the other.

  Henre Haslin. A man who once served as Master of the Sword for the Queen’s Guards in Caemlyn. He had a bulbous red nose and a fringe of white hair. Dismissed by Gaebril because he was too loyal to Morgase, he climbed into a bottle on hearing of her death. Rand persuaded him to teach the sword to the Asha’man at the Black Tower. Taim dismissed him because he felt that swords were a waste of time for men who could channel, but Rand forced Taim to bring Henre back.

  Henren, Lord. An Andoran nobleman at least eighteen years older than Rand. He was blocky, bald and hard-eyed. He opposed Morgase in the Succession and became Gaebril’s sycophant. He was used by Rand, and then fled once Rand reached an accommodation with Dyelin.

  hensfoot. A leafy weed. Sahra Covenry pulled hensfoot on Mistress Elward’s farm just before she was murdered.

  Heran Adan. The governor of Baerlon, Andor. When the Whitecloaks came to Baerlon, he decreed that only ten at a time could enter the city.

  Herid. A Darkfriend wagon driver who worked for Kadere. He fell partially through the twisted red doorway in the Waste; he was never right in the head afterward, and ran away as soon as he reached Cairhien.

  Herid Fel. A scholar at Rand’s school in Cairhien and the author of Reason and Unreason. He was stout, with thin gray hair. Rand asked him for help in figuring out how to seal the Bore. He was murdered by the gholam to stop him from talking to Rand. Fel provided clues that helped Rand when he removed the taint from saidin and during his struggle with the Dark One in the Last Battle.

  Herimon, Seaine. See Seaine Herimon

  Hernvil, Jakob. See Jakob Hernvil

  Hero of Salmarna. See Bukama Marenellin

  Heroes of the Horn. Heroes of the Ages who could be summoned from the grave to fight by sounding the Horn of Valere. They were called at the Battle of Falme and the Last Battle. When a viewer saw the dead heroes summoned by the Horn of Valere, he or she would know who each one was without being told. All that was necessary was to know some version of any legend or tale with which that hero was linked and then the viewer not only recognized the dead hero, the viewer knew other names for him or her, even though they might come from other times or other cultures.

  heron-marked sword. A heron engraved on a sword blade indicated that the sword’s owner was a blademaster. Tam’s sword had a bronze heron visible on the hilt, and another one on its black scabbard. See blademaster

  Herot’s Crossing. The site of the last battle of Malkier against the Shadow’s forces, where Lan’s parents were killed and the Seven Towers fell.

  Hessalam. Old Tongue for “without forgiveness,” it was the name given to Graendal after her failures led to her death and reappearance in an ugly body.

  Hevan, Gates of. A place betrayed by Sammael, where he became known as Destroyer of Hope.

  hide. A measure of land, 100 × 100 paces.

  High Chant. See Bards, Forms of Recitation of

  High Chasaline. A feastday for reflecting on one’s good fortune and blessings, observed on the twelfth day of Taisham; it was also known as the Day of Reflection. It was considered bad form to complain about anything on High Chasaline; in the Two Rivers, anyone who voiced a complaint could find a bucket of water upended over his or her head to wash away bad luck.

  High Days. Special days in Caemlyn on which the Queen distributed the Queen’s Bounty, a charity of food.

  High Guard of Malkier. The battlefield guard for the King of Malkier.

  High Inquisitor. The title for the leader of the Hand of the Light.

  High King. A title for Artur Hawkwing. See Artur Hawkwing

  High Lords of Tear. Acting as a council, the High Lords were historically the rulers of the nation of Tear, which had neither king nor queen until shortly before the Last Battle. Their numbers were not fixed, and varied over the years from as many as twenty to as few as six. They should not be confused with the Lords of the Land, who were lesser Tairen lords.

  High Plain. A sept of the Goshien Aiel.

  High Seat. A position as leader of the Aes Sedai in the days of Lews Therin.

  highchests. A type of furniture.

  Highest. The name given the head of the Red Ajah.

  Highest Daughter. Tuon’s title of address when she was empress presumptive and not wearing the veil.

  Hightower, Master. A ferryman in Taren Ferry, Andor. He had a narrow face and pointed features. He took Lan and Moiraine and the Emond’s Fielders across the Taren on his ferry; once they were across, Moiraine persuaded him and his men to get off the ferry. The ferry then went down in a whirlpool. When Nynaeve arrived, she made Master Hightower row her across the Taren in a small boat.

  Hilde Barran. A plump Two Rivers girl with the ability to channel. Doral Barran was her grandmother. She was among the young women recruited by Verin and Alanna whom Rand saw and terrified at Culain’s Hound in Caemlyn. She was taken to join the rebel Aes Sedai.

  Hills, Doirlon. A geographical feature located in northeast Illian.

  Hills of Absher. A landform found in Andor between Baerlon and Whitebridge.

  Hills of Kintara. A range just north of and bordering Far Madding.

  Hilltop. A Taren Ferry family name.

  Hinderstap. A village in Murandy with a secret it kept from the rest of the world, until Mat Cauthon visited. Each night at sundown, everyone went crazy and started killing each other; the next morning they all woke up in their beds, whether or not they had been killed the night before. The villagers fought upriver from Merrilor in the Last Battle, taking advantage of their special nature.

  Hirare Nachiman. The leader of the Arafellin contingent at the Battle of the Shining Walls. He was the younger brother of Paitar, the King. Lord Hirare was the fourth to command—after Lord Agelmar Jagad of Shienar, Pedron Niall of the Children of the Light, and Lord Aranvor Naldwin of the Andoran Queen’s Guard—and was killed in a skirmish during the pursuit of the Aiel to Kinslayer’s Dagger after the battle.

  Hirshanin. A Ghealdanin soldier that Arganda sent to fetch a map for Perrin and him to examine for potential ambush places on the Jehannah Road.

  Hob, Old. A name for the Dark One.

  Hoffley, Master. A banker in Caemlyn who made a loan to Elayne after learning of the discovery of first-quality alum on her estates in Danabar.

  Hoigan, Sarin. Nisao Dachen’s Warder. He was bald-headed, with a black beard. He was about 5'9" tall, and wide enough to make him seem shorter.

  Hol Cuchone. The home of Raidhen in 400 AB.

  Holcom. A messenger for Gareth Bryne at the Last Battle. He was spindly, with a face like a horse.

  Holder of the Keys. The title for Corgaide, the woman in charge of the servants in the Sun Palace in Cairhien.

  Holding, Great. See Great Holding

  Holdwin, Raimun. See Raimun Holdwin

  honeykissers. An Ebou Dari term for young women who chased men.

  Honorless. The Aiel name for the Samma N’Sei.

  hooded viper. An extremely deadly snake found in the Drowned Lands.

  Hook, the. A ridge, so called because of its shape, near Tar Valon
.

  Hoop and Arrow, The. A Caemlyn inn whose innkeeper was Millis Fendry, an eyes-and-ears for the Brown Ajah. Every few days Master Harnder, another eyes-and-ears of the Brown, visited the inn; each time, she sent a pigeon flying north.

  Hopper. An old male wolf with whom Perrin had a special connection. He was black and gray with long white teeth and yellow eyes—a scarred and grizzled fighter with thick, rough, shaggy fur. He was impassive with knowledge of the years, old but full of guile, and devoted to Dapple, his pack leader. He had wanted to soar like an eagle when he was young. His left eye was pecked out by ravens, and then he was killed by Whitecloaks. He continued to meet with Perrin in the wolf dream, often chasing Perrin out of the wolf dream for his own safety, and teaching Perrin how to manipulate and survive the wolf dream. He was killed in the wolf dream by Slayer.

  Hopwil, Eben. See Eben Hopwil

  Horn, Great Hunt of the. See Great Hunt of the Horn

  Horn of Valere, the. A golden curled horn, bearing the words “Tia mi aven Moridin isainde vadin,” meaning “The grave is no bar to my call.” Legend said that it had been hidden to keep it safe until the Last Battle, at which time it would be blown to call up legendary heroes from the past. Moiraine and company found the Horn at the Eye of the World, and took it to Agelmar at Fal Dara to give to the Amyrlin, Siuan Sanche. Padan Fain and Shadowspawn stole the Horn there, and a pursuit began to recover it, culminating in Rand and Loial stealing it back. It was stolen yet again by Darkfriends, and arrived at Lord Barthanes’ manor in Cairhien. Fain next took the Horn to the Seanchan High Lord Turak, but Rand recovered it after killing Turak. Mat blew it at Falme and called up the Heroes of the Horn in battle against the Seanchan. Verin then turned the Horn over to Siuan, and it was stored in the White Tower until it was given to Faile to take to Mat in the Last Battle. Faile and her party were betrayed by a Darkfriend, but Olver escaped with the Horn; threatened by Trollocs, he blew it. At the end of the Last Battle, Birgitte told Olver to find someplace nobody would look, a place he could forget, and toss the Horn into it.

 

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