Book Read Free

The Wheel of Time Companion

Page 110

by Robert Jordan


  Against the Seanchan, Torean was kept close by Rand at first, then later fought under Semaradrid. He was dismayed that there were no serving girls in the war camp, and no compliant farmgirls nearby.

  Torelvin. A Cairhienin House. See Alhandrin and Nerion Torelvin

  Torfinn family. A Two Rivers family. See Jaim, Jancy, Leof, Nat and Thad Torfinn

  Torghin, Doreille. A queen of Aridhol who signed the Compact of the Ten Nations. She was also a poet.

  Torhs Margin. A man also known as Torhs the Broken. He made the mistake of underestimating Graendal in the Age of Legends, and paid the price.

  Torkumen, Lady. A Saldaean woman who was the wife of Vram, whom Tenobia had put in charge of the city in her absence; like him, she was a Darkfriend. Yoeli imprisoned the two so that he could let Ituralde and his troops into Maradon. When Rand appeared and defeated the Shadowspawn, Lady Torkumen jumped out of the window to her death.

  Torkumen, Vram. See Vram Torkumen

  torm. Seanchan exotic animals brought from a parallel world. They were bronze-scaled, like lizards, though they bore live young and nursed them. Torm looked much like horse-sized cats, with three eyes and six-toed clawed feet that could grip the stones of the road. The torm was primarily a carnivore; it would subsist on a plant diet for as much as three or four days if required, but a torm deprived of meat longer became increasingly hard to control as it sought to hunt. Their intelligence was higher than that of a bright dog, enough to make their eyes disturbing to some people, quite apart from the number of eyes. These creatures were not tool-users, nor did they have any sort of community, civilization or language, but if there were some way to give them an intelligence test, they would test out as well-below-normal human on average, and in some areas of problem solving, such as maze tests, equal to humans. Attempts were made to use torm as trackers and hunters, but a torm hunted what it chose and could not be put to hunt anything by a morat. Since this at times seemed like a deliberate refusal, some took it as one indication of the animal’s intelligence. Torm had single births always. They were not available in large numbers, at least partly because of high mortality before reaching a useful size; they would also fight for dominance before they were trained, and such fights often resulted in a fatality because of their fierceness. They were much faster than horses, with more endurance.

  Not everyone could ride a torm; in fact, it was harder to find someone suitable to be a morat’torm than to find morat for any of the other exotics. From the beginning of its training, a torm would not accept all riders. For no perceptible reason it would turn on one potential rider after another before accepting one, and it bonded with one rider, not allowing another to mount. If that rider died, it took some time to get a torm to accept another. They were ridden by scout units primarily. They were ferocious fighters, and might seem much better battle mounts than horses, with their natural weapons and scales, which were as effective as light armor, but a number of factors precluded their use in this role. There were relatively few of them compared to horses, and they were harder to replace, both because of the low survival rate to adulthood and a longer training time than that for horses. Perhaps more important, even the best-trained torm could be overcome with the heat of fighting if it went on very long, as in a battle as opposed to a skirmish; when this happened the rider, or morat, could only hang on, because the torm would become uncontrollable, moving and killing as it chose, sometimes pausing to savage corpses or feed, until it calmed down, which might be hours after the battle was done. Strangely, the torm rarely turned on its rider during one of these uncontrollable rages, but for the duration of the rage it was no longer an effective battle mount. In fact, it was a liability, as it would strike at anyone or anything within reach.

  Torm and corlm were mutually antagonistic. While morat could keep this from coming to actual combat, they were never used together. Torm also made horses nervous and increasingly fractious unless the horses had been trained to tolerate them.

  The torm was controlled in the same way as a horse, with reins and knee pressure.

  Tormon. An Illianer merchant from New Braem. Dyelin reported that he had brought news of an army in Braem Wood (the Borderlanders). She said that he was a solid, reliable man, not given to flights of fancy or jumping at shadows.

  Tornay Lanasiet. A heavyset Taraboner Dragonsworn soldier who took part in the raids against the Seanchan under Ituralde’s command. Lanasiet hated wearing a breastplate marking him as one loyal to the Seanchan, which he had to do as a deception; he burned to close with them in battle. His eagerness to fight led him to not follow the plan of attack at Serana; after he and Ituralde defeated the Seanchan there, he gave chase with a third of the men Ituralde was counting on using, although he was not supposed to. Ituralde thought that he had seen the last of him.

  Torr, Kevlyn. A Two Rivers man with Perrin. He told Perrin of a stand of trees that had mysteriously died and dried in one night. Perrin told him to harvest them for firewood.

  Torval, Peral. See Peral Torval

  Torvald, Noy. See Noy Torvald

  Torven Rikshan. A Cairhienin lord in charge of a camp of refugees with Perrin. His camp had a large number of nobles, and Faile suspected that he was bribing the quartermaster to deliver meals early.

  Torwyn Barshaw. A Darkfriend, allegedly a merchant from Four Kings and Paitr Conel’s uncle. A squat man with a big nose, a choleric eye and a sneering mouth, Torwyn visited Morgase in Amador, pretending to be a merchant, with plans to help her escape from the Whitecloaks hidden in the bottom of a cart of kitchen refuse. Trom caught Torwyn, Paitr and others reciting catechisms to the Dark One; they were hanged while Morgase watched.

  Tourag. A fighting force from another Age, from Birgitte’s memory.

  Tova. A nation that arose after the Trolloc Wars.

  Tovan conclaves. Tovan councilors who became a symbol of abstemiousness, as the Tovans were a stark and disapproving people, at least as recalled by Birgitte.

  Toveine Gazal. A copper-skinned Saldaean Aes Sedai of the Red Ajah and the loyalist contingent, with a strength level of 19(7). Born in 811 NE, she went to the White Tower in 829 NE. After spending eleven years as a novice and ten years as Accepted, she was raised to the shawl in 850 NE. About 5'3" tall, with long glossy dark hair and dark eyes, Toveine was somewhat plump, though not fat. Although she was moderately pretty, with a mouth and eyes men found pleasing, no one would ever have called her a beauty. Her gaze bored into whatever she looked at. A wolf might have quailed when she sneered or frowned, and when Toveine was angry, serpents fled. She always had the ability to cut out one’s heart and eat it while one watched. She wasn’t particularly cruel, except when it came to men who could channel. Toveine hated the very idea of a man channeling. She did not like men at all, really; she preferred pretty young boys in their mid to late teens, young enough to be eager and grateful and easy to control; that got her into trouble during her exile. The notion of any sort of sexual relationship with an adult male made her skin crawl.

  Toveine was raised Sitter for the Red in 952 NE, but was unchaired in 985 NE in the wake of the male channeler pogrom. The pogrom was begun by the Black Ajah, of course, but she and her fellow Red Sitters threw themselves wholeheartedly into supporting it. Although the true circumstances were kept secret for the good of the White Tower, she suffered a penance in the Tower just short of being publicly birched (it was done privately) and was exiled, a supposedly voluntary retreat that lasted until she was recalled after Elaida took the stole. This retreat was at the farm of one Mistress Doweel, who believed Toveine was there to work a penance and held her to the same rules she would any other farmhand. Toveine still thought of her as Mistress Doweel and remembered every time she was strapped or switched for infractions; the woman made a great impression on her. Later, she arranged for Mistress Doweel to have much the same experience, but it did not remove the impression the woman made on her. Elaida sent Toveine with fifty sisters and two hundred of the Tower Guard to clean out
the Black Tower and gentle and hang every male channeler that they found. Elaida thought that she would carry out her orders with no problem, but Elaida did not know that Toveine’s desire for revenge was almost as strong as her hatred of men who could channel, quite possibly stronger, by this time, though it might well have shocked her to realize it. Marith, the Amyrlin who forced Toveine’s resignation, was dead, but that was not enough. While she did not think in terms of revenge against her own Ajah, she was particularly bitter that they did not support her to any greater extent. She was more than reluctant to admit even to herself there was nothing the Red could have done under the circumstances, that Marith had had the whip hand, and the entire Red Ajah, even those who hadn’t taken part in the pogrom, knew that anyone who defied Marith might well have shared the fate of Toveine and the others, with the approval of the rest of the Hall. Even less did she actively think of taking revenge on the White Tower as a whole—but it was the Tower that had humiliated and exiled her.

  All fifty-one Aes Sedai were captured by the Asha’man and bonded; Toveine was bonded by Logain. The other Aes Sedai blamed her for their capture and beat her. Gabrelle, who was also bonded by Logain, convinced Toveine that they needed to stand united. Toveine wrote a letter to the Red Ajah describing their capture at the Black Tower and blamed the incident on Elaida. Toveine went with Logain to Rand at Algarin’s manor in Tear. When they returned to the Black Tower, Toveine was Turned to the Shadow and Logain released the bond. After, Logain told Gabrelle they would kill Toveine if they found her.

  Tovere, Kin. See Kin Tovere

  Tower Guard. The military body attached to the White Tower in Tar Valon. Under Siuan Sanche, the Tower Guard numbered about three thousand men, used mainly for policing the city of Tar Valon and the surrounding area and also to provide a suitable escort for the Amyrlin Seat when she traveled. It had been larger in the past, though not greatly larger since the time of Artur Hawkwing; under Alviarin’s influence, Elaida planned to increase the numbers to fifty thousand. Few nations viewed the prospect of a large Tower Guard with anything approaching equanimity.

  A Tower Guardsman wore the white teardrop of the Falme of Tar Valon on his chest, either embroidered on the breast of his coat or on a tabard over his breastplate.

  High Captain Jimar Chubain was Commander of the Tower Guard.

  Tower, Hall of the. See Hall of the Tower

  Tower of the Full Moon. A structure at the Sun Palace in Cairhien; Dobraine had rooms there where he was attacked by robbers. Usually the Tower was set aside for visiting nobility of high rank.

  Tower of Ghenjei. A featureless burnished steel tower near the River Arinelle in Andor, two hundred feet high and forty feet in diameter, one of the ancient wonders of unknown use. In fact, the realms of the Aelfinn and Eelfinn could be reached through the tower. Perrin was near the Tower of Ghenjei in the wolf dream, having seen Slayer enter, when Birgitte warned him away. Later, Mat, Thom and Noal rescued Moiraine from the Aelfinn and Eelfinn by entering the tower.

  Tower of Morning. 1) An architectural feature in Tanchico. Temaile, torturing the Panarch, hoisted Amathera to the top of the tower in her dreams and then dropped her; each time she let Amathera fall closer to the ground before stopping. 2) A sword form.

  Tower of Ravens. The central Imperial prison of Seanchan. It was located in the capital of Seandar and served as the headquarters for the Seekers for Truth. Members of the Blood were imprisoned, questioned and executed within it. The questioning and execution had to be accomplished without spilling a drop of blood. Most prisoners who learned that they were going to the Tower of Ravens attempted suicide. The Tower of Ravens was the symbol of Imperial justice; an image of it was displayed on a Seeker’s plaque and tattooed on a Seeker’s shoulder. It was broken after the fall of the Empress.

  Tower of the Risen Sun. A part of the Royal Palace in Cairhien that was demolished in the attack on Rand by the renegade Asha’man.

  Tower, White. See White Tower

  Towers of Midnight. Thirteen fortresses of unpolished black marble located in Imfaral, Seanchan. At the time of the Consolidation of Seanchan, it was the center of military might. The final battle of the Consolidation took place there, leaving Hawkwing’s descendants in power. After that time, it was unoccupied. Legend said that in time of dire need, the Imperial family would return to the Towers of Midnight and “right that which is wrong.” Deain, the creator of the a’dam, was imprisoned there, and it was said that the towers were shaken by her screams.

  Town, the. A village in the Blight that was the residence of male Aiel channelers and their progeny, the Eyeblinders, who had gone to the Blight to fight the forces of Dark and were Turned.

  Toy. The name given Mat by the Seanchan in the Tarasin Palace, Ebou Dar; it was short for Tylin’s Toy.

  Traehand, Laerid. See Laerid Traehand

  Traemane, House. A major noble House in Andor. Its High Seat was Ellorien; its sign the Stag, or the White Stag. See also Elayne and Ellorien Traemane

  Trahelion, Birgitte. See Birgitte Silverbow

  Traighan, Seonid. See Seonid Traighan

  Traitor’s Banner. A triangular black-and-yellow pendant borne by Saldaeans who felt that they had betrayed their oaths, even though the betrayal was for the greater good. Sometimes in lieu of a banner, strips of black and yellow cloth were twisted about one another and tied to sword sheaths. Yoeli and the men who fought alongside him when he took command of Maradon wore the Traitor’s Banner, although they took the city to save Ituralde and his men from the Shadowspawn army.

  Traitor’s Court. A courtyard found in the White Tower, used for only three occasions: executions, the stilling of an Aes Sedai or the gentling of a male channeler. It was a wide area surrounded by windows from which spectators could watch events.

  Traitor’s Tree. A tree at the Black Tower upon which deserters’ heads were hung.

  Traitors’ Steps. An area on the Maseta Peninsula in Tanchico where heads of enemies-of-state were displayed on spikes.

  Trakand, House. A noble House of Andor. See Elayne, Gawyn, Maighdin and Morgase Trakand

  Trakand, Tomas and Jaisi. The names given Rand and Min by Caraline Damodred to hide their identity from Darlin when they visited the Cairhienin rebel camp.

  transcriber. A device from the Age of Legends that wrote words spoken; Graendal wished she had one in the Third Age.

  Translation, the Book of. See Book of Translation, the

  trap-worms. Creatures found in the Sen T’jore, a wild region of Seanchan. They sprang out of the ground without warning, but it is unclear whether they were harmful to humans.

  Trask. An Aiel Red Shield who fought alongside Rhuarc in the Last Battle. He managed to kill a red-veil before he himself was killed.

  Traveler. 1) Bryne’s bay gelding. 2) A constellation thought of as a woman with her staff standing out sharp.

  Traveling. A process using the One Power to weave a portal, called a gateway, that allowed one to go from one location to another without crossing the intervening space. Traveling required a knowledge of the embarkation point, rather than a knowledge of the destination, as was true of Skimming. Once the starting point was learned, which could take up to two days in unknown territory, the one Traveling could make rapid, successive jumps, as long as each destination point was in sight of the last starting point. Unlike Skimming, Traveling was considered a Talent.

  The True Power could also be used to Travel, but the process was slightly different: the one Traveling appeared to fade into or out of existence, or simply appeared and vanished.

  Traveling Box. See nar’baha

  Traveling People. See Tuatha’an

  Travels in the Aiel Waste, with Various Observations on the Savage Inhabitants. A dusty, wood-bound book that Egwene moved from a chair while visiting Rand in Tear.

  Travels of Jain Farstrider, The. A popular book recounting the adventures of Jain Charin.

  Trayal. An Ogier who lost his mind and soul in the Ways.

>   Treasures of the Stone of Tear, The. A book, Volume Twelve, that Egwene moved from a chair while visiting with Rand in Tear.

  Tree, the. See Avendesora

  Tree of Life, the. A term used to indicate the tree described in many legends and stories; also a reference to the chora tree, a construct from the Age of Legends, of which there were many. The ancient kingdom of Almoth was said to have had a branch or even a living cutting of Avendesora, the legendary Tree of Life, and it was found on its banner. The Taraboners also had it on their banner, and they called themselves the Tree of Man, a reference to the tree. The Domani claimed that they descended from those who created the Tree of Life in the Age of Legends. See also Avendesora and chora tree

  Tree of Man. Taraboners’ name for themselves. They claimed to be descended from rulers and nobles from the Age of Legends.

  Trees, Great. See Great Trees

  Tree Songs or treesongs. Songs sung by Ogier Treesingers which caused living things, particularly trees, to bend to any form and to grow stronger and taller.

  Treebrother. An Aiel name for Ogier. The Aiel liked talking with them and visiting the stedding for trade. The Aiel called themselves “waterfriends” to the Treebrothers. Treebrother was also the name Loial used to refer to the Green Man.

  Treehill, Nicola. See Nicola Treehill

  treekiller. An Aiel term for the Cairhienin.

  Treesinger. An Ogier with the rare ability to sing Treesongs. Treesingers were much more common in the Age of Legends.

  treesong. See Tree Songs

  Tremalking. The largest of the Sea Folk islands. Very mountainous, it lay southwest of Tarabon in the Aryth Ocean. Tremalking was home to the Amayar and one of the Choedan Kal, the giant female sa’angreal. See Amayar

  Tremalking black. A variety of tea.

 

‹ Prev