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The Wheel of Time Companion

Page 114

by Robert Jordan


  Villiam Bloodletter. An ancient leader who fought the Banath people on Almoth Plain.

  Vilnar Barada. A Saldaean patrol leader, an under-lieutenant sword-sworn to Lord Davram Bashere. His intended was Teryane. He had tilted eyes, a bold nose and a beard. He and his friends Jidar and Rissen had odd ideas about Aes Sedai; they all thought they knew what Aes Sedai were like and looked like, but none would have recognized one if he saw her. Barada would very much have liked to have seen an Aes Sedai; he knew there was something about their faces, but he didn’t recognize it when he saw Marillin Gemalphin in Caemlyn. He saw Perrin’s arrival in Caemlyn with Faile and their entourage and escorted them to the Royal Palace.

  Vinchova, Evin. See Evin Vinchova

  Viria Connoral. An Aes Sedai of the Red Ajah. She and her sister Raechin were chosen for the Hall of the Tower to replace Pevara and Javindhra. The sisters were the only siblings in the White Tower after Vandene and Adeleas died.

  Vitalien. Sarene’s Warder. He was broad-shouldered; Sarene wrote poetry comparing him to a leopard and other powerful, graceful and dangerous animals. Left behind in Cairhien when Sarene went with Cadsuane to Far Madding and beyond, Vitalien helped Bashere and Logain find Rand at Algarin’s manor in Tear. As the Last Battle approached, Sarene and Vitalien engaged in a tempestuous affair. They fought for the armies at Shayol Ghul. Sarene was Compelled by Graendal/Hessalam and used until her eyes were vacant. Vitalien was killed.

  Vivian, Lord. A Domani lord to whom Ramshalan boasted he could manipulate Rand.

  vlja daeg roghda. A phrase spoken by Narg, a Trolloc.

  Vogeler. A Saldaean soldier who went with Bashere to Maradon. He was present when the body of Lady Torkumen, a suicide, was found, and as the Darkfriend Vram Torkumen went mad.

  Voice. A Talent used to perform Singing; mentioned by a mad Lews Therin when he greeted Ishamael, the Betrayer of Hope.

  Voice of the Blood. Seanchan servant through whom a member of the Blood typically communicated with those of lower rank; and Voice of the Throne, a servant used by a member of the Seanchan Imperial family to communicate to those of lower rank. The left side of his or her scalp was shaved, with the remaining hair worn in a braid.

  void, the. A state of nothingness that Tam taught Rand to access for use in the combat arts. To become one with the void, one put all one’s emotions and thoughts in a flame, a point of focus, to be burned away, leaving the individual in a hyperaware state of consciousness. See also flame and the void and Oneness

  Voniel. An Ogier who was Covril’s sister and Haman’s wife.

  Vora. The sa’angreal bearing her name, a white fluted wand, was one of the most powerful held by the White Tower.

  Vordarian, Brandel. See Brandel Vordarian

  Vostovan, Sarainya. See Sarainya Vostovan

  Votabek. A street tough in Bandar Eban whom Rand and Durnham convinced to help restore order to the city. When Redbord, a fellow tough, was unwilling to go along with the plan, Votabek mentioned that they weren’t going to get paid by Lain, so they might as well join up.

  Voyages Among the Sea Folk. A book at The Queen’s Blessing in Caemlyn.

  Vram Torkumen. A distant cousin of Queen Tenobia. Appointed lord of Maradon in her absence, he was also a Darkfriend and refused to let Ituralde and his troops into the city. Yoeli, a Saldaean officer, took matters into his own hands to save the Domani and imprisoned Torkumen. After Rand appeared and defeated the Shadowspawn, Torkumen went mad and put out his eyes with a writing quill. His wife jumped to her death.

  W

  Wade, Cinny. See Cinny Wade

  Wagon Bridge. A bridge situated in the Two Rivers where the North Road, coming down from Taren Ferry and Watch Hill, became the Old Road, leading to Deven Ride.

  Wagon Seat, The. A red-roofed inn located in Lugard, where Gareth Bryne stopped briefly to meet up with Joni and Barim, two of his men from Kore Springs, while pursuing Siuan, Leane, Min and Logain. It was a common man’s inn, bawdy and boisterous.

  Wagoner, Kert. A man from the Two Rivers who fought in the Last Battle. At the Field of Merrilor, he spoke to Rand about how bad things looked; Rand reassured him.

  Wagoner’s Whip, The. An inn standing in Maerone, Cairhien. A stone building frequented by common soldiers, it was visited by Mat and Edorion while making the rounds of drinking halls to check on Mat’s soldiers.

  wait-a-minute vine. A thorny vine found in Altara.

  Wake of the Breaking, The. A history book studied by Min.

  Wakeda. A powerful Domani nobleman who became Dragonsworn. He was not a tall man, though taller than Ituralde. Haughty, Wakeda had once been attractive, but had lost his right eye; a black arrowhead beauty spot pointed at the thick scar running from his cheek up onto his forehead. He met with Rodel Ituralde about the Seanchan problem at Lady Osana’s manor. Wakeda was a casualty at the battle around Maradon.

  Walishen. A tragic princess whose story was enacted by a group of players in Caemlyn; the performance was attended by Elayne and Birgitte.

  Wallein din Onill. A Sea Folk Wavemistress, and one of the First Twelve. When Harine arrived at the meeting of the First Twelve in Illian, Wallein turned her back very deliberately.

  Wan, Manda. An Aes Sedai of the Green Ajah. Just before Egwene appeared and fought Taim in the Last Battle, Manda was trying to persuade Leane and Raechin to fall back and regroup.

  Wandering, the Long. The period of Exile, during the Time of Madness, the Breaking, when Ogier were scattered away from their stedding. See also Long Exile, the

  Wandering Woman, The. An inn in Ebou Dar near the Tarasin Palace. Its innkeeper was Setalle Anan. A wide white building on the square, it was an expensive place, frequented by outlanders and locals alike, with musical entertainment. Mat and other men in his party stayed there before he moved into the palace. After the Seanchan had taken over the city and Mat was preparing for his escape, he secured a place in the cellar of the inn to store his clothes and gold, which he had his servants begin to sneak over from the palace. Egeanin and Bayle Domon were there at the behest of Lady Suroth, who wanted Egeanin to stay near the palace; Setalle hid Joline from the Seanchan there, and Mat kept her from being spotted by them. Setalle sold the inn to another woman and fled Ebou Dar with Mat, Tuon and company, hoping to meet up later with the rest of her family; they had taken the family’s boats to Illian.

  War of Power, the. Also known as the War of the Shadow, it ended the Age of Legends. Beginning shortly after the attempt to free the Dark One, it soon involved the whole world. In a world where even the memory of war had been forgotten, every facet of war was rediscovered, often twisted by the Dark One’s touch on the world, and the One Power was used as a weapon. The war was ended by the resealing of the Dark One into his prison in a strike led by Lews Therin Telamon, the Dragon, and 113 male Aes Sedai called the Hundred Companions. The Dark One’s counterstroke tainted saidin and drove Lews Therin and the Hundred Companions insane, thus beginning the Time of Madness.

  War of the Hundred Years, the. A series of overlapping wars among constantly shifting alliances, precipitated by the death of Artur Hawkwing and the resulting struggle for his empire. It lasted from FY 994 to FY 1117. The war depopulated large parts of the lands between the Aryth Ocean and the Aiel Waste, from the Sea of Storms to the Great Blight. So great was the destruction that only fragmentary records of the time remain. The empire of Artur Hawkwing was pulled apart in the wars, and the nations of the time of the Last Battle were formed.

  War of the Second Dragon. The war fought from FY 939 to FY 943 against the false Dragon Guaire Amalasan. During this war, a young king named Artur Tanreall Paendrag, later known as Artur Hawkwing, rose to overwhelming prominence.

  War of the Shadow. See War of Power

  ward. A defensive barrier set up by a channeler using the One Power. A ward could, for example, prevent entry into an area, make eavesdropping impossible, or alert the user to an intrusion.

  Warder. Also known as Gaidin, a warrior bon
ded to an Aes Sedai. The bonding was a thing of the One Power, and by it the Warder gained such gifts as quick healing, the ability to go long periods without food, water or rest, and the ability to sense the taint of the Dark One at a distance. Warder and Aes Sedai shared certain physical and emotional knowledge of one another through the bond. So long as a Warder lived, the Aes Sedai to whom he was bonded knew he was alive however far away he was, and when he died she knew the moment and manner of his death. While most Ajahs believed an Aes Sedai might have one Warder bonded to her at a time, the Red Ajah refused to bond any Warders at all, and the Green Ajah believed an Aes Sedai might bond as many as she wished.

  Ethically the Warder had to accede to the bonding voluntarily, but it was known to have been done against the Warder’s will. What the Aes Sedai gained from the bonding was a closely held secret. By all known historical records, Warders were always men, but at least one woman was bonded shortly before the Last Battle; it revealed certain differences in the effects.

  A Warder whose Aes Sedai died suffered greatly and rarely lived long afterward. This effect was actually the result of the bond being severed involuntarily, and not exclusively the result of the death of the Warder’s Aes Sedai.

  Warder bonds were unknown during the Age of Legends.

  Bonding a Warder was not a Talent; it could be learned by any channeler, taking into account the limits of strength and skill. Though the Power was used to create it, the bond with a Warder was not a weave that could be seen. It was like the most subtle forms of Compulsion in that only its effects could be detected, even by the woman who did the weaving. On the other hand, the bond could be touched using flows of Spirit in order to make the one bonded obey. Unlike with most forms of Compulsion, however, the one forced to obey knew that force was involved unless the touch was very, very light, little more than a suggestion. Flows of Spirit for bonding were complex, but not so intricate as Healing.

  warman. The Ogier term for a soldier in the Age of Legends.

  Warrel, Elin. See Elin Warrel

  Wars of Consolidation, or the Consolidation. Conflicts that took place in FY 943–963, leading to the consolidation of the nations formed after the Trolloc Wars. Following Artur Hawkwing’s capture of Guaire Amalasan, a false Dragon, his country was attacked by many of the rulers who had been put in power by Amalasan. Hawkwing fought them for years and eventually brought all the nations together under his unified command.

  wash-leather. A common material used in fabricating money purses.

  Washim. A Malkieri who was a member of Lan’s High Guard in the Last Battle.

  Waste, the. The harsh, rugged and all-but-waterless land east of the Spine of the World. Few outsiders ventured there, not only because water was almost impossible to find for one not born there, but because the Aiel considered themselves at war with all other peoples and did not welcome strangers. It was called the Three-fold Land by the Aiel. Only peddlers, gleemen and the Tuatha’an were allowed safe entry, and the Aiel avoided all contact with the Tuatha’an, whom they called “the Lost Ones.” No maps of the Waste itself were known to exist. Trollocs called it Djevik K’Shar in their tongue, meaning “the Dying Ground.”

  Wat. An Andoran Redarm in the Band of the Red Hand. Bald-headed and narrow-eyed, he took a shift with Harnan watching the Kin’s house in Ebou Dar. Wat was part of the party that went to fetch the Bowl of the Winds in the Rahad and was killed by the gholam.

  Watch Hill. A small village near Emond’s Field in the Two Rivers, the first village north of Emond’s Field on the North Road. Thatched houses were situated on a domelike hill. When Trollocs were attacking Emond’s Field, Faile went to Watch Hill and brought back men to help defeat them.

  Watch, the. The legal authorities upholding the law in Illian.

  Watcher of the Seals. One of the titles of the Amyrlin Seat, referring to the seals on the Dark One’s prison.

  Watchers or Watchers over the Waves. See Do Miere A’vron

  Water. One of the Five Powers. See Five Powers

  water lizard. A dangerous swimmer found in the Drowned Lands. Twenty feet long, it had sharp teeth and powerful jaws.

  Water Seeker. An Aiel warrior society also known as Duadhe Mahdi’in.

  Water Way, the. A philosophy followed by the Amayar, the fair-skinned natives of Tremalking. The Water Way was a pacifistic belief, but not so strongly pacifistic as the Tuatha’an Way of the Leaf. The Water Way was fatalistic in many ways, teaching the acceptance of what was and teaching against any desire for change. It taught that the world was only an illusion—the shadow of a dream—and changes in it did not matter. To the Amayar, it was the inner life, the spiritual life within, that was truly important.

  Waterless Sands, the. See Termool

  Watersharers. The Aiel name for Cairhienin, who traded with the Aiel, prior to the Aiel War. The name came from the time after the Breaking when the Aiel wandered in search of safety; the people who founded Cairhien were the only ones who shared water with them.

  Waterwood, the. A swampy area of streams, ponds and forest due east of Emond’s Field.

  Wavedancer. A Sea Folk raker whose Sailmistress was Coine din Jubai Wild Winds. Jorin din Jubai White Wing was the Windfinder, Toram the Cargomaster and Dorele a crew member. Wavedancer was a hundred paces long and half as wide, and it had four masts. Elayne, Nynaeve, Thom and Juilin traveled from Tear to Tanchico aboard Wavedancer. Its crew had escaped capture by the Seanchan the year before, sending the attacking Seanchan ship to the bottom of the sea. After Tanchico, Wavedancer went on to spread news of the Coramoor among the Sea Folk islands.

  Wavemistress. The leader of an Atha’an Miere clan. A clan Wavemistress was chosen by the First Twelve of her clan, the twelve ranking Sailmistresses, but she could be removed by command of the Mistress of the Ships. She could, in fact, be demoted to the lowest position on a ship or, worse, set ashore by the Mistress of the Ships. A Wavemistress had a degree of absolute authority within her clan that would be envied by any shorebound ruler. In certain circumstances, however, such as warfare and/or battle, a Wavemistress was expected to yield to her Swordmaster.

  A clan Wavemistress rated a fringed red parasol of two tiers and wore five fat earrings per ear.

  Way of the Leaf, the. A pacifistic code of honor practiced by the Da’shain Aiel; the Tuatha’an, who descended from the Da’shain Aiel, also followed it. Their saying was “The leaf lives its appointed time, and does not struggle against the wind that carries it away. The leaf does no harm, and finally falls to nourish new leaves.” The Way did not allow for any violence against another being for any reason.

  Way of the Light, The. A philosophical treatise written by Lothair Mantelar, the founder of the Children of the Light. It was used for guidance by the Whitecloaks.

  Wayfarer’s Rest, The. A lower-class, dirty inn found in Whitebridge across from the bridge on the way to Caemlyn. Master Bartim was its innkeeper. Rand, Mat and Thom Merrilin stopped there for information while trying to find Moiraine and company after escaping the Trollocs at Shadar Logoth. The three men discovered that the Fades had already been searching for them in town. Moiraine, Lan and Nynaeve also stopped there later for a meal before proceeding on the Caemlyn Road.

  Waygate. An opening that allowed entry into the Ways from the outside world. The key for opening from either side was the trefoil leaf of Avendesora found on the Waygate. The leaf was removed and replaced a handspan lower, enabling the Waygate to open. Sometimes the leaf was missing; the One Power could be used to make an opening, but it destroyed the Waygate’s ability to close. The Waygates were developed with the aid of the Talisman of Growing ter’angreal.

  Wayland’s Forge. A prosperous, three-storied inn of polished gray stone with a purple roof, in Remen on the Ghealdan/Murandy border on the River Manetherendrelle. Lan, Moiraine, Perrin and Loial stopped there while following Rand’s track east. Hunters in the inn claimed they had killed most of twenty Aielmen, and had one in a cage in the town square; Min had see
n an Aiel in a cage as being a turning point in Perrin’s life. Perrin released the Aiel, Gaul, and they did battle with Whitecloaks. The party fled downriver by barge toward Illian, and was joined by a Hunter of the Horn called Faile.

  Waylin. One of Rina Hafden’s Warders. He was dark and clean-shaven, with broad shoulders and a broad back. As an Accepted, Moiraine saw Waylin and Elyas practicing swordplay in the hallway while delivering a message in the Green quarters.

  wayline. A term used by Sammael to describe the signal produced by the act of channeling Fire into the callbox he gave Sevanna and the Shaido; the wayline allowed him to locate them when they wanted to make contact with him.

  Ways. Pathways from one stedding to another, grown from the One Power during the Breaking of the World. A gift from male Aes Sedai to the stedding in thanks for shelter from the taint on saidin, they existed outside the normal confines of time and space. The Aes Sedai had studied the worlds of the Portal Stones, reflections of this world, as a basis for growing the Ways. A day’s walking inside the Ways might carry the traveler to a destination hundreds of miles away, but strangely, sometimes a more distant place could be reached more quickly than one that was nearer. The Ways appeared to consist of ramps, bridges and islands seemingly floating in the air unsupported. On each island was a stone, called a guiding, with directions in Ogier script for various destinations from that point. Once well lit and beautiful, the islands covered with grasses, flowers and fruit trees, the Ways deteriorated, growing dank and dim, and the islands became only bare stone; Machin Shin, the Black Wind, appeared, and travelers in the Ways increasingly disappeared or emerged in a demented state. The degradation was the result of the taint on saidin, which had been used in the initial making of the Ways. The Ogier Elders eventually were forced to prohibit their use. The Ogier possessed a ter’angreal which allowed them to make the Ways grow to other places, but it was not used after the Ways went dark.

 

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