Shadow For Hire: Books 1-4 (A LitRPG Series)
Page 19
The keep was located next to a river a few leagues away from the orc cave. The banner of a local Lord flew from the battlement walls which surrounded it. A small cohort of human soldiers milled around looking nervous.
In the clearing around the keep were scattered bodies, both human and orc. There'd been a battle here recently.
As Thorm and I rode up to the front gate, the portcullis rose and a trio of warriors emerged to intercept us.
“Halt!” said the leader. “State your business.”
Thorm eyed the warrior with mild annoyance. “You know who I am since your commander sent me out on a quest from here just this morning.”
The leader blustered. “That may be so, but unless you have proof that this quest has been completed I cannot grant you access inside.” Thorm glanced at me and I stifled a laugh. Sometimes the game's NPCs could be very strict with procedures.
The Holy Knight produced the necklace of finger-bones and shook it. The bones rattled. “Good enough?”
The warrior harrumphed and nodded. “You may pass, hero.” He turned to the guards who blocked the open gate. “Let them through!”
We rode into a small inner courtyard with several makeshift buildings shoved up against the walls. Being so cramped it was a wonder anyone could even move about. I also noted the defense force was meager.
“Not much to this place,” I said, dismounting. “Have they ever been overrun?”
Thorm dismounted and patted Snowflake's nose. “The orcs controlled this keep a month ago.”
“Oh, yeah? What happened?”
“I took up the human quest chain and helped push the orcs back to their caves. Was a heck of a good fight, too. Now that a commander has been assigned here I'm hoping the supply route from the Farewell Falls' capital will resume again.”
“Nice work,” I said, impressed. “You must be get good passive experience points from this.”
Thorm shrugged as we walked up the steps and through the keep's main entrance. “Every little bit helps. This character level has taken forever. Almost done, though.”
Inside the keep a guard directed us to the main chamber. Within sat a troubled looking commander mulling over a map spread out on a large table. Upon seeing us enter he blinked in surprise.
“Didn't expect to see you back,” the commander said.
“It was more difficult a task then we expected, sir,” said Thorm. He enjoyed a little roleplaying when questing. Few players do anymore which was a shame. Myself included.
The commander nodded. “Very well. Let us see your proof before I can give you the reward.” Thorm pulled out the finger-bone necklace and handed to him.
Grinning with satisfaction the commander said, “Excellent! That vile orcish pig is dead! Now we can start making plans for our final assault on their tunnel hideaway.” He looked to Thorm hopefully. “Interested in one final battle which will rid these lands of the orcish scum?”
Thorm shook his head. “My apologies, commander, but I am afraid another matter has come up.” He gave me a wink.
Gravely disappointed the commander said, “I understand. We will still move ahead without you although your absence will be felt. Mayhap another adventurer will take up our cause.” The last was said with a pointed look at me.
Amused, I quickly said, “Sorry, sir. But I am the reason he must leave in the first place.” Some quest givers were quite persistent.
“I understand,” the commander said. Then he turned to Thorm. “Now for your reward as promised.” He reached into a small chest which sat on the floor next to him and pulled out a large sky-blue feather. It gave off a metallic glint in the light. “A Pegasus Feather.”
Thorm took it and smiled. “Thank you, sir.”
I blinked in amazement. “You're on a special mount quest?”
Thorm nodded and stashed the beautiful feather into his inventory. “Yup. This only makes the second feather, with maybe a dozen more to go. Then there's the magical saddle quest and another to free a featherless horse from an air castle, or something. I haven't looked to far ahead on the requirements.”
“And you'd have a Pegasus for a mount? I flying horse? Dang,” I said impressed. “Maybe I should start that one, too.”
Thorm chuckled. “If you do, be ready to kill a lot of orcs.”
The commander said, “Your quest is complete. Good journeys to you, sir.”
“Thank you,” said Thorm.
A system message appeared.
Thorm Brightsword has attained a new level. Congratulations!
“Ding,” said Thorm casually.
“Gratz!” I said.
“Gimme a minute to distribute my points.”
We walked out of the chamber leaving the commander to worry over his map.
Outside, Thorm paused to scrutinize his Holy Knight skill tree.
Now I was safely away from the rabble of would-be bounty hunters, I felt it safe to remove the Mute All Players option in my settings.
Then, another yellow work message appeared. This one was the IceStation AI asking if I'd be interested in testing the ice samples from the latest field we'd recently moved to. Again, I wasn't needed for it. Just a courtesy request. I declined and swiped the message away.
“Hmm,” said Thorm pensively.
“What's up?”
“Can't decide on how to spend my points.”
I laughed. “You've been at this level for how long, and you've never taken any time to consider what you'd do with the points once you got them? It's my main obsession.” Truth be told, owning the Cloak of Shadows had put a kink in my leveling plans. The abilities it granted me altered some Shadow skill branches, like Defense which most of the Cloak's abilities derived from. Now I needed to consider other skill branches Like Offense.
My DPS (Damage per Second) was severely lacking, especially for my level. One Offensive Ability I was admiring was Multi-Shot.
Multi-Shot Ability (0/6)
Allows for three normal arrows to be shot at the same time. Cannot be used with special arrows. 3 minute cooldown. Next level grants +5% Damage bonus and -10 seconds to cooldown.
Coupled with Sure Shot it'd be an instant killer. I'd have to wait until my next level before being able to invest any points in Mult-Shot, but considering I couldn't even quest or farm in peace until Ogden was dealt with, that could be a while.
“Okay,” Thorm finally said. “Done.”
“Where'd ya put 'em?”
“Initiated a Hit Point Regeneration ability, which I didn't have before. After that near death encounter with the orcs I think having it passively active might save my butt in the future.”
“Good call,” I said, a little jealous. No hit point regeneration for Shadows, unfortunately. We're Health Potion addicts.
“So, Wally's Womp,” Thorm said. I'd filled him in on my entire situation. It was good to have an ally on board.
I took out the map the Locators Guild cartographer had given me and unfurled it.
It had changed from when I first looked it over. Before, I was in Ingot's Perch and the route of gates started out from there. But now I was in Farewell Falls. The map had adjusted itself to take that in account presenting a new route.
“Lots of gates,” Thorm said. “I think I spend half my time in this game just traveling to the next one.”
“Yeah, but I'm grateful that this game even has fast travel.” There are hardcore servers without it. Takes weeks, even months to get anywhere. And don't get me started on how those players have to endure to get to other planets.
“Okay,” he said, looking at the map. “The first gate is just north of here.”
We both mounted and rode out of the keep's entrance. The soldiers there cheered. By completing the commander's quest Thorm had raised his reputation with this group fairly high.
“I'm a rock star!” Thorm said.
Past dead bodies of orcs and humans, we rode away from the keep and its carnage and into the forest. Within a few minutes we found a
narrow dirt road and followed it north.
“Any word from Mudhoof?” Thorm asked as we thundered along. His snow-leopard ran with a strange loping motion.
“None,” I said. “I'll try him again.”
I sent the chat request and waited, bidding my time by watching the forest pass by. It soon became apparent Mudhoof was still unavailable or just didn't want to answer. I canceled the request.
Part of me felt Mudhoof was angry, but I tried not to let it bother me. Or maybe I was just making a big deal out of nothing.
The terrain changed, and the trees thinned out to the point we were running across a grassy plain. Far in the distance I could see the circular outline of a travel gate.
Thorm turned to say something when he looked past me. “Look over there.”
I did.
Close by, a river meandered its way through the plains. At its edge were a group of adventurers who looked to have recently slain some orcs. Orc bodies were everywhere, and the victors were busy looting them. But what gave Thorm concern were a few of these players were looking in our direction with intense interest.
A group that size wouldn't be threatened by a pair of players riding by.
Then it hit me. Maybe we were being assessed. If they happened to be bounty hunters, things would get interesting fast.
As we moved on past, the players who watched us turned to speak to the others. Soon all of them had stopped looting and stared. Even over this great a distance they could pull up our information.
And my character's information prominently displayed its bounty status.
“Not good,” I said, and glanced at the distant gate. Still far.
“Yup,” Thorm said. “And here they come!” The other group had all summoned mounts and began to ride straight at us.
“Maybe they just want to use the travel gate, too,” I said, but couldn't convince myself. About twenty players were now coming after us at full speed.
“You certainly have a large fan base, Miss Valesh,” Thorm said.
“Everyone wants an autograph,” I said with a forced laugh. This was annoying. All because of Ogden Trite.
It became apparent we'd reach the gate well before the group would catch up with us. They shouted. Some even tried firing arrows at us but came up short.
We focused on pushing our mounts to their maximum speed. The travel gate sat on a patch of barren earth surrounded by tall grass.
“Once we're through, we'll make a b-line straight to the next gate. Eventually they'll get bored or we'll lose them,” Thorm said.
I nodded as we charged up to the circular travel gate, its silver surface shimmering like water.
The moment before we jumped through the gate I glanced back to find some of our pursuers alarming close. Their expressions were intense.
These guys weren't going to stop. What the heck was I going to do?
Then we crossed over the gate's terminus and the world changed.
CHAPTER NINE
Thorm and I emerged at a seaside port at the edge of a large city.
A myriad of ships were docked here, loading and unloading goods. Stacks of crates and boxes formed a mountain range down the wharf. There were people everywhere, mostly workers.
A small group of players were next to the gate, about to use it.
Without slowing we ran right past them, and I nearly knocked over a sorceress in a black robe.
“Hey, watch it you FILTERED!” she shouted after me.
“She's not a fan I take it?” Thorm said as we raced off the dock onto a cobblestone street. The next gate was at the other side of the city.
“I'm not feeling appreciated,” I said.
There was a commotion somewhere behind us, but I didn't turn around to see. I knew what it was. The other group had crossed over the gate and were chasing after us.
But this city was big, and its labyrinthine streets gave us a good chance to lose them. Soon, we would break their line of sight and our chances of slipping away would be greater.
We barrelled through the city, sometimes careening around turns to bounce off walls or knock over carts.
“Sorry!” I yelled out to a group of children whom I narrowly trampled.
“Thank the gods for auto-pathing,” Thorm said with a grin. The wind mashed his thick mustache against his face.
I agreed. Without it, Running through this confusing jumble of buildings and streets would have driven me crazy. Simply select the next destination on the map, and our mounts took over. They would get us there eventually, but it was our job not to run over or kill anyone along the way.
When we found ourselves on a long street, I looked back.
There were players on their mounts far behind us, still in hot pursuit. Their numbers were thinning from what I could tell, but they still came. The front-runner wore a bright white cloak which flapped behind him. As long as he kept us in view he could relay our location to the others.
Thankfully, our pursuers were having the same problems as us navigating the streets.
We burst into another open square, this time with three travel gates.
“That one,” I said, but with annoyance. The gate was in direct line of sight of the street we had run down.
As we jumped through I didn't bother to check to see if we were being followed. They had to have seen the gate we entered.
We appeared on a rocky beach along a roiling ocean. Rain assailed us as a storm approached. Lightning flashed with deep rumbles of thunder.
Down the beach we rode, our mounts kicking up mud and sand. Behind us the first of the pursuing group, the white cloak, emerged from the gate and followed.
Another travel gate appeared, this one a solitary sentry against a rocky cliff. We went through.
Finally, to my great relief, we appeared within a large assembly of travel gates placed close together. A blighted desert stretched out in every direction. Shimmers of heat warped the flat horizon. Two orange suns seemed to bake our shadows into the dry ground.
“Quick!” I said and led Thorm to one of the many gates to the right.
Through that we came out within some ancient ruins in a jungle. Thick greenery enveloped the rubble of stones placed by a long forgotten people.
Six gates presented themselves.
Without hesitation we went through the next one. Then the next, and the next and the next. Each time a different setting, a different town or city, a new place.
After the twentieth gate we arrived in a little fishing village located next to a huge lake.
Thorm said, “I think we lost them, Miss Valesh.” His avatar's face was flush from the chase.
I agreed and consulted the map. “The next gate is the last one listed.”
“And after that, Wally's Womp?” asked Thorm.
A shrug was my only answer. At least it was honest.
We trotted our mounts away from the village and along the lake's shoreline.
After a shot while we spotted the travel gate in the distance. It sparkled brightly in the sun.
“That's odd,” I said. “Gates don't normally sparkle. Do they?”
Thorm shrugged. “Not usually.”
As we got closer, it became apparent what was going on.
The gate was completely covered it jagged white crystals. Every inch of its surface was enveloped by the sparkling formations. Even the outcropping the gate sat upon was bursting with these crystals.
“Well, I've never seen that before,” Thorm said, baffled.
“Didn't think anything could effect a gate directly like that. Glob onto it, I mean,” I said.
From underneath the opaque crystals, the shimmering surface of the travel gate was still active. Its watery terminus reflected of the thousands of crystals, creating a rather mesmerizing light display.
“Is it ice?” Thorm asked.
Curious, I nocked and arrow and fired directly at the gate.
The arrow cracked against the crystal and ricocheted off barely causing a scratch.
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“Well, this is annoying,” Thorm said, dismounting. “Maybe we can hack through it.”
He unsheathed his broadsword and walked to the gate. But before he could take a couple of steps, the crystal formation at the base of the gate shifted and crackled loudly.
“Whoa!” I shouted in warning. “Look out!”