forrader (foh-RAY-der)—NORTHERN. “traitor”
   forraderi (foh-reh-derr-EE)—NORTHERN. “treason”
   forsvarir (fors-var-EER)—RENSHAI. a specific disarming maneuver
   frey (FRAY)—NORTHERN. “lord”
   freya (FRAY-a)—NORTHERN. “lady”
   frichen-karboh (FRATCH-inn kayr-BOH)—EASTERN. widow; literally “manless woman, past usefulness”
   frilka (FRAIL-kah)—EASTERN. the most formal title for a woman, elevating her nearly to the level of a man
   fussling (FUSS-ling)—TRADING. slang for bothering
   galn (GAHLN)—NORTHERN. “ferociously crazy”
   ganim (GAH-neem)—RENSHAI. “a non-Renshai”
   garlet (GAR-let)—WESTERN. a specific type of wildflower believed to have healing properties
   garn (GARN)—NORTHERN. “yarn”
   Gerlinr (gerr-LEEN)—RENSHAI. a specific aesthetic and difficult sword maneuver
   granshy (GRANN-shigh)—WESTERN. “plump”
   gullin (GULL-in)—NORTHERN. “golden”
   gynurith (ga-NAR-ayth)—EASTERN. “excrement”
   hacantha (ha-CAN-thah)—TRADING. a specific type of cultivated flower that comes in various hues
   hadongo (hah-DONG-oh)—WESTERN. a twisted, hardwood tree
   harval (harr-VALL)—ANCIENT TONGUE. “the gray blade”
   Hastivillr (has-tih-VEEL)—RENSHAI. a sword maneuver
   herbont (HER-bont)—TRADING. a specific type of gnarly tree that tends to grow with multiple trunks
   jovinay arithanik (joh-VIN-ay ar-ih-THAN-ik)—ELFIN. “a joining of magic”; a gathering of elves for the purpose of amplifying and casting spells
   jarfr (YAHR-fer)—OUTWORLD. a fierce predator akin to a wolverine.
   jufinar (JOO-fin-ar)—TRADING. a specific type of bushlike tree that produces berries
   kadlach (KOD-lok; the ch has a guttural sound)—TRADING. a vulgar term for a disobedient child; akin to brat
   kathkral (KATH-krall)—ELFIN. a specific type of broad-leafed tree
   kenya (KEN-ya)—WESTERN. “bird”
   khohlar (KOH-lahr)—ELFIN. a mental magical concept that involves transmitting several words in an instantaneous concept
   kjaelnabnir (kyahl-NAHB-neer)—RENSHAI. temporary name for a child until a hero’s name becomes available
   kinesthe (kin-ESS-teh)—NORTHERN. “strength”
   kolbladnir (kol-BLAW-neer)—NORTHERN. “the cold-bladed”
   krabbe (krab-EH)—NORTHERN. “the crab”; a Renshai sword maneuver
   kraell (kray-ELL)—ANCIENT TONGUE. a type of demon dwelling in the deepest region of chaos’ realm
   kyndig (KAWN-dee)—NORTHERN. “skilled one”
   latense (lah-TEN-seh—RENSHAI. a sword maneuver
   lav’rintir (lahv-rinn-TEER)—ELFIN. “destroyer of the peace”
   lav’rintii (lahv-RINN-tee-igh)—ELFIN. “the followers of Lav’ rintir”
   lessakit (LAYS-eh-kight)—EASTERN. “a message”
   leuk (LUKE)—WESTERN. “white”
   loki (LOH-kee)—NORTHERN. “fire”
   lonriset (LON-rih-set)—WESTERN. a ten-stringed instrument
   lynstriek (LEEN-strayk)—RENSHAI. a sword maneuver
   lysalf (LEES-alf)—ELFIN. “light elf ”
   magni (MAG-nee)—NORTHERN. “might”
   meirtrin (MAYR-trinn)—TRADING. a specific breed of nocturnal rodent
   minkelik (min-KEL-ik)—ELFIN. “human”
   mirack (merr-AK)—WESTERN. a specific type of hardwood tree with white bark
   missy beetle—TRADING. a type of harmless, black beetle
   mjollnir (MYOLL-neer)—NORTHERN. “mullicrusher”
   modi (MOE-dee)—NORTHERN. “wrath”
   Morshoch (MOOR-shok)—ANCIENT TONGUE. “sword of darkness”
   Motfrabelonning (mot-frah-bell-ONN-ee)—NORTHERN. “reward of courage”
   mulesl om natten (MYOO-sill-ohm-NOT-in)—RENSHAI. “the night mule”; a Renshai sword maneuver
   musserënde (myoo-ser-EN-deh)—RENSHAI. “sparkling”; a Renshai sword maneuver
   mynten (MIN-tin)—NORTHERN. a specific type of coin
   nådenal (naw-deh-NAHL)—RENSHAI. “needle of mercy”; a silver, guardless, needle-shaped dagger constructed during a meticulous religious ceremony and used to end the life of an honored, suffering ally or enemy, then melted in the victim’s pyre
   nålogtråd (naw-LOG-trawd)—RENSHAI. “needle and thread”; a Renshai sword maneuver
   noca (NOE-ka)—BÉARNESE. “grandfather”
   odelhurtig (OD-ehl-HEWT-ih)—RENSHAI. a sword maneuver
   oopey (OO-pee)—WESTERN/TRADING. a child’s euphemism for an injury
   orlorner (oor-LEERN-ar)—EASTERN. “to deliver to”
   pen-fruit: WESTERN—an edible fruit that is the seed of the pen-fruit tree
   perfrans (PURR-franz)—WESTERN. a specific scarlet wildflower
   pike—NORTHERN. “mountain”
   placeling (PLAYS-ling)—ANCIENT TONGUE. a creature with Outworld blood placed magically into a human womb
   prins (PRINS)—NORTHERN. “prince”
   ranweed—WESTERN. a specific type of wild plant
   raynshee (RAYN-shee)—TRADING. “elder”
   rexin (RAYKS-inn)—EASTERN. “king”
   rhinsheh (ran-SHAY)—EASTERN. “morning”
   richi (REE-chee)—WESTERN. a specific type of songbird
   rintsha (RINT-shah)—WESTERN. “cat”
   Ristoril (RISS-tor-rill)—ANCIENT TONGUE. “sword of tranquillity”
   sangrit (SAN-grit)—BARBARIAN. “to form a blood bond”
   sawgrass—WESTERN. a specific type of grass
   shucara—(shoo-KAHR-a): TRADING. a specific type of medicinal root
   skjald (SKYAWLD)—NORTHERN. “musician chronicler”
   skulk i djevlir (SKOOLK ee dyev-LEER)—NORTHERN. “devils brutal fun”
   skulkë i djeygullinhåhi (SKOOLK-eh EE djev-gull-inn-HARR-ee)—NORTHERN. “golden-haired devil’s brutal fun
   stjerne skytedel (STYARN-eh skih-TED-ell)—RENSHAI. “the shooting star”; a Renshai sword maneuver
   svartalf (SWART-alf)—ELFIN. “dark elf ”
   svergelse (sverr-GELL-seh)—RENSHAI. “sword figures practiced alone”; katas
   take—TRADING. a game children play
   takudan (TOK-oo-don)—OUTWORLD. “sewer rat”
   talvus (TAL-vuss)—WESTERN. “midday”
   tåphresëlmordat (taw-FRESS-al-MOOR-dah)—RENSHAI. “brave suicide”; leaping into an unwinnable battle for the sole purpose of dying in glory for Valhalla rather than of illness or old age
   thrudr (THRUDD)—NORTHERN. “power”, “might”
   tisis (TISS-iss)—NORTHERN. “retaliation”
   torke (TOR-keh)—RENSHAI. “teacher”, “sword instructor”
   tre-ved-en (TREH-ved-enn)—RENSHAI. “Loki’s cross”; a Renshai sword maneuver designed for battling three against one
   trithray (TRITH-ray)—TRADING. a specific type of purple wildflower
   tvinfri (TWINN-free)—RENSHAI. a specific disarming maneuver
   ulvstikk (EWLV-steek)—RENSHAI. a specific sword maneuver
   uvakt (oo-VAKT)—RENSHAI. “the unguarded”; a term for children whose kjaelnabnir becomes a permanent name
   Valhalla (VAWL-holl-a)—NORTHERN. “hall of the slain”
   valkyrie (VAWL-kerr-ee)—NORTHERN. “choser of the slain”
   valr (VAWL)—NORTHERN. “slayer”
   Vestan (VAYST-inn)—EASTERN. “The Westlands”
   waterroot—TRADING. a specific edible sea plant
   wertell (wer-TELL)—TRADING. a specific plant with an acid seed used for medicinal purposes
   wisule (WISS-ool)—TRADING. A foul-smelling, disease-carrying breed of rodents that has many offspring because the adults will abandon them when threatened
   yarshimyan (yar-SHIM-yan)—ELFIN. a type of tree with bubblelike fruit
   yonha (YON-a)—OUTWORLD. “wild animal”
/>   yrtventrig (eert-VEN-tree)—RENSHAI. a specific sword maneuver
   PLACES
   Northlands
   The area north of the Weathered Mountains and west of the Great Frenum Range.The Northmen live in nine tribes, each with its own town surrounded by forest and farmland. The boundaries change.
   Asci (ASS-kee)—home of the Ascai; Patron god: Bragi
   Aerin (Ah-REEN)—home of the Aeri; Patron god: Aegir
   Devil’s Island—an island in the Amirannak. A home to the Renshai after their exile. Currently part of Nordmir
   Erd (URD)—home of the Erdai; Patron god: Freya
   Gelshnir (GEELSH-neer)—home of the Gelshni; Patron god: Tyr
   Gjar (GYAR)—home of the Gyar; Patron: Heimdall
   Nordmir (NORD-meer)—the Northlands high kingdom, home of the Nordmirians; Patron: Odin
   Shamir (Sha-MEER)—home of the Shamirians; Patron: Freya
   Skrytil (SKRY-teel)—home of the Skrytila; Patron: Thor
   Talmir (TAHL-meer)—home of the Talmirians; Patron: Frey
   Westlands
   The Westlands are bounded by the Great Frenum Mountains to the east, the Weathered Mountains to the north, and the sea to the west and south. In general, the cities become larger and more civilized as the land sweeps westward. The central area is packed with tiny farm towns dwarfed by lush farm fields that, over time, have nearly coalesced. This area is known as the Fertile Oval. The easternmost portions of the Westlands are forested, with sparse towns and rare barbarian tribes. To the south lies an uninhabited tidal plain.
   Almische (Ahl-mish-AY)—a small city
   Béarn (Bay-ARN)—the high kingdom; a large mountain city
   Bellenet Fields (Bell-eh-NAY)—a tourney field in Erythane
   Corpa Bickat (KOR-pah Bih-KAY)—a large city
   Corpa Schaull (KOR-pah SHAWL)—a medium-sized city; one of the “twin cities” (see Frist)
   Dunford (DUNN-ferd)—a small village east of Erythane
   Erythane (AIR-eh-thayn)—a large city closely allied with Béarn; famous for its knights
   The Fields of Wrath—plains on the outskirts of Erythane; home to the Renshai
   Frist (FRIST)—a medium-sized city; one of the “twin cities” (see Corpa Schaull)
   Granite Hills—a small, low range of mountains
   Great Frenum Mountains—(FRENN-um): towering, impaasable mountains that divide the Eastlands from the Westlands and Northlands
   Greentree—a small town
   Hopewell—a small town
   Keatoville (KEY-toh-vill)—a small town east and south of Dunford
   The Knight’s Rest—a pricy tavern in Erythane
   Myrcidë (Meer-see-DAY)—a town near the Weathered Mountains that consists entirely of magically hidden caves
   New Lovén (Low-VENN)—a medium-sized city
   Nualfheim (Noo-ALF-highm)—the elves’ name for their island
   The Off-Duty Tavern—a Pudarian tavern frequented by guardsmen
   Oshtan (OSH-tan)—a small town
   Paradise Plains—an Erythanian name for the Fields of Wrath
   Porvada (Poor-VAH-da)—a medium-sized city
   Pudar (Poo-DAR)—the largest city of the West; the great trade center
   The Red Horse Inn—an inn in Pudar
   The Road of Kings—the legendary route by which the Eastern Wizard is believed to have rescued the high king’s heir after a bloody coup
   Santagithi (San-TAG-ih-thigh)—a medium-sized town
   Sheaton (SHAY-ton)—a small town northeast of Dunford
   The Western Plains—a barren salt flat
   Wynix (Why-NIX)—a medium-sized town
   Eastlands
   The area east of the Great Frenum Mountains, it is a vast, overpopulated area filled with crowded cities and eroded fields. Little forest remains.
   Dunchart (DOON-shayrt)—a small city
   Ixaphant (IGHCKS-font)—a large city
   Gihabortch (GIGH-hah-bortch)—a city
   LaZar (LAH-zar)—a small city
   Lemnock (LAYM-nok)—a large city
   Osporivat (As-poor-IGH-vet)—a large city
   Prohathra (Pree-HATH-ra)—a large city
   Rozmath (ROZZ-mith)—a medium-sized city
   Stalmize (STAHL-meez)—the Eastern high kingdom
   Bodies of Water
   Amirannak Sea (A-MEER-an-nak)—the northernmost ocean
   Brunn River (BRUN)—a muddy river in the Northlands
   Conus River (KONE-uss)—a shared river of the Eastlands and Westlands
   Icy River—a cold, northern river
   Jewel River—one of the rivers that flows to Trader’s Lake
   Perionyx River (Peh-ree-ON-ix)—a Western river
   Southern Sea—the southernmost ocean
   Trader’s Lake—a harbor for trading boats in Pudar
   Trader’s River—the main route for overwater trade
   Objects/Systems/Events
   Bards, the—a familial curse passed to the oldest child, male or female, of one specific family. The curse condemns the current bard to obsessive curiosity but allows him to impart his learning only in song. A condition added by the Eastern Wizards compels each bard to serve as the personal bodyguard to the current king of Béarn as well.
   Cardinal Wizards, the—a system of balance created by Odin in the beginning of time consisting of four, near-immortal, opposing guards of evil, neutrality, and goodness who were tightly constrained by Odin’s laws. Obsolete.
   Great War, the—a massive war fought between the Eastland army and the combined forces of the Westlands
   Harval—“the Gray Blade.” the sword of balance imbued with the forces of law, chaos, good and evil. Obsolete
   Knights of Erythane, the—an elite guardian unit for the king of Erythane that also serves the high king in Béarn in shifts. Steeped in rigid codes of dress, manner, conduct, and chivalry, they are famed throughout the world.
   Kolbladnir—“the Cold-Bladed.” a magic sword commissioned by Frey to combat Surtr at the Ragnarok
   Mages of Myrcidë—a society of genetic human mages once feared and revered. The greatest and strongest of the Cardinal Wizards came from this society before the Renshai killed them all and left their dwellings in ruins. Always reclusive, after their destruction, they were all but erased from human memory
   Mjollnir—“Mullicrusher.” Thor’s gold, short-handled hammer so heavy only he can lift it
   Necklace of the Brisings, the—a necklace worn by the goddess Freya and forged by dwarves from “living gold”
   Pica Stone, the—a clairsentient sapphire. One of the rare items with magical power. Once the province of the Mages of Myrcidë, it became the totem of Renshai, was returned to the “last” Myrcidian by the “last” Renshai, then was shattered. The shards were regathered, the stone remade, and it now tests the heirs of Béarn to assign the one worthy of rulership.
   Ragnarok (RAN-yer-rok)—“the Destruction of the Powers” the prophesied time when men, elves, and nearly all the gods would die. Because of actions by Colbey Calistinsson and Odin, things did not go exactly as fated. The current flashpoint of religious differences comes in the form of those who believe the Ragnarok has already occurred and those who believe it is still to come.
   Sea Seraph, the—a ship once owned by an elf known only as the Captain and used to transport the Cardinal Wizards. Obsolete.
   Seven Tasks of Wizardry, the—a series of tasks designedby gods to test the power and worth of the Cardinal Wizards’ chosen successors. Obsolete.
   Trobok, the—“the Book of the Faithful” a scripture that guides the lives of Northmen. It is believed that daily reading from the book assists Odin in holding chaos at bay from the world of law.
   Table of Contents
   Table of Contents
   CHAPTER 1
   CHAPTER 2
   CHAPTER 3
   CHAPTER 4
   CHAPTER 5
   CHAPTER 6
   CHAPTER 7
   CHAPTER 8
   
CHAPTER 9
   CHAPTER 10
   CHAPTER 11
   CHAPTER 12
   CHAPTER 13
   CHAPTER 14
   CHAPTER 15
   CHAPTER 16
   CHAPTER 17
   CHAPTER 18
   CHAPTER 19
   CHAPTER 20
   CHAPTER 21
   CHAPTER 22
   CHAPTER 23
   CHAPTER 24
   CHAPTER 25
   CHAPTER 26
   CHAPTER 27
   CHAPTER 28
   CHAPTER 29
   CHAPTER 30
   CHAPTER 31
   CHAPTER 32
   CHAPTER 33
   CHAPTER 34
   CHAPTER 35
   CHAPTER 36
   CHAPTER 37
   CHAPTER 38
   CHAPTER 39
   CHAPTER 40
   CHAPTER 41
   CHAPTER 42
   CHAPTER 43
   CHAPTER 44
   CHAPTER 45
   CHAPTER 46
   EPILOGUE
   Appendices
   WESTERNERS
   EASTERNERS
   NORTHERNERS
   OUTWORLDERS
   ANIMALS
   GODS, WORLDS & LEGENDARY OBJECTS
   FOREIGN WORDS
   PLACES
   Objects/Systems/Events
   
   
   
 
 Flight of the Renshai Page 75