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Called to Darkness

Page 31

by Richard Lee Byers


  Sekamina: Middle level of the Darklands, characterized by seemingly unending caverns and tunnels that can span continents.

  Serpentfolk: Ancient race of reptilian humanoids with heads and tails like snakes, which once claimed a vast empire but is currently in decline, with most of the individuals left slumbering in underground chambers.

  Seugathi: Subterranean race of intelligent, tentacle worms with magical powers.

  Song of the Spheres: Desna

  Sorcerer: Someone who casts spells through natural ability rather than faith or study.

  Tian: Someone or something from the Dragon Empires of the distant east.

  Tolguth: Settlement in a region where the cold tundra of the Realm of the Mammoth Lords is warmed by geothermal activity, resulting in strangely lush valleys filled with prehistoric beasts.

  Tusk Mountains: Mountain range that acts as the northern border for the Realm of the Mammoth Lords.

  Varisia: Frontier region at the northwestern edge of the Inner Sea region.

  Vaults of Orv: Enormous and ancient subterranean caverns, often with their own unique ecosystems, found in the deepest reaches of the Darklands.

  Witch: Spellcaster who draws magic from a pact made with an otherworldly power, using a familiar as a conduit.

  Wizard: Someone who casts magical spells through research of arcane secrets and the constant study of spells, which he or she records in a spellbook.

  Worldwound: Constantly expanding region overrun by demons a century ago.

  Wraith: Formless undead creature born of evil and darkness, which hates light and living things.

  Xulgaths: Intelligent and evil reptilian humanoids that dwell in caves. One of the oldest intelligent races, long since outstripped by other races, and now viewed as feral savages.

  Zevgavizeb: Demon lord worshiped by xulgaths. Also the patron of reptiles and caverns in general.

 

 

 


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