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Stephen King's the Dark Tower: The Complete Concordance Revised and Updated

Page 6

by Robin Furth


  ANTASSI, OFFICER PAUL

  See GUTTENBERG, FURTH, AND PATEL: DAMASCUS, TRUDY

  APON

  See GODS OF MID-WORLD: OLD STAR

  ARDELIA SMACK

  See WIDOW SMACK

  ARMANEETA

  The first time we hear about the existence of the SIGHE, or Mid-World’s fairyfolk, is in the folktale which ROLAND recounts in The Wind Through the Keyhole. “Watch for the green sighe,” the tax-collecting COVENANT MAN says to the tale’s young hero, TIM ROSS. “She glows, so she does!” The sighe that the Covenant Man mentions is actually his lovely but wicked little co-conspirator, Armaneeta.

  Much like a sensual Tinkerbell, green little Armaneeta is four inches tall and has transparent wings on her back. These wings beat so quickly when she flies that they are almost invisible. (Their beating makes a purring sound.) Unlike Tinkerbell, Armaneeta is naked. (Tim can’t tell whether her skin is green or it is just tinted by the bright green light that surrounds her.) Armaneeta’s upturned, almond-shaped eyes are pupilless, and her laughter sounds like distant bells.

  If the rest of the sighe are like Armaneeta, they are wonderful fliers. Despite her small size, she can soar upwards in dizzying spirals, higher than the tallest IRONWOODS, and then somersault down like a girl diving into a pool. Unfortunately, she is as treacherous as she is beautiful. At the Covenant Man’s direction, flirtatious little Armaneeta leads Tim into the middle of the FAGONARD, and leaves him there.

  W: 164 (sighe), W:170 (sighe), W:182–83 (sighe), W:190–96 (191—described, 193—named & deserts Tim), W:198, W:203, W:206 (indirect), W:217, W:224, W:226, W:236 (indirect), W:237

  ARMITAGE, FRANK

  See WARRIORS OF THE SCARLET EYE: DEVAR-TOI CHARACTERS: HUMANS

  ARN

  See DEBARIA CHARACTERS: JEFFERSON RANCH CHARACTERS

  ARRA

  See MANNI: CANTAB; see also CALLA BRYN STURGIS CHARACTERS: FARMERS (SMALLHOLD)

  ARTHUR, KING

  In our world, King Arthur (also known as King Arthur of the Round Table) was the legendary King of the Britons whose men went in search of the Holy Grail. In Roland’s world, he was the ancient King of ALL-WORLD and the ancestor of the line of DESCHAIN. In Song of Susannah, pregnant MIA searches SUSANNAH DEAN’s memory for a name for her CHAP and settles on one from the Arthurian storycycle. She chooses MORDRED, the name of Arthur’s betraying son-nephew who was born to Arthur’s sister after their incestuous coupling.

  I:94, III:72, V:111 (Tales of Arthur), VI:107 (indirect)

  ARTHUR ELD

  See ELD, ARTHUR

  ASLAN

  In The Chronicles of Narnia, Aslan is the great lion—King of the wood and the son of the great Emperor-Beyond-the-Sea. In the Dark Tower series, Aslan is a GUARDIAN OF THE BEAM.

  According to the NORTH CENTRAL POSITRONICS Portable Guidance Module, DARIA, if Aslan is still alive he lives in the LAND OF ENDLESS SNOWS. It is possible that the BLEEDING LION, which the TAHEEN FINLI O’TEGO says has been seen stalking to the north, is none other than Aslan.

  W:234, W:250

  ATWOOD, TIM

  See BREAKERS: BRAUTIGAN, TED

  AUNT BLUE

  See DEAN, SUSANNAH: ODETTA HOLMES’S ASSOCIATES: SISTER BLUE

  AUNT CORDELIA

  See DELGADO, CORDELIA

  AUNT MOLLY

  See BREAKERS: BRAUTIGAN, TED

  AUNT TALITHA

  See RIVER CROSSING CHARACTERS

  AVEN KAL

  See APPENDIX I; see also BEAMS, PATH OF THE, in PORTALS

  AVERY, BONNIE

  See PIPER SCHOOL CHARACTERS

  AVERY, HERK

  See HAMBRY CHARACTERS: SHERIFF’S OFFICE

  B

  BABY MICHAEL

  See MIA: MIA’S ASSOCIATES

  BACHMAN, CLAUDIA Y INEZ

  See CHARLIE THE CHOO-CHOO

  BACHMAN, RICHARD

  Richard Bachman began life as one of STEPHEN KING’s pseudonyms, but as often happens with fictional characters, he soon assumed his own identity and made a break for freedom by taking up residence on one of the other levels of the DARK TOWER. During his lifetime, Bachman published five novels. These were Rage, The Long Walk, Roadwork, The Running Man, and Thinner. Although Bachman, a survivor of adult-onset leukemia, died of cancer of the pseudonym in 1985, additional manuscripts (including The Regulators) were discovered by his widow, CLAUDIA INEZ BACHMAN (now Claudia Inez Eschelman), as late as 1994. This raises the inevitable question—did all of the Richard Bachmans, on all levels of the Tower, actually reach the clearing at the end of the path? Or is it possible that at least one Bachman still lives on? If so, we will see more of his books mysteriously appearing in our world.

  VI:288, VI:392

  BADMOUTH KING

  See WARRIORS OF THE SCARLET EYE: CASSE ROI RUSSE: HUMANS: FEEMALO/FIMALO/FUMALO

  BAEZ, VAN GOGH

  See CAN-TOI

  BAJ

  See BREAKERS

  BALAZAR, ENRICO (EMILIO BALAZAR, IL ROCHE)

  In The Drawing of the Three, Enrico Balazar (also known as Emilio Balazar and “Il Roche”) is a high-caliber big shot in New York’s drug world. For a very short while, EDDIE DEAN works for him as a drug runner. Although his mob is based in BROOKLYN, Balazar’s headquarters are in a Midtown bar called THE LEANING TOWER. The first time Roland sees the neon sign for this bar he thinks he is approaching the DARK TOWER itself.

  Balazar is a second-generation Sicilian who looks like both a fat Italian peasant and a small-time Mafioso. However, despite his looks (and his nasty business methods), he has a quiet and cultured voice. He also has an associate’s degree from the New York University Business School. One of Balazar’s passions is building houses (or perhaps I should say palaces) out of cards. In fact, he once shot a man (THE MICK) for blowing down his creation.

  In The Drawing of the Three, a very ill Roland and a naked Eddie Dean have a shoot-out with Balazar’s men in the Leaning Tower. They escape after killing Balazar and his thugs. One of the most grisly weapons launched at Eddie during this fray is the decapitated head of his brother, HENRY DEAN. This shoot-out left some mighty bad ka between Eddie and this short, chubby, but murderous second-generation Sicilian, a ka destined to replay between Eddie and all of the Balazars on all levels of the Dark Tower.

  At the beginning of Wolves of the Calla, Eddie Dean and JAKE CHAMBERS return to a TODASH version of NEW YORK and witness a much younger Balazar and two of his men harassing CALVIN TOWER, owner of the MANHATTAN RESTAURANT OF THE MIND. It turns out that Balazar has been hired by the SOMBRA CORPORATION (one of the many companies serving the CRIMSON KING) to “persuade” Tower to sell them the Vacant LOT, home of the ROSE. Caught in the invisible (or dim) todash state, neither Jake nor Eddie can intervene on Tower’s behalf. However, they do get a good look at the document which Tower signed almost a year previously, promising not to sell the Lot for twelve months but giving Sombra first right of purchase after that time.

  Deciding that the Rose must be kept safe from the WOLVES of New York every bit as much as the children of CALLA BRYN STURGIS must be kept safe from the Wolves of THUNDERCLAP, Eddie returns to New York (this time via the UNFOUND DOOR) to persuade Tower to sell the Lot to him rather than to Sombra. However, when he arrives at Tower’s bookshop, he finds two of Balazar’s “gentlemen”—namely JACK ANDOLINI and GEORGE BIONDI—leaning over Tower in his office, threatening to burn his precious books unless he agrees to sell. With a skillful use of Roland’s gun (both the firing end and the sandalwood butt) Eddie sends a double message to Balazar, courtesy of his two thugs. First, Tower isn’t selling the Lot to Sombra because he has already decided to sell to the TET CORPORATION. Second, Calvin Tower is now under the protection of people who make Balazar and his cohorts look like hippies attending WOODSTOCK.

  Not surprisingly, Balazar doesn’t listen. Acting on a tip given to the agents of the Crimson King by MIA, SUSANNAH DEAN’s demon possessor, he sends his gunmen to EAST STONEHAM, MAINE, both to fl
ush Tower out of hiding and to give Eddie and Roland (destined to enter our world here through the Unfound Door) an unpleasantly warm welcome. Thanks to Roland and Eddie’s amazing gunslinger reflexes, they survive Balazar’s ambush. They even manage to persuade an anally retentive Calvin Tower to sell them his Lot.

  II:47, II:48, II:50, II:61, II:70, II:91–92, II:96, II:100, II:106, II:107–13 (under discussion), II:113–20, II:121, II:124, II:125–35, II:137, II:140, II:142–50 (shot), II:156, II:179, II:204, II:205, II:206, II:244, II:309, II:349, II:369, II:398, III:17, III:51, III:67, III:68, III:180, III:262, III:340, III:346, V:60, V:61, V:62–68, V:91, V:93, V:96, V:104, V:164, V:167, V:178, V:180, V:393, V:396, V:453, V:504, V:519, V:522, V:525, V:527 (Il Roche), V:528, V:535–37, V:542, V:544, V:550, V:627–28, V:705, VI:28, VI:128, VI:139, VI:140, VI:142, VI:144, VI:146, VI:189, VI:277, VI:334

  BALAZAR’S ENEMIES:

  MICK, THE: Fourteen years before our story takes place, this Irishman made the mistake of blowing down one of Balazar’s card houses. Balazar shot him in the head with a .45 and instructed ’CIMI DRETTO and TRUMAN ALEXANDER to bury him under a chicken house somewhere outside of SEDONVILLE, CONNECTICUT. II:116–17

  BALAZAR’S FAMILY:

  TIO VERONE: Balazar’s uncle who told him never to trust a junkie. II:118

  BALAZAR’S MEN: V:91, V:393, V:519, V:520, V:525 (tet), V:535, V:542 (goons), V:550, V:705, VI:129–48, VI:154 (indirect), VI:162 (indirect), VI:185, VI:194, VI:215

  ALEXANDER, TRUMAN: Truman Alexander died four years before our story takes place. He was one of the thugs who buried THE MICK under a chicken house in SEDONVILLE, CONNECTICUT. II:117

  ANDOLINI, CLAUDIO: JACK ANDOLINI’s brother. He is also one of Balazar’s bodyguards. II:113–14, II:115–20 (watching Balazar build with cards), II:125–35, II:142–47 (shot), II:150, V:528

  ANDOLINI, JACK (OLD DOUBLE-UGLY): Jack Andolini is known to his enemies as “Old Double-Ugly.” Although his bulging forehead, bulky body, and tufted ears make him look like a Cro-Magnon, he’s anything but stupid. Jack is Balazar’s number-one lieutenant. Unfortunately for him, Andolini meets an especially nasty end. Told by his boss to follow Eddie into the headquarters’ lavatory, he ends up being pulled by Eddie onto the monster-infested beach of the WESTERN SEA, where he is devoured by LOBSTROSITIES.

  In Wolves of the Calla, Old Double-Ugly is the man the big boss Balazar puts in charge of working over CALVIN TOWER and then ambushing EDDIE and Roland in EAST STONEHAM, MAINE. During the battle at the EAST STONEHAM GENERAL STORE, Andolini takes to calling Eddie “Slick.” However, his sticks and stones break no one’s bones, and at the end of the day, Andolini—a NEW YORK big shot—ends up sitting in a Maine county jail. Humiliating as Andolini might find this particular fate, it’s better than the one that awaits one of his other selves on the Drawing of the Three level of the DARK TOWER, where he becomes a lobstrosity dinner special. II:91–95 (tailing), II:105 (in truck), II:106–13, II:115, II:122, II:125–41 (eaten by lobstrosities), II:142, II:143, II:144, II:154, II:297, III:52, III:53, V:61, V:62–68, V:169, V:518–28, V:529, V:530 (hoodlum), V:531, V:535, V:536, V:544, V:548, V:550, V:623, VI:130–48 (present from 129; calls Eddie “Slick”), VI:150, VI:154 (indirect), VI:162, VI:164, VI:166, VI:168, VI:183, VI:184, VI:185, VI:189, VI:191, VI:192, VI:193, VI:194, VI:196, VI:211, VI:215, VII:40, VII:118, VII:396, VII:418, VII:426, VII:495

  ANDOLINI FAMILY: V:527, V:582

  BERNIE (OF BERNIE’S BARBER SHOP): EDDIE DEAN briefly considers holding up Bernie’s Barber Shop (home of Balazar’s weekend poker games) in order to scrape funds together so that CALVIN TOWER can leave NEW YORK CITY and escape the serious maiming that Balazar is sending his way. Instead, Tower borrows money from his old friend AARON DEEPNEAU and the two of them flee to MAINE. V:537

  BIONDI, GEORGE (BIG NOSE): George Biondi is known as “Big George” to his friends and “Big Nose” to his enemies. During a game of Trivial Pursuit, he gives heroin-addicted HENRY DEAN his final deadly fix. “Big Nose” Biondi isn’t as intelligent as his gun-bunny workmate, JACK ANDOLINI. When EDDIE sees this particular piece of pond scum during the battle at the EAST STONEHAM GENERAL STORE, he’s still blue from the bruises Eddie gave him in the backroom office of CALVIN TOWER’s bookshop. Biondi doesn’t have to worry about his looks for long, though. Eddie uses Roland’s gun to (literally) blow the bruises away. (And the rest of his face as well.) II:114, II:119–20, II:123–24, II:132–33, II:150–51, V:61, V:62–68, V:93 (Big Nose), V:98, V:518–28, V:530 (hoodlum), V:535, V:536, V:548, VI:140 (present from 129; Eddie blows his face off), VI:143, VI:166, VII:397, VII:495

  MOTHER: VI:140

  BLAKE, KEVIN: In The Drawing of the Three, redheaded Kevin Blake is one of the hit men who plays a final (and deadly) game of Trivial Pursuit with HENRY DEAN. During the shoot-out which follows, he lobs Henry’s decapitated head at EDDIE. II:123–24, II:151–52, II:153, V:61, V:544

  DARIO: Although he is one of Balazar’s “gentlemen,” during the LEANING TOWER’S shoot-out he is accidentally killed by TRICKS POSTINO’s incredible Rambo machine. II:148–49

  DRETTO, CARLOCIMI (’CIMI): One of Balazar’s personal bodyguards. In The Drawing of the Three we learn that ’Cimi and ALEXANDER TRUMAN buried THE MICK under a chicken house in CONNECTICUT. The Mick’s crime? Blowing down Balazar’s house of cards. II:113–14, II:115–20 (watches Balazar build a house of cards), II:124, II:125, II:129, II:133, II:142–47 (shot), V:528, V:544

  BITCH-OF-A-WIFE: II:115–16

  FATHER: II:116

  LA MONSTRA: ’Cimi’s much-hated mother-in-law. II:115–16

  GINELLI: Ginelli owns both the FOUR FATHERS Restaurant and the Ginelli’s Pizza truck. He is a mobster in cahoots with Balazar. II:91–95 (his truck follows Eddie), II:105, II:349

  HASPIO, JIMMY: II:123–24, II:150 (shot)

  POSTINO, TRICKS: One of Balazar’s thugs. With a name like Tricks, this guy couldn’t become anything other than a hit man. He is part of the deadly Trivial Pursuit game that takes place in Balazar’s headquarters. II:114, II:123–24, II:132–33, II:142–49 (shot), II:151, V:528, V:536, VI:134 (present from 129; dies in this section), VI:135

  VECHHIO, RUDY: II:151

  VINCENT, COL: Col Vincent is a “glorified goofer” with a big yellow-toothed grin. He smells like old sweat. II:91–95 (tailing), II:105 (in truck), II:106–13, II:120, II:122, II:125–35 (present)

  BALAZAR’S NASSAU CONNECTION:

  SALLOW BRITISH MAN: While working as Balazar’s cocaine mule in NASSAU, EDDIE DEAN has to have dealings with this unsavory and untrustworthy character. This guy tries to give Eddie Dean poison rather than a heroin fix. He hopes to kill Eddie or at least screw up his drug run and rob him. Eddie wins out. II:47–51, II:58, V:453 (sallow thing)

  WILSON, WILLIAM: William Wilson is a soft-spoken American who specializes in strapping drugs onto smugglers. Although he doesn’t know it, he shares a name with the narrator of Edgar Allan Poe’s famous story entitled “William Wilson.” II:57, II:74

  BALDY ANDERSON

  See TREE VILLAGE CHARACTERS: ANDERSON, RUPERT

  ’BAMA

  See CHAMBERS, JAKE

  BAMBRY, JOHN

  See DEAN, SUSANNAH: ODETTA HOLMES AND THE CIVIL RIGHTS MOVEMENT: ODETTA’S “MOVEMENT” ASSOCIATES

  BAMBRY, LESTER

  See DEAN, SUSANNAH: ODETTA HOLMES AND THE CIVIL RIGHTS MOVEMENT: ODETTA’S “MOVEMENT” ASSOCIATES

  BANDERLY

  See DEBARIA CHARACTERS: SALT MINE CHARACTERS

  BANDY BROOKS

  See CALLAHAN, FATHER DONALD FRANK: CALLAHAN’S HIDDEN HIGHWAYS ASSOCIATES

  BANGO SKANK

  See SKANK, BANGO

  BARBARIANS WITH BLUE FACES

  See FARSON, JOHN: FARSON’S MEN

  BARKER, JUNIOR

  See MAINE CHARACTERS

  BARLOW, KURT

  See VAMPIRES: TYPE ONE

  BARONY COVENANT MAN

  See WALTER: WALTER’S ALIASES

  BARONY TAX MANr />
  See WALTER: WALTER’S ALIASES

  BASALE, MIGUEL

  See DEAN, SUSANNAH: DETTA WALKER’S ASSOCIATES

  BEAM BOY

  In the seventh book of the Dark Tower series, SHEEMIE RUIZ (now a BREAKER in THUNDERCLAP) meets this human incarnation of the BEAM. To Sheemie, the Beam Boy looks like JAKE CHAMBERS, only his face is covered with blood, one of his eyes has been poked out, and he limps. Although this dream-creature was beautiful when he arose from the PRIM, by the time Sheemie sees him he is near collapse. Despite the torture he has undergone, the Beam Boy still loves the world. If our tet can save him, he promises to bring magic back to the multiverse.

  VII:333–36, VII:338, VII:378 (Beam says thankya), VII:389 (Beam says thankya), VII:391 (Beam speaks to Sheemie), VII:400

  BEAM BREAKERS

  See BREAKERS

  BEAMS

  See entry in PORTALS

  BEAMS, GUARDIANS OF THE

  See GUARDIANS OF THE BEAM

  BEAR GUARDIAN

  See GUARDIANS OF THE BEAM

  BEASLEY, JESSICA

  See DEAN, SUSANNAH: ODETTA HOLMES’S ASSOCIATES

  BEAST, THE

  See GUARDIANS OF THE BEAM

  BECKHARDT, DICK

  See MAINE CHARACTERS

  BEECH, MRS.

  See HAMBRY CHARACTERS: OTHER CHARACTERS

  BEELIE TOWN CHARACTERS

  Beelie Town played a small but important role in the story of the SKIN-MAN, which ROLAND recounts in Wind Through the Keyhole. According to STROTHER and PICKENS, DEBARIA’s two not-so-good deputies, Beelie was once a MILITIA OUTPOST and the location of BEELIE STOCKADE. It was here that Debaria’s circuit judge sent thieves, murderers, and card cheats. According to Pickens, witches and warlocks were sent here too. Anyone who spent time in the stockade had a blue ring tattooed around his ankle, though whether the tattoo was part of a convict’s punishment or just identification to prevent him from running away from his work gang, no one can remember.

 

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