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Night of The Eye dom-1

Page 9

by Mary Kirchoff


  "We're going to leave tonight," Guerrand said aloud.

  Does that 'we' include Kirah?

  Guerrand gave Zagarus a haunted look. How could he drag Kirah cross-country? Even if he did take her and was lucky enough to be given an apprenticeship, what would he do with her then? Belize had made the point about Ingrid, and it applied to his little sister as well. She would be safer at Castle DiThon.

  "No, it doesn't include Kirah." Once the words were out, Guerrand felt a wave of guilt wash over him. He and Kirah and Quinn had been a team since they were children. Quinn had broken up the team when he'd left on crusade, and death had made that split permanent. How could he divide its last two members? A memory in Kirah's own voice supplied the answer to that. "Guilt is an excuse used by people who are afraid to do what they want. I am never afraid to do what I want."

  Guerrand squeezed his eyes shut. It was even more difficult to take her advice now, when she was the one who would be most hurt by it. And yet he knew now he had to leave. In recent days he had witnessed respect for him fading in his sister's eyes. Guerrand only hoped anger wouldn't prevent her from being proud of him for following his dream.

  He could no more tell her he was leaving than he could Cormac. A note to both would have to do. After fumbling in one of his trunks for several moments, Guerrand pulled out a writing case containing several quills, some ink, and parchment.

  With a hand that shook, he began to pen: Dear Cormac…

  Guerrand looked at the words and stopped, pushing the parchment aside. Cormac was not his dear anything. He started again on another piece: Cormac…

  Guerrand tapped the end of the quill against his lips, searching his mind for words to explain to Cormac why he was leaving. When it came to him that Cormac would know the answer, that there was nothing else he could tell his elder brother, Guerrand pulled the candlestick on his desk closer. He held the piece of parchment above the flames. It danced briefly in the rising heat until the fire caught it, curled it, and shriveled it to ash.

  Blowing the ash of the already forgotten missive from his desk, he pulled forth another piece and quickly scrawled:

  My Dearest Kirah,

  There's no easy way to tell you this, but here it is. I've gone. You know why. As usual, you were right all along. Where I'm going, you can't follow. I promise I'll send for you when my future has some pattern to it. Please know this, too: you'll always he in my thoughts. If ever you need me, I'll know, and I will find a way to come back.

  Your faithful brother, Rand

  Guerrand rolled the parchment tightly, sealed it with a gob of wax from his candle, and then stared at it before getting on his knees to lift the air grate from the wall behind his desk. Pushing it to the side, he set the letter in the tunnel beyond. Kirah might not find it immediately, he thought, but within a day or two, when they've searched everywhere for me, she's certain to crawl through here looking for some clue.

  Guerrand set the grate back in place. Remember, Kirah, he prayed, it was you who said we can never stay mad at each other.

  Zagarus had returned to the sill, reading Guerrand's tormented thoughts. I'// meet you at Stonecliff after I've fed, he said, waiting for a response.

  For a long moment, Guerrand could not reply, his voice trapped by teeth clenched to hold back tears. "Yes, all right, I'll be there," he managed at last, needing to hear the finality of the words. Zagarus sprang from the ledge and took wing into the dark night sky.

  Wordlessly, Guerrand packed one small bag, in which he included the beginnings of a spellbook, collected his sword and dagger, and slipped out of Castle DiThon. He did not look back at the cold stone walls before he headed west over the moors for Stonecliff, where he'd meet Zagarus. Together, they would continue on to the port town of Lusid and the ship that would take them south to Wayreth and a new life.

  Chapter Six

  Guerrand took a drink from his waterskin, let the warm liquid run down his face and pool in his collar. He had no idea where to direct his next step on this hot summer afternoon. He'd been wandering for days in the magical Forest of Wayreth, looking for the tower whose position no map revealed. Belize had told him that the tower could "be found only by those who have been specifically invited." Guerrand felt foolish now for having assumed that, invited, he'd have no trouble finding it. He'd even allowed the belief to comfort him on the long and tedious voyage from Northern Ergoth to Alsip, the port town nearest the tower.

  In reflection, the backbreaking weeks he'd spent as a ship hand to pay for his passage were nothing compared to the days of fear and frustration he'd already spent in search of the Tower of High Sorcery. Wayreth

  Forest was thick, tangled, and difficult to traverse, with few discernable paths. The trees and bushes were twisted into weird, creepy shapes, made more frightening by the ever-present, distant sounds of wolves and bears.

  Guerrand opened the flap on his leather pack and retrieved the magic mirror. "Zag," he called toward the glassy surface. Zagarus had traveled overland from Alsip in the mirror. Guerrand had to call two more times before the sea gull's head popped through the small glass surface.

  Yes? Zagarus craned his neck around. Say, there's no tower here.

  "No kidding," snorted Guerrand. "I'd like you to fly overhead and look for the Tower of High Sorcery. I've been stumbling around for days without a clue."

  Zagarus bobbed his head and hopped out of the mirror. With a loud "kyeow" the sea gull's white wings spread and he disappeared into the sliver of blue sky between the trees overhead.

  Guerrand settled himself against a tree stump and nibbled the last of his provisions while he waited for the gull to return. Before long, Zagarus dropped from the sky and landed on the stump behind him.

  "Well? Which way is it?"

  I'm sorry, Guerrand. I flew far and wide, but all I saw was a few mountains and more trees. Can I get back into the mirror now? This forest is eerie.

  Guerrand held up the mirror wordlessly and didn't even watch as the sea gull slipped inside, afraid he might be tempted to follow. He'd already spent two hair-raising nights in the pitch-black woods and was not anxious for a third. Zagarus's news made him downright angry. What was the point of making the damned thing so difficult to find?

  Guerrand forced himself to review his options. He had no food left and would have to begin foraging if he didn't find the tower soon. Zagarus was an excellent scout; if the gull said they were nowhere near the tower, Guerrand knew they weren't.

  The young man was contemplating finding his way back to the coast to return to Thonvil with his tail between his legs, when he heard a new sound, very faint and melodic. Singing, perhaps? He looked around, trying to fix the direction, and saw a trail he hadn't noticed before.

  Not knowing what else to do, Guerrand shouldered his pack and followed the sound to a clearing. To his surprise, he found a crystal fountain, more than a bit incongruous in the forest setting. The crystal carving of a unicorn spouted cool, clear water from its upturned horn. From its mouth came the lilting voice Guerrand had followed through the woods.

  Guerrand strode carefully around the fountain, admiring it cautiously. Suddenly the unicorn spoke to him. "Follow the sun," it said in its singsong voice.

  "Me?" Guerrand jumped back, startled. He circled around again, looking for signs of a spell on the statue.

  "Follow the sun," said the unicorn again.

  Guerrand found his voice. "But the sun moves," he objected.

  The unicorn simply repeated its message a third time.

  With no better plan, Guerrand did as the figure bade, until at sundown he literally stumbled into a clearing where twin towers pierced the forest roof. He'd had no clue the towers or the clearing were ahead until he stood at the gold and silver gates, so masterfully crafted they looked as thin as a cobweb.

  Though the sky was dark, Guerrand could see that the Tower of High Sorcery actually consisted of two towers of polished black obsidian. The spires were enclosed in a wall-shaped equila
teral triangle, with a small guard tower at each point of the triangle. There were no battlements on the obsidian walls. Guerrand presumed wizards had little use for earthly protection.

  He felt weak with awe as he strode slowly through the delicate gates, eyes looking everywhere at once. He was only distantly aware that the flagstone courtyard led to a small foretower between the twin columns. A door flew back. Though no one appeared, he instinctively knew he was expected to step inside the foretower.

  Sitting in the entry chamber, Guerrand could scarcely believe he was there. He felt like he'd already passed some minor, though important, test. By showing him the way to the tower, the forest itself had deemed him worthy to seek an audience. Now if he could only quell his nerves enough to express his ambitions to the venerable mages to whom he would soon speak.

  He wished he could talk over his fears with someone, even Zagarus, but he dared not. If he gave the bird half a chance to speak, Zagarus would undoubtedly push Guerrand to let him out to poke his beak around the Tower of High Sorcery. That was a bad idea, under the best of circumstances.

  Guerrand had seen little of the inside of the tower. The foretower in which he waited with three other hopefuls was a simple, dimly lit, circular room. Three doors led from the room at equidistant points in the circle. He sat in a curved row of chairs that faced the door through which he'd arrived, between the two doors whose destinations he could only guess at.

  Actually, Guerrand could do better than guess. No one had used the door to his left, but the other two mages with whom he sat had already gone through the door to his right for their interviews with the heads of the orders of magic and returned to their seats; a third was still inside.

  Guerrand's sweaty palms unconsciously squeezed the armrests of his chair. He considered the others in the room, too nervous to ask them any questions. Sitting in the darkest shadows between the left and front doors was a man whose gently pointed ears revealed his elven heritage, though his huddled pose made it difficult to determine his years. Guessing the age of long-lived elves was a pretty pointless exercise, anyway.

  He looked to the other person in the room, a handsome young human man with perfectly chiseled features, who was sitting two chairs down from Guerrand. Dressed in an elaborate, flowing costume with slashed and puffed sleeves, multicolored breeches, and a cap with a huge feather plume, the flamboyant man had a casual, almost insolent posture. His long legs were sprawled before him, arms folded over his chest, eyes closed in sleep. Guerrand envied both his good looks and relaxed attitude.

  Suddenly the man's eyes flew open, and he caught Guerrand staring. Blushing furiously, Guerrand looked away. To his surprise, the other man merely smiled and extended his hand over the chairs that separated them.

  "Lyim Rhistadt," he said in a loud voice, pronouncing the last syllable with an odd, hard sch sound.

  Guerrand cringed at the abrupt noise, but lifted his hand. "Guerrand DiThon," he whispered back. Lyim pumped his hand furiously with a firm grip. Guerrand gave in to his curiosity. "Say, what goes on in there?" he asked the man with a nod toward the door to their right.

  Lyim shrugged. "That's the Hall of Mages. The interview is a snap, really. You meet the Council of Three- they're the heads of the orders-and you declare an ali-"

  Suddenly the door in question burst open, and the fourth hopeful mage, a dark-skinned elf, emerged. To everyone's surprise he passed the chairs and fled through the front door with one frightened look over his shoulder.

  "Step forward, Guerrand DiThon."

  Guerrand's eyes jerked from the sight of the fleeing mage to the door through which his own name had just been called. With a nervous glance at Lyim, Guerrand drew in a deep breath and pushed himself from his seat. He could feel beads of sweat springing from his forehead. "It's a snap," Lyim called after him again, though Guerrand could barely hear over the pounding of his heart.

  Stepping through the doorway, Guerrand stood in a vast chamber carved of obsidian. He suspected it, too, was round, like the foretower, though much, much larger, since the walls and ceiling were beyond his sight, obscured in shadow. The room was lit by a pale white light, cold, cheerless, and yet there were no torches or candles. Guerrand stopped without intending to and shivered.

  He could see no one, and yet he knew he was not alone. The Council of Three were there, Lyim had told him. Guerrand waited, too frightened to call to them, even had he known their names.

  "Be seated," a voice said at long last. Puzzled, Guerrand looked around and was surprised to find that a heavy, carved, oaken chair stood beside him. He slipped into it quickly, as if it could conceal him.

  "You wish to become a mage."

  It was not a question, and yet Guerrand felt compelled to answer the unseen man's soft, aged voice. Yes. It has always been my heart's desire."

  "I sense other desires there," put in another voice from the darkness, a woman's sultry tones that made Guerrand long to see its owner.

  He squinted into the darkness. "Would it be too impertinent to ask that I be allowed to see those who question me?"

  "Impertinent, yes," said yet another man's voice, younger and robust with unspoken humor. "But not unreasonable."

  Abruptly those present in the chamber revealed themselves. Guerrand was certain the light had not increased or crept farther into the shadows, and yet he could now see a semicircle of mostly empty chairs; a quick count revealed twenty-one. Seated in the very center, in a great throne of carved stone, was an extremely distinguished though frail-looking man. He had piercing blue eyes and long, gray-white hair, beard, and mustache that nearly matched his white robe.

  Following Guerrand's eyes, the old man said, "I am Par-Salian of the White Robes, Head of the Conclave of Wizards. This enchanting creature," he said with a nod to the woman in black seated at his right, "is LaDonna, Mistress of the Black Robes."

  Guerrand's eyes fixed on the striking woman whose iron-gray hair was woven into an intricate braid coiled about her head. Her beauty and age defied definition; Guerrand wondered if both were magically altered.

  "I need no illusions to embellish my looks or diminish my age," LaDonna said abruptly. Guerrand jumped, blushing.

  A small smile at Guerrand's embarrassment further creased Par-Salian's weathered face. With his eyes, he directed the young man's gaze to the man seated on his left. "I would have you meet the Master of the Red Robes, but he is unavailable, locked in study in his laboratory. Serving in his stead today is Justarius of the Red Robes."

  The dark-haired man with neat mustache and beard resting on his white ruff nodded at Guerrand, who returned the gesture. Guerrand judged him to be in his late thirties, though he knew with a mage he could be off by decades.

  "We are today's Council of Three," Par-Salian explained. "We convene at the Tower of Wayreth primarily to conduct these interviews, devise Tests, and deal with everyday problems of the orders that do not require the attention of the full conclave of twenty-one members, seven from each order."

  Par-Salian brushed a wisp of white hair from his eyes. "The day has been a long one," he said with an edge of tired impatience in his voice. "Declare an alignment, young man, and let us draw today's interviews to a close."

  Guerrand shook his head quickly. "I've chosen no alignment."

  "Then why did you come here today?" demanded LaDonna with an peevish frown.

  "I came to begin my training as a mage. Frankly, I did not know what that entailed."

  "Your master didn't tell you before he sent you? What color robe did he wear?"

  "I've had no master," Guerrand explained, feeling more and more like an ignorant rube. "A mage came to me recently and encouraged me to come to Wayreth and seek a master who could teach me." Guerrand tapped his chin in thought. "He wore a red robe, come to think of it."

  "You've had no master?" repeated Justarius. "Each of us has probed your mind and found within it enough talent and skill to have brought you before us. Are you saying no master instructed you in magic?
"

  "No, sir. All that I've learned has come from books I found in my father's library."

  "Interesting," muttered Justarius.

  Guerrand was both embarrassed and desperate to persuade them he could quickly overcome his deficiencies. "If you would be kind enough to explain the different philosophies of the disciplines, I would happily and swiftly choose one."

  The three revered mages exchanged surprised looks. "This is most unusual," said Par-Salian. Justarius leaned to whisper something in his ear, and the old mage shrugged. "You are right, Justarius. If it brings even one more mage to our dwindling ranks, the time is well spent." Par-Salian looked directly at Guerrand. "We will make an exception. Listen closely. I'll not repeat what you already should know."

  "Yes… yes, thank you," Guerrand said, his head bobbing eagerly. He leaned forward in his chair.

  "Wizards of the White Robes," began Par-Salian, "embrace the cause of Good, and we use our magic to further the predominance of Good in the world. We believe that a world in which there are only good deeds and thoughts would benefit all races and end much suffering."

  LaDonna leaned back in her chair indolently. "Wizards of the Black Robes," she said in her husky voice, "believe the darker side that all creatures possess is their most productive. Therefore, we believe that magic should be pursued without ethical or moral restraints. It is beyond such considerations."

  Justarius sat forward in his chair, his left leg stretched out and twisted awkwardly, as if it pained him. "We mages of the Red Robes recognize that elements of both Good and Evil-"

  "We prefer the nonpejorative term 'dark side,' " interrupted LaDonna.

  Justarius nodded in respect to the black-robed woman's request, but under his mustache his lip curled up in a slight smirk. "Both Good and Evil exist in all creatures. We believe that to try to eliminate one or the other is not only futile, but an undesirable goal. It is when these two opposing elements are balanced in an individual-or in a society-that life has the richness we all seek. Wizards of the Red Robes use their magic to encourage and maintain that balance."

 

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