Tales of Uncle Trapspringer ll-3

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Tales of Uncle Trapspringer ll-3 Page 1

by Dixie Lee Mckeone




  Tales of Uncle Trapspringer

  ( Lost Legends - 3 )

  Dixie Lee Mckeone

  Dixie Lee McKeone

  Tales of Uncle Trapspringer

  Chapter 1

  In the great library of Palanthus, Astinus, the chronicler of the history of Krynn, was recording important events on Ansalon…

  The lobo wolf peered through the brush, his yellow eyes seeking enemies and prey, his sensitive nose sniffing for danger on the breeze. He crouched beneath the bushes on an unnatural rise of tumbled stones overlaid with earth and undergrowth and gazed at a place nature had no part in building.

  Man-place, his senses warned him. A place of two-legs with their flying, wounding shafts. He had no concept of structures, but he knew straight walls were no part of nature; they were man-work. His experience also told him that man-work falling down, walls crumbling, was no longer the den of his mortal enemy. He had seen other places where nature was taking back what the tall two-legs had left when they moved on to new lairs.

  Off to the right of where he stood peering through the bushes, he saw the dimness of a narrow entrance, almost obscured by creeping plants. The darkness within suggested it was covered above. It called to him, its shadowy depths promising safety from his enemies, even if he did not find food inside.

  He crept through the brush, through the high weeds and across the new spring grass that separated the man-place from the forest, sniffing as he went. He discovered the three-day-old trail of a rabbit. Fresher was the trail of a mouse and the owl that had caught the rodent and made a meal of it, but no man scent. He stopped at the dark entrance and noticed the scent of more mice. He crept into the shadows of the ruin, found a bed of leaves that the wind had blown into the shelter and curled up to sleep.

  The wolf felt safe because he knew the tall two-legs were gone.

  He was wrong.

  The ruin was not abandoned.

  Two hundred feet below where the wolf slept, a heavy-boned man walked down the passage of an old, deep dungeon. As he passed down the corridor, torches set in wall sconces burst into flame as he neared them and magically died away after he had passed. The stones in the walls and the arched ceilings still emanated an aura of the pain and suffering that had taken place in the dungeons of Pey. The horror had been mortal and had no power to disturb Draaddis Vulter.

  His torture came from a different source. Nothing fearful impeded his path as he walked to his work chamber, but he dreaded making the journey. Once there he could be subjected to horrors only the most twisted of minds could conceive, and his return trip would tax all his mental reserves.

  He was paying the price of having offended his god.

  The huge domed vault that served him for a laboratory had long ago been stripped of its tools of misery to make room for a different kind of evil. It was now the laboratory of the black-robed wizard. Draaddis would have preferred a tower, but to show himself openly would put his life in danger.

  More than a century after the Cataclysm, wizards and clerics still hid and worked in secret. The people of Krynn had never forgiven the users of magic for the disaster that sundered the world of Ansalon. The knights, the wizards, and most of the clerics had not taken part in the destruction, but, in truth, they might have been able to prevent it.

  The responsibility for the disaster belonged to the King-priest of Istar and his followers. The clerics of Istar had grown in power until neither the wizards of Krynn nor the priest-knights of Solamnia had been willing to openly oppose them. As time passed the Kingpriest and his followers grew enamored of their own holiness. In their conceit, they demanded an end to the balance of good and evil that held sway over Ansalon.

  The Kingpriest of Istar challenged the gods.

  The answer had been swift and catastrophic. The great lands of Istar, with its magnificent temples, sank beneath the Sea of Blood. All over Krynn mountains crumbled, new ranges rose, torn out of the earth by the anger of the gods. Seas flowed in and drowned great cities. Then, following the rending of the world, came war, plague, pestilence, and starvation, all riding on the winds of the immortal wrath.

  In the minds of the citizens, the wizards and knights shared the blame. They had known the inevitable result of the Kingpriest's arrogance and had done nothing to stop him. The conclave of wizards had debated what details they could surmise of the imminent upheaval. They had decided not to interfere. The white-robed wizards dedicated to lawful practice, the red-robed neutrals, and the black, the followers of the evil Takhisis, were one in their desire to maintain the balance of good and evil.

  The Cataclysm came and went, and Draaddis Vulter, the most powerful of his order, hid in secret and trod the passages of an old dungeon and used the torture chamber for his laboratory.

  Shelves lined the walls and ancient books in their black bindings were strewn about carelessly on the work tables, as if pulled from the shelves, searched, and thrown down in anger and frustration.

  Across the vaulted chamber other shelves held the results of vile experiments, grisly parts of what had once been living beings, denied a natural death. In one, an animal heart continued a slow, even beat. In another a scaled and clawed hand, severed at the wrist, grasped at the air as it pushed against the side of its glass container. Open crocks held working mixtures, their surfaces in slow and constant movement as bubbles broke the viscous surfaces and slowly popped, releasing noxious gases.

  Draaddis Vulter ignored his abandoned or ongoing experiments and strode to the center of the room. He approached a stile, four feet high, covered with a black silken drape that was lavishly trimmed with gold. He lifted the drape, exposing an iridescent black globe two feet in diameter. From it emanated an evil that caused the wolf, in the ruins two hundred feet above, to whine in his sleep.

  An eye appeared in the globe. Heavily lashed and slightly slanted at the outer corner, it was definitely a female eye. Draaddis gave a low bow.

  "Takhisis, Queen of Darkness, Our Lady of the Dragons, Ruler of the Nine Hells, " he murmured. "Greetings. "

  "Why have you called me, Draaddis?" — the voice was low and sultry, filling the wizard with shivers of fear and delight-"Have you found an answer?"

  "Not one of my own making, my queen, but I may have discovered a way for you to enter this world. I wanted to lay my findings before you in the hope that your divine wisdom would help me decide if the discovery is what we seek. "

  The single eye of the evil goddess brightened. More than a millennium had passed since Huma, riding the silver dragon Gwynneth, had used the dragonlances to drive Takhisis and her chromatic dragons from the world of Krynn. From the First Plane of the Infernal Realms, Takhisis could only peer through magically constructed windows like the globe. She lusted for the corruption she could create if she could reach the world of mortals again.

  "Tell me, " she demanded. "Show me, "

  "Ten days ago, while traveling on the shadow plane-"

  "Ten days?" Takhisis hissed and the chamber floor suddenly flowed with serpents. They coiled on the tables and slithered down the stools, massing on the floor and crawling over each other to reach the wizard. Draaddis's tongue stuck to the roof of his mouth. He shuddered uncontrollably. They slithered up his legs, wrapped themselves around his arms, their fanged mouths struck at his face and neck. The fangs tore at his flesh and the poison from the fangs burned through his veins like rivers of fire.

  He trembled violently and forced himself to remember illusion was the only power the goddess could use against him.

  Shut them out. He ordered his mind to shut out what his eyes and nerves told him was true.

  He found his voice and continued his explanation. He forced h
imself to think beyond the crushing, biting pain and the fire in his blood.

  "And while on the shadow plane I chanced to meet another wizard, a young red robe, seeking a way to the Core of All Worlds, " He gasped out the beginning of his tale. With it went the image of the serpents. With them went the pain. He touched his face to assure himself of what he knew. The torture had been an illusion; his skin was whole. Draaddis took a deep breath and went on with his story.

  "The red robe had some garbled tale of stones that could be gathered there. He claimed they would open a portal to any plane-"

  "Bring him to the orb, I will question him, " Takhisis demanded, but Draaddis shook his head.

  "I fear, my queen, to learn even the little I did, I was forced to strip him of his knowledge. " Draaddis shrugged. "He was a fool, with more courage than strength, and as I said he was young, still learning his art. He did not survive my entry into his mind. I have his knowledge, but it was incomplete. For the past ten days I have been searching out the mysterious red robe who has a set of these gate stones. "

  "Did you find him?"

  "I have found him, my queen, and more. I have used a construct to place a viewing disk in his work chamber so we can judge for ourselves the worth of his find in the Core of Worlds. "

  Draaddis waved a hand in the direction of the largest table, where a red-eyed rat sat scratching his ear. A closer look showed a pair of wings pressed flat to its back. When the eye of the dread queen turned in its direction, the rat backed up to hide behind a stack of books.

  "You have done well, " Takhisis said, momentarily drawing back from the globe. When he could see her entire face, Draaddis trembled even more violently. In her human form, the Dark Queen's beauty was incomparable. Her perfect features and eyes held more allure than any mortal face. Her sensuous mouth, even in repose, gave promise of delights no mortal woman could offer. Just gazing at her made Draaddis forget the danger inherent in the presence of the ruler of the Abyss.

  "Show me!" With the command she put her eye to the globe again and all he saw was the dark pupil that followed his movements around the chamber.

  "The seeing disk is mated to this one, " Draaddis told his queen, opening his hand. He showed her a small, intricately carved disk of gray-green glass. A tail of carved magic runes, individually too small for the unaided eye to discern, swirled out from a small carving in the center to the edge of the glass. Draaddis placed the disk on a round, unadorned mirror that lay flat on the table.

  The stile that held the black globe disappeared, along with the black-robed wizard, the shelves, the grisly experiments, and the dusty murkiness of Draaddis's work room. It seemed as if they had instantly been transported into another underground chamber. By the barely discernible odor of vegetable decay, it had in the past been used as a huge food larder. This, too, was a wizard's laboratory and held all the clutter of alchemy, save the experiments were not of such a grizzly nature. The chamber was cleaner and clean-burning torches purified the air. Old carpets of intricate design covered the floor, and the wall sconces that held the torches were ornate enough to have graced a lord's dining hall.

  Two people were in the room. Orander Marlbenit, a master wizard in red robes sat at a table, pouring over a book. Across from him, what Draaddis first thought was a child of four or five years, stood on a bench, pouring tea into a cup. The pot was too large for her tiny hands. The little figure also wore a red robe, and beside her a short staff leaned against the bench. Thick, curling black hair framed her face and tumbled down her back. When she turned to put the pot back on a tray, they saw her face. The diminutive size was at odds with the maturity of a young woman in her twenties.

  "At least have a cup of tea before you begin, " she said. Her voice was highly pitched and childlike, but the tones were that of an adult. When the wizard continued reading she became exasperated.

  "Master Orander!" she spat. "You need strength for your studies, and even more if you try the experiment. "

  The larger figure raised his head. White hair peeked out from under his hood and bright blue eyes sparkled beneath a pair of heavy white eyebrows. His beard, also white, had been inexpertly cut short, a concession to convenience rather than style. He smiled at his companion.

  "You make too much of it, Halmarain. I won't be in any danger, and I won't be gone long. I'll just test the stones on a benign plane. " He pointed at a passage in the book he was reading.

  "Alchviem says here that the tone is everything. Once the vibration starts if we keep the note soft and steady, there's nothing to fear. " "But there's still a doubt, " Halmarain snapped.

  Orander frowned. "Halmarain, we are students of the nature of magic, and we will face any danger to further our art. You will either accept that fact or find another teacher."

  "I would rather keep the one I have," she retorted. Her eyes were softer than her voice and they showed her concern. "Remember, all you've learned will be gone if you don't come back."

  Orander laughed. "All this argument, and we don't even know if the stones can open a portal to another plane."

  "I almost hope they don't," the tiny woman replied, shaking her head.

  Chapter 2

  When my Uncle Trapspringer set out on his first great adventure his sister, Ripple, went along to keep him company. They were approaching Lytburg when they saw some soldiers who spied them at the same time…

  "Kender!" the soldier shouted, pointing toward Trap-springer and Ripple Fargo who had just rounded a bend in the dusty road. The warning alerted the rest of the troop, who were taking advantage of the forest shade to rest and eat a midday meal. The soldiers tossed food and flasks aside as they jumped to their feet, most dashing for their horses.

  "Wow, look, they certainly seem glad to see us," said Trap, as his family called him. He watched the soldiers run into each other as they tried to reach their mounts.

  "Lytburg must be a friendly place," his sister, Ripple, replied. She waved at the few soldiers who were still staring in their direction, then brushed at the road dust on her leather leggings and boots and swept a hand from her forehead to her top knot, checking to see if any tendrils had worked loose.

  "I told you we should have found a stream and washed away the dust from the road," she said. "It's the least we could have done for people who are glad to see us. I'm so glad they are here, I've been so tired of not seeing anyone on the road, and they're eating, do you think they might share some of their food with us?" She gave a skip as she walked at her brother's side.

  The soldiers certainly were excited. The first to reach his horse was obviously the leader of the troop. He wore a shining, ornately trimmed helmet and a glittering coat of chain mail while the others wore metal-trimmed, hardened leather breastplates. He jerked the reins before he had his right foot set in the stirrup. His mount shied and the rider slid sideways in the saddle. The other rushing men, the sidling horses, and an off-balance rider threw the leader's mount into a panic. He bucked and turned, blocking the next two riders as they tried to pass him.

  Trap and Ripple watched, fascinated. As the horse sidled back and forth, the leader's armor sparkled in the sun and reflected small sunbeams onto the road and into the deep shade of the forest. The kender were so busy enjoying the show that they missed seeing the archers who had eschewed their mounts and crept nearer using the bushes for cover. Both kender forgot the struggling rider when an arrow whizzed by Trap's shoulder.

  "That's not friendly!" Ripple gasped, her eyes wide.

  "They've made a mistake!" Trap said. Neither he nor his sister had done anything to incur the wrath of the patrol. Still, the soldiers seemed too intent on shooting them to listen to explanations. He grabbed Ripple's arm and jerked her away as a shower of arrows arose from the underbrush.

  He led the way as they raced a few paces up the road. They would never be able to outrun arrows, so he jerked Ripple to the right and pulled her into the underbrush close to the side of the road. The showers of arrows continued. Trap felt a
thud as an arrow struck him. He had not even felt the pain. He released Ripple's hand as he gingerly felt for a wound.

  "It hit your bedroll," she told him and led the way into the denser undergrowth.

  Behind them they heard pounding hooves and running feet followed by the sound of snapping branches. Another shower of arrows arced through the forest. The sharp metal points pierced soft bark or ricocheted off the tough old trunks.

  "Up," Trap said as they reached a huge ancient oak and dashed around to the northern side, opposite their pursuers. At his gesture she cupped her hands and bent her knees. He stepped into the stirrup she provided and she jerked herself upright as he straightened his knees. Their combined force threw Trap high enough to grab the lowest limb. He locked his feet around the limb and dropped, his arms extended as he reached down for Ripple. She swarmed up his body until she stood on the limb. Then she lowered a hand to pull him up.

  Working together, they reached the higher limbs and lay flat while the soldiers beat the bushes below. Long, breathless minutes passed before the determined searchers moved out of sight, deeper into the forest.

  Trap and Ripple climbed down again, dropped from the last limb and worked their way west through the thick undergrowth that bordered the road. When they were a few hundred yards away from where the soldiers searched, the two kender crossed the beaten track and entered the woods to the south. Safe for the moment, they followed a creek until they reached a beaver's dam. They sat on a log to rest, to the indignation of the beaver who had just cut down the tree.

  "I don't understand," Ripple shook her head. "No one could be angry at us."

  "They didn't want us. They said 'kender,' " Trap reminded her. "Either they don't like any kender or…"

  "That's not possible," Ripple interrupted. The entire race of kender took justifiable pride in being the friendliest people on Krynn.

 

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