Tales of Uncle Trapspringer ll-3

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Tales of Uncle Trapspringer ll-3 Page 2

by Dixie Lee Mckeone


  "Or… do you think there might be kender outlaws?"

  Neither had ever considered the possibility. They occasionally heard tales, most of which they discounted as soon as the stories accused kender of "stealing."

  Trap and Ripple knew that every other civilized race on Krynn considered kender to be thieves. Their racial reputation was totally justified, of course, just as it was patently untrue. Kender were not thieves, they were handlers. Their curiosity and their insatiable desire to poke and pry and touch led them to handle anything they could pick up. That same curiosity could draw their attention away from what they held. Anxious for some new experience, they often, and quite unintentionally, tucked the articles into their pouches. The oversight usually came from a desire to free their hands for something new, and they often found themselves with items they could not remember acquiring. In a kender city, an oddly shaped rock or piece of glass, knife, scarf, or dish could have a hundred owners in a busy week. Outside their own lands they had learned to make up excuses for unexplained possessions.

  "I was keeping it for you."

  "It must have fallen in my pouch," or

  "You must have put it in my pouch by mistake," were three of the most common used to races who did not understand the kender habit of handling. If the owner of a purloined object wanted it back, the kender cheerfully returned it.

  "What should we do?" Ripple asked, her brow wrinkling in disappointment. "I wanted to see the city."

  Trap understood his sister's feelings. They had been born and raised in Legup, a village in the mountains of Hylo, and like the rest of the Fargo family, as soon as they had reached adulthood they were stricken with wander-lust and had set out to see the world. They had yet to see a city of humans and dwarves firsthand.

  Their great-grandfather had walked east from Legup to Solamnia and south to Kaolyn and Abanasinia. After the Cataclysm the geography of Krynn had changed, and now an unnamed sea divided Northern Ergoth and Hylo from Solamnia and its political and geographical neighbors to the south and east.

  Trap and Ripple had left the port of Hylo by ship, intending to travel across the channel to one of the port towns in Solamnia. A sudden storm had blown the ship south. The wind screamed through the sails and the sea men dangled from the masts and spars in an attempt to trim the sails. The kender found the trip exciting, but as the storm blew itself out they grew bored. At the first opportunity they asked to be put ashore. The captain was glad to do so after he lost his favorite knife, a carved and silver chased inkwell and several maps. He had not even waited until they reached a port.

  He dropped them on a deserted beach. Without knowing their starting point, they had three choices. They could go north or south, with no idea how far they were from the ports shown on the map, or they could strike inland. They were on the western shore of the continent, so most of the cities would be to the east. A day later they found a high road that angled in a northeasterly direction. Correctly guessing it led to a city, they followed it until the soldiers attacked.

  "I know," Ripple brightened, slipped her pack off her shoulders and rummaged in the depths. "We'll change clothes so the soldiers won't recognize us, and we'll wear these," she pulled out two crumpled hats with tall crowns and floppy brims.

  "You're determined to take a bath and change clothes," Trap laughed, though he had no objection. It had taken them five days to amble the sixty miles from the shore to their present location. They had stopped frequently, inspecting the local flora, animals and anything else that interested them. The afternoons had been hot and his skin was sticky with sweat.

  An hour and a half later, Trap stood with his feet wide apart and his hands braced on his knees as he leaned forward. Strands of his long, dark brown hair, freshly washed and nearly dry, moved in the light breeze. His sister caught it and twisted it into a smooth roll, then she expertly flipped it into a loop close to his head. Using one slim finger, she pulled the coil through the loop. With a gentle jerk, strong enough to set the hair, but not hard enough to cause Trap any pain, she tightened the top knot.

  Many kender used thongs, cords, metal rings and other devices to manage their long hair, and in Hylo some cut it short to be rid of the bother. The Fargo family had always adhered to the ancient custom of the actual knot at the exact center of the crown. When Trap stood, the ends fell just to the nape of his neck.

  Ripple leaned forward and he tied her much longer hair. Then he caught up the blond ponytail and flipped it around his finger. When he let it go it fell in one shining curl that reached her waist. But no one would be seeing that thick, shining tress for a while. She leaned sideways, caught it in the crown of the hat and seated the headgear firmly on her head, hiding both the topknot and her pointed ears.

  The hats had been a parting gift from their uncle, Skipout Fargo, and he had given them cryptic instructions to go with the headgear. Obeying the advice of Uncle Skipout, Trapspringer wrapped his bedding around the forked end of his hoopak and attached his pack to it. Ripple did the same with her whippik. When they were finished, Trap surveyed the result and shook his head.

  "Gee, we don't look like ourselves," he complained when they were ready. With their top knots and ears hidden and their weapons camouflaged, they resembled slender twelve-year-old human children.

  "I think it's what Uncle Skipout intended," Ripple said.

  "I can't think why." Trapspringer murmured with a frown, but when an idea struck him his face lit with a smile. "Maybe humans like kender to look like them."

  "I see, we're doing it to be friendly! I like that," Ripple said, nodding her approval. "Remember what father said."

  As she took a step away from the log a low branch nearly dislodged her hat. She leaned her whippik against the tree, readjusted her headgear, and as she reached for her camouflaged weapon, noticed a small, interesting flower: a pink puff on a short stem.

  "What did father say?" asked Trapspringer, who had been gazing into the bushes where a rustle had given evidence of a hiding animal. He decided he had been mistaken and had picked up the thread of the conversation.

  "It's very pretty."

  "Father said your hat was pretty?"

  Ripple looked from the flower to her brother and said, "Did he ever see my hat?"

  Brother and sister exchanged smiles and shouldered their weapons and packs. The typical kender conversation flowed along a serpentine course with eddies of unrelated but interesting sidelights. To a human, the entire point of the conversation would be quickly lost, but since the kender seldom wanted to make any point they were usually satisfied.

  "I hope the soldiers aren't mad at us anymore," Ripple said as she stepped over a log.

  "They made a mistake, and when they realize it they'll be sorry," Trapspringer said. "We shouldn't be angry about it, it could happen to anyone. I know they'll apologize, but right now, I think we should keep to the woods as long as we can."

  Walking through the forest was more pleasant than traveling the dusty road. Spring was well underway, it being the beginning of the month of Flower-field in the kender language, Fluer-green in Solamnic. The trees had been in full leaf for less than a fortnight. The day was lazily warm so they enjoyed the shade. Busy insects buzzed through the shadows and into the dappled sun-light where their wings glowed in the bright beams.

  The forest stretched east another two miles. When they reached the road again they saw no sign of the patrol, so they continued until they stood looking at the walled city. The ship captain's map that had mysteriously appeared among Trapspringer's belongings had listed the name of the city as Lytburg.

  "What do you think?" Trap asked his sister.

  Above the outer defenses, bristling with battlements and bartizans, they could see the towers of the keep, set far inside the city's fortifications.

  "It looks as if they're expecting trouble," Ripple said, undaunted by the prospect of danger. "It looks interesting."

  "Interesting" was the rallying cry for the entire race of kender,
who would rather face death than boredom, so they continued up the road.

  As they drew closer to the bridge at the gates of the city, they noticed a deep trench that ran along the outside of the city's walled defenses. Abatis lined the ditch. The bark of the securely anchored, up-thrust logs and strong tree branches had grayed with age. The pointed ends showed blackened tips, suggesting they had been hardened with fire. Below the black char the pale, freshly cut wood indicated that the points had been recently sharpened to cut away the rot.

  A stone bridge with sturdy stone railings limited the access to the gate. Several farmers' carts were drawn up as close to the left railing as possible. The drivers waited for the gate guards to inspect their cargo. The wide sharp tips of the city's military weaponry gleamed as if newly sharpened. The soldiers roughly shoved one of the farmers about. They demanded to know the farmer's business and poked at the baskets of potatoes and cabbages in his simple cart.

  "The guards look busy," Ripple said as they approached the end of the bridge.

  "They're important to the city," Trap replied. "We shouldn't take up their valuable time."

  Ahead, a guard ordered the arriving cart to pull to the left. The vehicle was unwieldy, piled high with hay. The mules objected to the wall and the soldier kept shouting at the driver. When the wagon finally stopped, the guard reached up and grabbed the arm of the farmer, hauling him off the seat.

  The two kender had been about to skirt the cart and cross the bridge, but just then a troop of soldiers came through the gate, leaving the city. The leader shouted at the guards and the farmers to make way as he urged his horse forward. Behind him the troop, riding two abreast, were shoving the farmers and the guards up against the carts.

  Trap and Ripple ducked back behind the last cart and he climbed up on the left bridge railing to get out from underfoot. The stone facing had once risen to a knife-sharp angle, but age had rounded it. Kender in general had excellent balance, particularly the Fargo family.

  "We can just walk along this railing to the gate," Trap said, leading the way. "The guards will be grateful to us for not bothering them, and we won't get in the way of the horses and wagons."

  The two kender walked along the railing behind the carts, entered the city unnoticed, and strolled down a busy street. The locals, mostly human and dwarf, hurried in both directions on unknown errands. Occasionally they saw an elf, but they had not seen any of their own people. The height of the humans' shoulders were well above the heads of the kender, so their view was limited to the buildings they passed.

  Two and three story half-timbered buildings, most with cantilevered second floors, shaded the pavement and the smell of mustiness mingled with the odor of bodies.

  Their diminutive height had kept them from seeing what lay ahead. Then, through a break in the crowd, they saw a sunlit open square and caught a glimpse of awnings over rough stalls.

  "Wow, it's Shadow Day," Ripple said with delight.

  "Call it Bracha here," Trap reminded his sister. Whether they used the kinder or the Solamnic name, it did seem to be the seventh day of the week, market day.

  They increased their pace and in minutes they reached the open square. There they slowed, stopping occasion-ally to look at the displayed merchandise. Everything in the world seemed to be on sale in the square. They saw pigs and horses, furs and vegetables, hoes and plows, wagons and fowls roasting on spits. Bolts of silks, wool and velvet lay cheek by jowl with cured leather.

  Farmers in homespun clothing, with the mud of their fields still on their boots, rubbed shoulders with the city dwellers, some in filthy rags, some in clean, well darned clothing, some in silks and velvets. Hawkers carried trays and baskets supported by leather straps or ropes around their necks or over their shoulders. They shouted over the noise of the crowd as they announced their wares. Calls of "Roasted Nuts!" "Meat rolls!" and "Melon slices!" rang over the arguing, bargaining, shouted greetings and laughter of the shoppers.

  Further on they discovered a traveling baker's stall and behind it an oven made of iron sheets cleverly fitted together. It could be taken apart in minutes. Trap stopped to consider the oven, wondering if it was of dwarven design. Ripple continued down the row of stalls.

  Trap picked up a still warm loaf, inspecting the crust to see if it was to his liking. Across the way a shouting match broke out between two would-be buyers for the same pig. The kender hurried over to see if there would be a fight, but the seller, a narrow faced little man with a twitching nose, decided he had undervalued the pig. He upped the price and the two bearded, roughly dressed farmers suddenly allied against him.

  When the shoppers stomped away, Trap lost interest and wandered on down the stalls. He forgot he was still holding the bread until he caught up with Ripple. She spotted the loaf, too large for Trap to eat alone, and asked if he planned on sharing it with her. He looked down at the bread in surprise and she understood his expression.

  "You forgot to pay for it," she observed, knowing her brother was all kender. They had promised their parents they would be careful to pay for whatever they took, and their pouches were bulging with steel pieces.

  "I went to see a fight," Trap explained his possession of the bread. He promised himself he would return and pay for it, but at the moment there was so much to see. He would pay the baker when they returned up the row of stalls.

  "We really should eat it while it's still warm," he said as he tore the loaf in half and handed Ripple her share. He was just going to take a bite when he saw two human children hungrily eyeing the food. Trap broke off two pieces, giving each a warm, crusty hunk.

  Ripple had walked on ahead again and stopped at a jeweler's stall to admire a bracelet of gold set with blue stones. The owner of the stall, a dwarf with a magnificent black beard streaked with gray, was in the middle of a bargaining session with a portly, well dressed human. Three young boys came racing through the crowded stalls, scuffling and pushing each other playfully. Two, wrestling each other as they ran, knocked into the right support of the dwarf's stall. The temporary shelter swayed. The pegged display board, raised to a steep angle to better show the glittering wares, was in danger of toppling. The dwarf caught it and pulled it back into place. He was not in time to keep two necklaces and a wide gold bracelet from falling to the ground.

  Ripple knelt and picked up the jewelry. She was rising, reaching to put them back on the display board when a female shopper passed, oblivious to the problems of the jeweler. The woman was carrying a wide basket on her arm, and it brushed against Ripple's hat, knocking it off.

  The dwarf had seemed happy enough to have Ripple's assistance, but when he saw the topknot and pointed ears, he roared and ducked under the display.

  "Thief! Kender thief!" he roared and pushed past the portly customer as he reached out, grabbing Ripple's arm.

  Chapter 3

  When the dwarf shouted thief, Ripple was still half crouched. She looked around, trying to spot the criminal as she picked up her hat. She had not realized the dwarf glared accusingly at her, but Trap saw the direction of the stall owner's attention.

  "That's not nice! She's picking them up for you," he explained, but the dwarf shook his fist at Trap before racing around the far open end of the stall. The jeweler's attention was all on Ripple as he pushed by Trap and made a dash for the kender girl.

  Trap leaped forward. In a flash his hoopak was in his left hand. He thrust the steel pointed end between the jeweler's feet. With his right, he grabbed Ripple's arm and jerked her away just in time to keep the dwarf from falling on her. The dwarf hit the ground with a thud and a curse.

  Ripple was stunned by the accusation, and was still holding out the jewelry she had picked up when the portly customer took up the shout.

  "Kender thieves, robbing honest folk," he shouted and made a grab for the two necklaces Ripple held. "Thieves! Thieves! Call the watch!" As he turned to alert the crowd, Trap saw him tuck the two necklaces inside his gold-trimmed sleeve.

  "I saw
what you did!" Trap yelled at the human. "You're stealing! You're a thief!"

  Trap knew little about humans, but he did suspect a rich townsman would be believed before a stranger. They could flee or find themselves in the city dungeons. He gave Ripple a shove toward the narrow space between the jeweler's stall and the one beside it where iron kettles and pans were on display.

  Ripple had been shocked by the accusation, but her quick wits rivaled her bother's. When the tinker tried to grab her she struck him on the head with her whippik before dashing through the narrow opening. Trap followed on her heels. He had just passed the staggering tinker's table when the man stepped into one of his own pots and fell on his own display. The table legs collapsed, throwing the kettles under the feet of two burly men who were leading the chase after the kender.

  Trap and Ripple dodged out into a space between the back of the stalls, a place the shoppers seldom saw. They dodged around bundles and baskets of merchandise that waited for display room in the crowded stalls. Behind them they heard the call of "Kender thieves!" as it passed throughout the market square. As they ran they pulled their packs from their weapons and slipped their arms through the straps.

  They fled down the deserted row and wriggled their way through a narrow space into the next market isle, but the alarm had traveled through the square. They had not taken two steps before a tall, bearded man grabbed Trap's arm. He let go when Ripple poked him in the stomach with the end of her whippik.

  They danced down the isle, skipping away from reaching hands. They tripped two more people and swung their weapons toward the others, keeping them at bay.

  At the end of the isle a dark, narrow mean street led out of the market and Ripple dashed into its relative protection. At least they could not be grabbed by reaching hands on every side. They still had a large group of irate shop-keepers and townsmen on their trail. They ran down the street, turned onto another at random and then into a narrow alley.

 

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