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Siege of Darkness tlotd-3

Page 15

by Robert Salvatore

Who better to do that than Errtu? Lloth wondered. Even if the renegade survived the coming war—and Lloth did not believe he would—Errtu could use her gift to force Drizzt to call him from his banishment, to allow him back to the Material Plane. Once there, the mighty balor's first goal would undoubtedly be to exact vengeance on the renegade. Drizzt had beaten Errtu once, but no one ever defeated a balor the second time around.

  Lloth knew Errtu well enough to understand that Drizzt Do'Urden would be far luckier indeed if he died swiftly in the coming war.

  She said no more about the payment for the fiend's aid, understanding that in giving it to Errtu, she was, in effect, giving herself a present. "When the Time of Troubles has passed, my priestesses will aid you in forcing the tanar'ri back to the Abyss," Lloth said.

  Errtu did not hide his surprise well. He knew that Lloth had been planning some sort of campaign, and he assumed his monstrous minions would be sent along beside the drow army. Now that Lloth had clearly stated her intentions, though, the fiend recognized her reasoning. If a horde of tanar'ri marched beside the drow, all the Realms would rise against them, including goodly creatures of great power from the upper planes.

  Also, both Lloth and Errtu knew well that the drow priestesses, powerful as they were, would not be able to control such a horde once the rampage of warfare had begun.

  "All but one," Errtu corrected.

  Lloth eyed him curiously.

  "I will need an emissary to go to Drizzt Do'Urden," the fiend explained. "To tell the fool what I have, and what I require in exchange for it.»

  Lloth considered the words for a moment. She had to play this out carefully. She had to hold Errtu back, she knew, or risk complicating what should be a relatively straightforward conquest of the dwarven halls, but she could not let the fiend know her army's destination. If Errtu thought Lloth's minions would soon put Drizzt Do'Urden, the great fiend's only chance at getting back to the Material Plane anytime soon, in jeopardy, he would covertly oppose her.

  "Not yet," the Spider Queen said. "Drizzt Do'Urden is out of the way, and there he shall stay until my city is back in order.»

  "Menzoberranzan is never in order," Errtu replied slyly.

  "In relative order," Lloth corrected. "You will have your gift when I give it, and only then will you send your emissary.»

  "Lady of Spiders…" The balor growled threateningly.

  "The Time of Troubles nears its end," Lloth snapped in Errtu's ugly face. "My powers return in full. Beware your threats, balor, else you shall find yourself in a more wretched place than this!"

  Her purplish black robes flying furiously behind her, the Spider Queen spun about sharply and moved off, swiftly disappearing into the swirling mist. She smirked at the proper ending to the meeting. Diplomacy went only so far with chaotic fiends. After reaching a point, the time inevitably came for open threats.

  Errtu slumped back on his mushroom throne in the realization that Lloth was in full command of this situation. She held the

  link for his minions to the Material Plane, and she held the gift that might allow Errtu to end his banishment. On top of all of that, Errtu did not doubt the Spider Queen's claims that the pantheon was at last sorting itself out. And if the Time of Troubles was indeed a passing period, and Lloth's powers returned in full, she was far beyond the balor.

  Resignedly, Errtu looked back to the image on the scrying surface. Five more kobolds had been pulled up from the Clawrift. They huddled together in a tight group while a host of fiends circled about them, teasing them, tormenting them. The great balor could smell their fear, could taste this torturous kill as sweetly as if he were among those circling fiends.

  Errtu's mood brightened immediately.

  *****

  Belwar Dissengulp and a score of svirfnebli warriors sat on a ledge, overlooking a large chamber strewn with boulders and stalactites. Each held a rope—Belwar's was fastened through a loop on his belt and a mushroom-hide strap set over his pickaxe hand—that they might rappel quickly to the floor. For down below, the gnomish priests were at work, drawing runes of power on the floor with heated dyes and discussing the prior failures and the most effective ways they might combine their powers, both for the summoning, and in case the summoning, as had happened twice already, went bad.

  The gnomish priests had heard the call of their god, Segojan, had sensed the returning of priestly magic. For the svirfnebli, no act could greater signify the end of this strange period, no act could better assure them that all was right once more, than the summoning of an elemental earth giant. This was their sphere, their life, and their love. They were attuned to the rock, at one with the stone and dirt that surrounded their dwellings. To call an elemental forth, to share in its friendship, would satisfy the priests that their god was well. Anything less would not suffice.

  They had tried several times. The first summoning had brought forth nothing, not a trembling in the ground. The second, third, and fourth had raised tall stone pillars, but they had shown no signs of animation. Three of the stalagmite mounds in this very

  chamber were testaments to those failures.

  On the fifth try, an elemental had come forth, and the gnomish priests had rejoiced—until the monster turned on them in rage, killing a dozen gnomes before Belwar and his troupe had managed to break it apart. That failure was perhaps the very worst thing that could befall the gnomes, for they came to believe not only that Segojan was out of their reach, but that, perhaps, he was angry with them. They had tried again—and again the elemental came forth only to attack them.

  Belwar's defenses were better in place that sixth time, as they were now, and the stone-limbed monster was beaten back quickly, with no loss of svirfnebli.

  After that second disaster, Belwar had asked that the priests wait a while before trying again, but they had refused, desperate to find Segojan's favor, desperate to know that their god was with them. Belwar was not without influence, though, and he had gone to King Schnicktick and forced a compromise.

  Five days had passed since that sixth summoning, five days wherein the gnomish priests and all of Blingdenstone had prayed to Segojan, had begged him to no longer turn against them.

  Unknown to the svirfnebli, those five days had also seen the end of the Time of Troubles, the realignment and correction of the pantheon.

  Belwar watched now as the robed priests began their dance about the rune-emblazoned circle they had drawn on the ground. Each carried a stone, a small green gem previously enchanted. One by one, they placed a gem on the perimeter of the circle and crushed it with a huge mallet. When that was completed, the high priest walked into the circle, to its very center, placed his gem on the ground, and, crying out a word of completion, smashed it under his mithril mallet.

  For a moment there was only silence, then the ground began to tremble slightly. The high priest rushed out of the circle to join his huddling companions.

  The trembling increased, multiplied; a large crack ran about the circumference of the enchanted area, separating that circle from the rest of the chamber. Inside the circle, rock split apart, and split again, rolling and roiling into a malleable mud.

  Bubbles grew and blew apart with great popping sounds; the

  whole chamber warmed.

  A great head—a huge head! — poked up from the floor.

  On the ledge, Belwar and his cohorts groaned. Never had they seen so tremendous an elemental! Suddenly, they were all plotting escape routes rather than attack routes.

  The shoulders came forth from the floor, an arm on each side—an arm that could sweep the lot of the priests into oblivion with a single movement. Curious looks mixed with trepidation on the faces of priests and warriors alike. This creature was not like any elemental they had ever seen. Though its stone was smoother, with no cracks showing, it appeared more unfinished, less in the image of a bipedal creature. Yet, at the same time, it exuded an aura of sheer power and completion beyond anything the gnomes had ever known.

  "The glory
of Segojan are we witnessing!" one gnome near Belwar squealed in glee.

  "Or the end of our people," Belwar added under his breath so that none would hear.

  By the girth of the head and shoulders, the gnomes expected the monster to rise twenty feet or more, but when the trembling stopped and all was quiet again, the creature barely topped ten feet—not as tall as many of the elementals even single svirfneblin priests had previously summoned. Still, the gnomes had no doubt that this was a greater achievement, that this creature was more powerful than anything they had ever brought forth. The priests had their suspicions—so did Belwar, who had lived a long time and had listened carefully to the legends that gave his people their identity and their strength.

  "Entemoch!" the most honored burrow warden gasped from his perch, and the name, the name of the Prince of Earth Elementals, was echoed from gnome to gnome.

  Another name predictably followed, the name of Ogremoch, Entemoch's evil twin, and it was spoken sharply and with open fear. If this was Ogremoch and not Entemoch, then they all were doomed.

  The priests fell to their knees, trembling, paying homage, hoping beyond hope that this was indeed Entemoch, who had always been their friend.

  Belwar was the first down from the ledge, hitting the ground

  with a grunt and running off to stand before the summoned creature.

  It regarded him from on high, made no move, and offered no sign as to its intentions.

  "Entemoch!" Belwar shouted. Behind him, the priests lifted their faces; some found the courage to stand and walk beside the brave burrow warden.

  "Entemoch!" Belwar called again. "Answered our call, you have. Are we to take this as a sign that all is right with Segojan, that we are in his favor?"

  The creature brought its huge hand to the floor, palm up, before Belwar. The burrow warden looked to the high priest standing at his right.

  The priest nodded. "To trust in Segojan is our duty," he said, and he and Belwar stepped onto the hand together.

  Up they rose, coming to a stop right before the behemoth's face. And they relaxed and were glad, for they saw compassion there, and friendship. This was indeed Entemoch, they both knew in their hearts, and not Ogremoch, and Segojan was with them.

  The elemental prince lifted its hand above its head and melted back into the ground, leaving Belwar and the high priest in the center of the circle, perfectly reformed.

  Cheers resounded through the chamber; more than one rough-hewn svirfneblin face was streaked with tears. The priests patted themselves on the back, congratulated themselves and all the gnomes of Blingdenstone. They sang praises to King Schnicktick, whose guidance had led them to this pinnacle of svirfneblin achievement.

  For at least one of them, Belwar, the celebration was shortlived. Their god was back with them, it seemed, and their magic was returning, but what did that mean for the drow of Menzoberranzan? the most honored burrow warden wondered. Was the Spider Queen, too, returned? And the powers of the drow wizards as well?

  Before all of this had begun, the gnomes had come to believe, and not without reason, that the drow were planning for war. With the onset of this chaotic time, that war had not come, but that was reasonable, Belwar knew, since the drow were more dependent on magic than were the gnomes. If things were indeed aright once more, as the arrival of Entemoch seemed to indicate,

  then Blingdenstone might soon be threatened.

  Chapter 13 REPAIRING THE DAMAGE

  "Delicately!" Fret whispered harshly, watching Drizzt's hands as the drow scraped and chipped away the dried salve around the neck of the panther figurine. "Oh, do be careful!"

  Of course Drizzt was being careful! As careful as the drow had ever been in any task. As important as the figurine appeared to be to Fret, it was a hundred times more important to Drizzt, who treasured and loved his panther companion. Never had the drow taken on a more critical task, not with his wits or his weapons. Now he used the delicate tool Fret had given him, a slender silver rod with a flattened and slightly hooked end.

  Another piece of salve fell away—almost a half inch along the side of the panther's neck was clear of the stuff. And clear of any crack, Drizzt noted hopefully. So perfectly had the salve bonded the onyx figurine that not a line could be seen where the break had been.

  Drizzt sublimated his excitement, understanding that it would inevitably lead him to rush in his work. He had to take his time. The circumference of the figurine's neck was no more than a few inches, but Drizzt fully expected, and Fret had agreed with the estimate,

  that he would spend the entire morning at his work.

  The drow ranger moved back from the figurine so that Fret could see the cleared area. The tidy dwarf nodded to Drizzt after viewing it, even smiled hopefully. Fret trusted in Lady Alustriel's magic and her ability to mend a tragedy.

  With a pat on Drizzt's shoulder, the dwarf moved aside and Drizzt went back to work, slowly and delicately, one tiny fleck at a time.

  By noon, the neck was clear of salve. Drizzt turned the figurine over in his hands, studying the area where the break had been, seeing no indication, neither a crack nor any residue from the salve, that the figurine had been damaged. He clasped the item by the head and, after a deep, steadying breath, dared to hold it aloft, with all the pressure of its weight centered on the area of the cut.

  It held fast. Drizzt shook his hand, daring it to break apart, but it did not.

  "The bonding will be as strong as any other area on the item," Fret assured the drow. "Take heart that the figurine is whole once more.»

  "Agreed," Drizzt replied, "but what of its magic?"

  Fret had no answer.

  "The real challenge will be in sending Guenhwyvar home to the Astral Plane," the drow went on.

  "Or in calling the panther back," Fret added.

  That notion stung Drizzt. The tidy dwarf was right, he knew. He might be able to open a tunnel to allow Guenhwyvar to return home, only to have the panther lost to him forever. Still, Drizzt entertained no thoughts of keeping the cat beside him. Guenhwyvar's condition had stabilized—apparently the panther could indeed remain on the Material Plane indefinitely—but the great cat was not in good health or good spirits. While she seemed no longer in danger of dying, Guenhwyvar roamed about in a state of perpetual exhaustion, muscles slack along her once sleek sides, eyes often closed as the panther tried to find desperately needed sleep.

  "Better to dismiss Guenhwyvar to her home," Drizzt said determinedly. "Surely my life will be diminished if I cannot recall Guenhwyvar, but better that than the life Guenhwyvar must now endure.»

  They went together, the figurine in hand, to Drizzt's room. As usual, Guenhwyvar lay on the rug in front of the hearth, absorbing the heat of the glowing embers. Drizzt didn't hesitate. He marched

  right up before the panther—who lifted her head sluggishly to regard him—and placed the figurine on the floor before her.

  "Lady Alustriel, and good Fret here, have come to our aid, Guenhwyvar," Drizzt announced. His voice quivered a bit as he tried to continue, as the realization hit him that this might be the last time he ever saw the panther.

  Guenhwyvar sensed that discomfort and, with great effort, managed to sit up, putting her head in line with kneeling Drizzt's face.

  "Go home, my friend," Drizzt whispered, "go home.»

  The panther hesitated, eyeing the drow intently, as if trying to discern the source of Drizzt's obvious unease. Guenhwyvar, too, got the feeling—from Drizzt and not from the figurine, which seemed whole to the panther once more—that this might be a final parting of dear friends.

  But the cat had no control in the matter. In her exhausted state, Guenhwyvar could not have ignored the call of the magic if she tried. Shakily, the cat got to her feet and paced about the figurine.

  Drizzt was both thrilled and scared when Guenhwyvar's form began to melt away into gray mist, then into nothing at all.

  When the cat was gone, Drizzt scooped up the figurine, taking heart that
he felt no warmth coming from it, that apparently whatever had gone wrong the last time he tried to send Guenhwyvar home was not happening again. He realized suddenly how foolish he had been, and looked at Fret, his violet orbs wide with shock.

  "What is it?" the tidy dwarf asked.

  "I have not Catti-brie's sword!" Drizzt whispered harshly. "If the path is not clear to the Astral Plane…»

  "The magic is right once more," Fret replied at once, patting his hand soothingly in the air, "in the figurine and in all the world about us. The magic is right once more.»

  Drizzt held the figurine close. He had no idea of where Catti-brie might be, and knew she had her sword with her. All he could do, then, was sit tight, wait, and hope.

  *****

  Bruenor sat on his throne, Regis beside him, and the halfling looking much more excited than the dwarf king. Regis had already seen the guests that would soon be announced to Bruenor, and

  curious Regis was always happy to see the extraordinary Harpells of Longsaddle. Four of them had come to Mithril Hall, four wizards who might play an important role in defending the dwarven complex—if they didn't inadvertently take the place down instead.

  Such were the risks of dealing with the Harpells.

  The four stumbled into the throne room, nearly running down the poor dwarf who had first entered to announce them. There was Harkle, of course, wearing a bandage about his face, for his eyes were already in Mithril Hall. Guiding him was fat Regweld, who had ridden into the outer hall on a curious mount, the front of which resembled a horse and the back of which had hind legs and a back end more akin to a frog. Regweld had appropriately named the thing Puddlejumper.

  The third Harpell Bruenor and Regis did not know, and the wizard did not offer his name. He merely growled low and nodded in their direction.

  "I am Bella don DelRoy Harpell," announced the fourth, a short and quite beautiful young woman, except that her eyes did not look in the same direction. Both orbs were green, but one shined with a fierce inner light, while the other was dulled over and grayish. With Bella, though, that seemed to only add to her appearance, to give her fine features a somewhat exotic look.

 

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