The Witcher Pen & Paper RPG
Page 1
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Cast & Crew
Writers
Jakub Rebelka
Typography
Karl Warlow
Cody Pondsmith
Jim Daly
Cody Pondsmith
Kimberlee “Bugs” Walters
Lisa Pondsmith
Kamil Kozłowski
Mike Pondsmith
Krzysztof Olejnik
Katarzyna Niemczyk
Maciek Szuba
Cover
Katarzyna Redesiuk
Editing
Michał Knitter
Dave Raposa
Lasahido Lius
Fran Stewart
Michał Twardziński
Lea Leonowicz
J Gray
Patrick Ludwig-smith
Illustration
Lorenzo Mastroianni
Piotr Mysłek
Adam Kozłowski
Marcin Przybyś
Playtesters
Przemysław Bober
Adrian Madej
Marek Madej
Aaron Burdett
Rafał Pośnik
Adrian Smith
Marian Chomiak
Aleksander Wojtal
Roxanna Phan
Alejandro Mirabal
Marta Dettlaff
Andreas Föl
Sara Dolan
Alicja Kapustka
Michał Buczkowski
Anni Buck
Sarah West
Andrzej Dybowski
Monika Zawistowska
Anthony Robben
Shane Seay
Anna Podedworna
Nemanja Stankovic
Birte Großkordt
Shawn Rathjen
Bartłomiej Gaweł
Paweł Dobosz
Brynn Rollosson Halbhuber
Shawn Schultz
Bartosz Gaweł
Paweł Mielniczuk
Cassandra Rathjen
Sheila Olson
Bogna Gawrońska
Paweł Świeżak
Craig “Wuruhi” Hyder
Tara Pondsmith
Bruno Biazotto
Piotr Żyła
Dagmara Bohdana Wojtczak
Thomas Schönherr
Bryan Sola
Przemek Truściński
David Willner
Urszula Kuśnieruk
Chris Rallis
Sławomir Maniak
Diana Zierke
William “Billis” Dodge II
Damian Bajowski
Tokkun Studio
Dominika Zimon
Zach Barber
Darek Zabrocki
Victor Titov
Emili Scherrer
Diego de Almeida
Ernst Roth
Special Thanks To
Dominik Redmer
Layout & Design
Filip Barański
CDPR:
Grafit Studio
Cody Pondsmith
Heather Barber
Grzegorz Krysiński
Mike Pondsmith
Holly Berman
Jan Rosner
Joanna Wieliczko
Grzegorz Przybyś
Isaac Ailes
Marcin Batylda
Grzegorz Rutkowski
Jakub Zapała
Marcin Blacha
Ilker Serdar Yildiz
Julian Kuśnieruk
Jan Marek
Justin Bales
Michał Nowakowski
Przemysław Juszczyk
Jaye Kovach
Kai Großkordt
PRODUCT: WI11001 ISBN: 1-891933-24-8
THE WITCHER® is a registered trademark of CD PROJEKT S.A. THE WITCHER
© R.Talsorian Games, Inc., 2018
game © CD PROJEKT S. A. All rights reserved. THE WITCHER game is based on
P.O.Box 82922, Kenmore, WA USA 98028
the prose of Andrzej Sapkowski. PRINTED IN CANADA
3
Table of Contents
Introduction.................................4 Combat......................................148 Game Master’s Guide..............210
Recent History...................................10
Combat Basics.................................151
Running Witcher.............................216
Hero Characters................................12
Critical Wounds..............................159
Encounters.......................................219
•
Geralt of Rivia.....................12
Effects................................................161
Rewards............................................221
•
Yennefer of Vengerburg....13
In Depth Combat............................163
Random Possessions......................223
•
Dandelion............................14
Magic Resolution............................166
Relics & Min-Maxers.....................224
•
Zoltan...................................15
Transportation & Cavalry.............169
Good NPCs......................................226
•
Triss Merigold....................16
Example Combat............................172
Campaigning...................................227
•
Vernon Roche.....................17
Healing..............................................173
Curses...............................................230
•
Iorveth..................................18
Optional Rules.................................175
World States....................................232
•
Letho of Gulet.....................19
•
Monsters in the Novels..........175
•
Adrenaline................................175
Witchers....................................236
Creating Your Character...........20 • Verbal Combat........................176
Witcher Lifepath.............................238
Races.....................................................21
Life As A Witcher............................241
Lifepath................................................25
World.........................................178 Witcher Gear...................................246
Life Events & Style.............................31
The Northern Kingdoms...............180
Mutagens..........................................251
Professions..........................................37
•
Redania..............................182
•
Bard.......................................38
•
Kaedwen............................183
Relics.........................................252
•
Craftsman............................39
•
Aedirn................................184
Experimental Technology.............254
•
Criminal...............................40
•
Temeria................... ..........185
Runes & Glyphs..............................256
•
Doctor...................................41
•
&n
bsp; Skellige...............................186
Relic Items........................................257
•
Mage.....................................42
•
Kovir & Poviss..................187
•
Man At Arms......................43
•
The Hengefor’s League...187
Bestiary. . . . . . . . . . . . . . . . . . . 266
•
Merchant.............................44
•
Lyria & Rivia.....................188
Monster Types................................268
•
Priest.....................................45
•
Cidaris...............................188
•
Bandits..............................270
•
Witcher.................................46
•
Verden................................188
•
Mages................................272
Statistics..............................................47
The Elderlands.................................189
•
Scoia’tael Archers............274
Skills.....................................................49
•
Mahakam..........................190
•
Drowners..........................276
Skill Resolution..................................57
•
Dol Blathanna...................191
•
Ghouls...............................278
Leveling Up.........................................59
The Empire of Nilfgaard................192
•
Grave Hags.......................280
Reputation...........................................60
•
Nilfgaard...........................194
•
Wraiths..............................282
Skill Trees............................................61
•
Etolia..................................195
•
Noon Wraiths..................284
•
Vicovaro............................195
•
Wolves & Wargs..............286
Gear.............................................71 • Gemmera..........................195
•
Werewolves......................288
Weapons..............................................72
•
Ebbing................................196
•
Sirens.................................290
Armor...................................................78
•
Maecht..............................196
•
Griffins..............................292
Elderfolk Armory...............................83
•
Mettina.............................196
•
Endrega.............................294
Alchemical Items...............................87
•
Gheso.................................197
•
Arachasae.........................296
Armor Enhancements......................90
•
Nazair.................................197
•
Golems..............................298
Transportation...................................91
•
Mag Turga.........................197
•
Fiends................................300
Tool Kits..............................................92
•
Angren...............................198
•
Nekkers.............................302
General Gear.......................................93
•
Cintra.................................198
•
Rock Trolls.......................304
Beyond the Borders........................199
•
Wyverns............................306
Magic...........................................98 • Zerrikania.........................200
•
Katakans...........................308
Mage Spells.......................................101
•
Ofier...................................200
•
Cats & Dogs.....................310
Priest Invocations............................109
•
The Far North..................200
•
Birds & Serpents.............311
Witcher Signs...................................114
Powerful Alliances..........................201
•
Horses & War Horses....312
Rituals................................................116
•
Witchers............................202
•
Oxen & Mules..................313
Hexes..................................................120
•
Mages................................204
Places of Power.................................122
•
The Havekar......................205
Quest.........................................314
Learning Magic................................123
•
The Scoia’tael....................205
•
The Mage Hunters..... .....206
Character Sheets......................326
Crafting.....................................124 • The Crescent Moon.........206
Crafting System...............................126
Powerful Religions..........................207
Index..........................................330
Crafting Components.....................128
•
Melitele..............................208
Crafting Diagrams...........................130
•
The Eternal Fire...............208
Author Info...............................334
Fixing & Disassembling..................140
•
Freya..................................209
Alchemy System...............................141
•
The Great Sun..................209
Alchemical Substances...................143
Alchemical Formulae......................146
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5
The World of
the Witcher
Dark Fantasy,
Witcher Style
If you took a look through the
Table of Contents, you may
have noticed that this book has
a fairly large Game Master’s
Guide. All of that is dedicated
“People,” Geralt turned his head, “like to invent monsters and
to teaching new Game Masters
(GMs) and helping long-time
monstrosities. Then they seem less monstrous themselves. When they
GMs run games in this dark
get blind-drunk, cheat, steal, beat their wives, starve an old woman,
and grit y world. The Witch-
when they kill a trapped fox with an axe or riddle the last existing
er is a ‘Dark Fantasy.’ Unfor-
tunately, all too often dark
unicorn with arrows, they like to think that the Ba
ne entering cottag-
fantasy just gets boiled down
es at daybreak is more monstrous than they are. They feel better then.
to “fantasy where everyone
They find it easier to live.”
dies and nothing good ever
happens.” That’s not the case
–Andrzej Sapkowski, The Last Wish
for The Witcher. Its strength
as a world is contrasting dark
and horrific danger with brief
moments of genuine joy and
revelry. So if you want to get a
better idea for the setting of this
TRPG or how a game in the
world of The Witcher should
go, head on back to the World
The Witcher role playing game is set in a small communities. Once-proud elves and
section on pg.179 or the Game
world of dark, adult fantasy where happy dwarves are kept in hovels and executed dai-Master’s Guide on pg.211.
endings are rare and actions have conse- ly, often for crimes they have not even com-
quences, often swift and brutal.
mitted. Hatred and fear fuel this great blaze,
In the war-torn lands of the Conti- and most will continue feeding the fire ‘til
nent, murder, assault, and theft are a daily their last dying breath. There are no heroes,
threat and only the strong survive. Thieves only people.
Dice You’ll Need
run rampant and mercenaries are as nu-
Whether you’re a hard-bitten mer-
Luckily, the Witcher TRPG
merous as the doctors who heal them or cenary who lives from job to job never ask-
only needs two types of dice!
the priests who inter them. Only the brav- ing questions, or an idealistic bard traveling
You’ll need ten-sided dice
est souls venture into the wilderness, where the land to spread some cheer and revelry in
and six-sided dice to play the
witchers armed with razor-sharp silver these dark days, you must fight if you want
game.
swords hunt monsters armed not only with to survive in a world determined to break
tooth and claw but magic as wel .
you. Though happy endings are rare, the
In the cities, the poor scrabble to darkness makes the joyful moments all the
survive in filthy tenements and the rich sweeter, and companionship is one of the
perch high above on the unstable towers of greatest treasures that you can attain. For
their power, some advised by clever mages better or worse, this is your world.
constantly looking for the best opportuni-
ties. Humans reign supreme, save for a few
6
The Origins
dreds upon hundreds of creatures
No one knows how the Continent spilled out. The reasonably mun-
came to be, though every religion dane world of the gnomes and
has some opinion on the subject. dwarves was suddenly filled with
All we know is that the Continent creatures of all shapes and sizes as