your parents just disappeared.
care for you.
One or more of your parents One or more of your parents One or more of your parents
defected to Nilfgaard. They were enslaved. They either joined the Scoia’tael in an at-
9
may have been given a deal for commited a crime against the tempt to get revenge on the hu-information or they may just Empire or were set up by a ri- mans who they see as ruining
have jumped the border.
val.
their lives.
One or more of your parents One or more of your parents One or more of your parents
were kidnapped by nobles. were sent to the North as dou- died in an ‘accident’. Most likely
10
Likely it was your mother, who ble agents. You likely don’t even they made a powerful enemy attracted the attention of a local know where they are now, but that final y found a way to get lord or his son.
they’re serving the Emperor.
rid of them.
28
Family Status
Non-Human
Everyone grows up differently. One man may come of age in a palace, as the son of a
king, while another toils as a slave in the vineyard of a wealthy man. Your family status Nobility
can tell a lot about how you grew up and what kind of person you turn out to be.
You may wind up rolling Ar-
Roll 1d10 or choose below, then go to Most Influencial Friend.
istocracy as a non-human
living in human territory. In
Roll
Northern Status
Nilfgaardian Status
Elderland Status
Nilfgaard this isn’t much of a
Aristocracy
Aristocracy
Aristocracy
You grew up in a noble manor You grew up in a manor, train- You grew up in a palace and were problem, since they are more
with servants to wait on you, ing to be well-versed in the constantly reminded of the glory accepting of non-humans. In
1
but you were always expected world of the court. The luxury of the past. You were expected to the North, assume that your
to behave and impress.
was just your incentive.
live up to the legacy.
family are less traditional ar-
Starting Gear:
Starting Gear:
Starting Gear:
Paper of Nobility (+2 Reputation) Paper of Nobility (+2 Reputation) Paper of Nobility (+2 Reputation) istocracy and more highly
skilled or prized people in the
Adopted by a Mage
High Clergy
Noble Warrior
You were given to a mage at a You were raised among the clergy You grew up as a noble warri-eyes of the local king.
young age. You lived in comfort of the Great Sun. You grew up pi- or’s child, expected to rise to 2
but barely saw your caretaker, ous and always aware that the
your family’s reputation and to
who was always busy.
Church would guide you.
never dishonor your heritage.
Starting Gear:
Starting Gear:
Starting Gear:
Nilfgaardian Slaves
A Chronicle (+1 Education)
A Holy Symbol (+1 Courage)
Personal Heraldry (+1 Reputation)
Yeah, slavery’s pretty common
Knights
Knights
Merchants
in Nilfgaard. Durin’ the last
You grew up in a manor where You grew up knowing that your You grew up among traveling
you learned to be a proper lady duty was to the Emperor, and merchants. Life was difficult few wars we’d find Nilfgaard-3
or lord. Your fate was set from that all of your luxury was a
sometimes but non-human
ian companies draggin’ whole
birth.
reward for your eventual service. crafts are always valuable.
vilages of folk back down to
Starting Gear:
Starting Gear:
Starting Gear:
the south to serve Nilfgaardian
Personal Heraldry (+1 Reputation) Personal Heraldry (+1 Reputation) 2 Acquaintances
lords. Worse, ya’d find plenty of
Merchant Family
Artisan Family
Scribe Family
bastards selin’ off their own kin
You grew up among merchants You grew up in an artisan’s You grew up as the child of
and you were always surround- shop, learning to craft products scribes, recording and protect-to the black ones. Don’t much
4
ed by yelling, haggling, and for sale around the world. You ing as much elderfolk history as know what it’s like for the un-money.
learned the value of quality.
possible.
lucky folk who get caught but
Starting Gear:
Starting Gear:
Starting Gear:
I can’t imagine it’s pleasant.
2 Acquaintances
3 Common Diagrams/Formulae A Chronicle (+1 Education)
Ya mostly hear about the folk
Artisan Family
Merchant Family
Entertainers
who’ve been “indentured”. Fan-
You grew up in an artisan’s You grew up selling products You grew up singing songs and
cy term for puttin’ criminals into
workshop. Your days were filled all around the Empire. You saw performing plays. You worked 5
with the incessant sounds of all kinds exotic of goods from backstage, helped write songs, temporary slavery. Turns out if
creation, and often long.
all around the world.
and fixed instruments.
your family commits a crime
Starting Gear:
Starting Gear:
Starting Gear:
that ain’t too bad but ain’t smal
3 Common Diagrams/Formulae 2 Acquaintances
1 Instrument & 1 Friend
enough to forgive, ya can be in-
Entertainer Family
Born into Servitude
Artisan Family
dentured to a lord or lady. It’s
You grew up with a band of per- You were born into servitude You grew up in a family of
all temporary of course. Ya live
formers. You may have traveled and lived in simple quarters. artisans, visiting ancient palac-6-7
or you may have performed at You owned very little and toiled es for inspiration and spending in their servants’ quarters, ‘work
a theater.
often.
hours every day on projects.
off’ your crimes against the
Starting Gear:
Starting Gear:
Starting Gear:
Empire. While you’re there ya
1 Instrument & 1 Friend
A trained bird or serpent
3 Common Diagrams/Formulae
might as well be a slave though.
Peasant Family
Peasant Family
Lowborn Family
–Rodolf Kazmer
You grew up on a farm in the You grew up on one of the You grew up in a lowborn fam-
countryside. You didn’t have thousands of farms across the ily, tending to the manors of
8-10 much to your name and your Empire. You had little to your others or working small jobs life was simple, but dangerous. name but life was simple.
around your home city.
Starting Gear:
Starting Gear:
Starting Gear:
A Lucky Token (+1 Luck)
A Lucky Token (+1 Luck)
A Lucky Token (+1 Luck)
29
Most Influential Frie
nd
Most people can point to someone they knew in their life who helped shape them. Roll
Sentimental Items
1d10 or choose below, then go to Siblings.
The items you get from your
Roll
Northern Status
Nilfgaardian Status
Elderland Status
friend aren’t realy meant to be
particularly useful. Even the
A Church
The Cult of the Great Sun
A Human
You grew up with influence Your greatest influence was the Your greatest influence was a hu-dimeritium in the ring given
1
from your local religion and Church. You spent years learn- man who taught you that some-
to you by a mage hunter isn’t
spent hours a day at church.
ing chants and rituals.
times racism is unfounded.
enough to seriously perturb a
Gear: A Holy Text
Gear: A Ceremonial Mask
Gear: A Straw Dol
mage. The importance of the
An Artisan
An Outcast
An Artisan
item is its sentimental value to
Your greatest influence was an Your greatest influence was a Your greatest influence was an your character.
2
artisan who taught you to ap- social outcast who taught you artisan who taught you to ap-
preciate art and skil .
to always question society.
preciate great elderfolk art.
Gear: A Token You Made
Gear: A Bright Colorful Badge Gear: A Small Token You Made
A Count
A Count
A Noble Warrior
Your greatest influence was a Your greatest influence was a Your greatest influence was a
Brandon’s Mentor
3
count or countess who taught count who taught you how to War Dancer or a Mahakaman
Profes or Eudarius, my men-
you how to compose yourself.
lead and instill order.
Defender who taught you honor.
Gear: A Silver Ring
Gear: A Silver Necklace
Gear: A Token of Battle
tor, was not a man appreciated
in his own time. Many history
A Mage
A Mage
A Highborn
Your greatest influence was a Your greatest influence was a Your greatest influence was a
scholars are caled to appear at
4
mage who taught you not to fear mage who taught you the
highborn who taught you pride
the court of this or that noble.
magic and to always question.
importance of order and caution. and how to comport yourself.
Their primary employment
Gear: A Small Pendant
Gear: An Emblem
Gear: A Signet Ring
there is the tracing of family
A Witch
A Solicitor
An Entertainer
lineages. It is a study more prof-
Your greatest influence was a Your greatest influence was an Your greatest influence was an enitable than interesting. How-
5
vil age witch who taught you imperial detective. You spent a tertainer who taught you the im-the importance of knowledge.
lot of time solving mysteries.
portance of happiness and beauty.
ever Profes or Eudarius was
Gear: A Black Magic Dol
Gear: A Magnifying Lens
Gear: A Playbill or Ticket
fascinated by the history of the
A Cursed Person
A Mage Hunter
A Raider
werebbubbs. He was extremely
Your greatest influence was a Your greatest influence was a Your greatest influence was a raid-knowledgeable and had trav-
6
cursed person who taught you to mage hunter who taught you to er who taught you that you have eled to the last known secret
never judge others too harshly.
be cautious of magic and mages. the right to take what you need.
enclaves of the elusive creatures
Gear: A Carved Totem
Gear: A Ring with Dimeritium Gear: A Satchel
in the mountains to the east. He
An Entertainer
A Man At Arms
A Sage
Your greatest influence was an Your greatest influence was a Your greatest influence was a also knew a great deal about
7
entertainer who taught you soldier who shared stories of sage who taught you about the
the private lives and financial
plenty about showmanship.
danger and excitement.
importance of elderfolk history.
dealings of other profes ors,
Gear: A Playbill or Ticket
Gear: A Trophy of Battle
Gear: A Book of Tales
which stood him in good stead.
A Merchant
An Artisan
A Criminal
I learned a great deal from him.
Your greatest influence was a Your greatest influence was an your greatest influence was a
–Brandon Of Oxenfurt
8
merchant who taught you how artisan who taught you to ap- criminal who taught you to fol-
to be shrewd and clever.
preciate skill and precision.
low your own rules.
Gear: A Coin You Earned
Gear: A Trinket You Made
Gear: A Mask
A Criminal
A Sentient Monster
A Hunter
Your greatest influence was a Your greatest influence was a Your greatest influence was a
9
criminal who taught you how sentient monster that taught you hunter who taught you how to
to take care of yourself.
that not all monsters are evil.
survive in the wilderness.
Gear: A Mask
Gear: A Strange Totem
Gear: A Trophy of a Hunt
A Man At Arms
An Entertainer
A Lowland Farmer
Your greatest influence was a Your greatest influence was an Your greatest influence was a 10
soldier who taught you how to entertainer who taught you to lowland farmer who taught you
defend yourself.
express yourself.
how to live happily.
Gear: A Battle Trophy
Gear: A Token from a Fan
Gear: A Farmer’s Spade
30
Siblings
Only Children
People on the continent tend to die young, from disease, famine, or just pure violence.
This means families tend to be very large to make up for the high death rates. Exactly
If you don’t have any siblings
how large changes from region to region.
and you die, you can come
Roll 1d10 or choose below.
back as a friend. Work with
your Game Master to stat out
Roll
Northern
Nilfgaardian
Non-Humans
your friend, and remember
that you may have to change
1
1
1
Elves can have up to 2 siblings. Roll 1d10. On
a 1-2 you have one sibling. On a 9-10 you have
said friend a bit to fit them into
2
2
2
two siblings. On a 3-8 you are an only child.
the adventure at hand.
3
3
3
4
4
&nb
sp; 4
Dwarves use the Nilfgaardian chart for
5
5
5
siblings.
6
6
Only Child
Multiple Rolls
7
7
Only Child
Any time you see a table with
8
8
Only Child
multiple headers highlighted
9
Only Child
Only Child
in blue, roll separately for each
of the headers. This is used to
10
Only Child
Only Child
determine many parts of an
NPC such as your siblings,
friends, or enemies.
Roll Gender
Age
Feelings About You
Personality
1
Male
Younger
Wants You Dead
Shy
2
Female
Younger
Can’t Stand You
Aggressive
3
Male
Younger
Jealous of You
Kind
Enemies At Home
4
Female
Younger
No Feelings About You
Strange
If your sibling is jealous of
you, can’t stand you, or wants
5
Male
Younger
No Feelings About You
Thoughtful
you dead it’s very possible that
6
Female
Older
No Feelings About You
Talkative
they may wind up being used
7
Male
Older
No Feelings About You
Romantic
as an enemy against you over
8
Female
Older
Likes You
Stern
the course of the game. This
9
Male
Older
Looks Up To You
Depressive
sibling isn’t considered an en-
10
Female
Twin
Possessive of You
Immature
emy right away, but with the
right suggestions from out-
side forces they may come to
be a dedicated enemy. If you
Death & Siblings
die and decide to play a sib-
Just like the Witcher novels and video games, the Witcher pen and paper TRPG is danger-ling that was your enemy you
ous. If you take on a threat far greater than yourself, have a stroke of bad luck, or follow a can definitely do it (as long as
suicidal plan, there is a very high chance you’re going to wind up getting killed off. Since your GM agrees). It could lead
this is a world without resurrection, your character is 110% dead and won’t be coming back to interesting player dynamics,
The Witcher Pen & Paper RPG Page 7