unless someone uses necromancy to drag your consciousness back into your corpse for a
especialy if that sibling was re-
few minutes.
sponsible for your first charac-
This is where siblings come in! We suggest that if your character dies and they have
ter’s death.
siblings, you pick up as any one of them. The GM can more easily find a way to fit your sib-
ling into the party, usual y via them finding out about their sibling’s death. It also stands to reason that if your companions are nice they will be more willing to give a sibling your old character’s stuff.
31
Your Life Events
Non-Humans & Age
After you’ve figured out how you grew up and found your niche, you get to find out
All non-humans are incredibly
what has happened to you over the course of your life. You could get disgustingly lucky
long-lived assuming they aren’t
and have all sorts of friends, boons, and skill improvements, but you could also get
killed early. Elves and dwarves
struck by disaster. It’s all a toss-up, just like most people’s lives. For every full 10 years can live for hundreds of years if
you’ve been alive, roll 1d10 on the table below to determine what the most important
they aren’t murdered and they
event of that decade was.
don’t succumb to a disease or
horrible accident.
Roll
Event
1-4
Fortune or Misfortune
5-7
Allies and Enemies
8-10
Romance
32
Fortune or Misfortune
Addiction
Sometimes your life sits on a knife’s edge. A little too much pressure in one direction or the other can send you plummeting into misfortune or tumbling into unforseen blessings. It’s a When you are addicted to
gamble but if you get lucky you can find yourself with unexpected income, new friends, favors, something you feel the need
and even status. Just make sure to avoid addiction and insanity.
for that thing every day. You
Roll 1d10. On an even, roll on the Fortune table. On an odd, roll on the Misfortune table.
must roll under your WILL
each day you don’t get your
fix. If you fail, you can think
Roll
Fortune
Roll
Misfortune
about nothing but getting your
Jackpot
Debt
fix and take a -5 to all other ac-
1
Some major event or stroke of luck brought
1
You fell deeply into debt to the tune of
tions. Every day you don’t get
you 1d10x100 crowns.
1d10x100 crowns.
your fix you lower your WILL
Find a Teacher
Imprisonment
2
You trained with a teacher. Gain +1 in any
2
Something you did (or a false acusation)
(for the sake of this check) by 1,
INT skill or start a new INT skill at +2.
had you imprisoned for 1d10 months.
making it harder and harder to
A Noble Owes You
Addiction
keep making the checks. Any
3
Something you did gained you 1 favor from
3
You contracted an addiction. You can
time your addiction is of ered
a nobleman/noblewoman.
choose. See the sidebar for addiction rules.
to you, you must make a rol
Find a Combat Teacher
Lover, Friend or Relative Killed
under your WILL (modified
4
You trained with a soldier. Gain +1 in any
Roll 1d10. 1-5: They died in an accident,
by the number of days you
combat skill or start a new combat skill at +2.
4
6-8: They were murdered by monsters,
haven’t had your fix) to not
A Witcher Owes You
9-10: They were murdered by bandits.
partake immediately. You can
5
You encountered a witcher at some point
False Accusation
and managed to garner a favor from them.
kick an addiction by going for
5
Roll 1d10. 1-3: The accusation is theft, 4-5:
3 weeks without indulging in
Fell in with Bandits
It’s cowardice or betrayal, 6-8: It’s murder,
6
You fell in with a bandit gang. Once per month
9: It’s rape, 10: It’s illegal witchcraft.
your addiction. You don’t need
you can ask these bandits for 1 favor.
Hunted by the Law
to make successful addiction
Tamed a Wild Animal
6
Roll 1d10. 1-3: It’s just a few of guards, 4-6:
checks, you just can’t partake
It’s an entire small town, 7-8: It’s a major city,
in the addiction.
7
You tamed a wild animal you encountered
in the wilderness. Roll 1d10. 1-7: Wild Dog,
9-10: A whole kingdom is after you.
8-10: Wolf.
Betrayal
A Mage Owes You
7
Roll 1d10. 1-3: You are being blackmailed,
8
You managed to garner 1 favor from a pow-
4-7: A secret was exposed, 8-10: You were
erful mage you helped.
betrayed by someone very close to you.
Blessed by a Priest
Accident
Roll 1d10. 1-4: You were disfigured.
9
You were given a holy symbol that you can
show to people of that faith to gain a +2 to
Change your social standing to feared,
Charisma with them.
8
5-6: You were healing for 1d10 months,
7-8: You lost a 1d10 months of memory
Knighted
from that year, 9-10: You suffer from hor-
10
You were knighted for valor in a random
rible nightmares (7 in 10 chance each time
kingdom. In this kingdom you gain +2
you sleep).
reputation and are recognized as a knight.
Mental or Physical Incapacitation
Roll 1d10. 1-3: You were poisoned; per-
manently lose 5 HP, 4-7: You suffer from
9
anxiety attacks and must make Stun saves
(every 5 rounds) in times of stress, 8-10:
You have a major psychosis. You hear
voices and are violent, irrational, and de-
pressive. The GM controls these voices.
Cursed
10
You have been cursed. See the Curse sec-
tion on pg.230 to determine the details.
33
Allies & Enemies
Enemies are inevitable. You’re going to make them, especially in a world like this. They
Meeting Friends
can really shape your character, especially if you weren’t the offended party. Allies, on the other hand, are absolutely indispensable. A good friend can save your life or make
Besides giving you another op-
things easier on you in tough times.
tion when your current char-
Roll 1d10. On an even you make an Ally, on an odd you make an Enemy.
acter dies, friends can be very
useful for plenty of situations
>
Allies
in game. You can hunt up your
friends for favors, safe places to
stay, and allies in particularly
Roll
Gender
Position
How You Met
tough times. Friends can also
1
Male
A Bounty Hunter
Saved Them from Something
be encountered during the plot
2
Female
A Mage
Met in a Tavern
of your game to give you NPCs
3
Male
A Mentor or Teacher
They Saved You from Something
that your character already
4
Female
A Childhood Friend
They Hired You for Something
knows and has a rapport with.
5
Male
A Craftsman
You Were Trapped Together
6
Female
An Old Enemy
You Were Forced to Work Together
7
Male
A Duke/Duchess
You Hired Them for Something
8
Female
A Priest/Priestess
You Met While Drunk and Hit It Off
9
Male
A Soldier
You Met While Traveling
10
Female
A Bard
You Fought Together
How Close Are You?
Roll
Closeness
1
Acquaintances
2
Acquaintances
3
Acquaintances
4
Acquaintances
5
Friends
6
Friends
7
Close Friends
8
Close Friends
9
Inseperable
10
Bound By Bond
Where Are They?
Roll
Region
1-3
The Northern Kingdoms
4-6
The Empire of Nilfgaard
7-9
Elder Lands
10
Beyond the Boundaries
34
Enemies
Enemy Power
Roll
Gender
Position
The Cause
Your enemy’s power as rolled
1
Male
Ex-Friend
Assaulted the Offended Party
below is more of an abstract.
2
Female
Ex-Lover
Caused the Loss of a Loved One
Think of it as a guideline or a
3
Male
Relative
Caused Major Humiliation
starting point for the GM to
4
Female
Childhood Enemy
Caused a Curse
build a vil ain based on that
5
Male
A Cultist
Accused of Illegal Witchcraft
type of power. A socialy pow-
erful enemy might become
6
Female
A Bard
Turned Down Romantical y
very influential in local or
7
Male
A Soldier
Caused a Terrible Wound
world politics, while a enemy
8
Female
A Bandit
Blackmail
with powerful minions may
9
Male
A Duke/Duchess
Foiled Plans
have a troll or a small gang
10
Female
A Mage
Caused a Monster Attack
backing them up, and a mag-
icaly powerful enemy might
be a cunning mage or have a
Who Was Wronged
powerful magical weapon.
It may not be you who was wronged. In this world there are a lot of people playing out a lot of different plans. It’s very possible you made an enemy without even realizing. Roll 1d10 or choose:
Even: You were the one who was wronged.
Befriending Enemies
Odd: You wronged someone else.
It’s very possible that you
wind up befriending an ene-
Roll below to see how powerful your enemy is and where their power is focused.
my. Granted, this is much less
likely if your enemy is out for
Roll Power
How Far Has It Escalated?
What Is Their Power?
blood, but it’s still possible. You
1
1
They/You Have Mostly Forgotten
Social Power
may wind up reconciling your
2
2
They/You Have Mostly Forgotten
Social Power
differences peacefuly or be-
3
3
They/You Plan to Backstab
Knowledge
ing forced to team up against
4
4
They/You Plan to Backstab
Knowledge
some larger threat. If this hap-
5
5
They/You Will Attack If Encountered
Physical
pens and the GM allows it,
6
6
They/You Will Attack If Encountered
Physical
you can take that enemy of
your list of enemies and maybe
7
7
They/You Will Hunt for Revenge
Minions
even move them to your list of
8
8
They/You Will Hunt for Revenge
Minions
friends.
9
9
They/You Are Out for Blood
Magic
10
10
They/You Are Out for Blood
Magic
35
Romance
Romance isn’t exactly uncommon in the world of The Witcher, but happy romance is.
Happy Love Affairs
One-night stands and love affairs that end in death or depression are far more common.
Enduring joy and true love are
Roll 1d10 below to determine how your romance went for that year.
a possiblilty. But they are rare. If
Roll
Love Affair
you achieve it, it’s assumed that
Whores & Debauchery
you are happy together until
1
A Happy Love Affair
Whores and Debauchery means that you spent
you roll another romance of a
2-4
A Romantic Tragedy
your time sleeping around, buying whores and per-
different type. That roll then
5-6
A Problematic Love
haps leaving a trail of bastard children in your wake if
applies to your current lover.
7-10
Whores and Debauchery
you weren’t careful.
Romantic Tragedy
Problematic Love
Roll
Tragedy
Roll
Problem
1
Your Lover was captured by bandits some
time ago and is still their captive.
1
Your Lover’s family or friends hate you and
do not condone your romance.
2
Your Lover mysteriously vanished one day
and you don’t know where they went.
2
Your Lover works as a whore for a living
and refuses to give up their job.
3
Your Lover was imprisoned or exiled for
crimes they may not have commited.
3
Your Lover is under a minor curse such as
paranoia or horrible nightmares.
4
Your Lover was taken from you by a
powerful curse.
4
Your Lover slept around and refused to stop
when you found out.
5
Something got between you and your Lover
and you were forced to kill them.
5
Your Lover is insanely jealous and can’t
stand you being around any possible rival.
6
Your Lover comitted suicide. You may not
know why they did it.
6
You fight constantly and nothing can stop it
for long. You always descend into screaming.
7
Your Lover was kidnapped by a noble and
made into a concubine.
7
You’re professional rivals of some sort. You
steal customers from each other often.
8
A rival cut you out of the action and stole
your Lover’s affection.
8
One of you is human and the other is
non-human, making your life difficult.
9
Your Lover was killed by monsters. It may
have been an accident or planned.
9
Your Lover is already married. They may
or may not be willing to leave their spouse.
10
Your Lover is a mage, a witcher, or a
sentient monster, dooming the romance.
10
Your friends or family hate your Lover and
do not condone your romance.
36
Surnames
Northern humans usualy have
Your Personal Style
Every character has their own style that sets them apart. Geralt, whether he’s rocking a
“of x” as their last name. This
full beard or friendly muttonchops, always has his white hair, two swords on his back, and means human names are usu-well-worn light armor. If you want to take a random crack at style or you’re just not sure aly things like: Olsen of Ker-what your character is like, roll below. Roll once for each column.
rack or Agnes of Aldersburg.
In Nilfgaard, where a dialect of
Style
the Elderspeech is the prima-
ry language, names are joined
Roll
Clothing
Personality
Hair style
Affectations
with either “Var,” which indi-
1
A Uniform
Secretive
Long & Loose
Trophies
cates membership in a family
2
Traveling Clothing
Rebel ious
The Witcher Pen & Paper RPG Page 8