The Witcher Pen & Paper RPG
Page 30
always include the list of re-
1. Determine if you have the right diagram.
quired ingredients.
2. Determine if you have the components.
3. Make a Crafting roll.
127
Determine If You Have The Recovery (Optional Step)
Diagram
You have one chance, directly after you fail
Memorizing
For every tool you can make or buy, there’s a your Crafting rol , to salvage materials from Recipes
diagram that explains how to make it: what the project. You can make another Crafting
ingredients, how to refine them, and how check at a DC equal to the diagram’s difficul-
You can memorize as many
to assemble the parts. Having the physical ty. If you succeed, you salvage half of each
recipes (diagrams or formu-
diagram in front of you grants a +2 to your material you used in the project (rounding
lae) as you have points in
Crafting check to make the item, since you up).
your INT stat. Memorizing
have explicit instructions.
a recipe means that you can
For example, I want to make that iron long
craft it without having physi-
Determine If You Have The sword. So I get my components together and
cal copy on hand.
Ingredients
get out my crafting tools. I have the diagram
Every diagram indicates the ingredients re- with me, so it will be 2 points easier to craft quired to create the item. Unlike in Alche- this sword. An iron long sword takes 5 hours my, you cannot substitute similar compo- to craft and has a drop-dead easy difficulty of nents for those in the diagram. For example, 10. Because I have my diagram, the DC drops making an iron long sword requires:
to 8. I spend the 5 hours working and at the
end of that time I roll to see how the finished
• Timber (x1)
product comes out. I roll 1d10 and add my
• Iron (x2)
Crafting skill and my CRA stat.
• Leather (x2)
I’ll more than likely succeed, but let’s say I
You must have all of these ingredients in full somehow fumbled and roll lower than 8: I to begin crafting the iron long sword.
failed. I probably forgot to harden the blade
before putting it all together, a real rook-
ie mistake. Either way it doesn’t work and I
Make Your Crafting Roll
have to start over. I make my recovery roll
Crafting requires specific tools. It works like and get a 15. I could have used that roll earli-this:
er! But hey, at least I got some material back
•CraftingTools allow you to craft Armor, and I won’t have to hunt down as much for Armor Enhancements, Weapons, Traps, my next attempt at the sword.
Glyphs, and Runes.
•Forges are required for any recipe with
metal components. You can buy a tinker’s
forge to work on the road.
Once you have the appropriate crafting
tools you can begin crafting the item. Each
diagram lists how long it takes to craft and a
difficulty for crafting the item. When craft-
ing, tell the GM that you take the required
time. At the end of the required time, make
a Crafting roll with a DC equal to the dia-
gram’s difficulty. If you succeed, you have
made the item. If you fail, you did some pro-
cess wrong and the product is unusable.
128
“Units”
In this game, we use Units as
Crafting Components
a measurement of compo-
Crafting Materials
nents. (It’s a lot more specific
than ounces, liters, or grams)
They tell you how many
Name
Rarity
Location
Quantity
Forage
DC
Weight Cost
“doses” of a component you
Ashes
E
Fires & burned items
1d10 Units
10
.1
1
get from a given source/
Coal
C
Fires, mountains or underground 1d10 Units
14
.1
1
batch.
Cotton
C
Fields & plantations
1d10 Units
12
.1
1
Double Woven
Linen
P
Bought or crafted
N/A
N/A
.1
22
Foraging
Glass
P
Bought or crafted
N/A
N/A
.5
5
You can make a Wilderness
Hardened Timber
P
Bought or crafted
N/A
N/A
.1
16
Survival check at a DC based
Linen
C
Bought or crafted
N/A
N/A
.1
9
on the Forage DC of a com-
Oil
C
Bought or crafted
N/A
N/A
.1
3
ponent to try and find it in
Resin
C
Forests
1d6 Units
10
.1
2
the wilderness. You must be
Silk
P
Bought
N/A
N/A
.1
50
in the location where that
Thread
C
Bought or crafted
N/A
N/A
.1
3
component occurs. If you
succeed you find a number
Timber
E
Forests
2d6 Units
8
1
3
of units of that component
Wax
C
Forests & fields
1d6 Units
12
.1
2
based on its quantity.
Hides & Animal Parts
Name
Rarity
Location
Quantity
Forage
DC
Weight Cost
Beast Bones
C
Found on monsters & beasts
Variable
N/A
4
8
Cow Hide
C
Bought
N/A
N/A
5
10
Draconid Leather
R
Bought or crafted
N/A
N/A
5
58
Draconid Scales
R
Found on wyverns
1d6 Units
N/A
5
30
Feathers
E
Found on birds
1d6 Units
N/A
.1
4
Hardened Leather
P
Bought or crafted
N/A
N/A
3
48
Leather
C
Bough
t or crafted
N/A
N/A
2
28
Lyrian Leather
P
Bought or crafted
N/A
N/A
2
60
Wolf Hide
C
Found on wolves
3 Units
N/A
3
14
129
Alchemical Treatments
Meteoric Steel
Name
Rarity
Location
Quantity
Forage
Silver swords are effective
DC
Weight Cost
against monsters but other-
Darkening Oil
P
Forests
1d6 Units
16
.1
24
wise appear useless. I have no
Drake Oil
P
Rivers & coasts
1d6 Units
16
.1
45
idea why. That would make
Ester Grease
C
Forests & fields
1d10 Units
14
.1
8
a wonderful project for one
Etching Acid
C
Caves & mountains
1d10 Units
14
.1
2
of my more enthusiastic stu-
dents. Many heroic blades
Fifth Essence
R
Places of Power, mages &
fiends
Variable
N/A
.1
82
that have been used to rid
Ogre Wax
C
Caves
1d10 Units
14
.1
10
the world of human monsters
Sharpening Grit
P
Mountains & caves
1d6 Units
16
.1
32
are made of meteoritic iron.
Tanning Herbs
C
Fields & forests
1d10 Units
14
.1
3
Apparently a small star fals
from the heavens through the
elemental planes and lands
Ingots & Minerals
on our planet. Its burned-up
husk contains a great deal of
iron ore that has been mag-
Name
Rarity
Location
Quantity
Forage
DC
Weight Cost
icktized by all of the elements
Dark Iron
R
Mountains & underground
1d6 Units
18
1.5
52
and can be forged into mag-
Dark Steel
R
Bought or crafted
N/A
N/A
1
82
ic-imbued weapons.
–Brandon of Oxenfurt
Dimeritium
R
Bought or crafted
N/A
N/A
1
240
Gemstone
R
Mountains & underground
1d6/2 Units
24
.1
100
Glowing Ore
R
Mountains & underground
1d6/2 Units
20
1
80
Gold
R
Mountains & underground
1d6/2 Units
18
1
85
Iron
P
Mountains & underground
1d6 Units
16
1.5
30
Mahakaman
Dimeritium
R
Bought or crafted
N/A
N/A
1
300
Mahakaman Steel
P
Bought or crafted
N/A
N/A
1
114
Meteorite
R
Anywhere above ground
1d6/2 Units
24
1
98
River Clay
P
Rivers or shores
1d6 Units
14
1.5
5
Silver
R
Mountains & underground
1d6/2 Units
16
1
72
Steel
P
Bought or crafted
N/A
N/A
1
48
Stone
E
Everywhere
2d6 Units
8
2
4
Tretegor Steel
P
Bought or crafted
N/A
N/A
1
64
Zerrikanian
Powder
P
Mountains or underground 1d6/2 Units
18
.1
30
130
Investment Cost
If you’re in a town and have
Crafting Diagrams
extra money you can speed
up crafting a bit by paying
Ingredient Diagrams
the listed Investment cost.
If your GM allows, spending
Novice Diagrams
the extra crowns gives you
the materials immediately.
Name
Crafting
DC
Time
Components
Investment Cost
Double Woven
Linen
14
1/2 Hour
Linen (x1), Thread (x2)
15
30
Hardened Leather
14
1/2 Hour
Leather (x1), Wax (x2)
32
64
Hardened Timber
12
1/2 Hour
Timber (x1), Resin (x3)
11
21
Leather
12
1 Hour
Cow Hide (x1), Tanning Herb (x3)
19
38
Linen
10
15 Minutes
Thread (x2)
6
12
Thread
10
15 Minutes
Cotton (x2)
2
4
Journeyman Diagrams
Name
Crafting
DC
Time
Components
Investment Cost
Dark Steel
17
1 Hour
Dark Iron (x1), Coal (x5)
55
110
Lyrian Leather
17
1 Hour
Leather (x1), Ogre Wax (x1), Coal
(x2)
40
80
Steel
15
1 Hour
Iron (x1), Coal (x5)
35
70
Tretogor Steel
16
1 Hour
Iron (x1), Coal (x5), Feathers (x2)
43
86
Master Diagrams
Name
&
nbsp; Crafting
DC
Time
Components
Investment Cost
Dimeritium
20
1 Hour
Glowing Ore (x2)
160
320
Draconid Leather
18
1 Hour
Draconid Scales (x1), Tanning Herb
(x3)
39
78
Mahakaman
Dimeritium
24
1 Hour
Glowing Ore (x2), River Clay (x3),
Ashes (x2), Beast Bones (x3)
201
402
Mahkaman Steel
22
1 Hour
Iron (x1), Coal (x5), Ashes (x2),
River Clay (x3), Beast Bones (x3)
76
152
131
Weapon Diagrams
Ester Grease
Novice Diagrams
Lotta weapons and armor
use ester grease. Soaks into the
Name
Crafting
DC
Time
Components
Investment Cost
leather and makes it smooth
Ammunition,
and supple. ‘Specialy good for
Blunt (x5)
12
1 Hour
Timber (x1), Iron (x1), Feathers
(x1)
37
74
leather armor and whatnot
Ammunition,
but lotsa folks use it for the
Standard (x30)
10
2 Hour
Timber (x1), Iron (x1), Feathers
(x1)
37
14
handles of swords too. Heh,
it’s a small thing but when
Arming Sword
13
7 Hours
Timber (x2), Hardened Leather
(x2), Steel (x3)
201
404
you’re runnin’ up and down
a battlefield, cuttin’ down al
Brass Knuckles
10
2 Hours
Steel (x1), Hardened Timber (x1),
Resin (x2), Wax (x1)
72
125
manner of enemies a smooth,
Dagger
8
2 Hours
Timber (x1), Iron (x1)
33
74
supple handle on your sword’s
Hardened Timber (x1), Hardened
a godsend.
Gleddyf
14
7 Hours
Leather (x1), Leather (x1), Iron
210
426
–Rodolf Kazmer
(x1), Steel (x3)
Hardened Timber (x1), Steel (x1),
Hand Axe
10
3 Hours
Hardened Leather (x1), Leather
148
306
(x1), Resin (x4)
Hardened Timber (x1), Hardened
Hunter’s Falchion
14
7 Hours
Leather (x2), Steel (x3), Ester
240
486
Grease (x4)
Iron Long Sword
10
5 Hours
Timber (x1), Iron (x2), Leather
(x2)
119
240
Orions (x3)
12
1 Hour
Steel Ingot (x1), Oil (x2), River
Clay (x2)
62
125
Hardened Timber (x4), Thread
Short Bow
15
8 Hours
(x4), Wax (x2), Resin (x2), Ester
210
434
Grease (x3), Iron (x1), Leather (x2)
Spear
12
6 Hours
Hardened Timber (x5), Steel (x2),
Resin (x2), Leather (x2)