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The Witcher Pen & Paper RPG

Page 32

by Cody Pondsmith


  19

  10 Hours

  Timber (x1), Leather (x1), Sharp-

  doin’ it. Now I ain’t anywhere

  ening Grit (x1), Drake Oil (x1),

  374

  750

  River Clay (x5)

  near my twilight years but I’ve

  almost had the pleasure.

  Hardened Timber (x5), Ma-

  Dwarven Heavy

  hakaman Steel (x3), Hardened

  Two years ago,

  Crossbow

  24

  12 Hours

  Leather (x2), Thread (x4), Ogre

  632

  1274

  was out in the foothils of the

  Wax (x5), Dark Iron (x1)

  Mahakams, travelin’ back

  Hardened Timber (x6), Dark

  toward Lyria. It’s cold as a

  Elven Glaive

  19

  10 Hours

  Steel (x4), Steel (x1), Leather (x4),

  witch’s tit and I’m gettin’ awful

  Feathers (x3), Sharpening Grit (x2),

  692

  1386

  sick of jerky and dried fruit.

  Ester Grease (x4)

  Time for a hunt. Stalkin’ the

  Hardened Timber (x2), Leather

  foothils with my crossbow,

  Elven Messer

  19

  10 Hours

  (x3), Dark Steel (x3), Silk (x1),

  Sharpening Grit (x1), Etching Acid

  446

  892

  lookin’ for a deer or somethin’

  (x1)

  of the like when suddenly I

  Hardened Timber (x4), Thread

  hear somethin’ rushin’ me.

  (x4), Wax (x4), Fifth Essence (x1),

  Throw myself to the side just

  Elven Travel Bow

  22

  11 Hours

  Leather (x1), Feathers (x3), Beast

  432

  862

  in time and find myself face ot

  Bones (x2), Dark Steel (x1), Ester

  face with a big, mean-lookin’

  Grease (x5), Etching Acid (x3)

  boar. Full grown and a meter

  Hardened Timber (x6), Fifth

  at the shoulders easy. Get off a

  Gnomish Staff

  22

  11 Hours

  Essence (x5), Darkening Oil (x3),

  Dark Steel (x1), Double Woven

  682

  1364

  shot with my crossbow but it

  Linen (x1)

  doesn’t bring the thing down

  Dark Steel (x2), Hardened Timber

  and it’s on me in a minute,

  Halfling Rondel

  19

  10 Hours

  (x1), Hardened Leather (x1),

  tusk tearin’ into my leg. Cros -

  Sharpening Grit (x3), Darkening

  364

  726

  bow’s spent and the boar’s on

  Oil (x1), Ester Grease (x2)

  me so I pull out my cleaver.

  Mahakaman Steel (x5), Hardened

  Fine, Mahakaman-made,

  Timber (x3), Hardened Leather

  Mahakaman

  (x2), Wolf Hide (x1), Sharpening

  and just sharpened. Heh, had

  Martel

  22

  11 Hours

  Grit (x1), Ester Grease (x3), Drake

  675

  1350

  one hell of a tus le with that

  Oil (x2), River Clay (x4), Linen

  boar. But nothin’ beats Ma-

  (x1)

  hakaman steel.

  Hardened Timber (x2), Leather

  –Rodolf Kazmer

  Meteorite Sword

  20

  10 Hours

  (x2), Meteorite (x5), Sharpening

  Grit (x2), Etching Acid (x2), Ester

  650

  1312

  Grease (x1)

  Hardened Timber (x2), Silk (x1),

  Vrihedd Cavalry

  Dark Steel (x4), Sharpening Grit

  Sword

  24

  12 Hours

  (x3), Ester Grease (x4), River Clay

  558

  1117

  (x4)

  137

  Grand Master Diagrams

  Name

  Crafting

  DC

  Time

  Components

  Investment Cost

  Hardened Timber (x6), Ma-

  Dwarven Pole

  hakaman Steel (x3), Hardened

  Hammer

  25

  13 Hours

  Leather (x3), Sharpening Grit (x1),

  624

  1248

  Ogre Wax (x1)

  Hardened Timber (x6), Gold (x2),

  Elven Walking

  Ester Grease (x6), Wolf Hide (x2),

  Staff

  25

  13 Hours

  Dark Steel (x1), Silk (x1), Fifth

  735

  1470

  Essence (x3), Gemstone (x1)

  Hardened Timber (x8), Thread (x8),

  Ogre Wax (x8), Fifth Essence (x2),

  Elven Zefhar

  25

  13 Hours

  Leather (x2), Feathers (x4), Beast

  830

  1660

  Bones (x4), Dark Steel (x2), Ester

  Grease (x8), Etching Acid (x6)

  Hardened Timber (x4), Hardened

  Gnomish Black

  Leather (x2), Dimeritium (x1),

  Axe

  25

  13 Hours

  Dark Steel (x3), Sharpening Grit

  688

  1376

  (x1), Ogre Wax (x1)

  Hardened Timber (x2), Hardened

  Leather (x1), Dimeritium (x2),

  Gnomish Gwyhyr

  25

  13 Hours

  Dark Steel (x1), Sharpening Grit

  814

  1628

  (x3), Ester Grease (x4), Darkening

  Oil (x1)

  Hardened Timber (x2), Thread

  Gnomish Hand

  (x4), Wax (x2), Resin (x2), Dark

  Crossbow

  25

  13 Hours

  Steel (x2), Darkening Oil (x2),

  317

  634

  Drake Oil (x1), Ester Grease (x1)

  Meteorite (x5), Hardened Timber

  Meteorite Chain

  (x1), Hardened Leather (x1), Ester

  Mace

  25

  13 Hours Grease (x1), Dark Steel (x1), Sharp-

  676

  1352

  ening Grit (x1)

  Hardened Timber (x2), Hard-

  ened Leather (x1), Mahakaman

  Tir Tochair Blade

  26

  13 Hours

  Dimeritium (x2), Dark Steel (x1),

  888

  1776

  Sharpening Grit (x1), Ester Grease

  (x2), Draconid Leather (x1)

  Ammunition Diagrams

  Master Diagrams

  Name

  Crafting

  DC

  Time

  Components

  Investment Cost

  Dwarven Impact

  Mahakaman Steel (x1), Hardened

  (x5)

  20

  1/2 Hour

  Timber (x1), Feathers (x1), Ogre

  184

  100

  Wax (x2), Iron (x1)

  Dark Steel (x1), Hardened Timber

  Elven Burrower

  (x1), Feathers (x2), Sharpening Grit

  (x5)

  20

  1/2 Hour

  (x2), Ogre Wax (x1), Resin (x1),

  185

  100

  Thread (x1)

  138

  Armor Diagrams

  Elven Armor

  The armor of the elves is puz-

  Master Diagrams
<
br />   zling. They appear to wear

  Name

  Crafting

  only padded and leather ar-

  DC

  Time

  Components

  Investment Cost

  mor with perhaps a few smal

  Hardened Leather (x12), Resin

  metal insets. The only elves

  Dwarven Cloak

  18

  9 Hours

  (x10), Leather (x6), Thread (x10),

  I’ve seen in metal armor, like

  Ogre Wax (x10), Drake Oil (x2),

  1050

  2100

  Ester Grease (x7), Cow Hide (x1)

  light chainmail, were hard-

  ened Scoia’tael types who

  Hardened Wood (x5), Hardened

  have turned their backs on

  Elven Shield

  20

  5 Hours

  Leather (x5), Dark Steel (x2), Ester

  Grease (x2), Etching Oil (x4), Ogre

  528

  1050

  many elven traditions. I know

  Wax (x2)

  that elves are somewhat ob-

  Dark Steel (x3), Leather (x1), Ester

  ses ed with aesthetics but I as-

  Gnomish Buckler

  22

  6 Hours

  Grease (x1), Etching Acid (x4),

  335

  674

  sume this lack of heavy armor

  Drake Oil (x1)

  is due to some sort of nature

  Halfling Protective

  fixation or their armor is so

  Doublet

  18

  9 Hours

  Silk (x4), Double Woven Linen

  (x2), Thread (x10), Cotton (x7)

  281

  562

  permeated with magic that

  Dark Steel (x12), Wolf Hide (x3),

  metal armor is unneces ary.

  Ester Grease (x10), Etching Acid

  –Brandon of Oxenfurt

  Scoia’tael Armor

  20

  20 Hours

  (x12), Ashes (x10), Double Woven

  Linen (x7), Darkening Oil (x4),

  1738

  3486

  Hardened Timber (x12), Drake Oil

  (x2), Thread (x9)

  Grand Master Diagrams

  Name

  Crafting

  DC

  Time

  Components

  Investment Cost

  Gnomish Chain

  24

  24 Hours Dark Steel (x8), Leather (x2), Dark-

  ening Oil (x1)

  736

  1462

  Dark Steel (x12), Mahakaman

  Dimeritium (x2), Ester Grease (x8),

  Gnomish Dragoon

  Etching Acid (x12), Double Woven

  Armor

  25

  25 Hours

  Linen (x5), Darkening Oil (x4),

  2131

  4274

  Drake Oil (x1), Meteorite (x1),

  Thread (x15)

  Hardened Timber (x10), Hardened

  Mahakaman

  Leather (x5), Ogre Wax (x3), Ma-

  Pavise

  26

  7 Hours

  hakaman Steel (x2), Ester Grease

  788

  1574

  (x2), Etching Acid (x2), Leather

  (x1)

  Mahakaman Steel (x12), Ma-

  hakaman Dimeritium (x2), Ester

  Mahakaman Plate

  Grease (x8), Etching Acid (x12),

  Armor

  28

  28 Hours

  Hardened Leather (x5), Darkening

  2645

  5286

  Oil (x2), Drake Oil (x1), Meteorite

  (x2), Ogre Wax (x3), Thread (x10)

  139

  Armor Enhancement Diagrams

  Novice Diagrams

  Mahakaman Steel

  The best steel in the world’s

  Name

  Crafting

  made in the Mahakaman

  DC

  Time

  Components

  Investment Cost

  mountains. Ya can argue til

  Fiber

  14

  3 Hours

  Double Woven Linen (x1), Thread

  ya turn blue in the ploughin’

  (x2)

  28

  60

  face but it’s always gonna be

  Studded Leather

  14

  3 Hours

  Leather (x1), Iron (x1), Thread (x1)

  61

  120

  true. We dwarves are prob-

  ably the best smelters in the

  world and the craft’s just been

  refined in the Mahakams.

  Journeyman Diagrams

  Why d’ya think the clans up

  in the mountains get so lit-

  Name

  Crafting

  DC

  Time

  Components

  Investment Cost

  tle hassle from humans? If

  Chain Mail

  17

  5 Hours

  Steel (x2)

  96

  187

  Mahakam turns its back on

  ya, ya can forget about Ma-

  Hardened Leather

  16

  4 Hours

  Hardened Leather (x1), Leather

  (x1), Thread (x5), Wax (x3)

  97

  195

  hakaman steel.

  –Rodolf Kazmer

  Steel

  18

  5 Hours

  Steel (x2), Thread (x3), Etching

  Acid (x2)

  109

  217

  Master Diagrams

  Name

  Crafting

  DC

  Time

  Components

  Investment Cost

  Elven

  24

  6 Hours

  Dark Steel (x1), Hardened Leather

  (x1), Thread (x5), Feathers (x1)

  149

  300

  Dwarven

  24

  6 Hours

  Mahakaman Steel (x1), Wolf Hide

  (x1), Thread (x5)

  144

  292

  140

  Fixing & Salvaging

  Smithin’ Magic

  Disassembling Weapons

  Obtain the Materials

  Ever seen a smith take a

  & Armor

  When re-crafting a weapon or armor you

  handful of broken arrows,

  When you disassemble a weapon or piece of need to add some of the original materials

  some leather and a split hel-

  armor you break it down into the compo- to fill in for broken pieces. To fix a weapon

  met and make a sword?

  nents that made it. However, some of these or armor gather 1 unit of each material list-

  Magical, it realy is.

  components are damaged by the process: ed in the original diagram.

  –Rodolf Kazmer

  you gain half of each type of component

  back, minimum 1 each.

  Tools

  Repairing a weapon or armor requires all

  Fixing Broken Weapons & the same tools needed to make it initial y.

  Armor

  When a weapon or armor is broken (i.e. it Roll

  loses all of its SP to attacks and whatnot) When fixing a weapon or armor you must

  the weapon or armor ceases to function. make a Crafting roll at a DC equal to the

  Any weapon or armor can be fixed with a crafting DC of the item minus 5. For every

  Crafting rol . The process of fixing a weap- rune/glyph/enhancement placed on the

  on or armor is simple and similar to crafting item, the DC goes up by 2. If you succeed

  a weapon or armor of the same type. You at this check then the item
is fixed. If you

  must:

  fail this rol , the item remains broken and

  the extra materials you added for repairs are

  Salvage

  used up. As with regular crafting you can at-

  You can’t fix a weapon or armor if you don’t tempt a recovery check at the same DC as

  have it in hand. You don’t necessarily need the crafting DC you just rolled.

  all of the pieces but you need to have the

  base weapon or armor.

  141

  Alchemy System

  Huntin’ Guts

  Sometimes this world’s a mi-

  raculous ploughin’ place. Heh,

  The process of crafting alchemical solutions in the Witcher world consists of three es-

  the thought that a dwarf like

  sential steps:

  me can make hundreds of

  crowns selin’ a few sloppy

  1. Determine if you have the formula required.

  bags of guts from a bunch of

  God-forsaken monsters truly

  2. Determine if you have the components.

  is amazin’. –Rodolf Kazmer

  3. Make an Alchemy roll.

  142

  Determine If You Have The Make Your Alchemy Roll

  Formula

  Once you have your ingredients, it’s time to

  Alchemical

  Every alchemical solution in the Witcher create your solution. Your formula indicates

  TRPG has a formula that acts as a recipe, the time required and also the difficulty.

  Substances

  listing all ingredients and how to process First, tell your GM that you’re spending the

  Alchemy depends on nine special them for the desired effect. Having a writ- required time. Then make your Alchemy alchemical substances. You can exten formula’s explicit instructions in front of skill roll at a DC equal to the Difficulty of tract the same alchemical substanc-your grants you a +2 to the Alchemy skill the formula. If you succeed, you’ve created

  es from many raw materials. Alche-

  roll to make the item.

  one dose of the formula. If you fail, you re-

  mists will pick, dig up, or hack off al

  fined too little or combined too soon and

  kinds of things to get them.

  Determine If You Have The the result is useless.

  Ingredients

  Formulas always indicate the type and num- Recovery (The Optional Step)

  ber of alchemical substances required for You have one chance, immediately after you

  Vitriol

  the product they create. Alchemy isn’t par- fail the Alchemy check, to recover some in-

  ticular about the raw material you get the gredients from the failed creation. You can

  substance from, just that you use enough of make an Alchemy roll versus the formula’s

  each and in the proper proportions. Final- DC. If you succeed, you recover one of the

  Rebis

  ly, you need an alchemy set, a required tool alchemical substances that you used in pure without which alchemy is impossible.

  form.

  Aether

  Quebrith

  Hydragenum

  Vermilion

  Sol

  Caelum

  Fulgur

  143

  Substances

  Newt Eyeballs

  Apparently some alchemical

  Vitriol

 

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