Replay: The History of Video Games
Page 63
‘East is Eden: A journey into the heart of Japanese game culture’ (2002) Edge, Issue 108, March 2002, pp52-63
Examination of Japanese gaming tastes
Gameheadz: History of Video Games (2003) Discovery Channel [TV broadcast]
Interview with Shigeru Miyamoto
Gielens, Jaro (2000) Electronic Plastic. Berlin, Germany: Die Gestatlen Verlag
Information on Game & Watch and other Japanese handhelds
Goto, Hiroshige (2006) ‘Interview with Nintendo president Satoru Iwata’. [In Japanese] PC Watch. 6 December 2006. [Online] http://pc.watch.impress.co.jp/docs/2006/1206/kaigai324.htm [Last accessed: 13 March 2010]
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Gender and sexuality in Japan
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Japan’s cultural relationship with Asia and the West post-war
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Japanese popular culture
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Interview with Shigeru Miyamoto
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The RapeLay controversy
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Influence of Japanese culture on North America
Kent, Steven L. (2001) The Ultimate History of Video Games. New York, New York: Three Rivers Press
History of Nintendo
Kohler, Chris (2005) Power-Up: How Japanese Video Games Gave the World an Extra Life. Indianapolis, Indiana: BradyGames
Overview of Japanese video game culture
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Japanese popular culture and video games
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PC gaming in Japan
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Japanese homosexual manga explained
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Background on the otaku and Japanese attitudes to technology
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Figures on the number of arcades operating in Japan
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Shigeru Miyamoto’s career history
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Information on Japanese computers and consoles
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Background on the history of Nintendo
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Cultural thinking in Japan during the 1980s
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Language problems undermine computing in Japan
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Home computing in Japan in the early 1980s
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History of the Japanese video game industry
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Interview with Henk Rogers
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Dragon Quest III’s popularity in Japan
13. I Could Have Sworn It Was 1983
‘Absolutely brilliant!’ (1992) Amiga Power, Issue 9, January 1992. pp86-90
Interview with Codemasters
‘An audience with Richard Darling’ (1999) Edge, Issue 75, September 1999, pp118-123
Interview with Codemasters’ Richard Darling
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Politics of the Comics Code and Hays Code
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Recounts Nintendo’s content rules
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The Comics Code
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The history of Codmasters
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Information on the Amstrad GX4000 console
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The Hays Code and its effects
Crudele, John (1988) ‘Video-game comeback’. New York. 25 January 1988, p20
Report on the return of the video game console
De Gale, Luther (1988) ‘Whatever happened to the Nintendo?’. The Games Machine, Issue 11, October 1988. pp27-28
The failure of Nintendo to conquer Europe
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The performance of the Sega Master System in the US
‘Dust to dust, attics to attics?’ (1987) The Games Machine, Issue 1, October/November 1987, pp29-31
European perspective on the return of the games console
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The return of the video game console
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Nintendo Power supplement showing the vast range of Nintendo-related merchandise available in the US in the late 1980s
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The technology on show at the 1987 Consumer Electronics Show
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Limited supplies of Nintendo products to US shops
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The scale of Nintendo’s operations in the US
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Report on the launch of Japan Bashing
Kean, Roger and Wild, Nik (1988) ‘Ultimaely playing a Rare game’ The Games Machine, Issue 4, March 1988, pp27-34
Interview with Rare
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Nintendo’s rise to dominance in the US and the lawsuits that followed
Kim, Min-kyu and Park, Tae-soon (2006) Between Censorship and Rating: State of Global Screening Systems. Seoul, South Korea: Korea Game Development Institute
Examination of ethical codes, such as the Hays Code, and their relationship with video games
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Biography of Shigeru Miyamoto and overview of the Super Mario Bros series
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The Comics Code’s effects on comic books
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US perspective on European gaming in the late 1980s and early 1990s
Matthew, Eric (1991) ‘If I’d known then…’. Amiga Power, Issue 2, June 1991. pp72-3
The Bitmap Brother reflects on his games
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Nintendo’s success in reviving the games console
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The legalattle between Atari Games and Nintendo
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Report on the return of the video game console
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Hollywood’s Sin City image and the creation of the Hays Code
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Report on the Amstrad GX4000 console
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Nintendo being sued by Atari Corporation and Atari Games
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History of Nintendo
Page, Barnaby (1988) ‘The Konix console – it’s brilliant!’. The Games Machine. Issue 12, November 1988. pp8-9
Preview of the never-released Konix console
‘Playing dirty in video games?’ (1989) St Petersburg Times. St Petersburg, Flordia. 8 December 1989. Section E, page 1
Democrat senator questions Nintendo’s dominance of the US video game industry
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Provenzo’s examination of the success of Nintendo in the US
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US Court of Appeals backs Nintendo in the Atari Games lawsuit
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Report on Atari lawsuits against Nintendo in the US
Sanger, David E. (1992) ‘He may buy the team and not see the game’. Pittsburgh Post-Gazette. 10 February 1992, p2
Report on Hiroshi Yamauchi’s buy out of the Seattle Mariners baseball team
Sheff, David (1994) Game Over: Nintendo’s Battle to Dominate an Industry. 1999 Arcade edition. London, UK: Hodder and Stoughton
The history of Nintendo
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The original version of the Hays Code
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R.O.B. leads Nintendo’s advertising campaign
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The history of Dizzy
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The Nintendo-promoting movie
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National Coalition on Television Violence takes aim at Nintendo
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The comeback of the video game console
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Report on the comeback of the game console
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Interview with The Bitmap Brothers
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Reflections on the history of the US video game industry
14. Interactive Movies
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Internal Atari Inc. document on the company’s deal with the Amiga Corporation
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The launch of Lucasfilm Games and its movie-inspired approach to games
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The creation of Lucasfilm’s SCUMM adventure game system
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Interview with Lucasfilm’s Doug Glen