Replay: The History of Video Games

Home > Other > Replay: The History of Video Games > Page 66
Replay: The History of Video Games Page 66

by Donovan, Tristan

Burr, Ty (1995) ‘1995 The Best & Worst: Multimedia’. Entertainment Weekly, Issue 307-308, 29 December 1995 [Online] www.ew.com/ew/article/0,,300154,00.html [Last accessed: 11 March 2010]

  Chop Suey named the best multimedia CD of the year

  Cassell, Justine and Jenkins, Henry (editors) (1998) From Barbie to Mortal Kombat: Gender and Computer Games. Cambridge, Massachusetts: The MIT Press

  Covers the girl game movement of the mid- to late-1990s

  Cousins, Mark (2004) The Story of Film. 2008 paperback edition. London, UK: Pavilion Books

  Background on horror films, including Japanese horror movies

  Crandall, Robert W. & Sidak, J. Gregory (2006) Video Games: Serious Business for America’s Economy. Washington, DC: Entertainment Software Association

  Paper highlighting the economic importance of video games, produced by the US’s national video game publisher trade association

  Debord, Matthew (1998) ‘From girls to glamour’. Salon, 24 September 1998. [Online] www.salonmagazine.com/21st/feature/1998/09/24feature2.html [Last accessed: 11 March 2010]

  Interview with Chop Suey co-creator Theresa Duncan

  ‘Gently does it’ (1999) The Economist, 6 May 1999. [Online] www.economist.com/culture/displaystory.cfm?story_id=E1_GDSVTQ [Last accessed: 11 March 2010]

  Report on the emergence of stealth video games

  Heianna, Sumiyo (2005) ‘Interview with Roy Lee, matchmaker of the macabre’. Kateigaho International Edition, Winter 2005. [Online] http://int.kateigaho.com/win05/horror-lee.html [Last accessed: 13 March 2010]

  Background on Japanese horror films

  Hirabayashi, Yoshiaki (2005) ‘The graphical styling of Resident Evil 4’. Game Developer, Volume 12, Number 9, October 2005, pp26-33

  The Capcom game developer looks back at the visual approach of Resident Evil 4

  Jones, Sandra (1996) ‘Nintendo could beat itself at its own game’. New Straits Times, 27 May 1996, p36

  Nintendo of America’s Howard Lincoln compares the PlayStation to a Chevrolet and the Nintendo 64 to a Cadillac

  Karlyn, Kathleen Rowe (2003) ‘Scream, popular culture and feminism’s third wave: ‘I’m not my mother’. Genders Journal, Issue 38 [Online] www.genders.org/g38/g38_rowe_karlyn.html [Last accessed: 11 March 2010]

  The links between the riot grrrl and game grrmovements

  Kennedy, Helen W. (2006) ‘Illegitimate, monstrous and out there: Female Quake players and inappropriate pleasures’. In: Hollows, Joanne & Moseley, Rachel (2006) (Editors) Feminism in Popular Culture. New York, New York: Berg

  Details about the games for girls movement

  Kent, Steven L. (2001) The Ultimate History of Video Games. New York, New York: Three Rivers Press

  The success of the PlayStation in the USA

  Kohler, Chris (2005) Power-Up: How Japanese Video Games Gave the World an Extra Life. Indianapolis, Indiana: BradyGames

  Historical overview of the Final Fantasy series

  McRoy, Jay (editor) (2005) Japanese Horror Cinema. Honolulu, Hawaii: University of Hawai’i Press

  Background on Japanese horror films

  ‘Nintendo, Sega & Sony under one roof’ (1996) Next Generation, Issue 2, August 1996, pp6-12

  Report on the PlayStation, Nintendo 64, Saturn console war and Psygnosis’ contribution to the PlayStation

  ‘Nintendo’s Yamauchi speaks out’ (1996) Next Generation, Issue 2, August 1996, p30

  The Nintendo chairman on delaying the Nintendo 64 so Shigeru Miyamoto could perfect Super Mario 64

  Nutt, Christian (2007) ‘Infiltrating Kojima Productions: Ryan Payton talks Metal Gear Solid’. Gamasutra, 15 October 2007. [Online] www.gamasutra.com/view/feature/1954/infiltrating_kojima_productions_.php [Last accessed: 13 March 2010]

  Interview about the Metal Gear Solid series

  Pegoraro, Rob (2007) ‘Faster forward: Theresa Duncan has signed off’. Washington Post, 1 August 2007. [Online] http://blog.washingtonpost.com/fasterforward/2007/08/post_6.html [Last accessed: 11 March 2010]

  Theresa Duncan obituary

  Poole, Steven (2000) Trigger Happy: The Inner Life of Videogames. London, UK: Fourth Estate

  Examines of Lara Croft’s popularity

  ‘Reasons to be playful’ (2005) The Economist, 27 January 2005. [Online] www.economist.com/business-finance/displaystory.cfm?story_id=E1_PGDDDGV [Last accessed: 11 March 2010]

  Differences in adoption of game consoles in US, UK, France and Germany

  ‘Scare tactics’ (2005) Edge, Issue 147, March 2005, pp68-73

  Feature on horror games

  ‘Screen play’ (2005) Edge, Issue 155, November 2005, pp70-81

  Feature on games turned into movies including Tomb Raider

  ‘Silent Hill 2’ (2000) Edge, Issue 91, December 2000, pp44-48

  Interview with the creators of Silent Hill 2

  ‘Soft sell’ (2005) GamesTM, Issue 29, February 2005, pp70-75

  Lucozade’s use of Lara Croft in its advertising

  ‘Solid states’ (2007) Edge, Issue 173, March 2007, pp54-61

  Feature on the Metal Gear Solid series

  ‘Special report: You’ve come aong way baby…’ (1997) BBC News Online. 30 December 1997 [Online] http://news.bbc.co.uk/1/hi/entertainment/38786.stm [Last accessed: 11 March 2010]

  Report on girl power

  Szczepaniak, John (2005) ‘Hardware legend: 3DO’. GamesTM. Issue 37, October 2005, pp140-143

  History of the 3DO console

  ‘Teenage murderer gets life term’ (2004) BBC News Online, 3 September 2004 [Online] http://news.bbc.co.uk/1/hi/england/leicestershire/3624654.stm [Last accessed: 11 March 2010]

  UK murder connected to the game Manhunt

  ‘Teiyu Goto’ (2001) Edge, Issue 105, Christmas 2001, pp44-45

  Interview with the designer of the PlayStation controller

  ‘The making of Alone in the Dark’ (2005) Edge, Issue 150, June 2005, pp104-107

  The creation of Alone in the Dark

  ‘The making of Final Fantasy VII’ (2003) Edge, Issue 123, May 2003, pp108-113

  Interview with the creators of Final Fantasy VII

  ‘The making of PlayStation’ (2009) Edge, Issue 200, April 2009. pp126-133

  History of the PlayStation’s development

  ‘Videogame violence returns to the agenda’ (2004) Edge, Issue 133, February 2004, pp12-13

  The controversy surrounding Manhunt

  Weil, Elizabeth (1997) ‘The girl-game jinx’. Salon, 10 December 1997. [Online] www.salonmagazine.com/21st/feature/1997/12/cov_10feature2.html [Last accessed: 11 March 2010]

  The video game industry gets interested in female game players

  ‘Wipeout 3’ (1999) Edge, Issue 72, June 1999, pp52-55

  Feature on the Wipeout series of games

  22. Beatmania

  ‘All the way to 11’ (2008) Edge, Issue 194, November 2008, pp72-77

  Interview with Guitar Hero creators Harmonix

  Ashcraft, Brian with Snow, Jean (2008) Arcade Mania! The Turbo-Charged World of Japan’s Game Centers. Tokyo, Japan: Kodansha International

  A guide to the Japan’s arcade scene

  ‘Dance dance revolution’ (2003) Edge, Issue 124, June 2003, pp54-61

  The legacy of Dance Dance Revolution and how it boosted Konami’s earnings

  ‘Daytona USA’ (2000) Edge, Issue 91, December 2000, pp50-55

  Interview with the creator of the coin-op racing game

  GameCity Squared (2009) ‘Masaya Matsuura to deliver BAFTA vision statement at GameCity Squared’. [Press release] 27 August 2009. [Online] www.lincolnbeasley.co.uk/pressreleases/2009/aug/27/masaya-matsuura-deliver-bafta-vision-statement-gam [Last accessed: 13 March 2010]

  Biography of Masaya Matsuura

  Hawkins, Matthew (2005) ‘Interview: Rodney Greenblat, the mother of Sony’s almost Mario’. Gamasutra, 5 July 2005. [Online] www.gamasutra.com/view/feature/2340/interview_rodney_greenblat_the_.php [Last accessed: 13 March 2010]

  Inte
rview with the PaRappa the Rapper artist

  ‘Playing along’ (2008) The Economist, 9 October 2008. [Online] www.economist.com/business-finance/displaystory.cfm?story_id=E1_TNPSGRRJ [Last accessed: 11 March 2010]

  How music games boosted music sales

  ‘Rhythm Faction’ (2005) Edge, Issue 156, December 2005, pp62-69

  Interview with Guitar Hero creators Harmonix

  ‘State of the Industry Report 2008’ (2009) Play Meter. Metairie, Louisiana: Skybird Publishing

  Figures on weekly income of various times of coin-operated machines

  ‘The book of arcade games’ (2008) GamesTM, Issue 78, Christmas 2008, pp70-77

  Overview of arcade gaming and its decline

  ‘The book of rhythm action’ (2007) GamesTM, Issue 53, February 2007, pp76-83

  Guide to music-based games

  ‘The home of disco’ (1999) Edge, Issue 74, August 1999, p140

  Dance games make the leap to home consoles

  Weyhirch, Steven (2010) ‘Apple II history’. [Online] http://apple2history.org/history/ah14.html [Last accessed: 13 March 2010]

  Information about the Apple II demo Kaleidoscope

  Williams, Dmitri (2006) ‘A (brief) social history of video games’. In: Vorderer, Peter & Bryant, Jennings (editors) (2006) Playing Computer Games: Motives, Responses and Consequences. Mahwah, New Jersey: Lawrence Erlbaum. [Online] http://dmitriwilliams.com/research.html [Last accessed: 6 March 2010]

  Figures on the size of the arcade video game business in the US

  Wright, Chris (2008) ‘A brief history of mobile games’. Pocketgamer, 22 December 2008. [Online] www.pocketgamer.co.uk/r/PG.Biz/A+Brief+History+of+Mobile+Games/feature.asp?c=10619 [16 January 2010]

  The history of video games on mobile phones

  23. You Haven’t Lived Until You’ve Died In MUD

  Anderson, Brooke P. (editor) (1997) How to Fly and Fight in Air Warrior. 21 March 1997 version. [Online] www.electraforge.com/brooke/flightsims/air_warrior/awtaman.txt [Last accessed: 13 March 2010]

  Air Warrior etiquette

  Bartle, Richard A. (1985) ‘Introducing the wizards’. Micro Adventurer, Issue 16, February 1985. p23 & 25

  MUD co-creator Richard Bartle on the players of the game

  Bartle, Richard A. (1990) ‘Interactive multi-user computer games’. [Research paper] December 1990 [Online] ftp://ftp.lambda.moo.mud.org/pub/MOO/papers/mudreport.txt [Last accessed: 13 March 2010]

  Research into the challenges facing multiplayer online games

  Bartle, Richard A. (2004) ‘Designing virtual worlds’. Indianapolis, Indiana: New Riders Publishing

  Background on the evolution of MUDs

  Barton, Matt (2008) Dungeons & Desktops. Wellesley, Massachusetts: A K Peters

  Background on AOL’s Neverwinter Nights

  Brice, Katherine (2009) ‘Blizzard reveals full scale of World of Warcraft operation’. Gamesindustry.biz, 18 September 2009 [Online] www.gamesindustry.biz/articles/blizzard-reveals-full-scale-of-world-of-warcraft-operation [Last accessed: 13 March 2010]

  Stats on the scale of the World of WarCraft operation

  Bunten Berry, Dani (no date) Game Design Memoir [Online] www.anticlockwise.com/dani/personal/biz/memoir.htm [Last accessed: 13 March 2010]

  Her reflections on Modem Wars

  Castronova, Edward (2005) Synthetic Worlds: The Business and Culture of Online Games. 2006 paperback edition. Chicago, Illinois: University of Chicago Press

  Analysis of online multiplayer game economics

  Daleske, John (2008) ‘PLATO: Also an excellent platform to design games’. [Online] www.daleske.com/plato/plato-games.php#content [Last accessed: 13 March 2010]

  Playing games on the PLATO system

  Daleske, John and Fritz, Gary (2008) ‘How Empire came to be’. [Online] www.daleske.com/plato/empire.php [Last accessed: 13 March 2010]

  The history of the PLATO multiplayer game Empire

  ‘Eve Online’ (2001) Edge, Issue 106, January 2002, pp38-43

  Preview of Eve Online

  Farmer, F. Randall and Morningstar, Chip (1990) ‘The lessons from Lucasfilm’s Habitat’. In: Salen, Katie an Zimmerman, Eric (editors) (2006) The Game Design Reader: A Rules of Play Anthology. Cambridge, Massachusetts: The MIT Press

  The creators of Habitat reflect on its successes and failures

  Ferrell, Keith (1987) ‘The future of computer games’. Compute!, Issue 90, November 1987, p14

  Discusses Habitat and online gaming’s potential

  Greely, Dave and Sawyer, Ben (1997) ‘Has Origin created the first true online game world?’. Gamasutra, 19 August 1997 [Online] www.gamasutra.com/view/feature/3220/has_origin_created_the_first_true_.php [Last accessed: 13 March 2010]

  Report on the creation of Ultima Online

  Geraci, Vince (1991) ‘The nation embraces TSN’. InterAction, Fall 1991, p58

  News story on The Sierra Network

  Guest, Tim (2007) Second Lives: A Journey Through Virtual Worlds. London, UK: Hutchinson

  Second Life and its players

  ‘Interview with Rainz, the man who killed Lord British’ (2002) Ultima Online Travelogues, September 2002. [Online] www.aschulze.net/ultima/stories9/beta.htm [Last accessed: 10 May 2009]

  Interview with Rainz about his actions in Ultima Online

  King, Brad and Borland, John (2003) Dungeons and Dreamers: The Rise of Computer Game Culture from Geek to Chic. New York, New York: McGraw-Hill/Osborne

  Background on online games, Richard Garriott and Ultima Online

  ‘Lord British was assassinated in Ultima Online beta’ (2009) Birdinforst’blog [Online] www.birdinforest.com/blog/?p=193 [Last accessed: 13 March 2010]

  Details about Lord British’s murder in Ultima Online

  Maloy, Deirdre (1982) ‘Long distance gaming: Games via The Source and Compuserve’. Computer Gaming World, Volume 2, No. 3, May/June 1982, pp14-15 & 22

  Report on online gaming in the early 1980s

  Moriarty, Brian (1998) ‘Dani Bunten: Lifetime Achievement Award’. [Presentation] Computer Game Developers Association Awards, Long Beach, California, 7 May 1998. [Online] www.anticlockwise.com/dani [Last accessed: 12 March 2010]

  Mentions Dani Bunten Berry’s Modem Wars and her thinking on online gaming

  ‘News of the realm’ (1993) Neverwinter Nights, Issue 2, Week ending: 18 August 1993. [Online] www.bladekeep.com/nwn/newsrealm/1993-09.txt [Last accessed: 13 March 2010]

  News item on a virtual wedding within Neverwinter Nights

  ‘News of the realm’ (1993) Neverwinter Nights, Issue 5, Week ending: 9 October 1993. [Online] www.bladekeep.com/nwn/newsrealm/1993-10.txt [Last accessed: 13 March 2010]

  News item on a couple who met in Neverwinter Nights and got engaged in real life

  ‘Nuits brûlantes dur Funitel le Minitel se Dévergonde’ (1985) [In French] Tilt, Issue 19, March 1985, p6

  News report on Minitel gaming

  Rheingold, Howard (1993) The Virtual Community. Electronic version. Cambridge, Massachusetts: The MIT Press. [Online] www.rheingold.com/vc/book/intro.html [Last accessed: 13 March 2010]

  Information on early onli networks and Minitel

  Rossignol, Jim (2005) ‘Interview: Evolution and risk: CCP on the freedoms of EVE Online’. Gamasutra, 23 September 2005 [Online] www.gamasutra.com/features/20050923/rossignol_01.shtml [Last accessed: 13 March 2010]

  Interview with Eve Online’s creators CCP

  Rubin, Michael (2006) Droidmaker: George Lucas and the Digital Revolution. Gainesville, Florida: Triad Publishing

  Recounts the creation and beta test of Habitat

  Smith, David (1980) ‘Letter from America’. Liverpool Software Gazette, No. 3, March 1980, p42

  Briefly discusses the earliest online network services

  Smith, Rob (2008) Rogue Leaders: The Story of LucasArts. London, UK: Titan Publishing Group

  The history of Habitat

  ‘Sony Online Entertainment’ (2001) Edge, Issue 102, October
2001, pp56-61

  Interview with the publisher of EverQuest

  Spear, Peter (1991) ‘The online games people play’. Compute!, Issue 135, November 1991, p96

  Looks at just-launched The Sierra Network and the potential for online gaming

  Swain, Meg (2008) Career Building Through Alternate Reality Gaming. New York, New York: The Rosen Publishing Group

  Overview of alternate reality games and The Beast

  ‘Time extend: Phantasy Star Online’ (2005) Edge, Issue 155, November 2005. pp114-119

  A look back at Phantasy Star Online

  The 3DO Company (1996) ‘3DO enters into agreement to acquire Archetype Interactive’ [Press release] Business Wire, 13 May 1996. [Online] www.allbusiness.com/media-telecommunications/internet-www/7229149-1.html [Last accessed: 13 March 2010]

  Background details on Archetype Interactive and Meridian 59

  The 3DO Company (1996) ‘3DO’s Meridian 59 now available worldwide initial response to product overwhelming’. [Press release] Business Wire, 7 October 1996. [Online] www.thefreelibrary.com/3DO%27S+Meridian+59+Now+Available+Worldwide+Initial+Response+to+Product...-a018734646 [Last accessed: 13 March 2010]

  Details about the early days of Meridian 59

  ‘The book of massively multiplayer online role-playing games’ (2008) GamesTM, Issue 67, February 2008, pp92-99

  Overview of online multiplayer role-playing games

  ‘The making of MUD’ (2004) Edge, Issue 141, October 2004, p114

  The story of how MUD was created and the failed attempts to turn it into a commercial product

  ‘The pioneers: MUDs, MMORPGs and mayhem’ (2003) Gamespy, 26 September 2003. [Online] http://archive.gamespy.com/amdmmog [Last accessed: 13 March 2010]

  The history of online role-playing games

  ‘Ultima Online release’ (2002) Ultima Online Travelogues, September 2002 [Online] www.aschulze.net/ultima/stories9/release1.htm [Last accessed: 10 May 2009]

  Account of the murder of Lord British in Ultima Online

  Williams, Ken (1991) ‘A view from the inside: The interactive film industry is a virtual reality’. InterAction, Fall 1991, pp4, 6 & 10

  The launch of The Sierra Network and Sierra On-Line co-founder Ken Williams’ vision for the service

  Yakal, Kathy (1986) ‘Habitat: A look at the future of online games’. Compute!, Issue 77, October 1986, p32

  Preview of Habitat

 

‹ Prev