List of games banned in Germany, supplied direct to the author
‘Minority Report’ (2002) Edge, Issue 110, May 2002, pp72-79
Discrimination and prejudice in video games
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Report on neo-Nazi video games appearing in Germany and Austria
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US video game industry proposes age rating system
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Video game controversy goes nationwide in the US
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Pre-hearing coverage of Night Trap
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The relaunch of Night Trap
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Tobacco manufacturer rows with Sega about in-game cigarette adverts
Puga, Ana (1993) ‘Vile video shocks Senate’. Pittsburgh Post-Gazette, 10 December 1993, pA-17
Report on the controversy about violent games and the Senate hearings
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Covers the introduction of age rating system
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Early 1990s attempts to restrict the content of video games in the US
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Retailer reaction to the video game violence controversy
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Details about the reaction to Raid Over Moscow in Finland
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Controversy about Lemmings
‘The making of Moonstone: A hard days knight’ (2007) Edge, Issue 172, February 2007, pp92-95
How attitudes to violent games differed before and after the hearings
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The development of the age-rating system
19. A Library In A Fish’s Mouth
‘Art and science’ (2006) Edge, Issue 162, May 2006, pp74-81
A retrospective look at Psygnosis
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Details of Sony and Nintendo’s joint work on a CD console
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Report on the making of Under a Killing Moon and the convergence of Hollywood and Silicon Valley
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History of the CDTV
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Launch of the Magnavox CD-i
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Interview with Roberta Williams
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Interview with Lucasfilm Games’ Doug Glen
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Report on the rise of multimedia PCs
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Preview of the CDTV
Campbell, Stuart (1994) ‘Microcosm’. Amiga Power, Issue 36, April 1994, pp34-35
Review of Psygnosis’ Microcosm
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Background on the development of Microcosm
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Review of Myst
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History of Cinemaware, Sierra On-Line and Lucasfilm Games
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Report on Japanese console scene with references to the adoption of CD via the PC Engine
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Report on the CDTV
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An early look at the potential of CD for video games
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Reviews of video-based CD-ROM games
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Profile of Psygnosis
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Information about the FM Towns
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Bob Jacob looks back on Cinemaware and its closure
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The US launch of the PC Engine
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Reaction to Myst and its sequel Riven
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Feature looking at how CD will change the nature of video games
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Preview of the CDTV
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The convergence of Hollywood and Silicon Valley
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Profile of Mindscape including a look at Wing Commander
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Information on the CD version of It Came from the Desert
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Report on Sierra On-Line’s investment in CD games
‘Sierra’s Multimedia Upgrade Kit’ (1991) [Advert] InterAction, No. 1, Fall 1991, p43
Costs of multimedia PC hardware
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Background on Star Wars: Rebel Assault and George Lucas’ letter congratulating the developers
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Digital Audio Tape touted as alternative to CD-ROM
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Interview with the creators of Myst
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Psygnosis’ links to Imagine
‘The making of It Came from the Desert’ (2007) Retro Gamer Collection Volume 1. Bournemouth, UK: Imagine Publishing. pp18-22
Includes information about the CD version of It Came from the Desert
‘The making of The Gabriel Knight Trilogy’ (2009) Edge, Issue 198, February 2009, pp104-107
Interview with Jane Jensen
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The impact of CD on game audio
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Opinion piece on the Multimedia PC standard
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The Sierra On-Line founder discusses the potential of CD-ROM for video games
20. The Ultimate Display
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The making of Doom
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Report on Shreveport around the time John Romero joined Softdisk
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Examines the legacy of the virtual reality boom of the early 1990s
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Historical information on the development of 3D graphics
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Profiles of John Carmack and John Romero
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The history of Id Software
Digital Eclipse (2004) Midway Arcade Treasures 2 [PlayStation 2] Midway Games
Information about Hard Drivin’
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Interview with Tim Sweeney of Epic Games
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The making of Wolfenstein 3D
‘Hurt me plenty’ (2006) Retro Volume 2: The Ultimate Retro Companion from GamesTM. Bournemouth, UK: Imagine Publishing, pp220-225
A look back at John Romero-era Id Software
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Doom and its violent content
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Background on Wisdom Tree
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The history of Id Software
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A detailed history of Id Software
Kutner, Lawrence and Olson, Cheryl K. (2008) Grand Theft Childhood: The Surprising Truth About Violent Video Games. New York, New York: Simon & Schuster
Claims of a link between Doom and the US high-school shootings of the late 1990s
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Looking Glass Studios’ parting message
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Recession strikes in Louisana and Shreveport
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Riots in Shreveport
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The impact of the oil and gas industry decline on Louisana
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The development of Ultima Underworlds and information on Looking Glass Studios
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FBI report dismissing the link between video games and high-school shootings
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The popularity of disk magazines in the 1980s
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The history and hype surrounding virtual reality
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List of John Romero’s games
‘Scatteed violence threatens fragile peace in Shreveport’ (1988) The Argus Press. Owosso, Michigan. 22 September 1988, p22
News report on riots in Shreveport
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Background on the development of 3D graphics
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History of Id Software’s Commander Keen
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Information on flight simulators
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Ivan Sutherland’s talk that kicked off research into virtual reality
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Background on the adoption of GPUs
‘Through the looking glass’ (2004) Edge, Issue 138, July 2004, pp90-95
Feature on the legacy of Looking Glass Stud
ios
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News report on riots in Shreveport
21. We Take Pride In Ripping Them To Shreds
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Retrospective look at the Sega Saturn
‘An interview with Shigeru Miyamoto’ (1996) Next Generation, Issue 2, August 1996, p58
Shigeru Miyamoto discusses the development of Super Mario 64
Asakura, Reiji (2000) Revolutionaries at Sony. New York, New York: McGraw-Hill
History of the original PlayStation
‘Back from the dead’ (2004) Edge, Issue 135, April 2004, pp52-58
Preview of Resident Evil 4
Boctok Inc and Fukuda, Miki (editors) (2000) Bit Generation 2000. Kobe, Japan: Kobe Fashion Museum
The development of the PlayStation and reaction in Japan
‘Brand Nu’ (1999) Edge, Issue 72, June 1999, pp56-69
Wipeout’s design and marketing
Brown, Damon (2008) Porn & Pong: How Grand Theft Auto, Tomb Raider and Other Sexy Games Changed Our Culture. Port Townsend, Washington: Feral House
Covers the development of Tomb Raider and Lara Croft as a video game icon and sex symbol
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The rise of all-female online game clans
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The growing interest in making games for female players and coverage of the game development conference with several sessions on girl games
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History of the PlayStation, sales data and the European nightclub marketing campaign
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Interview with the founder of the Grrlgamer website and its links to the riot grrrl movement
Replay: The History of Video Games Page 65