by Joe Dever
When the sun rises you decide to abandon your attempts at sleeping. You check your equipment and then you leave the tavern and walk to the nearby ferry station. You can see the ferry approaching across the strait. It is loaded with carts and horses and more than 100 people. A queue has formed at the station gate where a ferryman is waiting to collect the crossing fare. A board slung around his chest informs you that the price of the crossing is 2 Nobles.
If you can afford the price of the crossing, turn to 188.
If you do not have 2 Nobles, turn to 287.
342
You hurry out of the park and descend the steep path which leads down to the harbour below. Dusk is approaching by the time you return to The Azan, and when you go aboard you discover that the cargo has been fully loaded.
Captain Jenkshi is pleased with his crew and feels they deserve a reward for all their hard work. Half of his men would like to spend the night ashore at the Three Capstans Inn, one of their favourite taverns. The tavern-keeper delivered some fresh food to the ship during the afternoon, and he promised a free flagon of ale to any crew member who paid him a visit this evening. The captain gives his permission, but on one condition — all those who wish to go ashore this evening must be back on board before dawn breaks tomorrow.
‘We sail on the dawn tide,’ he bellows, ‘so don't expect to find us still here if y'roll up late.’
If you wish to go ashore and visit the Three Capstans Inn, turn to 144.
If you decide to stay aboard with the captain and the remaining crew members, turn to 288.
343
Speedily you draw and fire your Arrow, sending it thudding into the chest of the sniper before he can reload his deadly blowpipe. The man tumbles out of the branches to land heavily upon the exposed roots of the tree. You hurry to his lifeless body and discover, to your disappointment, that his blowpipe is broken and his poisoned darts are somewhere in among the boughs above. After you have hidden his body in the undergrowth, you move deeper into the jungle, guided and drawn by the strange noise.
Turn to 51.
344
You run through an open bulkhead door into an adjacent cargo area that is stacked with crates of food and barrels of water. On the far side of this hold you see a wooden ladder that ascends to a hatch in the foredeck. Your Kai senses detect that there is also a concealed trapdoor in the floor of the hold, close to the base of the ladder.
Suddenly you hear the cracking of timbers and you sense that the creature has freed its claws from the wall of the cargo hold behind you. You hear the snake-like hiss of its breath and you know that you have but a few seconds before it will come rushing through open bulkhead door.
If you wish to hide among the crates and barrels, turn to 254.
If you wish to climb the ladder to the foredeck hatch, turn to 31.
If you wish to open the concealed trapdoor in the floor, turn to 112.
345
The city watch surround you and guard you at spear-point until two horse-drawn wagons come to take you away to the city gaol. As you are herded aboard these foul-smelling carriages, your Weapons, Kai Weapon, and Backpack Items are confiscated and dumped into a wooden crate beside the driver's seat. (On your Action Chart mark each of these items with an asterisk [*] to indicate that they are no longer in your possession, but do not erase them at this time. Any Special Items you possess are allowed to remain with you.)
At the officer's command the wagons move off at a speedy pace. After a few bruising minutes, your wagon emerges from the gloomy streets and ascends a smooth ramp which passes through the daunting gate of Ghol-Tabras gaol. Above this gate flutters a flag which depicts a black serpent entwined around the blade of a silver scimitar. It is the personal emblem of Sesketera, the ruler of this city, a man not known either for his kindness or for his mercy.
Turn to 265.
346
You draw upon your Animal Mastery in an attempt to calm these frightened and hungry creatures. They are susceptible to your powerful psychic commands, yet they produce an unexpected and adverse reaction. The sudden conflict of their instincts and feelings makes them howl with frustration. In a state of blind panic, the two wolf-like animals rush past you to disappear into the rain-swept jungle. Confident that they will not return, you settle yourself down upon a bed of soft mosses and drift off to sleep.
Turn to 220.
347
You force your way through the teeming crowd and reach the side gate, but only to discover that it is chained shut. Looking around you see Wrok's conspirators are beginning to close in from all sides.
If you possess Kai-alchemy, turn to 263.
If you do not possess this Grand Master Discipline, turn to 73.
348
You leap away from the parapet in a desperate attempt to avoid being crushed by the falling section of mast. Your swift reactions save your life as the shattered timber slams through the prow deck, but unfortunately you do not move quickly enough to avoid being struck on the back by a tangle of trailing ropes and debris that falls in its wake: lose 4 ENDURANCE points.
Turn to 160.
349
Spurred on by the pitiful sounds of your stricken horse, you fumble for a weapon with which to attack this creature.
If you possess a Bow and wish to use it, turn to 74.
If you do not, turn to 224.
350
The Shianti escort you from the beach to a wondrous edifice — the sacred Temple of Amida — which stands upon a high spur of rock commanding a spectacular view of the four corners of their magical isle. Here in a formal ceremony you receive the thanks and praise of Acarya — the leader of the Shianti exiles. Solemnly he vows to deliver the Moonstone into the hands of Goddess Ishir herself, thereby ensuring that never again will its powers disrupt Magnamund's delicate balance of nature, nor be misused by the forces of Evil.
After the ceremony, the Shianti show you some of the magical wonders of their island that have never before been seen by Man. You marvel at flowing rivers of jewels, fabulous flora, and species of exotic fauna that defy description. After your tour of this paradise isle you are allowed to rest awhile before you are escorted to your boat to begin your journey back to the Port of Suhn.
Your return voyage across the Sea of Dreams is swift and eerily smooth. You sense that your direction and speed are being controlled by the Shianti, for within minutes of casting off from the shores of Lorn, the bustling harbour entrance to the Port of Suhn suddenly appears from out of the swirling sea mist. A stiff breeze catches your sail and propels you towards the quayside where, to your astonishment, Lord Zinair is waiting to greet your valiant return.
Congratulations, Grand Master. Once more you have proved your courage and resourcefulness. You have completed the quest entrusted to you by Lone Wolf and you have triumphed magnificently. The safe return of the Moonstone to the Shianti is a major victory in the war against Evil, but it is a war that is still yet to be won. Upon your return to the Port of Suhn you learn from Lord Zinair of a new and sinister threat to the fragile peace of your world. If you wish to confront this deadly threat and prove that you are truly a champion of the New Order Kai, then the nature of the challenge can be found in the next exciting Lone Wolf New Order adventure, entitled:
Mydnight's Hero
Numbered Sections
1-10: 1 2 3 4 5 6 7 8 9 10
11-20: 11 12 13 14 15 16 17 18 19 20
21-30: 21 22 23 24 25 26 27 28 29 30
31-40: 31 32 33 34 35 36 37 38 39 40
41-50: 41 42 43 44 45 46 47 48 49 50
51-60: 51 52 53 54 55 56 57 58 59 60
61-70: 61 62 63 64 65 66 67 68 69 70
71-80: 71 72 73 74 75 76 77 78 79 80
81-90: 81 82 83 84 85 86 87 88 89 90
91-100: 91 92 93 94 95 96 97 98 99 100
101-110: 101 102 103 104 105 106 107 108 109 110
111-120: 111 112 113 114 115 116 117 118 119 120
121-130: 121 122 123 124 125 126 1
27 128 129 130
131-140: 131 132 133 134 135 136 137 138 139 140
141-150: 141 142 143 144 145 146 147 148 149 150
151-160: 151 152 153 154 155 156 157 158 159 160
161-170: 161 162 163 164 165 166 167 168 169 170
171-180: 171 172 173 174 175 176 177 178 179 180
181-190: 181 182 183 184 185 186 187 188 189 190
191-200: 191 192 193 194 195 196 197 198 199 200
201-210: 201 202 203 204 205 206 207 208 209 210
211-220: 211 212 213 214 215 216 217 218 219 220
221-230: 221 222 223 224 225 226 227 228 229 230
231-240: 231 232 233 234 235 236 237 238 239 240
241-250: 241 242 243 244 245 246 247 248 249 250
251-260: 251 252 253 254 255 256 257 258 259 260
261-270: 261 262 263 264 265 266 267 268 269 270
271-280: 271 272 273 274 275 276 277 278 279 280
281-290: 281 282 283 284 285 286 287 288 289 290
291-300: 291 292 293 294 295 296 297 298 299 300
301-310: 301 302 303 304 305 306 307 308 309 310
311-320: 311 312 313 314 315 316 317 318 319 320
321-330: 321 322 323 324 325 326 327 328 329 330
331-340: 331 332 333 334 335 336 337 338 339 340
341-350: 341 342 343 344 345 346 347 348 349 350
Shadaki & The Lands of the Free Alliance of Southern Magnamund
Action Chart
Combat Rules Summary
Add your COMBAT SKILL to any bonus points given to you by your Kai Weapon, Special Items, or Grand Master Disciplines.
Subtract the COMBAT SKILL of your enemy from this total. This number = Combat Ratio.
Pick a number from the Random Number Table.
Turn to the Combat Results Table.
Find your Combat Ratio along the top of the chart and cross-reference to the random number you have picked. (E indicates loss of ENDURANCE points to Enemy. GM indicates loss of ENDURANCE points to yourself.)
Continue the combat from Stage 3 until one character is dead. This is when the ENDURANCE points of either character falls to 0 or below.
To Evade Combat
You may only do this when the text of the adventure offers you the opportunity.
You undertake one round of combat in the usual way. All points lost by the enemy are ignored; only you lose the ENDURANCE points.
If the book offers the chance of taking evasive action in place of combat, it can be taken in the first or any subsequent round (unless specifically stated otherwise).
Combat Results Table
Random Number Table
Errata
Introduction
We have taken our unique opportunity to correct errors and to enforce a standard of English usage. We list our changes here. If you see anything that needs correction, please contact the Project Aon Staff.
Errata
(Title) Replaced ‘most-promising’ with ‘most promising’. Replaced ‘The Buccaneers of Shadaki’ with ‘The Buccaneers of Shadaki,’.
(The Story so Far … ) Replaced ‘MS5075’ with ‘MS 5070’. Replaced ‘elite’ with ‘élite’. Replaced ‘Kai monastery’ with ‘Kai Monastery’. Replaced ‘world of Sommerlund’ with ‘world of Magnamund’. Replaced ‘freestate’ with ‘Freeland’. Replaced ‘monastery of the Kai’ with ‘Monastery of the Kai’. Replaced ‘gods of Good’ with ‘Gods of Good’. Replaced ‘Spring’ with ‘spring’. Replaced ‘Cloud Dancer’ with ‘Cloud-dancer’. Replaced ‘Dessi capital’ with ‘Dessian capital’. Replaced ‘Korlinium’ with ‘korlinium’. Replaced ‘sailing ship’ with ‘caravel’ since that is how Joe Dever originally termed it. Replaced ‘Darklord armies’ with ‘Darkland armies’. Replaced ‘King's army’ with ‘King's Army’. Replaced ‘the First Order of the Kai were almost’ with ‘the First Order of the Kai was almost’. Replaced ‘MS5083’ with ‘MS 5083’. Replaced ‘MS5063’ with ‘MS 5063’. Replaced ‘MS5077’ with ‘MS 5077’.
(The Game Rules) Removed ‘that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages’. Removed ‘on the last page of this book’. Replaced each occurrence of ‘ie’ with ‘i.e.’. Replaced ‘fall to zero’ with ‘fall to zero or below’. Replaced ‘fall to zero’ with ‘fall to zero or below’. Replaced ‘on to’ with ‘onto’. Replaced ‘weapons and’ with ‘weapons, and’. Replaced ‘Book 22’ with ‘Book 23’. Replaced ‘normal weapons’ with ‘normal Weapons’. Replaced ‘Lone Wolf New Order series’ with ‘Lone Wolf New Order series’. Replaced ‘New Order adventure’ with ‘New Order adventure’.
(Your Kai Name) Replaced ‘elite’ with ‘élite’. Deleted ‘You can record your personal Kai name on the book plate which appears on the inside front cover of this book.’.
(New Order Disciplines) Replaced ‘venoms and’ with ‘venoms, and’. Replaced ‘symbols and’ with ‘symbols, and’. Replaced ‘gases and’ with ‘gases, and’. Replaced ‘honour and’ with ‘honour, and’. Replaced ‘Four Disciplines’ with ‘four Disciplines’. Replaced ‘COMBAT SKILL is reduced’ with ‘ENDURANCE is reduced’. Replaced ‘Grand masters’ with ‘Grand Masters’. Replaced ‘Old Kingdom battle magic’ with ‘Old Kingdom battle-magic’. Replaced ‘magi-magic spells’ with ‘Old Kingdom Spells’. Replaced ‘Moon and’ with ‘Moon, and’. Replaced ‘individual (or combinations of) elements that are available,’ with ‘individual elements that are available, or combinations thereof,’. Replaced ‘remove or’ with ‘remove, or’. Replaced ‘eg’ with ‘e.g.’. Replaced ‘multitalented’ with ‘multi-talented’. Replaced ‘dialect and’ with ‘dialect, and’. Replaced ‘Weapon and’ with ‘Weapon, and’. Replaced ‘1 to 3’ with ‘one to three’. Replaced ‘sixth sense’ with ‘Sixth Sense’. Replaced ‘guild of magicians’ with ‘Guild of Magicians’. Replaced ‘For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon.’ with ‘For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.’. Replaced ‘Mindblast’ with ‘Mindblast’. Replaced ‘Fire and’ with ‘Fire, and’. Replaced ‘battle wounds’ with ‘battle-wounds’. Added ‘ If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat.’ to the section on Grand Huntmastery. Replaced ‘fortresses increases’ with ‘fortresses increase’. Replaced ‘Duration of the spirit-walk, and the protection afforded to his inanimate body, increases’ with ‘Duration of the spirit-walk and the protection afforded to his in animate body increase’. Replaced ‘predictions increases’ with ‘predictions increase’. Replaced ‘will be of use’ with ‘may be of use’. Added ‘If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow.’ from the Equipment section. Replaced ‘EQUIPMENT’ with ‘Equipment’. Replaced ‘undertaken then’ with ‘undertaken, then’. Replaced ‘Lone Wolf (New Order) series’ with ‘Lone Wolf New Order series’. Replaced each occurrence of ‘New Order series’ with ‘New Order series’. Replaced each occurrence of ‘New Order adventure’ with ‘New Order adventure’. Replaced ‘any other Special Items that’ with ‘any other Special Items and Backpack Items that’.
(Equipment) Replaced each occurrence of ‘Lone Wolf’ with ‘Lone Wolf’ when referring to the series. Replaced ‘eg,’ with ‘e.g.’. Replaced ‘combat, therefore’ with ‘combat; therefore’. Replaced each occurrence of ‘arrow’ with ‘Arrow’. Replaced each occurrence of ‘bow’ with ‘Bow’. Replaced each occurrence of ‘quiver’ with ‘Quiver’. Replaced each occurrence of ‘arrows’ with ‘Arrows’. Deleted ‘(see the inside front cover of this book)’. Added a paragraph about Gold Crowns to the section ‘Equipment — How to use it’. Replaced ‘have to your’ with ‘have on your’. Replaced �
��Grand Weaponmastery with a Bow’ with ‘Grand Weaponmastery with Bow’. Replaced ‘south-eastern’ with ‘southeastern’. Replaced ‘QUARTERSTAFF’ with ‘Quarterstaff’. Replaced ‘BOW’ with ‘Bow’. Replaced ‘QUIVER’ with ‘Quiver’. Replaced ‘FLUTE’ with ‘Flute’. Replaced ‘DAGGER’ with ‘Dagger’. Replaced ‘SWORD’ with ‘Sword’. Replaced ‘2 MEALS’ with ‘2 Meals’. Replaced ‘ROPE’ with ‘Rope’. Replaced ‘POTION OF LAUMSPUR’ with ‘Potion of Laumspur’. Replaced ‘AXE’ with ‘Axe’. Replaced ‘you take with you’ with ‘you acquire’. Replaced ‘a sword or an axe’ with ‘a Sword or an Axe’. Replaced ‘weapons’ with ‘Weapons’. Replaced ‘weapon’ with ‘Weapon’. Deleted ‘If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.’. Replaced ‘record these on your Weapons List’ with ‘record these on your Action Chart’ for clarity. Replaced ‘the total sum of’ with ‘the number of’. Replaced ‘Disciplines then’ with ‘Disciplines, then’. Added the Section ‘Gold Crowns’ under the heading Equipment — How to Use It which reads: ‘The currency most readily accepted in southeastern Magnamund is the Noble. These are always carried in the Belt Pouch. It will hold a maximum of fifty Nobles. Gold Crowns are readily accepted at a rate of 1 Gold Crown for 1 Noble.’. Replaced ‘normal weapons’ with ‘normal Weapons’. Replaced ‘New Order adventure’ with ‘New Order adventure’. Replaced each occurrence of ‘weapon’ with ‘Weapon’ in the ‘Equipment — How to Use It’ section. Added ‘You may only use one Weapon at a time in combat.’ in harmony with the Collector's Edition.