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Shadow Assassins (The Second Realm Trilogy)

Page 25

by Vazquez, Melissa


  Elf – The elf race prides itself in their metal work for armor and their warriors. Being a strong warrior is something of a status symbol and symbol of power. Elves make it clear that they do not wish to get involved with human affairs and try to stay out of them as much as possible.

  Faerie – Faeries of the Feynid forest are not like their fairy cousins. These creatures prey on the unfortunate who get lost in their forested home, using their magic to burrow into their prey’s mind. They trick their prey into believing they are the person their prey desires most, luring them deeper into the forest. Once prey is captured, they are consumed. Faeries are one of the only species in the Second Realm that is not sentient, in the sense that they are more animal than civilized creature.

  Familiar – Companion to the Immortals, familiars take on the lifelong job of guiding their human into using their powers. Each familiar has two forms, a “true” form that can be a mythical creature and a “common” form like a domesticated animal, in order for their human to hide amongst those who may not be friendly. Familiars are able to speak in a voice that is broadcast mentally, in addition to the physical sounds that the animal can make. If an Immortal is killed, the familiar will die on the spot along with them.

  Vampire – The vampires that exist in the First and Second Realm are not like the creatures of legend. They possess a deadly allergy to silver that turns to poisoning if the silver enters the blood stream. Sunlight can cause deadly burns, which is why they are nocturnal, haunting Moonlight Hills at night. City vampires are often elegant, if not arrogant. Those that break city law are often exiled from the city, if not killed. Those exiled may seek refuge at Moonriver Academy in the Second Realm, or on the Isle Dark.

 

 

 


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