Game of Souls
Page 27
Wings flapped and the bird alighted on his shoulder, smelling of carrion. He removed the paper wrapped around its leg. The bird pecked lovingly at his finger, then flew off, melting into the shadows as if it were one of them.
Using the illumination from the lone lamp, he read the paper’s contents then pursed his lips. Part of the message was no surprise. The other bit made him exhale slowly.
With his sintu already stretched, he called on sera and lumni to project it even farther. The other two were within the treeline some thirty feet away. He smiled to himself. They so liked to test an old man.
The interlopers stopped at what they thought must be his maximum range. He considered using the last cycle to send them a jolt. He could see them now, leaping and hollering like two schoolboys. The image made him grin.
His mind drifted back to the message and immediately, he sobered. Sighing, he strode down the steps and headed toward them. As he crested the first shadows cast by the trees, he cut off his soul, duplicated an absence of light, and hid himself.
When he was within range of their senses, he whispered, “Why did you bring him here?”
A guttural voice, more growl than speech, answered from the smaller man. “He helped me in a fight. If he hadn’t turned against his own, I might be dead.”
That said a lot.
Thar focused on the other man whose shadow encompassed everything around him. “Why?”
“One I once held in high esteem betrayed my people.”
Thar assessed the man’s soul as he spoke. All he saw was truth and steadfast determination. They would have to do. “Is it true that Cardiff is now king?”
“Yes,” the big man replied.
“He brought Farlanders with him,” the other said.
The larger man hissed.
Tingles shot up Thar’s body. He let them rove unabated. “I also received word that he plans to execute Delisar on the Day of Accolades.”
Two gasps sounded.
“It’s an obvious trap,” said the giant.
“Yes,” Thar replied, “but it also tells me he knows I’m alive. Why else would he not kill a Dracodar and ingest its soul?”
“Maybe he’s already done so with another. It’s the only way I could see him defeating someone who held the Soul Throne.”
“Possibly,” Thar said.
“So, what’s the plan?”
“You two return and continue as you are. Ainslen wishes for me to come to him, then that’s what I will do.” With those words, Thar allowed his scales to harden under his skin. They threatened to burst through. He was going to fulfill Ainslen’s dreams.
Musings on Soul
Excerpt from Etien’s Compendium
Trying to quantify all the aspects of soul is an impossible undertaking. Mysteries abound that cannot be resolved, and would require the original creatures that we call the Gods to explain exactly how our magic works. Even then, I’m not sure we would discover all the answers. Why? It appears that when the Gods crossed the Great Beyond, they did so because of some cataclysmic event among their kind. As with any such catastrophe, there’s sure to be lost knowledge. There’s evidence in the archaeological digs in the far west, past the Fringes that support my theories. Drawings, glyphs, paintings, ancient bits of architecture, as well as unexplored ruins that would have taken abilities beyond what we possess to create. At times I’m tempted to visit them and then continue on to the Pillars of Dissolution in search of a way past its barrier. There’s a wealth of information and power to be gained on the other side. I’m sure of it.
What we do know of soul magic is limited by what has been passed down from the Dracodar and our own discoveries through experimentation. I will chronicle what I can here. And fill in more as I learn.
Soul or spirit as the Heleganese call it, is energy or essences stored within every living being. It flows around the body in definitive patterns, much like blood. Much the same as the heart and veins control the flow of blood to our body, so does a man’s thirty-two vital points for his soul. Controlling those points and manipulating that energy is what we call melding. However, there are certain criteria that must be met to be considered a melder.
Like many things, the ability to touch your soul and melding can be learned. They can also be induced by a master, but that comes with its own set of risks and a price, the least of which is lesser power, the worst: death. A person’s ability is like any other physical or mental gift, spanning from those who cannot sense their soul to those who have a talent and thus can achieve extraordinary feats. While everyone possesses soul, not everyone can open their vital points enough to activate the cycles, which are effects that govern what you can accomplish with soul.
The detriments to melding are numerous as it affects the internal organs, often in adverse ways. The more violent and active the melder, the shorter their life span. They essentially burn out or destroy their insides. Some tear apart their brains and their ability for coherent thought. It’s not uncommon for a melder to become an invalid before eventually dying.
As of now, there are ten known cycles. The first three are outer cycles, the next three are median cycles, and the last four are the inner cycles. A person must master the first six cycles to become a melder. People can influence others or have a basic skill, but that happens naturally without actually being a melder. Attaining the title of melder means the ability to control all that you do with soul. Here is what we know of the cycles thus far.
1. Sintu – The ability to hold one’s soul steady, making it flow evenly. It stops soul from leaking, creates a nimbus. The nimbus is sort of a container and a shield and helps protect against mental attacks, but not physical. Only those strong in soul can see another person’s nimbus or sintu. It appears in a wavy, white haze like mist.
2. Koren – The ability to stop one’s soul energy, thus hiding it. Helps with aging and fatigue.
3. Tern – The ability to take soul energy from one part and apply it to another, creating less or more soul. When combined with sintu, it can help protect against physical attacks but not mental.
4. Sera – The ability to mentally project one’s soul energy onto another person. Can influence a person’s mind if the user’s will is strong enough.
5. Hyzen – The ability to move all of the soul to a specific body part.
6. Shi – The ability to create a physical or mental effect by distributing one’s soul outwardly. This gives a person a unique skill or a melding. Can also be used to determine if what another person is doing is a meld or simply an effect of a cycle.
7. Lumni – The ability to expel the majority of one’s soul from one’s body.
8. Entope – The ability to steal someone else’s soul energy.
9. Baltus – The ability to take soul energy from something dead.
10. Jin – A combination of sintu, sera, and lumni that allows a person to stretch sintu to incredible distances.
Many of the cycles can be combined in different forms to bring about unique skills. The full extent of this is unknown and relies on a person’s individual emotional state, persona, and bloodline.
To go along with the cycles are the types of melders. Often a person’s type is discovered through a plethora of vigorous and at times dangerous exercises. Since soul becomes active for a normal person only when faced with an extreme situation, such exercises are used to bring about a faster reaction. A person’s strongest cycles dictates their type.
In essence, there are five main types of melders:
Casters – They can project their soul and expel it from their bodies over short distances. They often carry minor Alchemist abilities, which allow them to apply a property to their essence, like fire, ice, lightning, or almost anything else that exists.
Magnifiers – As the name might suggest, magnifiers have the ability to change the substance of their souls and apply it physically to their bodies or to increase the natural state of an item, depending on what the situation requires.
&n
bsp; Manifestor – Manifestors can recreate any physical item they have ever possessed, giving it similar or better properties. They are able to change their soul into the actual item. However the manifested item is restricted by a life span of anywhere from two days to a week.
Mesmer – These are to be feared. They are adept at mind control. Ever thought to do something and suddenly decide otherwise? There might be a Mesmer in your midst. A Mesmer usually has to have some type of physical contact with their victim. Rumor has it that some can project their thoughts for communication or even influence another mind without touch.
Alchemist – Alchemists are the most diverse among normal melders. They can copy properties of anything and apply it to their soul. They generally have incredible control over tern, to the extent that they can take a piece of their soul and attach it to inanimate or animate objects and still have control over it at short distances. Alchemists usually make the best trackers.
Having the use of two types is a common trait. Restrictions apply depending on strength and weaknesses in the corresponding cycles. Having three types at once is rare. This brings us to the special half-breeds and the actual original melders. Their ability to combine various cycles and possibly use cycles not known to us, makes them the most dangerous and coveted of creatures.
Philodar – They possess three types at once, and have mastered 7 cycles.
Aladar – These have four types and eight cycles.
Finally, we have the Dracodar, a race unto themselves. They possess all types, and known cycles. The effect of this is reported to be a shortened life span and stunted reproduction. Some remain in a perpetual combination of sintu and koren, which can extend their lives. During the Thousand Year War, it was discovered that ingesting anything from a Dracodar increased a human melder’s powers by incredible amounts. Since then, Dracodar have been hunted almost into extinction.
I believe some original Dracodar still live, hidden behind the Pillars of Dissolution and the magical barrier that protects the legends of the Ten Purgatories. I have made up my mind to find a way beyond the Pillars. My answers to bypassing the barrier lies with the Dracodar remnants enslaved in the Farlands. I leave in two weeks.
******
The story continues in Soulbreaker.
And now a word from me to you.
First, let me say thank you for reading and for getting this far. If you’re here then perhaps you enjoyed the book.
Writing Game of Souls was different and an amazing experience. I started it in November 2012, and it just flowed. It kept coming to me and coming to me. I really enjoyed writing this book and I think it’s my best one yet. But then, we authors often think that. It’s up to you to decide and let me know. Please. I look forward to making my readers’ experience better each time out, and I sincerely hope I have done so with this book.
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Table of Contents
Welcome
By Terry C. Simpson
Table of Contents
Copyright
Mareshna
The Blade and the Temptress
Men are Monsters
Into the Smear
What Cannot Be Seen
An Unexpected Savior
A New Source to Bleed
Bait and Cycles
A Count and His Son
Power in Blood
Invitation to Hunt
The Heads of Three Snakes
Secrets of a Derin
Hunter and Hunted
Price of Power
The Ebon Blade
A Message in Shadow
Just Life and Death
A Girl and a Sword
Priests and Plots
An Assignment
Shattered Dreams
Stranger in Blue
To Help the Enemy
Gift for a Son
A Day in Training
A Child and a Promise
Caress of a Maiden
Meetings in a Shrine
A Special Container
The Undertow
Rekindled Trust
Delivering a Tribute
An Auction of Power
Friend or Foe
The Bells Toll
A Killing Ground
Sacrifice of a Father
To Meet Once More
Flight
A Leap of Faith
Among Family
Revelations
Power In Chains
Return of a Blade
Musings on Soul