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Star Wars - Credit Denied - Unpublished

Page 6

by George R. Strayton


  Consumables: 2 months

  Hyperdrive Multiplier: x2

  Hyperdrive Backup: x15

  Nav Computer: Yes

  Maneuverability: 2D

  Space: 4

  Atmosphere: 260: 750 kmh

  Hull: 3D+2

  Shields: 2D

  Sensors:

  Passive: 20/1D

  Scan: 40/1D+2

  Search: 75/3D

  Focus: 6/4D

  Weapons:

  1 Double Laser Cannon

  Fire Arc: Front

  Crew: 1

  Skill: Starship gunnery

  Fire Control: 1D+2

  Space Range: 1-3/12/25

  Atmosphere Range: 100-300/1.2/2.5 km

  Damage: 4D

  2 Quad Laser Cannons

  Fire Arc: Turret

  Crew: 1

  Skill: Starship gunnery

  Fire Control: 3D

  Space Range: 1-3/12/25

  Atmosphere Range: 100-300/1.2/2.5 km

  Damage: 5D

  Capsule: When Rendra was ready to start her new life as a gun-for-hire, her ex-employer and friend told her to get the best ship she could because it would become her life’s blood. Not one to do things halfway, she bought a fresh-from-the-factory 720 from an honest salesman. She also hired a pair of factory workers to modify the freighter to suit her needs. All of this custom work was expensive—the ship cost her over 100,000 credits when everything was tallied. She took out a loan from GalactiCore, knowing it would take her years to pay it off. After she met Nopul, he used his amazing slicing skills to pull a little extra from the sensors. Her ship has become her permanent home.

  Sriluur

  Type: Terrestrial

  Temperature: Hot

  Atmosphere: Type 1 (breathable)

  Hydrosphere: Dry

  Gravity: Standard

  Terrain: Deserts, scrub, craters

  Length of Day: 22 standard hours

  Length of Year: 385 local days

  Sapient Species: Weequay (N), Houk

  Starport: Four stellar-class

  Population: 380,000 Weequay, 35,000 Houks

  Planet Function: Homeworld, Houk colony

  Government: Clans

  Tech Level: Space

  Major Exports: None

  Major Imports: None

  System Data

  Region: Outer Rim Territories

  Sector: Periphery

  System Name: Sriluur

  Star Name: Sriluur

  Star Type: Yellow

  Orbital Bodies

  Name Type Moons

  Weitun desolate searing rock 0

  Alcrue desolate searing rock 0

  Quay Lyn asteroid belt 0

  Lyntra desert 2

  Sriluur terrestrial desert 1

  Siquay gas giant 18

  Capsule: Sriluur is the capital of the Periphery. Once a popular trading point, it has been avoided the last decade or so due to the Weequay-Houk conflict. A self-sustaining planet, it has only recently considered returning as a part of galactic trade.

  Sriluur is a forbidding planet of burning wastelands and caustic seas. Nearly all of Sriluur’s northern hemisphere is consumed by the Great Cueva Expanse or the Cueva Desert, as outsiders call it: the region is littered with huge craters. Most beings tend to avoid this area, but a particular red marble can be quarried there, and many are willing to risk the badlands to obtain it.

  The southern hemisphere, where nearly all the Weequay reside, is dominated by long-dormant volcanoes and rocky fields.

  The equator is where most of the life is on Sriluur. Located in the Lesser Cueva expanses near Sriluur are the Houk Territories, claimed by the Houk colony ships 20 years ago. On one border of the Lesser Cueva is Dnalvec, the largest urban center near the Houk and currently the capital city. On the other side of the Lesser Cueva is Meirm City—Sriluur’s industrial center—which is also sidled up on the Copper Coast of the Meirm Sea.

  Meirm Sea—the largest body of water on Sriluur—has an acid content so high it is caustic to most beings. The Copper Coast got its name from the copper particles which dominate the beach like sand and leave a coppery cast on everything. On the other side of the Meirm Sea is an area called the Cupric Islands. This invaluable agricultural resource is not a lake with many Islands but rather a section of land dotted with thousands of lakes. Many flow into each other, and the fresh water is pH-balanced, allowing many plants to flourish.

  Equipment

  Personal Energy Shield

  Model: Simcronics MagnaForce Personal Energy Shield

  Type: Personal defensive field generator

  Scale: Character

  Cost: 25,000 (frontal protection only), 50,000 (full protection), 2,500 (custom power cells)

  Availability: 4, F, R or X

  Game Notes: This unit is used much like starship shields, except that it is character scale. The shield is maintained by a powerbox worn around the waist, usually under the clothing. The shield has a score of 5D to deflect blaster bolts and other energy weapons (use the protection rules on page 63 of the Star Wars Roleplaying Game, Revised and Expanded). Any further damage affects the target as indicated in the chart “Cover Modifiers.” The power cells work for one standard hour before being completely drained.

  Capsule: A politician’s dream, the personal energy shield is Simcronics’ answer to the growing need for defense against assassinations. The creators of the MagnaForce Security Shield, Simcronics embellished on the original idea, giving the shield an hour’s worth of time instead of two minutes, and stronger defenses against attack. These shields are very popular with crime lords, bounty hunters and bill collectors, but are extremely expensive to purchase and maintain.

  Sensor Jammer

  Type: Custom-made Sensor/scanner jammer

  Scale: Character

  Skill: Security

  Availability: 4, X

  Game Notes: To build this device, the technician must first make a Moderate Technical roll and a Difficult security roll to build the jammer. The jammer camouflages the passive emissions given off by energy weapons, giving users +3D to their hide rolls when trying to conceal them from electronic weapons scanners (which often have the equivalent of a search skill of 5D or 6D).

  GalactiCore

  GalactiCore is a large financial institution in the Corporate Sector. Concerned mainly with providing businesses and individuals with large loans (saddled with ridiculous interest rates) the firm also delves into a little gambling and information bartering. Many rumors have sprung up involving this well-established, thorough company. Some believe GalactiCore is an illegal offshoot of the Empire, making extra money on the side to fuel its military endeavors. Others believe the Hutts are funding the company. Whoever the backer, GalactiCore won’t turn anyone down for a loan—the company manages to collect in the end, whether payment’s made in credits, ships, information, property or blood.

  WeeQuay-Houk Conflict

  The Houks have “shared” Sriluur with the Weequays for years. The Houk first came to the Weequay homeworld from the Ansuroer sector which is adjacent to the Periphery. A war broke out between the two groups and has been an ongoing battle for a little over 10 standard years. During this civil war, military imports dominated the planetary economy. The Dnalvec Militia was created exclusively for the conflict and established many Weequay in the bounty hunter and bodyguard trades.

  The strong, violent Houk admittedly started the conflict. The Houk announced their intentions to start colonies on the Weequay homeworld after crashing their colony ship near the Lesser Cueva’s expanse. The Weequay grudgingly allowed the Houk to set up shelters and made a verbal pact with the Houk about boundaries. Unfortunately Houk politics consists of scheming, back-stabbing and the breaking of promises. No less than six local months later, during the holy days of Quay, another colony ship landed… and another… and another. Twenty colony ships, carrying a total of 20,000 Houk, landed and departed in little over a month.
/>   The Weequay were no longer disgruntled—arguments flared between the two species and the younger Weequay were becoming violent. They lived in this high-tension state for several years—much longer than any outsider would have given it. This is due primarily to the religion of the Weequay. While violent, the religion keeps the focus on the clan—individuals are considered “disposable” for the good of the clan. As long as the Houk did not interfere with the clan, the Clan Leaders felt it was too impersonal to care about.

  Then, in an attempt to gain more territory, the Houk surrounded Dnalvec in the middle of the night and ambushed the city while it slept; a tactic preferred by the Houk. The Weequay, however, found it cowardly. Several clan leaders who were meeting in Dnalvec were killed and the clans retaliated with strike missions on the Houk communities. The clan had been threatened and the Weequay could no longer tolerate the Houk presence. War was declared.

  The Dnalvec military was formed to protect the borders of the city and push back the Houk colonies that were established near there. While Weequay are considered dangerous, quiet individuals who fight with calm coolness and intent, Houk are short-tempered and very strong—fighting is their preferred method of solving disputes. Most of the Houk on Sriluur were fighters, specifically sent by the Lijuter Congress to take over the planet. The two sides nearly equalled each other in strength and the conflict was long and bloody.

  It was Uli Aaregil, leader of a clan near the disputed border between the Weequay and Houk, who chose to fight for peace instead of territory. He constantly sent messages begging the Houk for peace. He treated prisoners of war with respect. He kept a tight reign on his troops, never allowing them to take the initiative; only to fight in self-defense of the border. Several peace talks occurred, each time with Aaregil taking the lead. Finally the Lijuter Congress agreed—with no side winning, the conflict was pointless. After 10 years of fighting, both sides came together and sorted out their differences. A peace agreement was signed and the two sides shook hands. The Houk-Weequay Alliance was official.

  Game information by Jen Seiden based on George R. Strayton’s “Credit Denied.”

  From Star Wars Adventure Journal 16 (02-1998) [Unpublished]

  11.6.18.15.14.5-1

 

 

 


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