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The Covenant of the Forge

Page 3

by Dan Parkinson


  No, the successor ought to be Handil. Handil the Drum.

  Irritated with himself for daydreaming, Colin Stonetooth straightened in his saddle, flicked the reins of his great horse, and headed downslope at a trot to inspect the lower fields, miles away. Behind him, the Ten wheeled in perfect formation to follow. In their bright steel and rich-hued leathers, they fairly glistened in the high sunlight, and bore their bannered lances proudly. Each was mounted on his own tall, gold-and-white horse, each animal a perfect match for their chieftain’s own mount.

  High above, on the outward wall of Thorin Keep, Tolon Farsight—who was often called Tolon the Muse—stood on a shadowed balcony and watched his father and the ten selectmen of his honor guard as they pranced their big horses down the long incline toward the second ring of fields. Beyond and below, the realm of Thorin spread in majestic beauty, stepping away to the shadowed valleys of the Hammersong and Bone rivers, then rising beyond toward the spike-crested Suncradles, westernmost peaks of the Khalkist range.

  From the Sentinels above, but seeming now to come from everywhere, the drumcall rhythms grew and intertwined until it seemed that the very mountains throbbed to the deep, haunting music. Forty-one times—forty-one summers—Tolon had heard the Call to Balladine. Like the seasons and the landscapes of Thorin, like the comfortable delvings within the mountain’s heart, the drumcall was part of his life and had always been so. Never twice the same, yet as unchanging as the mountain crags themselves, the Call to Balladine was as familiar to him as the sun over the peaks. Yet now he sensed a new tone—not in the rhythms themselves, but somehow in their echoes or the way they carried on the air. Something more sensed than heard, it had a dark, prophetic undertone to Tolon’s ears. A deep frown creased his dark brow.

  All his life, at each midsummer, Tolon Farsight had listened to the Call and observed the gathering of realms which followed it. At Balladine, the humans came—humans from Golash and Chandera, and often others, as well. Nomadic tribes from the plains beyond the Suncradles came sometimes, drawn by the drums and by legends of the glory of Thorin … and often, Tolon knew, drawn by their envy of the wealth of the dwarves. But for whatever reasons, each summer they came, and sometimes others came as well. Ogres from the high passes would lurk beyond the Sentinels, listening to the drums. Even elves had come, on occasion, though not in recent years because of the dragon wars. It was the nature of the Balladine. No two times were exactly alike, but never did it really change. Often at the height of Balladine the visitors in their encampments would outnumber the dwarves of Thorin by ten to one. Often, at the contests and the trading stalls, there was strenuous argument. Sometimes there were incidents—a minor riot, a fight over some trinket or over how a contest was won. There was the inevitable thievery, the usual squabbles, the occasional knifing or angry duel.

  But these were just part of Balladine. They were the predictable results of too many people, of different persuasions and different races, intermingling freely. Seldom were the consequences serious, and the human chiefs of Golash and Chandera seemed as determined as was Colin Stonetooth himself that nothing irreparable harm the tradition of the summer fair. They were human, of course, and hardly to be trusted, but they seemed to be in concert with the dwarves.

  Yet, now … Tolon shivered slightly and pulled his woven suede robe—human-made, by some weaver in Golash—tighter around his broad shoulders. He turned, strode to the alcove behind the balcony, and pushed open the iron-framed door set in the stone arch. He hesitated for an instant while his eyes adjusted from daylight to fireglow, then called, “Tera! Are you here?”

  Soft, padding footsteps sounded, somewhere beyond the outer room, and an intricate tapestry parted on the far wall. The person who stepped through, a young dwarf woman, had the same dark, swept-back mane and wide-set eyes as all of her brothers, but was otherwise as unlike any of them as they were unlike one another. As with most females of her race, she was shorter by several inches than the males in her family, standing barely over four feet in height. But where her father and brothers had wide, strong-boned faces with high cheekbones and level eyes, Tera Sharn’s features were like their mother’s—softly tapering cheeks, a small, slightly buck-toothed mouth above a stubborn chin, and wide, almost-slanted eyes beneath arching brows … eyes that missed very little and that could look very wise when glimpsed unaware.

  By any standard, Tera Sharn—only daughter of Colin Stonetooth, chieftain of the Calnar of Thorin—was a strikingly beautiful dwarven maiden, and in recent seasons there had been no shortage of highborn young dwarves coming to call. Of late, it was unusual to find her without Willen Ironmaul or Jerem Longslate or some other strapping suitor lurking nearby.

  She was alone now, though, and she paused, gazing at Tolon. Something in his tone had sounded worried … almost ominous.

  Tolon Farsight nodded at his sister and gestured. “Tera, come to the balcony. Come and listen.”

  Curious, she followed him through the open door, which closed behind them on weighted hinges. Sunlight had found the stone parapet of the balcony and reflected on the glittering pattern of metallic particles in its polished surface. Tera shaded her eyes, looking around.

  “Listen,” Tolon said. “Tell me what you hear.”

  She listened, then shrugged. “I hear the drums,” she told him. “The drums of Balladine.” She looked around. “Is there something more?”

  “Do the drums sound strange to you?” He frowned, gazing past her, concentrating on the muted, complex thunders of the dwarven music.

  Again she listened. “They sound strong. Strong and sure. I recognize the voice of Handil’s drum among them … and others, too. They speak well this year.” Again she glanced at her brother. “What is it, Tolon? Do you hear something that I don’t?”

  “Maybe not,” he conceded. “I may have imagined it.”

  “What did you imagine, then?”

  “It sounded as though … I don’t know, maybe it was just odd echoes. But for a moment it sounded … well, as though the drums were saying good-bye.”

  Haunting and powerful, seeming to build upon itself minute by minute, the call of the drums echoed outward across Thorin, reaching for the realms beyond. A drum … a dozen drums … a hundred drums, one by one, by twos and fives, joined the mighty voice of the Call to Balladine. As the high sun reached its zenith, it seemed the very mountains absorbed the intricate, commanding rhythms and throbbed with them. Today was the first call. They would call again tomorrow, and the day after that, and each day until the harvest reached the middle ledges. Then would begin the great fair of the Calnar, the time of Balladine.

  High above Thorin Keep, on the platformed cap of the First Sentinel, Handil the Drum leaned into his music, corded shoulders rippling in the sunlight as his mallet beat a steady rhythm for all the rest to weave their beats around. Slung from his shoulder, cradled under his left arm, the mighty vibrar boomed and throbbed its invitation. Its voice at each stroke of the mallet rolled like thunder and seemed to make the very mountains dance.

  Beyond him, where trumpeters and lookouts manned the parapets, Cale Greeneye—youngest of the brothers—leaned casually on a narrow railing above dizzy heights and gazed off into the mountain distances, letting the music of the drums pulse in his blood while he dreamed of faraway places.

  In misted distance, beyond the valleys of the Bone and Hammersong rivers, beyond the far, rising slopes, clouds drifted among the peaks of the Suncradles. As he often did, Cale Greeneye—called by many Cale Cloudwalker—fantasized that he might harness such a cloud and stand upon it, feel it rise and flow beneath his feet, carrying him off across strange, distant lands to places he had never seen and could not even imagine.

  Nearby, a trumpeter glanced around, gazed at the chieftain’s youngest son for a moment, then nudged a lookout. “The Cloudwalker is off again,” he whispered. “Strangest thing I ever heard of. Why in Krynn would a person ever want to travel?”

  “Not the only strange thin
g today.” The lookout frowned. He pointed westward, into the hazed distance.

  “What do you see out there, Misal?”

  The trumpeter squinted, shading his eyes, then spread his hands. “Nothing. Why?”

  “That’s just it,” the lookout said. “The patrol from Farfield was due this morning with the border reports. I’ve never known them to be late, but as far as I can see—and on a day like this that’s at least twenty miles—there isn’t a sign of them.”

  Cale Greeneye glanced around, overhearing the words. It was odd. Sledge Two-Fires was a seasoned scout and not one to be late finishing a patrol circuit. And Cale had friends among the perimeter guards. His eyes lighted. Maybe it would be a good idea, he thought, if someone went to look for them.

  3

  Grayfen Ember-Eye

  In a deep, steep-walled canyon where a narrow trail cut through the crest of a ridge, rays of the midday sun smote the canyon floor and glinted on the burnished armor, rich leathers, and spattered blood of those who lay there, tumbled and silent in death. Fourteen in all, they lay where they had fallen. Some had been dead for hours, their pooled blood darkening as it dried. But here and there among them were splashes of bright red—fresh blood still steaming in the cold air.

  Men walked among them, crouching and stooping as they picked up weapons, pausing to loot the bodies that had not yet been robbed. Nearby, just beyond the trail’s crest, a fire had been built, and other men gathered around it to warm themselves.

  “Should have been over in minutes,” a man grumbled, tying fabric around a bleeding gash in his arm. “There were only fourteen of them, and our arrows took down nine before they knew we were here. Five left, and it took us all night to finish them!”

  “Stubborn as dwarves, like they say,” another muttered, stuffing steel coins into his pouch. “The little vermin fight like demons.” He glanced around. “Anybody count our losses yet?”

  “Seventeen dead,” someone told him. “Few more won’t last the day. Don’t know how many wounded. Twenty or thirty, maybe. It was a mistake, letting the dinks get to the slopes. For that matter, it was a mistake charging down on them after the first volleys. We should have stayed in cover, held a defense, and finished them from a distance.”

  “Sure,” the first man growled. “And maybe have one or two of them get clear? Maybe slip away to warn the whole kingdom about us? Lot of good our ambush would have done, then. Use your head, Calik! In this world you use it or lose it.”

  “One of the horses did get away, Grak,” a man said. “The one out in front when we attacked. I put an arrow into its saddle but missed the next shot. It was gone before anybody could catch it.”

  “As long as its rider didn’t go with it.” Grak shrugged, scowling. “I wouldn’t want to have to tell Grayfen that we let a dwarf slip through.”

  “No dwarves,” Calik assured him. “I counted them myself. Counting the first one—the scout—we killed fifteen stinking dwarves and fourteen of those big horses. Wouldn’t have minded keeping one of those beasts, though. Wouldn’t I like to have a horse like that!”

  Grak gazed at him, leering. “The day you can ride a dwarf’s horse, Calik, will be the day snails learn to fly.” He turned, looking around. “Do you hear that?”

  Several of them raised their heads, scowling. “I hear something,” one said. “Like thunder, a long way off. What is that?”

  As they listened, the sound seemed to grow, not so much in volume as in clarity. It was a continuous, rolling throb that seemed to have a texture of its own. It thrummed in the high sunlight and echoed weirdly off the chasm walls.

  “It’s the drums,” Grak decided. “The dinks and their drums, like Grayfen told us. That fair of theirs, it’s beginning.”

  Calik stood with his face upturned, his eyes wide. “I never in my life heard anything like that,” he muttered. “It almost sounds like they’re singing. How can drums sing?”

  Grak shook his head, as though to rid himself of the haunting, distant sounds. “It doesn’t matter,” he growled. “Except it means we have to hurry. Grayfen wants us at the main camp. Clear up here, and let’s move.”

  “Some of our wounded aren’t going to make it a mile, the shape they’re in.”

  “Things are tough all over,” Grak snapped. “Pack up! Any who can’t keep up, cut their throats and leave them.”

  Grayfen was not pleased with his ambushers. He stalked among them, his wolfskin cape swaying and flowing behind him, and they cringed as his eyes pinned them one by one—eyes as cold and bright as the rubies they resembled.

  “Forty-two men lost?” he hissed. “You paid forty-two lives for a puny patrol of fifteen dinks?”

  “They fought,” Grak said, then recoiled as Grayfen turned and speared him with those ruby eyes—eyes like no eyes he had ever seen in a human face. “I mean—” he swallowed and added lamely “—I mean, they surprised us, sir. Some of them got through to us, and … and they fought like … like demons. And those slings of theirs … and their steel blades …” He shook his head, gesturing at the pile of weapons and armor on the ground nearby, salvaged from the bodies of the dwarf patrol.

  “They fought,” Grayfen snarled, his voice like a snake’s hiss. “Of course they fought, idiot! Whatever else they are, the dinks are fighters! I may just send you”—he looked from one to another of them—“I may send all of you into Thorin with the first assault. You think you’ve seen the little misers fight, maybe you should see what they do when they’re defending their homes!”

  “Yes, sir,” Grak muttered, keeping his eyes downward. “Only …”

  “Not me,” a man behind him whispered. “By the moons, I won’t go in there with the first wave! I’m not that kind of fool.”

  Grak turned, wanting to silence the man, but it was too late. Grayfen had heard. Wolf-hide cape flaring, he straightened to his full height, seeming to tower above even the tall Grak. The ruby eyes glowed with an evil light from beneath arched brows the color of his silvery mane. He raised an imperious finger, pointing past Grak. “You!” he hissed. “Who are you?”

  The man didn’t answer. Paling, he started to turn away, then froze in place as Grayfen commanded, “Hold!”

  Grayfen glanced at Grak. “That man,” he said, still pointing. “Tell me his name.”

  “Sir, that’s only Porge. He meant no disre—”

  “Enough!” Grayfen cut him off. “Porge. Face me, Porge.”

  Ashen-faced, Porge turned to face Grayfen. Cold sweat formed on his brow as the ruby eyes bored into him. The stiff finger was still extended, pointing at him.

  “What kind of fool are you, you wonder?” Grayfen’s voice turned silky. “The kind who questions my command, it seems. A shame, Porge. You might have survived assault on Thorin … if you had held your tongue.”

  Beneath the constant throbbing of the distant drums, another sound grew. As though the air were charged with lightning, a sizzling, crackling sputter emerged among them. Grayfen’s pointing finger and ruby eyes didn’t waver, but, as the sound grew, a slow, smoky light seemed to extend from the finger, a lazy beam that approached Porge languidly, then sprang at him and wrapped itself around his throat. Porge gagged, struggling to breathe. His hands clawed at the constriction on his throat, but there was nothing there to grip … only the smoky band of dull light. Porge gasped one last time, and his breathing stopped. His eyes bulged, his mouth gaped, and he seemed to hang from the light as his legs went limp.

  For a long moment, Grayfen held him there, letting all the others see. Then he snapped his fingers, and a louder snap echoed it, the crack of Porge’s neck breaking. Grayfen lowered his hand, and the body sprawled on the ground like a tattered doll.

  “Get rid of that,” Grayfen said contemptuously. He turned to Grak. “I accept that the dinks surprised you,” he said. “You had not faced them before. Now you have. Remember what you’ve learned. Rest your men now. The drums are speaking. Tomorrow we move into Golash. From there, we go to Tho
rin.”

  Men were lifting Porge’s body to carry him away. Grayfen glanced at them, then at the pile of dwarven armament nearby. “Get rid of those, too,” he said. “We don’t want to be seen with dink steels. They would be recognized.”

  Grak cleared his throat and nodded, glancing down at the fine dwarven sword hanging at his hip. It was of Thorin steel, exquisitely burnished, point-heavy in the dwarven fashion but razor-edged and beautiful. It was the kind of sword a man might spend a lifetime acquiring, a sword worth a small fortune anywhere else in the world.

  As though reading his mind, Grayfen said, “The dinks have fine wares, Grak. Far better than they deserve. But we will change that. The treasures of Thorin will buy a thousand such swords. The treasures of Thorin …” As he spoke, Grayfen’s ruby eyes went distant. It seemed to Grak that the magic-man was speaking not to him at all, but only to himself. “The dinks!” The soft voice became a hiss of purest hatred. “The scheming, selfish, arrogant dinks! We shall see soon enough who deserves the treasures those little misers hide in that dwarf-lair of theirs.”

  Grak was a callous and brutal man, but something in the mage’s words and in his tone made the raider’s flesh creep. Never in a long, cruel life had he heard such pure, malevolent hatred in a voice as when Grayfen spoke the name he had given the dwarves. “Dinks!”

  Others beyond Grak had heard it, too. When Grayfen was gone, striding toward the main encampment of raiders in the hidden cove above the Bone River, some of the men gathered around their captain.

  “What … what do you suppose made him that way?” Calik whispered, awed.

  “I don’t know.” Grak shook his head. “He hates the dwarves.”

 

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