The Vildecaz Talents: The complete set of Vildecaz Stories including Nimuar's Loss, The Deceptive Oracle and Agnith's Promise
Page 64
Guinee [GWEE-nay] – goddess of mists and fog; one of the children of Reonoj
Gunoj [GOO-nohzh] – capital city of Niegee
Guyon, Delionaj [GOOEE-yon, Deh-lee-OH-nahzh] – Yao of the Drowned World, and Doms’ estranged father
Guyon, Doms [GOOEE-on, DOHMS] – Drowned World nobleman, troubador-stage-magician, and finder of the lost
Haorein-brocade [HOW-rain] – very rare cloth from Pomig
Haraj [Hah-RAHZH] – festival held around the Winter Solstice, usually in the middle of the Twelfth Month; one of the five yearly festivals
Hardach [HAHR-datch] – leader and betrayer of the Armies of Tsmai
Harro-aen [HAHR-rohw-eyen] – of or pertaining to Harro-ae
Havelon, Morcoz [HAH-veh-lohn, MOHR-cohz] – one of Kloveon’s couriers.
Haverartbin [Hah-vehr-ART-bihn] – of or pertaining to Haverartbow
Haverartbow – [Hah-vair-ART-boh] – the First World, the largest continent on the Great World, west of the Drowned World and the Maestrich Ocean, east of Pomig and Theninzalk, in the southeast facing the Bazdalt Ocean
hedge-chickens – something like large quail
Hevomaj, The Stalwart [HEY, voh-mahzh] – god of the Boarth Range and the Valdishan Escarpment; grandson of Agnith, the second son of Tsoraj and a mortal woman
Heignith [HAY-nyth] – Banorin’s daughter
Herebarzit [Heh-reh-BAHR-ziht] – keeper of the Meadow-Stage House
Hevomaj Stream [HEY-voh-mahj] – runs in front of Vildecaz Castle to the River Dej
Hirc [HEERK] – the land controlled by a Hircar
Hircar [Heer-KAHR] – title of regional warlords in northern Theninzalk and Haverartbow territories
Hircar, The – elaborate travelers’ inn near Tiumboj
Hircaj [Heer-KAHZH] – the heir or approved successor of an established Hircar
Hircean [Heer-KEYEN] – of or pertaining to Hircars
Hirco [Heer-KOH] – a blood-relative of a Hircar
Hircolein [Heer-koh-LINE] – an in-law of a Hircar
Horbenech-bread [HOR-behn-etch] – special bread served to guests and at official feasts
Hovanthroee Bridge [Hoh-vahn-THROW-ei] – over the River Dej, connecting Otsinmohr to Vildecaz, about four leagues above Valdihovee, the largest of three such bridges
Howei, Krunn [Hoh-WAY, KROON] – city magician for Valdihovee
Hunters’ Moon – in the Eleventh or Twelfth month
Hunting Mists – late autumn regional festival in most northern Provinces of the Porzalk Empire, and semi-autonomous northern states
hupslan [HOOPS -lahn] – standard male garment, similar to a Roman dalmatica, or a heavy, long-sleeved, ankle-length choir-robe
Hyacinth Moon – in the Third or Fourth Month, after the Crocus Moon
Hyneimoj, the Ineffable [HIGH-nay-mohzh] – goddess of mammals, hunting, games of chance, land-based storms, and going to war; the first daughter of Agnith, and mother of Hevomaj, among others, and twin to Analahor, the Inspirational
Ihntof [IHN-tohf] – the palace-master in the Svalen-Tu myth
Imperial College of Porzalk – the major university for the Porzalk Empire
Increasing Verdure – spring in the southern part of the Porzalk Empire, one of the five yearly festivals
ioraj [YOH-rahzh] – a gryphon-like creature, a winged feline with the head of a Gaz- owl.
irytex-wool [ihr-EYE-tehks] – soft, warm wool from an angora-like goat
Iseon [Ih-SAY-ohn] – god of the Boarthine Peninsula
Ixfeon [Icks-FAY-ohn] – god of reliability stubbornness, resolution, and fixity
jaem-cotton [ZHEYEM] – particularly soft cotton from the Zarzalk region of the Porzal Empire
jalai [ZHAH-lie] – caftan-like dressing-robe
Jaloin-geese [Zhah-low-EEN] – geese native to Pomig, prized for their rich, dark meat
Jampersi-Ayo [Zhahm-PEHR-see EYE-oh] – fortified northern market-town on Theninzalk
Janailee [Zha-NEYE-ley) – a city in the Warinach Mountains
jeneie-fur [ZHEH-nee-eye] – all but water-proof fur from a semi-aquatic fox-like creature native to Pomig
Jenmarach, Danyir [Jen-MAHR-atch, Dahn-YEER] – Provost Magsto of the Library of Duz Kinzyrach
Jenri-cordial [ZHEN-ree] – a very potent, twice-distilled berry cordial
Jenshaz [ZHEHN-shaz] – pony gelding
Jeth, Machrin [JEHTH, MATCH-rihn] – Vildecaz Castle guard officer
Jinoarthcaz [Zhih-noh-AHRTH-cahz] – ancient, legendary city on the west side of Theninzalk, now partially submerged
joahbi-knife [zho-AH-bee] – a hunter’s knife
joalliberries [zhoh-ahl-LEE] – something like a cross between blueberries and black raspberries
Jornisailaj, Ilmarti [Zhohr-nih-SIGH-lahzh, Ihl-MAHR-tee] – famous Ymiljesin Aym
kaimon-ink [KAY-mohn] – ink impervious to magic
kazelej-goat {kah-ZEH-lehzh] – long-haired northern goat from Haverartbow and Theninzalk
kazelej-wool [kah-ZEH-lehzh] – wool from a northern goat noted for warmth
Khalandriee tea [Khah-lahn-DREE-yay] – tea from the Khalandriee Mountains on Ymiljesai
Khalandriee Mountains [Khah-lahn-DREE yay] – on Ymiljesai
Kingdom of Harro-ae [HAHR-row-eye] – a client nation of the Porzalk Empire
Kingdom of Waniat [Wahn-YAHT] – northeast of the Porzalk Empire, usually on good terms with Porzalk
Kirath [Kee-RAHTH] – Porzalk Empire’s annual spring meeting of Provincial representatives, scheduled shortly after the time of the Vernal Equinox, in the Second or Third Month
Kloveon of Fauthsku [Klo-VEY-on FOWTH-skoo] – Mirkal of Fauthsku
Knot of Vitiation – a magical metallic twine that reverses the magical properties of whatever it surrounds
Konemaz [KOH-ney-mahz] – messenger at The Blue Hound
Koriat, Lumiren [ KOH-reyaht, Loo-MIH-rehn] – wife of Hoftstan Ruch and Justice of Valdihovee
Kovat, Horeion [KOH-vaht, Hoh-RAY-ohn] – Porzalk Court magician
Kozareon Sea [Koh-ZAH-ray-on] – south-east of Theninzalk and fronting the Bazdalt Ocean
kuatiree [kwa-TEE-rey] – a spirit living in rivers and streams
Kuyumai [Koo-YOU-my] – seal-human species
Kylomotarch, the Forgettor [Keye-loh-MOHT-artch] – god of all things lost to the memory of people, dreams, fire, innundation, catastrophe, and extinction; one of the Six Founder Gods and patron of the Drowned World
Lachnath spring [LATCH-nahth] – a spring renowned for purity
Lagee [LAH-gee} – a village northeast of Jampersi-Ayo
lantern-fruit – like a cross between a pear and a persimmon; an autumnal
fruit
larnija [lahr-NEE-zhah] – night-shift
Last Day – the final day of the year, like First Day, not part of any month
League of Korzareon Cities – [Kohr-ZAH-ray-on] – a mercantile federation of nine port cities in the south and south-east of Theninzalk, facing the Korzareon Sea.
Lenchmai, the Informer [Lehntch-MY] – god of knowledge, messages, information, records, cartography, and academia; one of the Six Founder Gods and patron of Ymiljesai
Lenj [LEHNZH] – a Firnal in the south-central section of the Porzalk Empire
Library of Buin Joam [Boo-EEN ZHOH-ahm] – major learning center in Tsorech Province
Library of Duz Kinzyrach [KIHN-zeye-ratch] – private college and book repository in Vildecaz
Limurgan-velvet [Lee-MUHR-gahn] - costly fabric from Limurj on Ymeljesai
Limurj [Lee*MUHRZH] – a city on Ymiljesai
Linthrovee Sea [Lihn-THROH-vay] – a sea in the Drowned World, noted for tricky waters
Liriz-Zai [LEE-reez-Zeye] – most westward island in The Tail
Locks of the Farmentij [Fahr-MEN-tihzh]Rapids – locks allowing water travel around the dangerous Farmentij Rapids
Loom, The – constellation on the ecliptic
Lorj
oran, the Provider [Lohr-ZHOH-rahn] – god of planting, harvest, hunting, fishing, spices, herbs, kitchens, and cooking, the second son of the hermaphroditic sun and moon gods/goddesses Tahmei and Takzei.
Lost Times – the three or four centuries following the Cataclysm
Lymotaj [LIE-moh-taj] Sea – one of the most southerly of the Drowned World seas
machei-fruit [MATCH-eye] – a delicious, pulpy fruit similar to a cross between a honeydew melon and a strawberry; about the size of an orange
Maeshar of Otsinmohr [MY-shahr of Oh-TSIHN-more] – Riast’s cousin and governor of Otsinmohr Province, immediately across the River Dej from Vildicaz
Maestrich Ocean [MY-stritch] – ocean between the Drowned World and Haverartbow
Magstee [Mahg-STAY] – title of high-ranking female wizards, magicians, and scholars
magstelee [mahg-STEH-lay] – female life-partner
magstelon [mahg-STEH-lohn] – male life-partner
Magsto [MAHG-sto] – title of high-ranking male wizards, magicians, and scholars
Magsto Atoreon [Ah-toh-RAY-on] – dean of instruction at a magical university
Magstogorin [Mahg-stoh-GOH-rin] – the most powerful magicians
Mai, Zenoch [MY, ZEHN-otch] – healing-magician for Vildecaz Castle and environs
maitsee [MY-tsay] – nature spirits, sprites
Malific Interference – legal definition of a serious, interfering spell, usually intending harm
Maoaz, Toujin-Rai [MOW-ahz, TOO-zhihn-Reye] – Fahnine Ambassador to the Porzalk Emperor’s Court
Martsingoz [Mahr-tsihn-GOHZ] – old capital city of the Porzalk Empire, now a minor market-town in Tsorech Province
Mautsarej Ocean [Maowt-SAHR-edge] – northern, arctic ocean touching Theninzalk, the northernmost islands of the Drowned World, and the outer islands called the Crown of Ayo
Meadow-Stage House – a barge stage hostel on the River Dej
Meal Rite – ritual invocation before meals with family
Meal Rite for Visitors – ritual invocation before meals when guests are present
Meanaj, Dinenniet [Mee-NAZH, Dih-nehn-EE-eht] &% present Magstee of the Agnitheon
Meilianoz [May-lee-AHN-ohz] – the architect of Tiumboj Castle, four hundred years ago
Merinex, Heijoz [MEHR-ee-nehks, HEY-zhohz] – Vildecaz Castle household magician of the Dyskeleoc School
Mindicaz – a small, independent Mirkalin between Cazboarth and the Kingdom of Waniat
Mindicaz, Ver [MIHN-dee-cahz, VAIR] – Cook-Major of Vildecaz Castle
Minnaeto, Bangli [Mihn-NEYE-toh, BAHN-glee] – Aycar of the Palace of Zaroga-Jin
Mintrij [MIHN-trihzh] – god of rain; one of the children of Reonoj
Mirkal [MIHR-kahl] – title of Porzalk Empire nobles of the third degree (slightly outranking a Duz)
Mirinkal [MIHR-een-kal] – children of a Mirkal
Mirkalin [MIHR-kahl-in] – the estates of a Mirkal
Mirkalor [MIHR-kahl-ohr] – wife or husband of a Mirkal
Monianaj [Moh-nee-AHN-azh] – goddess of rivers and streams
moon-hounds – a Boarthine species of wild dog, similar to a coyote, but with a touch of jackal; valued for their fur.
Moricaz, Rakin [MOHR-ee-cahz, RAH-kihn] – Kloveon’s servant; a weather-witch
Mozh-cloth - a luminous, durable cloth from the Fanine city of Mozh
Mysinjrau [Meye-SIHNZH-raow] – hermaphroditic god/goddess of beauty, creative arts, esthetics, music, amity, self-indulgence, and excess
Nard-marten – a marten that lives in nard-needle trees
Nard-Marten, The – a disreputable travelers’ inn
nard-needle tree – a shaggy fir tree with odoriferous needles
Nach-boar – large game animal native to the Warinach Mountains
Neitrij [NAY-trihzh] – god of chance; one of the children of Reonoj
Nejoch [NEHZH-ohtch] – groom at Vildecaz Castle
niedaj [nee-EH-dahzh] – the astral body of the dead – not a ghost
Niegee [Nee-EH-gey] – the southern-most Province in the Porzalk Empire
Niegee-satin – from the southern Porzalk Province of Neigee
Night Priests of Ayon-Tur [AY-on-Tuhr] – a supposedly extinct Order from Ayo, dedicated to destruction and malice
Ninianee [Nee-nee-AH-nay] – Duzna of Vildecaz, elder daughter of Nimuar
Nimuar [NIM-wahr] of Vildecaz – Duz of Vildecaz, father of Ninianee and Erianthee
Nyolach, the Unexpected [Neye-OH-lahtch] – goddess of turns in fortune, good or ill, of privilege and rank, and of desperate circumstances; she is considered dangerously capricious; sister of Daj, and of Bandikrion, mother of Dandolmaj
Nyon, Alejantoz [NEYE-ohn, Ah-leh-ZHAN-tohz] – Porzalk Court magician
Nyth-root [NEYETH] – something like ginger
Nytral – Vlidecazin horse
Ojenthee [Oh-ZHEHN-they] – goddess of autumn
Old Fox, The – disreputable Boarthine inn
Omen-falcon – a species of bird noted for its attraction to magical events, births, and deaths
Omen-Falcon, The – a hostelry at Janailee
Ondirpich, the Influential [Ohn-DIHR-pitch] – god of new endeavors, instructing children, seeking goals, protector of port cities and sailing ships, sometime consort of Hyneimoj
Ondirpikeon, the Cyclical [Ohn -dihr-pee-KAY-ohn] – god of eclipses, tides, seismic and volcanic activity, astronomy, geomancy, and inquiry; one of the Six Founder Gods and patron of Haverartbow
Onpoleneraz [Ohn-pohl-lehn-NEH-rahz] – river-man with a barge
Oofan [OO-fahn] – Fahnine noble of the second degree, or his/her consort
Oofaz [OO-fahz] – the landed estate of an Oofan
Oofite [OO-fyt] – of or pertaining to an Oofan or Oofaz
Oofon [OO-fohn] – male child of an Oofan
Oofonal [OO-fohn-ahl] – female child of an Oofan
Orchard Moon – in the Eighth or Ninth month
Otsinmohr [Oh-TSIHN- more] – the province immediately south of Vildecaz
Otsinmohrin [Oh-TSIHN-mohr-ihn] – of or pertaining to Otsinmohr
Ozhadin, Sinlaj [Ohz-HAH-dihn, SIHN-lahzh] – late landlord of The Ancient Song
pajiman grapes [pah-ZHIH-man] – from Haverartbow, grapes with dark-violet skins
Pajmin’s Landing [PAHZH-mihn] – river harbor near the Worjinranth Falls
Pajmintirij [Pahzh-mihn-TEE-rizh] – god of safety, marriage, preparation and forethought, village-and-city planning, and maintenance
Pareo, Rai [PAH-ray-oh, RYE] – secretary to Zervethus Gaxamirin
Parigoch-goats [Pah-REE-gotch] – long-haired species of curl-horned goats
Parmentoj [Pahr-MEHN-tohzh] – the god of measuring time and calendars; one of the children of Reonoj
Parumenz, Vazha [Pah-roo-MEHNZ, VAHZ-hah] – Heijoz Merinex’s apprentice
pelgar [PEL-gahr] – wide-skirted riding-coat; a step up from a dolaj
Perswipareon [Pehr-swee-pah-RAY-ohn] – town west-northwest of Tiumboj
Piebald Crane, The – an inn at Pajmin’s Landing
Pirkenee [Pihr-KEE-nay] – semi-autonomous Mirkalin on southwest Theninzalk
Plough, The – ecliptic constellation
Pomig [POE-mihg] – the Third World, a continent to the south by southeast of Theninzalk
Porcaz [POHR-cahz] – Imperial Province of the Porzalk Empire, where Tiumboj is located
Porzalk [POUR-zahlk] Empire – the largest territorio-political federation on Theninzalk
pourri-flowers [POOH-ree] – flowers used to make a tea-like drink
Priests of Dallan-Noj [DAHL-lahn-NOHZH] – an order dedicated to comfort and solace to those consumed by sorrow. They have a chapter-house on every continent, including the Drowned World
Priests of Mirvex-Doz [MIHR-vehx-DOHZ] – important training school for magicians in the Drowned