Reborn: Demon's Legacy
Page 10
[Mental Resist- 5% bonus when attacked by a mental attack. Level 1-36%]
[Iron Stomach: for each ounce of iron you eat your strength will raise by 1 but at the same time your intelligence will be reduced by 1.]
[Fire Affinity - cost of using fire related skills and abilities will be reduced by 10% and power of fire related skills and abilities will be boosted 5%. Level 1-13%.]
[Blood Drain- ability to absorb 1% of a person’s experience by drinking their blood after their death.]
[Heart of Stone: slowly absorbs the essence of the earth into your blood strengthening the body over time. Level max.]
[Diamond Soul: Ability to convert MP into Soul MP. Ratio 100/1. Level 1-15%]
[Poison Affinity: cost of using poison related skills and abilities will be reduced by 10% and power of fire related skills and abilities will be boosted 5%. Level 1-34%.]
[Ogre’s Strength: +.1% to strength. Level- Max.]
[Blood Strengthening- cost 10 vitality: gain 1 point in hardness. Level 1-0%.]
[Light Shield. Cost ***Sun mana. Blocks attacks using the power of light energies.]
[Sun Mana. For every one hour spent under the sun gain 1 sun mana.]
Active:
Demon Absorption: Cost 25MP: Absorb defeated enemies to obtain skills. Level 4- 32%
Bash: Cost 1SP - Slam into enemies with your body to do X10 damage. Level Max%
Rabbit Punch: Cost 1Sp- Using feet or hands quickly lash out with a lighting quick attack. Level max.
Stab: Cost 1 SP- Thrust forward with weapon (sword, spear.) level 2-98%
Poison Spit: Cost 5MP. Level Max%: Spit a corrosive poison that sticks to enemy doing 5 damage a second for ten seconds.
Analyze Ability. Cost 5MP: Ability to see opponents name, level and skill as long as they are no more than 5 levels above you. Level max.
[Poison: cost 10MP- ability to make a small amount of toxin that paralyzes. Can be placed on weapons.]
[Sticky Thread: cost 15MP- shoot out a stream of sticky thread to trap opponents.]
Stealth: Cost 20 MP. Erase your presence from enemies any movement cancels the ability.
[Fire ball: cost 10MP. Create two ball’s of fire and throw it at an enemy. Level 3-15%.]
[Cone of frost: Cost 15MP: send out a cone of frost freezing everything in its path. Causes 15 frost damage every second for eight seconds. Level 3-42%]
[Crushing blow: cost 5SP: strike with a hard blow bypassing 55% of opponent’s defense. Level 2-32%]
[Shock Armor: cost 12MP. Covers a small area with electoral energy that will stun an opponent struck with it for two seconds. Level 2-11%.]
[Shock Strike: cost 25MP. Hit an opponent with an energy attack that paralyses the part struck for seven minutes. Level 2-54%.]
[Pounce: cost 5SP jump straight forward with great speed doing 2x normal damage.]
[Poison Vine whip: cost 40MP. Call a vine dripping with paralyzing poison to strike your opponent. Level 1-99%.]
[Reaper’s Blessing: cost 50MP- bless a weapon or item with the goddess’s power. Lasts for twenty-four hours.]
[Sharp Strike: cost 10SP- strike with a bladed weapon to deal 1.5 the normal damage. Increased chance for a critical strike. Level 1-61%]
[Fire Lance: cost 25MP- casts a long lance of fire. Level 1-87%]
[Ice Spear 15MP- coat a weapon in ice giving it an added ice attribute to its attack. Level 1-72%.]
[Ice Shield 20MP- created a shield of ice that can fend off attacks. Level 1-21%]
[Lullaby of Subduction: cost 20MP- chance to charm an enemy confusing them. A strike releases the confused state. Level 1-21%]
[Death Wail: Cost 40MP- a loud wail that strikes at the mind of them enemy deal direct damage. Damage based off of spirit. Level 1-14%]
[Shadow Whip: cost 20MP, 5SP- attack with a whip made out of pure shadow that will follow the enemy wherever they try to run. Level 3-51%.]
[Shimmer: cost 10SP- surrounds the body with light making it hard to discern movement.]
[Shadow Armor: Cost 25MP 10SP; creates an armor made of shadows to protect the caster.]
[Mana Manipulation: Cost: 30MP- able to manipulate pure mana and give it form. Level 4-13%]
[Hide: Cost 10SP- erase your presence.]
[Boost: Cost 50%SP- Double all stats.]
[Dark Eyes: cost 50MP- strike directly at the soul of the opponent causing them to lose strength and dealing a small amount of damage. Level 1-32%]
[Flame Sword- cost 30MP coat a weapon in flame essence.]
[Burn Out- Turn 10% of your HP into a white hot flame to attack your opponents.]
[Infuse Earth-cost ***- infuse earth with magical energy to strength it. Level 3-29%]
[Earth Essence: cost ***- ability to infuse MP with earth essence. Level 3-7%]
[Earth Shield: Cost 40MP- create a stone shield made of condensed earth. Level 1-18%]
[Toxin- cost 25MP: spew out a cloud of toxic poison that does 1 damage per second for five minutes. Level 1-88%]
[Poison Control- cost ***: merge poison with mana to use it more freely. Level 2-9%]
[Secrete- cost ***: create a liquid form of poison that will last until needed. Cost depends on poison made and amount created. Level 2-13%]
[Hemlock Oil- cost 60MP: thin oil that can be used as medicine for swelling and pain when used in very small amounts. Causes complete paralysis when used in a concentrated form. Level 1- 32%.]
[Sealing Poison-cost 60MP 10SP: seals all MP and SP based abilities and skills for 120 seconds. Level 1-91%.]
[Slash- cost 5SP: create a blade of light that extends the reach of your blade. Level 2-17%.]
[Sunder- cost 25SP 5MP: hard strike that has a large chance of crushing or cutting through armor. Level 2-30%]
[Blood Strike- cost 40SP 20HP: a fluid strike that ignores all defense to strike directly at an opponent’s heart. Level 2-4%.]
[Heal: cost 10MP- heal 5HP. Level 1-18%]
[Earth Shroud- cost 15SP enter the earth to hide. Level 1-3%.]
[Light Strike: cost 15SP- coat your weapon in light when attacking. Level 1-1%.]
[Light Ball: cost 20MP- create a ball light. Level max.]
[Hemostat: cost 20MP- stop bleeding. Level 1-0%.]
[Light Arrow: cost 10SP- attack using 1 arrow made of light. Level 1-4%.]
[Flare: cost 25MP- create a flash of light to blind your enemies.1-0%.]
[Burst: cost 20SP- infuse your body with energy allowing increasing damage by 5% for 5 minutes. 1-7%.]
Skills
[You have gained the skill gambler’s boost (passive) .2% boost to all other stats for each 1 point in the luck attribute. Level 2.]
[You have gained the gambler’s gambit (active) skill. Cost 20MP: boost all stats for one minute. Boost is random. Level 1.]
[You have gained the poker face (active) skill. Cost 5MP: forces a calm face no matter the situation. Level 2.]
[You have gained the bluff (active) skill. Cost 5MP: bluff opponents to make them think you are stronger. Level 1.]
[You have gained the read (passive) skill. Chance to see what skill your opponent is using. Based on luck.]
[Gambler’s game (active). Cost 100 MP. Call of The gambling god using your stats as chip to play against another gambler. Can only be used against those of the same rank or higher. Can only be used once every six months. Time until next use 0 days. Level-Max.]
[Luck shield: passive/active. When attacked has a chance to block attack. Amount of MP used is depended on the attack.]
[Gambler’s stake: cost 40SP- During a battle you can sacrifice gold in order to temporarily increase you stats. The amount of gold sacrificed determines the rise in ability.]
[Lucky find: Cost 25MP- search the area for hidden treasure.]
[Luck toss: cost 100MP- toss a gold coin if it lands on heads your luck will increase by 10%, if tails luck will decrease 10%. Can only be used once a day. Effect lasts for eight hours.]
Equipment
Silver g
ambler’s emblem: emblem signifying that one is an intermediate gambler of the gambler’s guild. Durability 10/10 luck +1.
Sword of the Hawk: Sword belonging to a great hero of the Hawkwing family. Durability 50/50 attack 20-32 strength +10 stamina +5.
Mithra armor: Armor blessed by the god of light. Durability 40/40 defense + 20 Endurance +10 spirit +10 agility +5.
Dragon skin gauntlets: durability 25/25, defense +10, magical defense +5, strength +1, endurance +2
[Studded Liro leather pants: made from thee tough hide of a Liro lizard. Durability 30/30, defense +7, endurance +2, agility +1.]
[Necklace of the dragon: defense +15- when HP reaches 0 necklace will break fully restoring the persons HP.]
[Superior mana ring: increase mana by 10%.]