Cloak of the Two Winds
Page 30
Archimage - official title for the chief witch or mage of a nation
bostull - see windbringer
cantrip - a minor spell or 'mind trick'
Deepmind - the formative realm of which reality is a reflection
deepseer - one skilled in seeing outside the boundaries of time and space
deepshaper - one skilled in the arts of shaping reality through magic
design - any magical working
desmet - a hanging trinket used to enhance mental power
dojuk - Iruk hunting boat, agile on sea or ice
drells - a delicate winged people whose land lies to the south of Larthang
drog - literally 'shell', a creature formed of magic, animated by the will of a deepshaper, guided by a single purpose
drommon - a Tathian warship, propelled by sail and oars
ensorcellment - a great act of magic
falchion - curved hunting sword used by the Iruks
fire turtles - sea turtles that breathe fire. Normally considered non-sentient.
Fleevan - Tathian colony in the South Polar region. The capital is Fleevanport.
flizzard - a small winged reptile
Iruk (Iruks) - hunting people of the South Polar region
kiia - edible fern of the tundra; leaves are used to wrap dried fish
klarn - Iruk sacred hunting group, consisting of five to eight warriors. Members of a klarn share a group-soul that gives them strength and protection.
lamnocc - large deer of the Polar region
Larthang - Westernmost of the Three Nations. Home to a race of powerful witches.
mage - a skilled witch or magician
myro - sentient sea-creatures spawned from dolphins
Nyssan - Easternmost of the Three Nations. Home to several races. Normally spoken of as Near Nyssan and Far Nyssan.
Ogo - Larthangan name for the Deepmind. Literally, 'drift.'
serds - a sentient race evolved from deep-sea fishes; powerful sorcerers who ruled Glimnodd during the Age of the World's Madness
skimmer - small boat for ferrying cargo
Tath - Middle realm of the Three Nations. A group of islands, home to a race of seafarers and traders.
thrall - a sentient being whose mind and will have been subjugated by sorcery
torms - winged people spawned from birds
trinket - any object fashioned to contain or enhance magic power
trinketing - the art of constructing trinkets
Tuan - the ruler of Larthang, a sacred king or queen
volrooms - tusked, white-furred bears
wei-shen - Larthangan art of deepseeing
wei-xing Larthangan art of deepshaping
windbringer - a sentient fern-like plant; skilled at attracting winds and therefore prized by mariners of all nations.
yulugg - giant sea mammals, similar to whales
Author's Note
My thanks to my stalwart Beta Readers, Marilyn Massa and John Kelly, whose suggestions and encouragement are deeply appreciated. Also to my editor, Jaime Henriquez, and cover artist, Daniel Kamarudin, whose talent and professionalism added greatly to the final product.
Cloak of the Two Winds is the first volume of the Glimnodd Cycle. The next volume, A Mirror Against All Mishap, is scheduled for 2017.
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