Book Read Free

Cloak of the Two Winds

Page 30

by Jack Massa


  Archimage - official title for the chief witch or mage of a nation

  bostull - see windbringer

  cantrip - a minor spell or 'mind trick'

  Deepmind - the formative realm of which reality is a reflection

  deepseer - one skilled in seeing outside the boundaries of time and space

  deepshaper - one skilled in the arts of shaping reality through magic

  design - any magical working

  desmet - a hanging trinket used to enhance mental power

  dojuk - Iruk hunting boat, agile on sea or ice

  drells - a delicate winged people whose land lies to the south of Larthang

  drog - literally 'shell', a creature formed of magic, animated by the will of a deepshaper, guided by a single purpose

  drommon - a Tathian warship, propelled by sail and oars

  ensorcellment - a great act of magic

  falchion - curved hunting sword used by the Iruks

  fire turtles - sea turtles that breathe fire. Normally considered non-sentient.

  Fleevan - Tathian colony in the South Polar region. The capital is Fleevanport.

  flizzard - a small winged reptile

  Iruk (Iruks) - hunting people of the South Polar region

  kiia - edible fern of the tundra; leaves are used to wrap dried fish

  klarn - Iruk sacred hunting group, consisting of five to eight warriors. Members of a klarn share a group-soul that gives them strength and protection.

  lamnocc - large deer of the Polar region

  Larthang - Westernmost of the Three Nations. Home to a race of powerful witches.

  mage - a skilled witch or magician

  myro - sentient sea-creatures spawned from dolphins

  Nyssan - Easternmost of the Three Nations. Home to several races. Normally spoken of as Near Nyssan and Far Nyssan.

  Ogo - Larthangan name for the Deepmind. Literally, 'drift.'

  serds - a sentient race evolved from deep-sea fishes; powerful sorcerers who ruled Glimnodd during the Age of the World's Madness

  skimmer - small boat for ferrying cargo

  Tath - Middle realm of the Three Nations. A group of islands, home to a race of seafarers and traders.

  thrall - a sentient being whose mind and will have been subjugated by sorcery

  torms - winged people spawned from birds

  trinket - any object fashioned to contain or enhance magic power

  trinketing - the art of constructing trinkets

  Tuan - the ruler of Larthang, a sacred king or queen

  volrooms - tusked, white-furred bears

  wei-shen - Larthangan art of deepseeing

  wei-xing Larthangan art of deepshaping

  windbringer - a sentient fern-like plant; skilled at attracting winds and therefore prized by mariners of all nations.

  yulugg - giant sea mammals, similar to whales

  Author's Note

  My thanks to my stalwart Beta Readers, Marilyn Massa and John Kelly, whose suggestions and encouragement are deeply appreciated. Also to my editor, Jaime Henriquez, and cover artist, Daniel Kamarudin, whose talent and professionalism added greatly to the final product.

  Cloak of the Two Winds is the first volume of the Glimnodd Cycle. The next volume, A Mirror Against All Mishap, is scheduled for 2017.

  If you enjoyed this book, please consider leaving a review on Amazon and Goodreads. The algorithms of the publishing business make this extremely important to a book's success.

  I love hearing from readers. You can connect with me at

  Web: triskelionbooks.com or jackmassa.com

  Facebook : http://www.facebook.com/AuthorJackMassa/

  Twitter: @JackMassa2

 

 

 


‹ Prev