Ashes Of Victory hh-9
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Every single one of those missiles had been fired at a mere five ships, and the chosen victims staggered in agony as almost five hundred missiles attacked each of them. Superdreadnoughts were tough almost beyond comprehension. Even capital ship missiles were seldom capable of doing truly critical damage against their massive armor and powerful active and passive defenses. They could be killed with missiles, certainly, but normally only as part of a long, painful pounding match in which they were literally battered to bits one centimeter at a time.
The reintroduction of the missile pod and the enhanced lethality of its missiles had not changed that calculation. It still took scores — or hundreds — of individual hits to kill any SD, but the long, brutal pounding matches were no longer required to put those missiles on target. Now it could be done in a single broadside, and Task Force 12.3 writhed at the heart of a vortex of bomb-pumped lasers. No one would ever know how many hundreds of individual lasers wasted themselves uselessly on the impenetrable gravity bands of their targets' impeller wedges, or how many more were twisted aside at the last minute by the sidewalls shielding their victims' flanks. For that matter, no one would ever know exactly how many lasers actually got through to their targets' hulls.
And it didn't matter. One moment TF 12.3 had a solid core of thirty-five ships of the wall; a moment later, it had thirty-one. The terrible glare of failing fusion bottles lit the heart of the Havenite formation, lighting the graves of what had been multimegaton superdreadnoughts mere seconds before, and there were no survivors at all from any of Rear Admiral Trikoupis' targets. Twenty-five thousand men and women died in those incandescent pyres, and among them was Citizen Vice Admiral BJ Groenewold, who had prepared his task force against every threat he could imagine, only to encounter one only a psychic could have anticipated.
* * *
Aristides Trikoupis watched his victims vanish from his plot, and then it was the turn of the Peeps' missiles. There were far too many of them for the outnumbered picket force's active defenses to destroy, but Ghost Rider's children were waiting, and his eyes flashed with triumph as missile after missile veered off to engage one of the decoys, or wandered suddenly aside, blinded by jamming, or simply streaked straight past, unable even to see its intended target through the warships' own jamming and the remote Ghost Rider platforms. Of the thirteen thousand missiles sent back at the picket, over ten thousand were spoofed or blinded. Two or three thousand of those streaked in to obliterate the four EW drones masquerading as additional superdreadnoughts, and the three thousand which actually attacked genuine targets were spread over every ship in the picket. Given the sheer number of incoming missiles, that had actually made sense, since that weight of fire was certain to overload the active defenses. All the Peeps had really needed to do was lame or cripple the ships of Admiral Malone's command, leaving them unable to accelerate clear and escape the follow-up attacks of the far more numerous raiding force, and that should have been relatively simple once the active defenses were suppressed and beaten down.
But the active defenses were up to the challenge they actually faced, countermissiles in the incoming missile storm, and then the laser clusters began to track and fire with cold, computer-controlled efficiency.
Vice Admiral Malone and Rear Admiral Trikoupis watched with narrow eyes as the ragged survivors of the initial Peep launch continued to close, and then, at the very last minute, the order flashed out from the flagship and every ship of the picket force rolled ship simultaneously, presenting only the bellies of their wedges to their attackers.
Some of the missiles got through anyway. There were simply too many of them for any other result, and Isaiah MacKenzie and Edward Esterhaus shuddered and jerked as they took hits. The SD(P)s bow-walls, copied from the new LACs, helped reduce their damage enormously, and Belisarius actually escaped without a single hit. But she was the only superdreadnought who could make that claim, and the battlecruisers Amphitrite and Lysander bucked in agony as lasers blasted into their far more fragile hulls. Amphitrite shook off the blows and continued to run, streaming atmosphere from her mangled flanks but still under full command. Lysander was less fortunate. Three separate hits went home in her after impeller ring, destroying two alpha nodes and at least four beta nodes, and more ripped into her midships section, gutting her starboard broadside, destroying CIC, her flag bridge (the latter thankfully unoccupied), and two of her three fusion plants. A third of her crew was killed or wounded, and she staggered, lagging as her acceleration fell.
She was doomed, but the Peeps had clearly been stunned by the magnitude of the blow they'd just taken. Their own acceleration dropped suddenly, and Lysander was able to continue pulling slowly away from them.
Vice Admiral Malone assessed the situation quickly. There was no way to get Lysander out of the system with her after Warshawski sail completely disabled, but at least he could get her people out. His superdreadnoughts, none of them seriously injured, slowed to the best pace the crippled battlecruiser could maintain, rolling to open their broadsides once more and thundering defiance back at the Peeps while Lysander's squadron mates closed. It was a risky decision, for without the full pod capability of the Harrington/Medusas, the balance of power still favored the Peeps heavily, and he was forbidden to use that full capability.
But the Peeps had had enough. It was as if the force which had driven them had disappeared — as perhaps it had, Trikoupis thought grimly, for he'd concentrated his fire on the volume of the enemy wall that should have contained the Peep flagship — and their initial determination wavered. They allowed the range to continue to open slowly, showering the picket with a desultory spatter of missiles that were utterly ineffective against targets protected by Ghost Rider, and Trikoupis and Malone were more than happy to accept that.
They completed the recovery of all of Lysander's personnel and then continued their withdrawal, as per their orders from Sir Thomas Caparelli and Wesley Matthews. Behind them, the survivors of TF 12.3 watched them go and settled sullenly into the possession of the system which, had they but known, their enemies' high command wanted them to have.
CHAPTER TWENTY-SEVEN
"I'll be damned. It actually works."
Commander Scotty Tremaine sat in his command chair aboard Bad Penny and shook his head. On the display before him, Hydra Six's icon flashed the bright, strobing green that indicated a unit shielded by an active sidewall. Which was very interesting, since Bad Penny was directly astern of Lieutenant Commander Roden's LAC.
"Yep." Sir Horace Harkness tapped a query into the auxiliary terminal to the left of his own chair at the Engineer's station. He studied the numbers, then frowned. "Still got some interference with the after nodes," he announced. "Nothing big, but it could be a problem if a hit came in on it just wrong. There's a grav eddy here." He tapped a command into the touchpad and dumped a large-scale schematic of Cutthroat's after aspect to Tremaine's main display, and a cursor blinked, indicating a shaded patch where the sternwall should have merged flawlessly with the roof of the LAC's wedge.
"See it, Sir?"
"I see it," Tremaine confirmed. He studied it carefully, then input a command of his own. The computers considered his order and obediently overlaid the schematic with a gridded readout on the sternwall's density. The shaded area Harkness had indicated grew slightly as the numbers came up, and the commander grunted.
"Got a seventy percent drop in wall strength all along the eddy," he told the CWO, "and it drops almost to zero right along the edge of the seam. Not good, Chief."
"But it's not all that terrible, either, Skipper," Ensign Pyne put in from Tactical. "The eddy's not that big," she pointed out, "and the bad guys'd have to hit it dead on at exactly the right angle to get through it. Compared to a wide open kilt, that's one hell of an improvement in my book!"
"Oh, there's no question about that, Audrey. But if we're going to build this thing, we might as well get it right. And we know it can be done right, because the Ferrets don't have any chinks li
ke that."
"No, they don't," Harkness said. "On the other hand, BuShips has got a shit pot of engineers and computers to model the thing. And they got to put the generator inside the hull, too, so they had a lot more leeway on where to place it. Hate to say it, but I think Bolgeo did a pretty damned good job, all things considered."
"For God's sake don't let him hear you say that, Chief!" Pyne cautioned. "He and Smith and Paulk got half-snockered last night over at Dempsey's and nearly put their arms out of joint patting themselves on the back as it is."
Harkness gave a deep, grunting laugh, and the rest of Bad Penny's crew joined in. HMSS Weyland, like Hephaestus and Vulcan, had its own branch of the popular restaurant chain. Since the Admiralty's decision to turn Manticore-B into its own private playground as a place to test its newest toys, Weyland's civilian traffic had all but vanished. Dempsey's had more than made up the loss from the tremendous upsurge in naval personnel staging through the space station, but not without the occasional unfortunate incident which ended in the arrival of the SPs. The arrival of Admiral Truman's LAC wings and their obstreperous personnel had increased the rate of those incidents by a power of two. The LAC crews' decision to turn Dempsey's into their watering hole and club house, which, naturally, required them to physically expel any outsider who dared poke his or her nose into their lair, hadn't helped, but at least it gave them a place where they could talk shop over copious quantities of beer. Tremaine hoped ONI was keeping a close eye on the restaurant's staff, since there was no possible way to keep details the Peeps would have loved to know from popping out in such conversations. The good news was that Nikola Pakovic, the manager, and his people appeared to have adopted the LAC wings, one and all. They fussed over them, made allowances for them, and didn't even pad the (frequent) bills for repairs which Dempsey's presented to them, and more than once Tremaine had heard Nikola or Miguel Williams, the bartender, quietly suggest to someone that they might be straying into matters they ought not to be discussing in public. Still...
"Were they actually talking about it in public?" he asked, and Pyne chuckled.
"Oh, no, Skip! As a matter of fact, they'd gotten Lieutenant Gilley and Shelton to sucker some poor ensign from the Sixty-First into playing spades with them. For fifty cents a point, no less." She shook her head. "Fleeced the poor sucker like a sheep, too. But they had this entire side conversation going — wouldn't have meant a thing to anyone who didn't know about their project — the whole time. They never actually said a single word about what they were working on, only about how well they were doing whatever it was. Cryptic as hell, and confused the crap out of their victim, too, but the more beer they got outside of, the more pleased they were with themselves."
"Over the cards, or the sternwall?" Lieutenant Hayman, Bad Penny's EW officer inquired.
"Both... I think. It's hard to be sure with those characters. Bolgeo, especially. He's downright insufferable whenever he sets anyone, and he was snarfing so loudly over a busted nil the ensign bid that I thought he was going to drown in his own beer."
"All right," Tremaine said. "In that case, I agree with you, Audrey. We definitely don't need to be giving Roden's happy crew any more reason to feel full of themselves. In fact, Chief, I want you to write up this grav eddy in detail. We'll give 'em a problem to fix right along with the attaboys to keep their heads from getting too big."
"Too late for Bolgeo," Harkness sighed, then flashed a grin. "Still, Sir, I 'spect I can phrase it so's to make 'em feel just a little humble if I put my mind to it."
* * *
"Well, well, well, well..."
First Space Lord Sir Thomas Caparelli sat at his console in the Pit and frowned pensively. He'd just finished reading the after-action report on Elric from Vice Admiral Malone and Rear Admiral Trikoupis. It had taken two standard weeks to reach him by courier boat, and it was quite similar to reports he also had from Solway and Treadway. The Solway picket, with no Medusas to thicken its missile fire, had inflicted lower losses, but the Ghost Rider systems had passed their first comprehensive test with flying colors in all three actions. Some of the new hardware had been tested in isolation in earlier engagements, but this was the first time entire task groups had been able to put all the defensive applications to the test simultaneously, and Allied losses had been absurdly low. Not a single ship of the wall had been lost, and only three battlecruisers. The Treadway picket had lost five destroyers out of a single squadron, but that had been sheer bad luck. The squadron had been conducting independent maneuvers, and the Peeps' arrival translation had just happened to put the entire attack force right on top of them. The squadron CO had shown great presence of mind and skill in getting any of her ships out, and Caparelli deeply regretted that her own ship hadn't been one of them.
But painful as the Allies losses might have been, they were much lower than the Peeps'. Of course, they probably didn't realize that. It was fairly evident from the Elric report, for example, that the Peeps' fire control had been completely fooled by the EW drones generating superdreadnought signatures. Given the confusion which was always part of any battle, and especially one so short and intense and in such a heavy EW environment, it was likely the PN believed the disappearance of the drones marked the destruction of actual ships of the wall. A really close, critical look at their scan data might cause them to question that conclusion, but Caparelli rather doubted anyone would look that closely. It was only human to need to believe one had scored at least some success against an opponent, especially when that opponent had killed fourteen percent of one's own ships of the wall. If the Peeps did believe they'd killed four or five SDs, however, then the losses at Elric became almost even by their reckoning, and Elric was where they'd gotten hurt worst.
So the Peeps were now in possession of three strategically important (but not critically so) star systems, at a cost which certainly wasn't extravagant considering the amount of real estate they'd retaken, and probably believed they'd inflicted roughly equal ship losses on the Alliance. Moreover, it appeared Trikoupis and his fellows had used their Ghost Rider technology and the Medusas' capabilities as intelligently as Caparelli could have asked, and it seemed unlikely the Peeps had any clear notion of what had been done to them. They had to know the Allies' EW capabilities had been far more effective than usual, but they couldn't be certain exactly why that was so. Not yet.
All of which meant there was going to be a lot of pressure for McQueen to push boldly ahead. For that matter, it was possible she herself would read the outcome of her latest operation as an indication the Allies were on the ropes. He doubted she would let her euphoria overcome her common sense, but she didn't operate in a vacuum, and Pierre had to be desperate for military victories in the wake of what Amos Parnell's testimony before the Solly Assembly was doing to the PRH's diplomatic relations. It was clear from the reports of Pat Givens' sources within the Republic that the Peep pipeline to Solly technology had taken a heavy hit, and it looked like it was getting worse for them quickly.
The loss of that pipeline, or even a moderately serious constriction in its flow, could only put even more pressure on the PN's strategists and planners. And not just because anyone on the civilian side was getting hysterical, either. If Caparelli were in McQueen's shoes and had a fistful of reports which even hinted at the capabilities of Ghost Rider, the potential loss of his link to the League's military R&D types would be downright terrifying to him. The need to push ahead quickly, while the Allies were still on the defensive and before they could get enough of the new hardware, whatever it was, to their front-line battle squadrons, would become even greater. Even if he was afraid of the losses he would take, he would realize losses would be even higher later if he delayed long enough for his enemies to fully deploy their new systems, and his immediate response would be to charge ahead — hard.
And the place he'd do it, Caparelli thought, gazing into the tank, would be where he'd already kicked in the Alliance's front door, had the shortest distance to go
to reach a really important Allied base and shipyard, and had his best command team in place and ready to go. He'd round up every hull he could free from other duties and send it forward to support his Twelfth Fleet, and then he would drive straight for Grendelsbane. Of all the targets within his reach, that was the one which would hurt the Allies worst, and putting pressure on it would compel the Alliance to redeploy to meet his attack, thereby retaining the initiative in his own hands.
The First Space Lord cocked his chair back, whistling soundlessly through pursed lips while he contemplated the icons of Elric, Treadway, and Solway. It was dangerous to try to read an enemy's mind. If you guessed right and acted on the guess, you might score a huge success. But if you guessed wrong... Worse, it was hellishly easy to guess wrong, to decide the enemy was going to do something because you needed so very badly for that to be the thing he decided to do. Or to assume he saw something as clearly as you did when he didn't, or when what he actually saw was something you hadn't even noticed way over at the other edge of the strategic picture.
Yet this time Caparelli was prepared to play a hunch. The Peeps were going to keep pushing in from their new conquests and driving on Grendelsbane. It was what he'd hoped for, and he knew that probably predisposed him to conclude that it was what they would do, but he felt totally confident anyway.
The only bad thing about it was that it was too soon. The turnaround time for dispatches would be even longer for the Peeps. McQueen wouldn't be finding out about Elric for at least another twelve or thirteen standard days, for instance, and it would take almost another full month for her to get her forces their fresh orders and begin moving any reinforcements into the area. But that didn't help his problems very much.
He'd wanted another month — two or three, if he could get them — for the new LAC wings to finish working up in Manticore-B space. Alice Truman's reports were encouraging, and Caparelli was beginning to think the new Shrike-Bs and Ferrets might end up surpassing the predictions of even their fiercer partisans, but it was obvious they hadn't yet attained full readiness. Some were closer to combat ready than others, but he wanted desperately to give them at least several more weeks of drills and exercises.