Book Read Free

The Malazan Empire Series: (Night of Knives, Return of the Crimson Guard, Stonewielder, Orb Sceptre Throne, Blood and Bone, Assail) (Novels of the Malazan Empire)

Page 28

by Ian C. Esslemont


  Walking home the old man took no notice of his grandson’s tight grasp of his hand, or of his grand-daughter’s thoughtful face as she trailed behind with the lantern. He saw instead the churning amber eyes of the man from the sea with hair like weeds – the Stormrider. The Rider had spoken to him and to his amazement he had understood. It had spoken a halting Korelan, the language of the isles south of the Cut where the Riders and Korel inhabitants continually warred over the Stormwall – the human-raised barricade that stands between land and sea. His own grandfather had claimed the family had come out of Korel ages ago, and had taught him bits and pieces of the tongue when he’d been a lad, enough to understand the Rider’s own crude mouthing of it. It made sense to him that the Riders should simply assume that Korelan was the human tongue.

  Lying half-dead in the foam the Rider had asked a question – a single simple question that triggered an avalanche of inquiry in the old man’s thoughts.

  ‘Why are you killing us?’ the Rider asked, and he had stared, thinking the alien must not understand what he was asking. Us killing them? They were the demons that cracked ships open and sent men to their doom. But three more times the Rider asked before he’d managed to steel himself sufficiently to reach down close enough to draw his blade across its throat. He would never forget his surprise as the Rider’s blood gushed warm and red over his hand.

  GLOSSARY

  TITLES AND GROUPS

  First Sword of the Empire: Malazan and T’lan Imass, a title denoting an Imperial Champion

  The Sword: self-named bodyguard to Dassem Ultor, First Sword of the Empire

  Fist: a military governor of the Malazan Empire

  High Fist: a commander of armies within the Malazan Empire

  T’lan Imass: ancient, undead army commanded by the Emperor

  The Bridgeburners: a legendary elite division of the Malazan 2nd Army

  The Crimson Guard: a famous mercenary company opposed to the Malazan Empire

  The Claw: the covert organization of the Malazan Empire

  The Talon: rumoured Imperial covert organization predating the Claw

  Shadow Cult: worshippers of the Shadow Realm

  PEOPLES AND PLACES

  Stormriders, ‘Riders’: nonhuman inhabitants of the Seas of Storms

  Sea of Storms: an ocean strait between Malaz Island and the Korel subcontinent, inhabited by the Stormriders

  Y’Ghatan: an ancient city of the Seven City region

  Korel: one name for an archipelago and subcontinent south of Quon Tali. Also known as ‘Fist’.

  Mock’s Hold: an old fort overlooking Malaz city

  Shadow Hounds: guardians of the Shadow Realm

  SORCERY

  The Warrens: (Other realms/worlds from which mages draw their power)

  Denul: The Path of Healing

  D’riss: The Path of the Earth

  Hood’s Path: The Path of Death

  Meanas: The Path of Shadow and illusion

  Ruse: The Path of the Sea

  Rashan: The Path of Darkness

  Serc: The Path of the Sky

  Shadow: The Path of Shadow

  Thyr: The Path of Light

  Telas: The Path of Fire

  THE ELDER WARRENS

  Kurald Galain: The Elder Warren of Darkness

  Kurald Emurlahn: The Elder Warren of Shadow

  Omtose Phellack: The Elder Jaghut Warren of Ice

  This is a work of fiction. All of the characters, organizations, and events portrayed in this novel are either products of the author’s imagination or are used fictitiously.

  NIGHT OF KNIVES: A NOVEL OF THE MALAZAN EMPIRE

  Copyright © 2005 by Ian Cameron Esslemont

  Introduction copyright © 2005 by Steven Erikson

  Maps © Neil Gower

  Previously published in the U.K. in 2005 by PS Publishing LLP and in 2007 by Bantam Press, a division of Transworld Publishers.

  All rights reserved.

  A Tor Book

  Published by Tom Doherty Associates, LLC

  175 Fifth Avenue

  New York, NY 10010

  www.tor-forge.com

  Tor® is a registered trademark of Tom Doherty Associates, LLC.

  ISBN 978-0-7653-6349-7

  First U.S. Edition: May 2009

  First U.S. Mass Market Edition: April 2010

  RETURN OF THE CRIMSON GUARD

  A NOVEL OF THE MALAZAN EMPIRE

  Ian C. Esslemont

  A TOM DOHERTY ASSOCIATES BOOK

  NEW YORK

  This novel is dedicated to the first Winnipeg gang of the

  Treherne Room and the second of Rick’s Place.

  For all those afternoons and evenings honing the trade.

  With gratitude I acknowledge Peter Crowther, who made this work possible; John Jarrold, who extended a great deal of faith; and Simon Taylor, whose encouragement and welcome meant, and continue to mean, more than he knows.

  Thanks also to Bill Hunter and Chris for their early readings.

  Gerri, Conor, Ross, and Callum: you give it meaning.

  Dramatis Personae

  In Unta

  Imperial High Command

  Laseen

  Empress

  High Fist Anand

  Commander 4th Malazan Army (Quon Tali)

  Havva Gulen

  New Imperial High Mage

  Korbolo Dom

  High Fist and Sword of the Empire

  Possum

  Master of the Claw (the Imperial assassins)

  Mallick Rel

  Councillor and Assembly Representative

  Unta Harbour Guard

  Atelen Tinsmith

  Sergeant of squad

  Rigit Hands

  Corporal of squad

  Nait

  Squad saboteur

  Heuk

  A cadre mage

  Honey Boy

  Soldier

  Least

  Half-Barghast soldier

  Others in Unta

  Coil

  A Clawleader

  Lady Batevari

  A Seeress / Fortuneteller from Darujhistan

  Oryan

  A Seven Cities mage, bodyguard to Mallick Rel

  Taya Radok

  A dancing girl / assassin from Darujhistan

  In Li Heng

  Malazan Army

  Harmin Els D’Shil

  A captain of the garrison

  Gujran

  A captain of the garrison

  Banath

  A sergeant of the garrison

  Fallow

  A healer of the garrison

  Storo Matash’s Squad

  Storo Matash

  Captain of a saboteur company, 3rd Army veteran

  Shaky

  Ranking saboteur

  Hurl

  Saboteur

  Sunny

  Saboteur

  Silk

  Squad corporal and cadre mage

  Jalor

  A Seven Cities recruit

  Rell

  A Genabackan recruit

  Civilians in Li Heng

  Magistrate Ehrlann

  Member of the Ruling Council of Magistrates

  Jamaer

  Ehrlann’s servant

  Magistrate Plengyllen

  Member of the Ruling Council of Magistrates

  Liss

  A city mage

  Ahl

  A city mage (with brothers Thal and Lar)

  In Cawn

  Nevall Od’ Orr

  Chief Factor of Cawn

  Groten

  Nevall’s bodyguard

  On The Seti Plains

  Toc the Elder

  Seti Warlord and Malazan ‘Old Guard’

  Wildman

  Seti champion, also known as ‘the Boar’, Sweetgrass

  Imotan

  Shaman of the Jackal warrior society

  Hipal

  Shaman of the Ferret warrior society

  Captain Moss<
br />
  Malazan cavalry captain

  Redden Brokeleg

  Ataman (chieftain) of the Plains Lion Assembly

  Ortal

  Ataman (chieftain) of the Black Ferret Assembly

  On The Wickan Frontier

  Malazan Army

  Rillish Jal Keth

  Lieutenant of the Malazan 4th Army

  Chord

  Company sergeant

  Talia

  Malazan veteran

  Wickans

  Clearwater

  A Wickan shaman

  Nil

  A Wickan warlock and veteran of the Seven Cities campaigns

  Nether

  A Wickan witch and veteran of the Seven Cities campaigns

  Mane

  A young Wickan warrior

  Udep

  A Wickan hetman (chieftain)

  In the Pit

  Ho (Hothalar)

  A Li Heng mage

  Yathengar ’ul Amal

  A Seven Cities priest (‘Faladan’)

  Sessin

  Yathengar’s bodyguard

  Grief

  A new prisoner

  Treat

  A new prisoner

  Devaleth

  A Korelan sea-witch and new prisoner

  Su

  A Wickan witch

  In Quon Tali Province

  Ghelel Rhik Tayliin

  Duchess, and last surviving member of the Tayliin family line

  Amaron

  Malazan ‘Old Guard’, once commander of the Talons

  Choss

  Malazan ‘Old Guard’, once High Fist

  Marquis Jhardin

  Commander of the Marchland Sentries

  Prevost Razala

  A cavalry captain

  Molk

  An agent of Amaron’s

  The Crimson Guard

  Surviving Named Avowed

  K’azz D’Avore

  Commander, known by various titles

  First Company

  Skinner

  Captain

  Mara

  Company mage

  Gwynn

  Company mage

  Petal

  Company mage

  Kalt

  Lieutenant

  Farese

  Hist

  Shijel

  Black the Lesser

  Second Company

  Shimmer

  Captain

  Cowl

  High Mage and Master of Assassins, ‘Veils’

  Stoop

  Siegemaster of the Guard

  Smoky

  Company mage

  Shellarr

  ‘Shell’, company mage

  Blues

  Company mage and swordmaster

  Fingers

  Company mage

  Opal

  Company mage

  Isha

  Company assassin, ‘Veil’

  Keitil

  Company assassin, ‘Veil’

  Cole

  Treat

  Dim

  Reed

  Amatt

  Sept

  Lazar

  Halfdan

  Lean

  Inese

  Turgal

  Third Company

  Tarkhan

  Captain and company assassin, ‘Veil’

  Lor-sinn

  Company mage

  Sour

  Company mage

  Toby

  Company mage

  Balkin

  Company mage

  Lacy

  Company assassin, ‘Veil’

  Black

  Baker

  Janeth

  Slate

  Bower

  Lucky

  Fourth Company

  Cal-Brinn

  Captain and company mage

  Iron Bars

  Jup Alat

  Among the First Induction (recruitment)

  Sergeant Trench

  Corlo

  Voss

  Ambrose

  Palla

  Among the Second Induction

  Lurgman Parsell, ‘Twisty’

  Jaris

  Pilgrim

  Ogilvy

  Bakar

  Tolt

  Meek

  Harman

  Grere

  Geddin

  Boll

  Among the Third Induction

  Stalker

  Badlands

  Coots

  Kyle

  Of The Talian League

  Urko Crust

  Commander of Falaran forces, ‘Old Guard’, also known as ‘Shatterer’

  V’thell

  Commander of Gold Moranth forces

  Choss

  Commander of Talian forces, ‘Old Guard’

  Toc the Elder

  Seti Warlord, ‘Old Guard’

  Amaron

  Chief of intelligence, ‘Old Guard’

  Ullen Khadeve

  Urko’s lieutenant-commander and chief of staff, ‘Old Guard’

  Bala Jesselt

  Cadre mage, ‘Old Guard’

  Eselen Tonley

  A captain of Falaran cavalry

  Orlat Kepten

  A captain of Talian forces, ‘Old Guard’

  Others

  Liossercal

  Ascendant, titled ‘Son of Light,’ also known as Osserc, Osric

  Anomandaris

  Ascendant, titled ‘Son of Darkness’

  Jhest Golanjar

  Jacuruku mage

  Shen

  A warlock

  Tayschrenn

  Imperial High Mage

  D’Ebbin

  Malazan commander 4th Army, ‘Fist’

  Braven Tooth

  Malazan Command Master Sergeant

  Temp

  Malazan Master Sergeant

  Blossom

  Moranth Gold officer

  Tourmaline

  Moranth Gold infantry sergeant

  Cartharon Crust

  Captain of the Ragstopper, rumoured ‘Old Guard’

  Denuth

  An Elder, among the Firstborn to Mother Earth

  Draconus

  An Elder God

  Ereko

  An ancient wanderer

  Greymane

  Once a Malazan Fist, now outlawed

  Lim Tal

  Ex-private guard of Untan noble

  Traveller

  A wanderer of mixed Dal Hon and Quon descent

  Ragman/Tatterdemalion

  A wanderer of the Imperial Warren

  This, the first of wars, paroxysmed for time unmeasured. Ever Light thrust yet dissipated, and ever Night retreated yet smothered. Thus the two combatants locked in an ever-widening gyre of eternal creation and destruction. Countless champions of both Houses arose, scoured the face of creation in their potency, only to fall each in turn, their names now lost to memory.

  Then, in what some named the ten thousandth turn of the spreading whorl of the two hosts, there came to the shimmering curtain edge of battle one unknown to either House, and he did castigate the combatants.

  ‘Who are you to speak thusly?’ demanded he who would come to be known as Draconus.

  ‘One who has moved upon the Void long enough to know this will never end.’

  ‘It is ordained,’ answered a champion of Light, Liossercal. ‘Ever must one rise, the other fall.’

  Disdainful, the newcomer thrust the opponents apart. ‘Then agree that this be so and name it done!’

  And so both Houses fell upon the stranger tearing him into countless fragments.

  Thus was Shadow born and the first great sundering ended.

  Myth Fragment

  Compendium Primal, Mantle

  Prologue

  The Elder Age,

  Time unmeasured

  THE ERUPTION HAD WOUNDED THE WORLD. DENUTH, A CHILD of the Earth, was first to penetrate the curtains of drifting cinders and so come upon the crater. Steaming water th
e colour of slate pooled at the centre of a basin leagues across. A slope of naked jagged rock led down to the silent shore. All was still, layered in a snow of ash. Yet a stirring of movement caught his attention and he picked his way to the water’s edge to find an entity sembled in a shape akin to his own with two legs and arms, but slashed and gouged by ferocious wounds. Blood was a black crust upon the one and darkened the waters around him.

 

‹ Prev