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The Malazan Empire Series: (Night of Knives, Return of the Crimson Guard, Stonewielder, Orb Sceptre Throne, Blood and Bone, Assail) (Novels of the Malazan Empire)

Page 116

by Ian C. Esslemont


  Sighing loudly, the man hung his head. Raising it, he peered about the shop for a time then his gaze returned to Aron’s. ‘Tell me, Factor. When was the last time the Imperial assessors came through here?’

  Bastard! Aw, no. Not the assessors…

  The man gave a slow solemn nod.

  ‘Tullen. Old Tullen. Boats with his boys. A fine, quiet sort, never made any trouble for anyone.’

  ‘Thank you…?’

  ‘Aron Hul. And you…sir?’

  Pausing at the door the man shrugged. ‘Moss. Eustan Moss. Good day to you, Factor.’

  Aron went to the oiled hide that served as his one window. The man, Moss – as if that was his real name – mounted, gently heeled his mount and rode off upriver. Oh, Tullen, what have I sent your way? I’m sorry, old fellow. Then he remembered the coin. He went back to the counter, snatched it up and examined it. Looked authentic. He bit at it, as he’d heard you could tell the purity of the gold by its softness. Problem was he’d only ever bitten one other. He quickly thrust it away in the pouch around his neck. Briefly, his thoughts touched on this woman. Who might she be? A runaway wife or daughter of some noble? Imagine that! Some noblewoman on Tullen’s leaky old boat! How unlikely. No, probably just someone who knew something or had heard something she shouldn’t have, and so she ran. Some serving girl probably, or governor’s mistress. Best he keep his nose out of business like that.

  Thinking of serving girls…Aron corked the Talian and brought out a bottle of cheap Kanese red, filled the glass. Maybe he could swing one of them now. A young one. Not so bright and easy to intimidate. He drank the wine, smiling. With long hair.

  Hand on the gunwale, feet spread for balance, Jemain made his way to the bow, a cup of steaming tea in one hand. The Ardent pitched suddenly in the savage high seas and the boiling liquid seared his hand but he carried on, teeth clamped against pain. He came to crouch next to a man who sat hunched, head in hands, fingers pushed through his dark filthy hair.

  ‘Drink this, Bars!’ Jemain shouted over the roar of waves and gusting wind. ‘It’s hot! Come, you must have something!’

  But the man still would not look up, would not even drink, let alone eat. Three days and three nights now. How long could one of these Avowed go without food or water? Corlo had speculated perhaps forever.

  Jemain lowered his head once more. ‘We’ve entered the Cut, you know! A Westerly has taken us. Corlo says we may meet the demons who live in these waters!’

  No response, just slow anguished rocking.

  Shaking his head, Jemain set the cup down between the man’s bare feet. He retreated to the companionway, went to talk to Corlo. He found him smoking a pipe in a hammock. ‘Still won’t answer.’

  Corlo took the pipe from his mouth. ‘No. He won’t.’

  ‘You’re a mage – why don’t you do something? Ease his madness?’

  A snort. ‘Not without his permission.’

  ‘So we can do nothing for him?’

  ‘We might pray for the Riders to come. That would bring him out of it.’

  Jemain couldn’t tell if the man was serious or not. ‘No, thank you.’ He stared upwards for a time at the timbers overhead, listened to the storm batter the Ardent. ‘I don’t understand. What happened?’

  ‘We’re too late. Missed what we’d come all this way for. All we’d endured…’ He frowned, studied his white clay pipe. ‘We lost a lot of friends. He thinks he should’ve been there to help. Blames himself.’

  ‘And you?’

  A shrug from Corlo. ‘It’s different for me. I’m not Avowed. The connection’s not so strong.’

  ‘I thought you were – Avowed.’

  ‘No. Next best thing, though. I’m First Investiture. First round of recruiting after the Vow.’

  ‘Oh, I see.’ Or thought he did – he wasn’t sure, though he suspected that recruitment probably happened far longer ago than this man’s seeming forty or so years would imply.

  Another of Bars’ party, Garren, thumped down the companionway, shouted, ‘Ship sighted!’

  It was a vessel of a cut and design Jemain had never seen before – which wasn’t surprising, given that he’d never sailed these seas before. But he was surprised at the ease with which it rode the high, steep waves here in the Sea of Storms – the Cut, Corlo called it. Long and low, hull tarred black. Square-sailed, single-masted, bearing a brutal ram below the waterline that breasted each wave, sloughing water and foam, as the vessel pitched. And, incredibly, the galley boasted four ranks of oarsmen. Surely it would’ve keeled over in such a sea.

  ‘Who are they?’ he shouted to Corlo.

  The mage’s face was grim. ‘Looks like a ship out of Mare. We have to run.’

  Jemain almost laughed, but wouldn’t show the despair that vessel struck in his heart. No chance of outrunning that. He yelled: ‘Hard larboard! Put the stern to them, Watt!’

  ‘Aye, sir.’

  ‘Man the deck! Ready crossbows!’

  The crew lurched from side to side, stowing equipment, distributing what few weapons they possessed. Jemain made his way to the stern; Corlo followed. There, he watched through the waves where the vessel appeared in glimpses between the grey waters and the equally grey overcast sky. It was swinging around them, nimble as a gull, while the Ardent, a single-banked slave galley, so battered by its long ocean crossing, wallowed like a log.

  It was going to ram.

  ‘Brace yourselves!’ To Watt: ‘Ready to swing to port.’

  The old tillerman clamped his toothless gums together, his lips wrinkling. ‘We’ll give it a go, sir.’

  Corlo tapped his shoulder, gestured to the bow. Bars was now standing, his hands clamped on the gunwale, gaze fixed upon the closing vessel. ‘Pity the Marese, maybe, hey?’ he said.

  Pity us first. Jemain, a lifelong seaman, could only stare in awful appreciation of the skill and seamanship as the vessel bore down upon them, cresting the last wave just in time to lurch downward, adding the impetus of its weight to the thrust of the blunt bronze-sheathed ram cutting the water and throwing a curled wake higher than the vessel itself.

  Beautiful. ‘Port!’ Watt threw the arm sideways; the Ardent only began to respond before the ship was upon them. Too slow – no chance. No chance at all.

  The blow drove the Ardent sideways. It snatched Jemain from where he stood to throw him against the gunwale and over. The frigid water stung as if it were boiling. It stole what little breath he possessed. Vision and sensations came in glimpses as his head broached the surface. The Ardent wallowing, side caved in. Men tumbling overboard. Bars at the canted bow, fists raised in rage. Then frothed grey water as he spun in the waves. Frigid, life-sapping water numbing his arms, face and legs. And he sinking, weakening in the all-embracing cold. The numbness spreading to take his vision and thoughts.

  He awoke coughing and spluttering on hard decking. Limp. Limbs useless. Other crewmen from the Ardent lay about like gaffed fish. Mare crewmen in dark leather armour were gathered around one particular netted man, truncheons rising and falling, beating and beating. Seeing him awake, one crewman came over, wiped his brow, panting. ‘You are of Genabaris, yes?’ he asked in a strange mangling of the South Confederacy dialect.

  Jemain nodded mutely.

  ‘We usually capture ships – except Malazan – but yours was such an insult we had to sink it.’ He smiled as if that somehow made up for it. ‘My apology.’ He wiped his brow again, taking a deep breath, and gestured his truncheon to the netted, now limp, crewman from the Ardent, whose identity Jemain could guess. ‘You are all going to the Korelri. Especially that one. He would not go down – good thing the waters had done half our work, hey? We should get a good price for him.’ He smiled his white teeth again. ‘I think he would do well upon the wall.’

  Glossary

  Terms and Titles

  The Agatii: among the Seguleh, their first thousand ranked warriors

  Ascendant: individuals of great power/influence


  Baya Gul: Seti Goddess of divination and guide to their sun mysteries

  Brethren: term among the Crimson Guard for their fallen comrades

  Cadre mages: Malazan organization of mages/warlocks/sorcerers, many of whom serve in the military ranks

  Deck of Dragons/the Dragons: deck of cards, their identities unfixed, used in divination

  D’ivers: a high order of shape-shifting

  Eleint: term for the elder race of dragons

  First Investiture: those of the first round of recruitment by the Crimson Guard subsequent to its Vow, with Second and Third following

  Fist: Malazan title for commander, military or administrative

  High Fist: Malazan title for a regional or campaign commander

  Old Guard: those whose Imperial service goes back to Emperor Kellanved

  Prevost: old Quon Talian title for a military officer, roughly equivalent to captain

  The Seguleh: a fierce isolationist island people off the coast of Genabackis

  Shalmanat: protectress of Li Heng

  Soldier of Light: a position among the divinatory deck, the Deck of Dragons

  Soletaken: shape-shifting

  Sword of the Empire/First Sword: Imperial champion, Malazan and Imass title

  Talons: an organization of Imperial assassins begun by Dancer, Emperor Kellanved’s cohort and bodyguard

  Thel Akai: ‘First People’, first-born of Mother Earth, ancestors of Thelomen, Toblakai and Trell races

  Veils: Crimson Guard assassins, begun by Cowl in response to the Imperial Talons

  The Warrens

  The Elder Warrens

  Kurald Galain: the Elder Warren of Darkness

  Kurald Emurlahn: the Elder Warren of Shadow

  Kurald Liosan: the Elder Warren of Light

  Kurald Thyrllan: another name for the Elder Warren of Light

  Omtose Phellack: the Elder Jaghut Warren of Ice

  Tellann: the Elder Imass Warren of Fire

  Starvald Demelain: the Eleint Warren, the first Warren

  ‘The Paths’ (those Warrens accessible to humans)

  Thyr: the Path of Light

  Denul: the Path of Healing

  Hood’s Path: the Path of Death

  Serc: the Path of Sky

  Meanas: the Path of Shadow and Illusion

  D’riss: the Path of the Earth

  Ruse: the Path of the Sea

  Rashan: the Path of Darkness

  Mockra: the Path of the Mind

  Telas: the Path of Fire

  The Deck of Dragons

  High House Life

  King

  Queen (Queen of Dreams)

  Champion

  Priest

  Herald

  Soldier

  Weaver

  High House Death

  King (Hood)

  Queen

  Knight (once Dassem Ultor, now Baudin)

  Magi

  Herald

  Soldier

  Spinner

  Mason

  Virgin

  High House Light

  King

  Queen

  Champion (Osserc)

  Priest

  Captain

  Soldier (Kyle)

  Seamstress

  Builder

  Maiden

  High House Dark

  King

  Queen

  Knight (Anomander Rake)

  Magi

  Captain

  Soldier

  Weaver

  Mason

  Wife

  High House Shadow

  King (Shadowthrone/Ammanas)

  Queen

  Assassin (the Rope/Cotillion)

  Magi

  Hound

  High House Chains

  The King in Chains (Skinner)

  The Consort (Poliel)

  Reaver

  Knight (Toblakai)

  The Seven of the Dead Fires (the Unbound)

  Cripple

  Leper

  Fool

  Unaligned

  Oponn

  Obelisk (Burn)

  Crown

  Sceptre

  Orb

  Throne

  Chain

  Master of the Deck (Ganoes Paran)

  Elder Races

  Tiste Andii: Children of Darkness

  Tiste Edur: Children of Shadow

  Tiste Liosan: Children of Light

  T’lan Imass: ancient non-human race thought to be extinct

  Jaghut: ancient non-human race thought to be extinct

  Forkrul Assail: ancient non-human race thought to be extinct

  K’Chain Che’Malle: ancient non-human race thought to be extinct

  Eres/Eres’al: an ancient race thought legendary

  The Eleint: the Elder race of dragons

  The Trell: a non-human pastoral nomadic people

  The Barghast: a non-human pastoral nomadic people

  The Thelomen Toblakai: a non-human pastoral nomadic people

  The Teblor: a non-human pastoral nomadic people

  The Thel Akai: a forgotten people, progenitors of Thelomen, Toblakai, Teblor and perhaps Barghast

  This is a work of fiction. All of the characters, organizations, and events portrayed in this novel are either products of the author’s imagination or are used fictitiously.

  RETURN OF THE CRIMSON GUARD

  Copyright © 2008 by Ian Cameron Esslemont

  Map by Neil Gower

  Previously published in the UK in 2008 in a limited edition by PS Publishing LLP and by Bantam Press, a division of Transworld Publishers.

  All rights reserved.

  A Tor Book

  Published by Tom Doherty Associates, LLC

  175 Fifth Avenue

  New York, NY 10010

  www.tor-forge.com

  Tor® is a registered trademark of Tom Doherty Associates, LLC.

  Library of Congress Cataloging-in-Publication Data

  Esslemont, Ian C. (Ian Cameron)

  Return of the Crimson Guard : a novel of the Malazan empire / Ian C. Esslemont.—1st Tor ed.

  p. cm.

  “A Tom Doherty Associates book.”

  ISBN: 978-0-7653-2370-5

  I. Title.

  PS3605.S684R48 2010

  813'.6—dc22

  2009039509

  STONEWIELDER

  A NOVEL OF THE MALAZAN EMPIRE

  Ian C. Esslemont

  A TOM DOHERTY ASSOCIATES BOOK

  NEW YORK

  To Gerri

  with love

  ACKNOWLEDGMENTS

  Greatest gratitude to Gerri for her unswerving support. Thanks to Derick Burleson for graciously allowing me to adapt one of his pieces to this setting. I would also like to acknowledge the fans of the World of Malaz, its readers, and those active on its online forums. Your energy and enthusiasm keep Steve and me inspired.

  DRAMATIS PERSONAE

  Of the Malazan Expeditionary Force

  Greymane / High Fist, Commander of Expeditionary Force

  Orjin Samarr

  Kyle Adjunct to the High Fist

  Nok Admiral, Commander of Naval forces

  Swirl Admiral of Moranth Blue forces

  Rillish Jal Keth Divisional Fist of the Fourth Army

  Khemet Shul Divisional Fist of the Eighth Army

  Devaleth Cadre mage

  Malazan 17th Squad, 4th Company, 2nd Division, Fourth Army

  Betteries Company Captain

  Goss Sergeant

  Pyke Heavy infantry

  Yana Heavy infantry

  Suth Heavy infantry

  Lard Heavy infantry

  Dim Heavy infantry

  Wess Heavy infantry

  Len Saboteur

  Keri Saboteur

  Faro Scout

  Others

  Urfa Lieutenant of 4th Company saboteurs

  Twofoot Sergeant of the 6th

  Coral Sergeant of the 20th

  Tolat A Barghast scout
of 4th Company

  Of the Malazan Sixth Army

  Yeull ’ul Taith Overlord

  Ussü High Mage and Adviser

  Borun Commander of Black Moranth

  Enesh-jer Envoy of the Overlord

  On the Stormwall

  Hiam Lord Protector of the Stormwall, Commander of all Korelri

  Quint Senior officer (Wall Marshal) of the Stormwall

  Shool Aide to Hiam

  Toral Stimins Master Engineer

  Iron Bars Champion of the Stormwall, and Crimson Guard Avowed

  Corlo A prisoner and Crimson Guardsman

  Jemain A prisoner and member of Bars’ crew

  Hagen Ex-Champion of the Stormwall

  Tollen A Malazan prisoner

  In the Kingdom of Rool

  Bakune Chief Assessor of Banith

  Karien’el Lieutenant, later Captain, of the City Watch

  Hyuke A city watchman

  Puller A city watchman

  Starvann Arl Abbot of Our Lady the Saviour Cloister and Hospice

  Ipshank An ex-priest of Fener

  Manask A thief

  Of the Jourilan Army of Reform

  Beneth Spiritual leader

  Hegil Lesour Commander of the cavalry

  ’an ’al

  Martal Commander of the army, the ‘Black Queen’

  Ivanr Ex-Grand Champion of the Jourilan Imperial Games

  Carr A lieutenant of the army

  Of the Crimson Guard

  Blues

  Fingers

  Lazar

  Shell

  The Synod of Stygg

  Totsin Jurth the Third

  Brother Carfin

  Sister Gosh

  Sister Esa

  Sister Nebras

  Brother Jool

  In the Shadow Realm

  Kiska One-time bodyguard to Tayschrenn, High Mage of the Empire

  Jheval An agent of the Queen of Dreams

  Of the Sea-Folk

  Orzu Patriarch of his clan

  Ena A young mother of the clan

 

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