Phantasmal Party
Page 28
“I do not care. I will not be left behind like this again, Ed.”
“Katya…”
“No. We will go up to my room, and you will give me cat-kin Shard. Or this was last delve we went to together. Is not up for debate.”
Faced with his companion’s determination, Ed finally agreed to Katya’s demand, and the two went up to her room together.
Eduard Fergusson
Race
Celestial
Class
Phantasmal Spinner
Shards
2/3 (6)
Strength
6
Dexterity
7
Wisdom
6 + 2
Constitution
7
Agility
8
Intelligence
11 + 2
HP
20/20
Mana
76/76 (136)
HP regen
0.7/hour
Mana regen
26/hour
Shard
Level
Essence
The Luck of Sindbad
2
NA
Numen (0)
5
Sealed
Celestial (1)
1
0/5000
Summoner (0)
Chromatic Field (2)
5
1
Sealed
4900/10000
Phantasmal Spinner (1)
Barrier (2)
5
1
Sealed
4900/10000
Phantasmal Nexus (2)
1
0/30000
Manaflow (1)
5
Closed
Stoneskin (1)
5
Closed
Conjure Phantasm (0)
5
Sealed
Ingrid Bjørnson
Race
Hobgoblin
Class
Shieldmaiden
Lancer
Shards
3/2 (9)
Strength
18
Dexterity
7
Wisdom
6
Constitution
15
Agility
8
Intelligence
7
HP
76
Mana
20
HP regen
2.4/hour
Mana regen
7/hour
Aura Breach (tier 1): essence gains reduced to 25%
Shard
Level
Essence
Living Phantasm
NA
Sealed
Goblin (0)
5
Sealed
Hobgoblin (1)
4
1765/20000
Shieldbearer (0)
Endurance (2)
5
2
Sealed
11785/20000
Shieldmaiden (1)
Stoneskin (2)
5
2
Sealed
10715/20000
Spearman (0)
Sharpness (2)
5
2
Sealed
14215/20000
Lancer (1)
Charge (1)
4
5
10325/12000
Closed
Valkyrie (2)
1
0/30000
Shield Bash (0)
5
Sealed
Provoke (0)
5
Sealed
Retaliate (1)
5
Sealed
Armored Combat (0)
5
Sealed
Lucy Bradshaw
Race
Solar Drake
Class
Sorcerer
Flameweaver
Shards
2/2 (6)
Strength
4
Dexterity
5
Wisdom
13
Constitution
5
Agility
6
Intelligence
15
HP
14/14
Mana
103/103
HP regen
0.5/hour
Mana regen
36/hour
Shard
Level
Essence
Living Phantasm
NA
Sealed
Kobold (0)
5
Closed
Solar Drake (1)
1
0/5000
Sorcerer (0)
Mage Armor (2)
5
2
Closed
5500/20000
Elementalist (0)
Manaflow (2)
5
2
Sealed
10565/20000
Flameweaver (1)
Fire Shield (2)
5
2
Closed
1415/10000
Icebolt (0)
5
Sealed
Firebolt (0)
5
Sealed
Chromatic Storm (2)
2
18365/20000
Phantasmal Kitsune Sorcerer
Race
Kitsune
Class
Sorcerer
Shards
2/2 (3)
Strength
1
Dexterity
3
Wisdom
3
Constitution
2
Agility
7
Intelligence
9
HP
5/5
Mana
63/63
HP regen
0.2/hour
Mana regen
27/hour
Shard
Level
Essence
Fox-kin (0)
5
Sealed
Kitsune (1)
2
7800/10000
Sorcerer (0)
Manaflow (1)
5
5
Closed
Closed
Chromatic Storm (2)
2
3765/20000
Acid Bolt (0)
5
Sealed
Phantasmal Dvergr Stonehammer
Race
Dwarf
Class
Stonehammer
Shards
2/2 (4)
Strength
11
Dexterity
1
Wisdom
3
Constitution
9
Agility
2
Intelligence
3
HP
40/40
Mana
9/9
HP regen
1.2/hour
Mana regen
6/hour
Shard
Level
Essence
Dwarf (0)
5
Sealed
Dvergr (1)
2
7500/10000
Hammerman (0)
Impact (2)
5
2
Sealed
5665/20000
Stonehammer (1)
Endurance (1)
4
4
2015/12000
3800/4000
Stoneskin (1)
5
Closed
Armored Combat (0)
5
Sealed
Phantasmal Cat-kin Daggerman
Race
Cat-kin
Class
Daggerman
Shards
2/2 (4)
Strength
4
Dexterity
7
Wisdom
2
Constitution
2
Agility
7
Intelligence
1
HP
8/8
Mana
4/4
HP regen
0.2/hour
Mana regen
1/hour
Shard
Level
Essence
Cat-kin (0)
5
Locked
Daggerman (0)
Sharpness (2)
5
2
Locked
5665/20000
Butcher (0)
5
Sealed
Toxin (0)
5
Locked
Trapper (1)
3
265/3000
Stealth (1)
4
900/4000
Phantasmal Naiad
Race
Naiad
Class
Cleric
Shards
2/2 (3)
Strength
1
Dexterity
3
Wisdom
9
Constitution
2
Agility
2
Intelligence
5
HP
5
Mana
26
HP regen
0.2/hour
Mana regen
7/hour
Shard
Level
Essence
Nymph (0)
5
Sealed
Naiad (1)
2
2300/10000
Cleric (0)
Manaflow (1)
5
4
Locked
1150/4000
Cure Lesser Wounds (0)
5
Sealed
Cleanse (2)
4
1800/4000
Phantasmal Clockwork Archer
Race
Clockwork automaton
Class
Archer
Shards
2/2 (3)
Strength
5
Dexterity
8
Wisdom
1
Constitution
4
Agility
5
Intelligence
2
HP
13/13
Mana
6
HP regen
0.4/hour
Mana regen
2/hour
Shard
Level
Essence
Clockwork Automaton (0)
5
Locked
Bowman (0)
Sharpness (2)
5
1
Sealed
7850/10000
Archer (1)
Heartseeker (1)
4
4
850/12000
800/2000
Pierce (0)
5
Sealed
Manaflow (2)
1
7850/10000
Appendix:
Shards
Shards
Skillshards, Classshards and Raceshards are usually referred to as Shards. Shards must be Sliced into a person's aura before their use. Skillshards grant an active or passive skill to the user, Classshards grant a class, which bestows stat bonuses, special abilities and extra Shard slots, and Raceshards physically change the user to a humanoid creature, giving stat bonuses and special abilities.
Most people can safely Slice up to 2 open shards, but some rare people are limited to one, or capable of Slicing up to 3, but a person can only have one race tree and one class tree, and will reject a second Classshard or Raceshard.
Shards drop from monsters in the Labyrinth, and are extremely rare before floor 5, becoming more common the higher a delver is in the Labyrinth.
Shard levels
Shards of any tier have 5 levels, and will always drop at level 1. A Raceshard, Classshard or passive Skillshard will absorb essence whenever the delver is involved in killing a monster, and an active Skillshard will absorb essence whenever it is used in fighting a monster. Utility Skillshards will absorb essence when used.
Impediment Shards have no known way to absorb essence other than direct application of alchemically extracted free essence.
A Skillshard will require essence to reach the next level, while a Classshard will require x3 essence and a Raceshard will require x5 essence.
Closed, locked and sealed Shards
When a Shard reaches level 5, it will no longer absorb essence, and will no longer count against a delver's Shard limit.
If a Shard can be ranked-up and the delver has a free Shard slot, it will become Closed when it reaches level 5.
If a Shard can be ranked-up but the delver is at their maximum number of Shards, it will become Locked instead of Closed. A Locked Shard can still be ranked-up, but will cause the delver to enter a state of breach.
A Shard Sliced inside a Classshard's bonus slot will never become locked.
If a closed Shard has no possible rank-up option, it will become Sealed.
Tiers and rank-ups
A Shard's tier is a measure of its overall power. The lowest tier a Shard can have is 0, and Shards of as high as tier 6 have been recorded.
Classshards, Raceshards and some Skillshards can rank-up after reaching their maximum level, increasing in tier and power.
For Skillshards, the rank-up process is fairly simple. If the Shard has multiple tiers, it will become Closed when maxed, and can always be ranked-up to the next tier. Notable examples of Skillshards which can be ranked up are Manaflow and Endurance. If a Skillshard is ranked-up, it will change to a level 1 Shard of the next tier, and the delver will lose all benefits of the previous tier.
Classshards can be ranked-up in the same way as a Skillshard, but will retain all benefits of the lower tier. Alternatively, most Classshards can be ranked-up into sub-classes, assuming the delver can fulfill the subclass's requirements. In this case, the original Classshard becomes Sealed, and a new Shard is spawned within the delver's aura.
For example, a tier 0 swordsman class, upon reaching level 5, can be ranked up into a tier 1 swordsman. If the delver has an agility-related Skillshard, like dodge or leap, they will have the option to rank-up into a fencer subclass.
Raceshards evolve when ranking up, becoming a stronger race within the same race tree when they reach tier 1, 3 or 6. The abilities granted by lower tiers are kept when the Shards ranks-up.
Breach
A delver's aura is formed from their personal essence. Whenever a Shard is Sliced directly into the aura, it creates a reservoir in the aura, into which the Shard can absorb essence from combat.
When a delver has too many reservoirs in their aura, the reservoirs start to interfere with the flow of essence through their aura, causing a state of breach.
The more extra Shards a delver has Sliced, the higher the stage of breach they are in. There are five stages of breach currently known.
A first stage breach reduces the ability of a delver's Shards to absorb essence to 25% of the normal rate.
A second stage breach reduces a delver's mana recover to 10% of its normal rate.
A third stage breach causes all bonuses from Raceshards to be lost
A fourth stage breach causes all bonuses from Classshards to be lost
A fifth stage breach causes the delver to lose access to all Skillshards.
It is impossible to Slice Shards when in a stage 5 breach.
Raceshards
Goblin
Tier 0
Level 5
&nbs
p; Closed
These small, green humanoids are the weakest of the goblinoid races.
While nimble and quick, goblins are fairly stupid and lacking in strength.
+2 Agility
+3 Dexterity
Hobgoblin
Tier 1
Level 4
0/10000
Larger cousins of the goblins, hobgoblins are human sized, and far stronger than their smaller kin.
+4 Strength
+4 Constitution
Kobold
Tier 0
Level 5
Sealed
Said to be descended from the interbreeding of humans and dragons, kobolds tend to be extremely weak, physically, but have an affinity towards elemental magic
+3 Intelligence
+2 Wisdom
Fox-kin
Tier 0
Level 5
0/500
A variety of beastkin known for their agility and intelligence, fox-kin appear as humans with a bushy tail and fox ears.
+3 Agility
+2 Intelligence
Kitsune
Tier 1
Level 2
0/10000
Highly intelligent fox spirits with the ability to assume humanoid form, the kitsune are masters of enchantment and illusion.
Foxfire: Cover a target creature or item with illusory fire. The fire is visible even inside the cover of darkness spells. Creatures under the effects of foxfire gain 50% resistance to darkness magic.