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Agent of Vega and Other Stories

Page 17

by James H. Schmitz


  The pony had been told all that before. But as it listened it was quieting down again.

  "And you're going to go on sleeping!" Grandma Wannattel's thought told Grimp next. "No matter what you hear or what happens, you'll sleep on and know nothing at all any more until I wake you up . . ."

  * * *

  Light surged up suddenly in the Transmitter—first into the four outer spires, and an instant later into the big central one, in a sullen red glow. It lit the hollow with a smoky glare. The pony took two startled steps backwards.

  "Five seconds to go!" whispered Grandma's thought. She reached into her black bag again and took out a small plastic ball. It reflected the light from the hollow in dull crimson gleamings. She let it slip down carefully inside the shaftlike frame of the gadget she had put together of wood and wire. It clicked into place there against one end of the compressed spring.

  Down below, they lay now in a blanket fifteen feet thick over the wet ground, like big, black, water-sogged leaves swept up in circular piles about the edges of the hollow. The tops and sides of the piles were stirring and shivering and beginning to slide down toward the Transmitter.

  " . . . five, and go!" Grandma said aloud. She raised the wooden catapult to her shoulder.

  The pony shook its blunt-horned head violently from side to side, made a strangled, bawling sound, surged forward, and plunged down the steep side of the hollow in a thundering rush.

  Grandma aimed carefully and let go.

  The blanket of dead-leaf things was lifting into the air ahead of the pony's ground-shaking approach in a weightless, silent swirl of darkness, which instantly blotted both the glowing Transmitter and the pony's shape from sight. The pony roared once as the blackness closed over it. A second later, there was a crash like the shattering of a hundred-foot mirror—and at approximately the same moment, Grandma's plastic ball exploded somewhere in the center of the swirling swarm.

  Cascading fountains of white fire filled the whole of the hollow. Within the fire, a dense mass of shapes fluttered and writhed frenziedly like burning rags. From down where the fire boiled fiercest rose continued sounds of brittle substances suffering enormous violence. The pony was trampling the ruined Transmitter, making sure of its destruction.

  "Better get out of it!" Grandma shouted anxiously. "What's left of that will all melt now anyway!"

  She didn't know whether it heard her or not. But a few seconds later, it came pounding up the side of the hollow again. Blazing from nose to rump, it tramped past Grandma, plunged through the meadow behind her, shedding white sheets of fire that exploded the marsh grass in its tracks, and hurled itself headlong into the pond it had selected previously. There was a great splash accompanied by sharp hissing noises. Pond and pony vanished together under billowing clouds of steam.

  "That was pretty hot!" its thought came to Grandma.

  She drew a deep breath.

  "Hot as anything that ever came out of a volcano!" she affirmed. "If you'd played around in it much longer, you'd have fixed up the village with roasts for a year."

  "I'll just stay here for a while, till I've cooled off a bit," said the pony.

  * * *

  Grandma found something strangling her then, and discovered it was the lortel's tail. She unwound it carefully. But the lortel promptly re-anchored itself with all four hands in her hair. She decided to leave it there. It seemed badly upset.

  Grimp, however, slept on. It was going to take a little maneuvering to get him back into the village undetected before morning, but she would figure that out by and by. A steady flow of cool night air was being drawn past them into the hollow now and rising out of it again in boiling, vertical columns of invisible heat. At the bottom of the deluxe blaze she'd lit down there, things still seemed to be moving about—but very slowly. The Halpa were tough organisms, all right, though not nearly so tough, when you heated them up with a really good incendiary, as were the natives of Treebel.

  She would have to make a final check of the hollow around dawn, of course, when the ground should have cooled off enough to permit it—but her century's phase of the Halpa War did seem to be over. The defensive part of it, at any rate—

  Wet, munching sounds from the pond indicated the pony felt comfortable enough by now to take an interest in the parboiled vegetation it found floating around it. Everything had turned out all right.

  So she settled down carefully on her back in the long marsh grass without disturbing Grimp's position too much, and just let herself faint for a while.

  * * *

  By sunrise, Grandma Wannattel's patent-medicine trailer was nine miles from the village and rolling steadily southwards up the valley road through the woods. As usual, she was departing under a cloud.

  Grimp and the policeman had showed up early to warn her. The Guardian was making use of the night's various unprecedented disturbances to press through a vote on a Public Menace charge against Grandma in the village; and since everybody still felt rather excited and upset, he had a good chance just now of getting a majority.

  Grimp had accompanied her far enough to explain that this state of affairs wasn't going to be permanent. He had it all worked out.

  Runny's new immunity to hay-fever had brought him and the pretty Vellit to a fresh understanding overnight; they were going to get married five weeks from now. As a married man, Runny would then be eligible for the post of Village Guardian at the harvest elections—and between Grimp's cousins and Vellit's cousins, Runny's backers would just about control the vote. So when Grandma got around to visiting the valley again next summer, she needn't worry any more about police interference or official disapproval. . . .

  Grandma had nodded approvingly. That was about the kind of neighborhood politics she'd begun to play herself at Grimp's age. She was pretty sure by now that Grimp was the one who eventually would become her successor, and the guardian not only of Noorhut and the star-system to which Noorhut belonged, but of a good many other star-systems besides. With careful schooling, he ought to be just about ready for the job by the time she was willing, finally, to retire.

  An hour after he had started back to the farm, looking suddenly a little forlorn, the trailer swung off the valley road into a narrow forest path. Here the pony lengthened its stride, and less than five minutes later they entered a curving ravine, at the far end of which lay something that Grimp would have recognized instantly, from his one visit to the nearest port city, as a small spaceship.

  A large round lock opened soundlessly in its side as they approached. The pony came to a stop. Grandma got down from the driver's seat and unhitched it. The pony walked into the lock, and the trailer picked its wheels off the ground and floated in after it. Grandma Wannattel walked in last, and the lock closed quietly on her heels.

  The ship lay still a moment longer. Then it was suddenly gone. Dead leaves went dancing for a while about the ravine, disturbed by the breeze of its departure.

  In a place very faraway—so far that neither Grimp nor his parents nor anyone in the village except the schoolteacher had ever heard of it—a set of instruments began signalling for attention. Somebody answered them.

  Grandma's voice announced distinctly:

  "This is Zone Agent Wannattel's report on the successful conclusion of the Halpa operation on Noorhut—"

  High above Noorhut's skies, eight great ships swung instantly out of their watchful orbits about the planet and flashed off again into the blackness of the boundless space that was their sea and their home.

  The Truth about Cushgar

  There was, for a time, a good deal of puzzled and uneasy speculation about the methods that had been employed by the Confederacy of Vega in the taming of Cushgar. The disturbing part of it was that nothing really seemed to have happened!

  First, the rumor was simply that the Confederacy was preparing to move into Cushgar—and then, suddenly, that it had moved in. This aroused surprised but pleased interest in a number of areas bordering the Confederacy. The Thou
sand Nations and a half-dozen similar organizations quietly flexed their military muscles, and prepared to land in the middle of the Confederacy's back as soon as it became fairly engaged in its ambitious new project. For Cushgar and the Confederacy seemed about as evenly matched as any two powers could possibly be.

  But there was no engagement, then. There was not even anything resembling an official surrender. Star system by system, mighty Cushgar was accepting the governors installed by the Confederacy. Meekly, it coughed up what was left of the captive peoples and the loot it had pirated for the past seven centuries. And, very simply and quietly then, under the eyes of a dumfounded galaxy, it settled down and began mending its manners.

  Then the rumors began. The wildest of them appeared to have originated in Cushgar itself, among its grim but superstitious inhabitants.

  The Thousand Nations and the other rival combines gradually relaxed their various preparations and settled back disappointedly. This certainly wasn't the time to jump! The Confederacy had sneaked something over again; it was all done with by now.

  But what had they done to Cushgar—and how?

  * * *

  In the Confederacy's Council of Co-ordinators on Vega's planet of Jeltad, the Third Co-ordinator, Chief of the Department of Galactic Zones, was being freely raked over the coals by his eminent colleagues.

  They, too, wanted to know about Cushgar; and he wasn't telling.

  "Of course, we're not actually accusing you of anything," the Fifth Co-ordinator—Strategics—pointed out. "But you didn't expect to advance the Council's plans by sixty years or thereabouts without arousing a certain amount of curiosity, did you?"

  "No, I didn't expect to do that," the Third Co-ordinator admitted.

  "Come clean, Train!" said the First. Train was the name by which the Third Co-ordinator was known in this circle. "How did you do it?" Usually they were allies in these little arguments, but the First's curiosity was also rampant.

  "Can't tell you!" the Third Co-ordinator said flatly. "I made a report to the College, and they'll dish out to your various departments whatever they ought to get."

  He was within his rights in guarding his own department's secrets, and they knew it. As for the College—that was the College of the Pleiades, a metaphysically inclined body which was linked into the affairs of Confederacy government in a manner the College itself presumably could have defined exactly. Nobody else could. However, they were the final arbiters in a case of this kind.

  The Council meeting broke up a little later. The Third Co-ordinator left with Bropha, a handsome youngish man who had been listening in, in a liaison capacity for the College.

  "Let's go off and have a drink somewhere," Bropha suggested. "I'm curious myself."

  The Co-ordinator growled softly. His gray hair was rumpled, and he looked exhausted.

  "All right," he said. "I'll tell you—"

  Bropha's title was President of the College of the Pleiades. That was a good deal less important than it sounded, since he was only the executive scientist in charge of the College's mundane affairs. However, he was also the Third Co-ordinator's close personal friend and had been cleared for secrets of state of any kind whatsoever.

  They went off and had their drink.

  "You can't blame them too much," Bropha said soothingly. "After all, the conquest of Cushgar has been regarded pretty generally as the Confederacy's principal and most dangerous undertaking in the century immediately ahead. When the Department of Galactic Zones pulls it off suddenly—apparently without preparation or losses—"

  "It wasn't without losses," the Co-ordinator said glumly.

  "Wasn't it?" said Bropha.

  "It cost me," said the Co-ordinator, "the best Zone Agent I ever had—or ever hope to have. Remember Zamm?"

  Bropha's handsome face darkened.

  Yes, he remembered Zamm! There were even times when he wished he didn't remember her quite so vividly.

  But two years would have been much too short an interval in any case to forget the name of the person who had saved his life—

  * * *

  At the time, the discovery that His Excellency the Illustrious Bropha was lost in space had sent a well-concealed ripple of dismay throughout the government of the Confederacy. For Bropha was destined in the Confederacy's plans to become a political figure of the highest possible importance.

  Even the Third Co-ordinator's habitual placidity vanished when the information first reached him. But he realized promptly that while a man lost in deep space was almost always lost for good, there were any number of mitigating factors involved in this particular case. The last report on Bropha had been received from his personal yacht, captained by his half brother Greemshard; and that ship was equipped with devices which would have tripped automatic alarms in monitor-stations thousands of light-years apart if it had been suddenly destroyed or incapacitated by any unforeseen accident or space attack.

  Since no such alarm was received, the yacht was still functioning undisturbed somewhere, though somebody on board her was keeping her whereabouts a secret.

  It all pointed, pretty definitely, at Greemshard!

  For its own reasons, the Department of Galactic Zones had assembled a dossier on Bropha's half brother which was hardly less detailed than the information it had available concerning the illustrious scientist himself. It was no secret to its researchers that Greemshard was an ambitious, hard-driving man, who for years had chafed under the fact that the goal of his ambitions was always being reached first and without apparent effort by Bropha. The study of his personality had been quietly extended then to a point where it could be predicted with reasonable accuracy what he would do in any given set of circumstances; and with the department's psychologists busily dissecting the circumstances which surrounded the disappearance of Bropha, it soon became apparent what Greemshard had done and what he intended to do next.

  A prompt check by local Zone Agents indicated that none of the powers who would be interested in getting Bropha into their hands had done so as yet, and insured, furthermore, that they could not do so now without leading the Confederacy's searchers directly to him. Which left, as the most important remaining difficulty, the fact that the number of places where the vanished yacht could be kept unobtrusively concealed was enormously large.

  The number was a limited one, nevertheless—unless the ship was simply drifting about space somewhere, which was a risk no navigator of Greemshard's experience would be willing to take. And through the facilities of its home offices and laboratories and its roving army of Agents, the Third Department was equipped, as perhaps no other human organization ever had been, to produce an exact chart of all those possible points of concealment and then to check them off in the shortest possible time.

  So the Co-ordinator was not in the least surprised when, on the eighth day of the search instigated by the department, a message from Zone Agent Zamman Tarradang-Pok was transferred to him, stating that Bropha had been found, alive and in reasonably good condition, and would be back in his home on Jeltad in another two weeks.

  "In a way, though, it's too bad it had to be that space-pixy Zamm who found him!" one of the Co-ordinator's aides remarked.

  And to that, after a moment's reflection, the Chief of Galactic Zones agreed.

  * * *

  The moon where Bropha's yacht lay concealed was one of three approximately Earth-sized, ice-encrusted satellites swinging about the sullen glow of a fiery giant-planet.

  The robot-ship of Zone Agent Zamman Tarradang-Pok, working along its allotted section of the general search-pattern, flashed in at the moon on a tangent to its orbit, quartered its surface in two sweeping turns and vanished again toward the nearer of the two other satellites.

  All in all, that operation was completed in a matter of seconds; but before the ship left, Zone Agent Zamm had disembarked from it in a thirty-foot space-duty skiff—crammed to its skin just now with the kind of equipment required to pull off a miniature invasion-in-force. Whatev
er sort of camouflaged power station was down there had been shut off the instant it detected her ship's approach. While that didn't necessarily reveal a bad conscience, the momentary pattern of radiations Zamm's instruments had picked up suggested an exact duplicate of the type of engines which powered Bropha's yacht.

  So it probably was the yacht, Zamm decided—and it would be hidden just below the moon's frozen surface. She had pin-pointed the spot; and on the opposite side of the big satellite the skiff came streaking down into a thin, icy atmosphere.

  "You can start hoping that ship was one of those I've been waiting for," Greemshard was remarking meanwhile. "Or else just somebody who isn't interested in us."

  He stood in the center of the yacht's control room, staring at Bropha with intense dislike and a touch of fear. A suspicion had begun to grow on Greemshard that with all his cleverness and planning he might have worked himself at last into an impossible situation. None of the dozens of coded messages he had sent out during the past few days had been answered or perhaps even received. It was a little uncanny.

  "Whatever happens," he concluded, "they're not getting you back alive!"

  Bropha, flattened by gravity shackles to one wall of the room, saw no reason to reply. For the greater part of the past week, he had been floating mentally in some far-off place, from where he detachedly controlled the ceaseless complaints of various abused nerve-endings of his body. His half brother's voice hardly registered. He had begun to review instead, for perhaps the thousandth futile time, the possibilities of the trap into which he had let Greemshard maneuver him. The chances were he would have to pay the usual penalty of stupidity, but it was unlikely that either Greemshard or his confederates would get any benefit out of that.

  Bropha was quite familiar—though Greemshard was not—with the peculiar efficiency of the organization headed by his friend, the Third Co-ordinator.

  "Do not move, Captain Greemshard!"

  That was all that tinkling, brittle voice really said. But it was a moment or so before Bropha grasped the meaning of the words.

 

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