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Swords in the Mist fagm-3

Page 2

by Fritz Leiber


  Fafhrd, frowning his eyes, said mistrustfully, “I think it masks other guests."

  “Don't be a scareling,” the Mouser reproved him in a fey voice. “I've a droll thought, Fafhrd: what if it be not fog, but the smoke of all the poppy-gum and hemp-resin in Lankhmar burning at once? What joys we'll have once we are sniffing it! What dreams we'll have tonight!"

  “I think it brings nightmares,” Fafhrd asserted softly, rising in a half crouch. Then, “Mouser, the taint! And my sword tingles to the touch!” The questingmost of the swiftly advancing fog-tendrils fingered them both then and seized on them joyously, as if here were the two captains it had been seeking, the slave leadership which would render it invincible.

  The two blood-brothers tall and small felt to the full then the intoxication of the fog, its surging bittersweet touch-song of hate, its hot promises of all bloodlusts forever fulfilled, an uninhibited eternity of murder-madness.

  Fafhrd, wineless tonight, intoxicated only by his own idealisms and the thought of watchmanship, was hardly touched by the sensations, did not feel them as temptations at all.

  The Mouser, much of whose nature was built on hates and envies, had a harder time, but he too in the end rejected the fog's masterful lures — if only, to put the worst interpretation on it, because he wanted always to be the source of his own evil and would never accept it from another, not even as a gift from the archfiend himself.

  The fog shrank back a dozen paces then, cat-quick, like a vixenishly proud woman rebuffed, revealing the four marchers in it and simultaneously pointing tendrils straight at the Mouser and Fafhrd.

  It was well for the Mouser then that he knew the membership of Lankhmar's underworld to the last semiprofessional murderer and that his intuitions and reflexes were both arrow-swift. He recognized the smallest of the four — Gis with his belt of knives — as also the most immediately dangerous. Without hesitation he whipped Cat's Claw from its sheath, poised, aimed, and threw it. At the same instant Gis, equally knowledgeable and swift of thought and speedy of reaction, hurled one of his knives.

  But the Mouser, forever cautious and wisely fearful, snatched his head to one side the moment he'd made his throw, so that Gis's knife only sliced his ear flap as it hummed past.

  Gis, trusting too supremely in his own speed, made no similar evasive movement — with the result that the hilt of Cat's Claw stood out from his right eye socket an instant later. For a long moment he peered with shock and surprise from his other eye, then slumped to the cobbles, his features contorted in the ultimate agony. Kreshmar and Skel swiftly drew their swords and Gnarlag his two, not one whit intimidated by the winged death that had bitten into their comrade's brain.

  Fafhrd, with a fine feeling for tactics on a broad front, did not draw sword at first but snatched up the brazier by one of its three burningly hot short legs and whirled its meager red-glowing contents in the attackers’ faces.

  This stopped them long enough for the Mouser to draw Scalpel and Fafhrd his heavier cave-forged sword. He wished he could do without the brazier — it was much too hot — but seeing himself opposed to Gnarlag of the Two Swords, he contented himself with shifting it jugglingly to his left hand.

  Thereafter the fight was one swift sudden crisis. The three attackers, daunted only a moment by the spray of hot coals and quite uninjured by them, raced forward surefootedly. Four truly-aimed blades thrust at the Mouser and Fafhrd.

  The Northerner parried Gnarlag's right-hand sword with the brazier and his left-hand sword with the guard of his own weapon, which he managed simultaneously to thrust through the bravo's neck.

  The shock of that death-stroke was so great that Gnarlag's two swords, bypassing Fafhrd one to each side, made no second stroke in their wielder's death-spasm. Fafhrd, conscious now chiefly of an agonizing pain in his left hand, chucked the brazier away in the nearest useful direction — which happened to be at Skel's head, spoiling that one's thrust at the Mouser, who was skipping nimbly back at the moment, though not more swiftly than Kreshmar and Skel were attacking.

  The Mouser ducked under Kreshmar's blade and thrust Scalpel up through the assassin's ribs — the easy way to the heart — then quickly whipped it out and gave the same measured dose of thin steel to the dazedly staggering Skel. Then he danced away, looking around him dartingly and holding his sword high and menacing.

  “All down and dead,” Fafhrd, who'd had longer to look, assured him. “Ow, Mouser, I've burnt my fingers!"

  “And I've a dissected ear,” that one reported, exploring cautiously with little pats. He grinned. “Just at the edge, though.” Then, having digested Fafhrd's remark, “Serves you right for fighting with a kitchen boy's weapon!"

  Fafhrd retorted, “Bah! If you weren't such a miser with the charcoal, I'd have blinded them all with my ember cast!"

  “And burnt your fingers even worse,” the Mouser countered pleasantly. Then, still more happy-voiced, “Methought I heard gold chink at the belt of the one you brazier-bashed. Skel… yes, alleybasher Skel. When I've recovered Cat's Claw—"

  He broke off because of an ugly little sucking sound that ended in a tiny plop. In the hazy glow from the nobles’ quarter they saw a horridly supernatural sight: the Mouser's bloody dagger poised above Gis's punctured eye socket, supported only by a coiling white tentacle of the fog which had masked their attackers and which had now grown still more dense, as if it had sucked supreme nutriment — as indeed it had — from its dead servitors in their dying.

  Eldritch dreads woke in the Mouser and Fafhrd: dreads of the lightning that slays from the storm-cloud, of the giant sea-serpent that strikes from the sea, of the shadows that coalesce in the forest to suffocate the mighty man lost, of the black smoke-snake that comes questing from the wizard's fire to strangle.

  All around them was a faint clattering of steel against cobble: other fog-tentacles were lifting the four dropped swords and Gis's knife, while yet others were groping at that dead cutthroat's belt for his undrawn weapons.

  It was as if some great ghost squid from the depths of the Inner Sea were arming itself for combat.

  And four yards above the ground, at the rooting point of the tentacles in the thickened fog, a red disk was forming in the center of the fog's body, as it were — a reddish disk that looked moment by moment more like a single eye large as a face.

  There was the inescapable thought that as soon as that eye could see, some ten beweaponed tentacles would thrust or slash at once, unerringly.

  Fafhrd stood terror-bemused between the swiftly-forming eye and the Mouser. The latter, suddenly inspired, gripped Scalpel firmly, readied himself for a dash, and cried to the tall northerner, “Make a stirrup!”

  Guessing the Mouser's stratagem, Fafhrd shook his horrors and laced his fingers together and went into a half crouch. The Mouser raced forward and planted his right foot in the stirrup Fafhrd had made of his hands and kicked off from it just as the latter helped his jump with a great heave — and a simultaneous “Ow!” of extreme pain.

  The Mouser, preceded by his exactly aimed sword, went straight through the reddish ectoplasmic eye disk, dispersing it entirely. Then he vanished from Fafhrd's view as suddenly and completely as if he had been swallowed up by a snowbank.

  An instant later the armed tentacles began to thrust and slash about, at random and erratically, as blind swordsmen might. But since there were a full ten of them, some of the strokes came perilously close to Fafhrd and he had to dodge and duck to keep out of the way. At the rutch of his shoes on the cobbles the tentacle-wielded swords and knives began to aim themselves a little better, again as blind swordsmen might, and he had to dodge more nimbly — not the easiest or safest work for a man so big. A dispassionate observer, if such had been conceivable and available, might have decided the ghost squid was trying to make Fafhrd dance.

  Meanwhile on the other side of the white monster, the Mouser had caught sight of the pinkishly silver thread and, leaping high as it lifted to evade him, slashed it with the tip of
Scalpel. It offered more resistance to his sword than the whole fog-body had and parted with a most unnatural and unexpected twang as he cut it through.

  Immediately the fog-body collapsed and far more swiftly than any punctured bladder — rather it fell apart like a giant white puffball kicked by a giant boot — and the tentacles fell to pieces, too, and the swords and knives came clattering down harmlessly on the cobbles, and there was a swift fleeting rush of stench that made both Fafhrd and the Mouser clap hand to nose and mouth.

  After sniffing cautiously and finding the air breathable again, the Mouser called brightly, “Hola there, dear comrade! I think I cut the thing's thin throat, or heart string, or vital nerve, or silver tether, or birth cord, or whatever the strand was."

  “Where did the strand lead back to?” Fafhrd demanded.

  “I have no intention of trying to find that out,” the Mouser assured him, gazing warily over his shoulder in the direction from which the fog had come. “You try threading the Lankhmar labyrinth if you want to. But the strand seems as gone as the thing.”

  “Ow!” Fafhrd cried out suddenly and began to flap his hands. “Oh you small villain, to trick me into making a stirrup of my burnt hands!"

  The Mouser grinned as he poked about with his gaze at the nastily slimed cobbles and the dead bodies and the scattered hardware. “Cat's Claw must be here somewhere,” he muttered, “and I did hear the chink of gold…."

  “You'd feel a penny under the tongue of a man you were strangling!” Fafhrd told him angrily.

  * * *

  At the Temple of the Hates, five thousand worshipers began to rise up weakly and groaningly, each lighter of weight by some few ounces than when he had first bowed down. The drummers slumped over their drums, the lantern-crankers over their extinguished red candles, and the lank Archpriest wearily and grimly lowered his head and rested the wooden mask in his clawlike hands.

  * * *

  At the alley-juncture, the Mouser dangled before Fafhrd's face the small purse he had just slipped from Skel's belt.

  “My noble comrade, shall we make a betrothal gift of it to sweet Innesgay?” he asked liltingly. “And rekindle the dear little brazier and end this night as we began it, savoring all the matchless joys of watchmanship and all the manifold wonders of—"

  “Give it here, idiot boy!” Fafhrd snarled, snatching the chinking thing for all his burnt fingers. “I know a place where they've soothing salves — and needles too, to stitch up the notched ears of thieves — and where both the wine and the girls are sharp and clean!"

  II: Lean Times in Lankhmar

  Once upon a time in Lankhmar, City of the Black Toga, in the world of Nehwon, two years after the Year of the Feathered Death, Fafhrd and the Gray Mouser parted their ways.

  Exactly what caused the tall brawling barbarian and the slim elusive Prince of Thieves to fall out, and the mighty adventuring partnership to be broken, is uncertainly known and was at the time the subject of much speculation. Some said they had quarreled over a girl. Others maintained, with even greater unlikelihood, that they had disagreed over the proper division of a loot of jewels raped from Muulsh the Moneylender. Srith of the Scrolls suggests that their mutual cooling off was largely the reflection of a supernatural enormity existing at the time between Sheelba of the Eyeless Face, the Mouser's demonic mentor, and Ningauble of the Seven Eyes, Fafhrd's alien and multiserpentine patron.

  The likeliest explanation, which runs directly counter to the Muulsh Hypothesis, is simply that times were hard in Lankhmar, adventures few and uninviting, and that the two heroes had reached that point in life when hard-pressed men desire to admix even the rarest quests and pleasurings with certain prudent activities leading either to financial or to spiritual security, though seldom if ever to both.

  This theory — that boredom and insecurity, and a difference of opinion as to how these dismal feelings might best be dealt with, chiefly underlay the estrangement of the twain… this theory may account for and perhaps even subsume the otherwise ridiculous suggestion that the two comrades fell out over the proper spelling of Fafhrd's name, the Mouser perversely favoring a simple Lankhmarian equivalent of “Faferd” while the name's owner insisted that only the original mouth-filling agglomeration of consonants could continue to satisfy his ear and eye and his semiliterate, barbarous sense of the fitness of things. Bored and insecure men will loose arrows at dust motes.

  Certain it is that their friendship, though not utterly fractured, grew very cold and that their life-ways, though both continuing in Lankhmar, diverged remarkably.

  Gray Mouser entered the service of one Pulg, a rising racketeer of small religions, a lord of Lankhmar's dark underworld who levied tribute from the priests of all godlets seeking to become gods — on pain of various unpleasant, disturbing and revolting things happening at future services of the defaulting godlet. If a priest didn't pay Pulg, his miracles were sure to misfire, his congregation and collection fall off sharply, and it was quite possible that a bruised skin and broken bones would be his lot.

  Accompanied by three or four of Pulg's buddies and frequently a slim dancing girl or two, the Mouser became a familiar and newly-ominous sight in Lankhmar's Street of the Gods which leads from the Marsh Gate to the distant docks and the Citadel. He still wore gray, went close-hooded, and carried Cat's Claw and Scalpel at his side, but the dagger and curving sword kept in their sheaths. Knowing from of old that a threat is generally more effective than its execution, he limited his activities to the handling of conversations and cash. “I speak for Pulg-Pulg with a guh!” was his usual opening. Later, if holy men grew recalcitrant or overly keen in their bargaining and it became necessary to maul saintlets and break up services, he would sign the bullies to take disciplinary measures while he himself stood idly by, generally in slow sardonic converse with the attendant girl or girls and often munching sweetmeats. As the months passed, the Mouser grew fat and the dancing girls successively more slim and submissive-eyed.

  Fafhrd, on the other hand, broke his longsword across his knee (cutting himself badly in the act), tore from his garments the few remaining ornaments (dull and worthless scraps of metal) and bits of ratty fur, forswore strong drink and all allied pleasures (he had been on small beer and womanless for some time), and became the sole acolyte of Bwadres, the sole priest of Issek of the Jug. Fafhrd let his beard grow until it was as long as his shoulder-brushing hair, he became lean and hollow-cheeked and cavern-eyed, and his voice changed from bass to tenor, though not as a result of the distressing mutilation which some whispered he had inflicted upon himself — these last knew he had cut himself but lied wildly as to where.

  The gods in Lankhmar (that is, the gods and candidates for divinity who dwell or camp, it may be said, in the Imperishable City, not the gods of Lankhmar — a very different and most secret and dire matter)…the gods in Lankhmar sometimes seem as if they must be as numberless as the grains of sand in the Great Eastern Desert. The vast majority of them began as men, or more strictly the memories of men who led ascetic, vision-haunted lives and died painful, messy deaths. One gets the impression that since the beginning of time an unending horde of their priests and apostles (or even the gods themselves, it makes little difference) have been crippling across that same desert, the Sinking Land, and the Great Salt Marsh to converge on Lankhmar's low, heavy-arched Marsh Gate — meanwhile suffering by the way various inevitable tortures, castrations, blindings and stonings, impalements, crucifixions, quarterings and so forth at the hands of eastern brigands and Mingol unbelievers who, one is tempted to think, were created solely for the purpose of seeing to the running of that cruel gauntlet. Among the tormented holy throng are a few warlocks and witches seeking infernal immortality for their dark satanic would-be deities and a very few proto-goddesses — generally maidens reputed to have been enslaved for decades by sadistic magicians and ravished by whole tribes of Mingols.

  Lankhmar itself and especially the earlier-mentioned street serves as the theater or mor
e precisely the intellectual and artistic testing-ground of the proto-gods after their more material but no more cruel sifting at the hands of the brigands and Mingols. A new god (his priest or priests, that is) will begin at the Marsh Gate and more or less slowly work his way up the Street of the Gods, renting a temple or preempting a few yards of cobbled pavement here and there, until he has found his proper level. A very few win their way to the region adjoining the Citadel and join the aristocracy of the gods in Lankhmar — transients still, though resident there for centuries and even millennia (the gods of Lankhmar are as jealous as they are secret). Far more godlets, it can justly be said, play a one-night-stand near the Marsh Gate and abruptly disappear, perhaps to seek cities where the audiences are less critical. The majority work their way about halfway up the Street of the Gods and then slowly work their way down again, resisting bitterly every inch and yard, until they once more reach the Marsh Gate and vanish forever from Lankhmar and the memories of men.

  Now Issek of the Jug, whom Fafhrd chose to serve, was one of the most lowly and unsuccessful of the gods, godlets rather, in Lankhmar. He had dwelt there for about thirteen years, during which time he had traveled only two squares up the Street of the Gods and was now back again, ready for oblivion. He is not to be confused with Issek the Armless, Issek of the Burnt Legs, Flayed Issek, or any other of the numerous and colorfully mutilated divinities of that name. Indeed, his unpopularity may have been due in part to the fact that the manner of his death — racking — was not deemed particularly spectacular. A few scholars have confused him with Jugged Issek, an entirely different saintlet whose claim to immortality lay in his confinement for seventeen years in a not overly roomy earthenware jar. The Jug (Issek of the Jug's Jug) was supposed to contain Waters of Peace from the Cistern of Cillivat — but none apparently thirsted for them. Indeed, had you sought for a good example of a has-been win the center of the Street. They passed back and foho has never really been anything, you could hardly hit on a better choice than Issek of the Jug, while Bwadres was the very type of the failed priest — sere, senile, apologetic and mumbling. The reason that Fafhrd attached to Bwadres, rather than to any one of a vast number of livelier holy men with better prospects, was that he had seen Bwadres pat a deaf-and-dumb child on the head while (so far as Bwadres could have known) no one was looking and the incident (possibly unique in Lankhmar) had stuck in the mind of the barbarian. But otherwise Bwadres was a most unexceptional old dodderer. However, after Fafhrd became his acolyte, things somehow began to change.

 

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