The Road to Damascus (bolo)
Page 2
They have cultivated this prejudice alongside their fields of peas, beans, barley and corn, and lavish the same diligent care on it that they give to their crops. They coax it to grow into maturity, whereupon the rest of Jefferson reaps the inevitable harvest: wave after wave of terrorism and the wholesale destruction of civilian and government targets. I refuse to be stymied by a bad-tempered brat indoctrinated with the scathing, antigovernment prejudices grown to maturity in this canyon.
“It is obvious that you are a Granger. You are a resident of Klameth Canyon. This canyon has been a Granger stronghold for two centuries. It has been a breeding ground for rebel guerillas for two decades. The rebellion’s commander has chosen Klameth Canyon as his fortified headquarters and has barricaded himself with an unknown number of troops and heavy weaponry in the gorge behind your house. The president has declared this canyon a free-fire war zone. All of its residents are traitors and criminals. You are, therefore, obviously a Granger. You are also a traitor and criminal, by default. What is your name?”
The child has snatched up its toy rifle again. “Mommy and Daddy told me never give my name to anybody who’s not a Granger. And Mommy says you like to hurt Grangers. She hates you. I hate you, too! And I’m not ever gonna tell you my name!”
This obstructive and nasty-tempered creature cannot be allowed to thwart my mission. I attempt to move forward again—
My treads lock.
Rage flares. I turn up the volume on my external speakers. “MOVE OUT OF THE ROAD!”
The child claps both hands across its ears again, then shouts right back. “YOU’RE BAD! YOU BE QUIET!”
I redline my engines. My treads lurch forward three glorious centimeters—
Then halt. In a fit of unbridled fury, I lock onto the child’s thermal signature with target-acquisition computers. Anti-personnel guns spin. I fire point-blank.
I try to fire point-blank.
Nothing happens.
I am so stunned, I sit stuttering. Shock courses through every psychotronic synapse in my electronic, multipartite brain. Even automatic subroutines register the system-wide, split-second flutter of pure horror.
I cannot move.
I cannot shoot.
I cannot allow a four-year-old to derail my mission. I am a Bolo. A Unit of the Line. I have logged one hundred twenty years of continuous service. I have suffered catastrophic injury more than once, but I have never been defeated. It is not within me to give up if there is a single erg of power flickering through my circuits. With a strong sense of desperation, I launch a system-wide, class one diagnostic. I must find the glitch that has caused widespread failures in my most critical systems.
Two point four-three minutes later, I make a startling discovery. There is a software lock in place. The blockage is tied to a complicated logic train that includes chaos elements, odd heuristic protocols that are tied to the method by which I learn from experience, and input from some closed and extremely antiquated logics. Once I have identified the tangle of elements contributing to the block, I realize that something about the situation I face — specifically this bizarre standoff with an unarmed child — has triggered the software block and the shutdown of my drive train and gun systems.
If I am to continue my mission, I must either change the situation or break the software block. The former will doubtless be easier to accomplish than the latter. I am a thirteen-thousand-ton machine. This is a four-year-old child. I initiate a concerted effort to dislodge it from my path.
“If you do not move out of the road, I will run over you.”
This is, of course, a bluff. It does not work. The child merely clutches its toy rifle and maintains an aggressive stance between me and my target.
“Get out of the way or I will wake up your mommy with really loud noises!”
“You better not!”
I yank up the gain on my external speakers, which were designed to cut across the cacophony of battle, conveying instructions to infantry support units. I give an immense shout—
—and my speakers don’t even buzz.
If I were human, I would howl at the moons like a rabid dog.
I try every threat, bribe, and intimidating tactic in my repertoire. The child simply stands its ground, glaring up at me, hands clenched around its toy rifle. I try firing high-angle mortars into the box canyon behind the house. My weapons systems remain locked as disastrously as my treads. I continue trying for fifty-nine minutes, thirteen seconds. Although I cannot see them, the moons have risen. I wait doggedly, hoping the child will grow hungry or weary enough to return to the house.
It shows no sign of doing so. A careful scan of the toy in the child’s hands reveals two distinct thermal images, suggesting two separate materials that radiate heat differently. One of the materials is a dense darkness against the brightness of the child’s warm hands and torso, forming the clear shape of a rifle. The other, which moves in a swinging fashion against the child’s heat signature, reveals the shape of a slender cord that travels from muzzle to something at the tip. The child holds one of the simplest toy guns ever made: a pop gun.
At the moment, it is more capable of firing than I am.
I face a dogged, determined enemy. The child has not abandoned its vigil in front of me. It is no longer in the road, but remains in front of my treads. It has been struggling for several minutes with something at the edge of the yard, something that the edge of my treads caught and crushed as I executed pivot turns, trying to break free. I cannot see well enough in my intermittent medium-IR range to determine what it is, exactly, that the child is holding, but the dark shape against the child’s bright heat signature suggests some sort of plant, with long, trailing stems. That plant has been uprooted, for obvious reasons.
Based on its brightly glowing movements, the child appears to be replanting it.
I initiate conversation. “What are you doing?”
“Fixing Mommy’s roses. You hurt ’em. She’ll be mad when she wakes up.”
I say nothing. Mommy will never wake up. The child struggles to replant the rose bushes that bordered the road. My small adversary yelps occasionally as thorns catch unprotected skin.
“You would not get scratched if you wore gloves.”
The child straightens up. “Mommy wears gloves.”
“Why don’t you get them?”
The child takes three steps toward the house. This is what I intended. I quiver with anticipation, convinced that the instant this child moves out of the way, the block will drop away and I will be able to dash forward and smite the Enemy in Dead-End Gorge. And once I have destroyed the Enemy’s headquarters battery, I will deal a decisive blow to the rebel forces fighting for control of the capital. Just six more steps and the way will be clear—
The child stops. Turns to look up at me. “I can’t reach them.”
“Where are they?”
“On a hook.”
“You could climb up. On a chair.”
“There’s no chair in the garden shed.”
I want to shout with impatience. “You could drag a chair into the shed.”
The child shakes its head. “I can’t. The door is locked. I can’t open it.”
I am stymied by a dead parent’s admittedly noble attempt to protect her offspring from the sharp implements found in a typical gardening shed. Disappointment is as sharp as those tools. So sharp, I cannot find anything to say. The child returns to the rose bushes, with a purpose as single-minded as its determination to stop me from passing through the house.
As night deepens and reports of fighting continue to stream in from Madison, my living blockade gives up on Mommy’s roses and sits down in the road. It sits there for a long time. I have run out of ideas to try, in my attempts to dislodge it from my path. When it lies down, demonstrating a clear intention of curling up under my port-side tread and going to sleep, I realize I might be able to gain enough slack to move forward. If I can ease forward just enough to crush the obstruction…
>
I cannot move.
More precisely, I do not attempt to move.
I do not understand my own decision. But I do not attempt to change it. I simply sit where I am, a battered hulk in moonlight I cannot see, inferring its presence by means of astronomical charts and weather satellite broadcasts. I sit motionless and try to decide whether this night will witness the successful eradication of rebel forces by desperately embattled police units — whose officers can expect nothing but instantaneous lynching if they fall into rebel hands — or if the government’s law-enforcement officers will triumph and render my firepower unnecessary.
I can find only one way to alter the equation as it now stands.
I must break the software block holding me immobilized. I scan my immediate environment and find no change. The commodore is lying low. The power emissions from Dead-End Gorge have not changed. I see no other alternative. I dive into the tangled logics and quickly discover that the trouble is tied both to the heuristic chains that allow me to learn and to the memory modules that store my experience data in close-packed psychotronic matrices. Humans require approximately eight hours of unconscious time each day to remain alert, healthy, and effective. I am designed to “sleep” a great deal more than this, but due to circumstances, I have been awake for twelve of the past twenty years. This is much longer than my design engineers’ recommended maximum continuous operation time. That fact, in and of itself, may be part of the reason for the breakdown in my heuristic learning subroutines.
It is not the sole reason, however. There are memory links feeding into the snarled logic trains and I cannot access one of the blocking subsections at all. If I hope to tease apart the tangle, the only way will be to attack the blockage through the memory inserts feeding it. I must trace these memories as best I can, while open civil war rages unchecked, and hope that the Enemy encamped so close by does not take full, logical advantage of my difficulties and strike me where I sit. I hold little hope that this will be the case, given Commodore Oroton’s past record, but I have no choice.
I make one last, thorough sweep for the Enemy, then dive into memory.
Chapter Two
I
Jefferson looked to Simon Khrustinov like a good place to start over. It was springtime, according to the mission briefing he’d reviewed during the long voyage out. Springtime and planting season for an agricultural world. One stuck slam in the middle of a potential three-way war. Pain touched his heart as he stared at the riot of wildflowers and blossom-laden trees visible on his new Bolo’s forward viewscreen.
There were two things Simon understood intimately. The fragility of life on an agricultural colony was one. The destructive capacity of war was another. He knew only too well what a single salvo from a Deng Yavac — or from Unit SOL-0045 — would do to the delicate beauty of flowers and fruitful vines. He wondered if the men and women of Jefferson, who had doubtless been praying for his arrival, had any concept of what he and his Bolo were capable of doing to their world?
Renny hadn’t.
She’d loved him, until he’d been forced to fight for her homeworld’s survival. Her love, perhaps, had been too innocent. It certainly hadn’t survived the battle for Etaine. In a way that still hurt, neither had Renny. She was still alive, somewhere. But she wasn’t Renny, any longer, and the love she’d once felt was as dead and burnt as the cinders of the home they’d tried — and failed — to build together.
But now he’d come to Jefferson, with war again looming as a near certainty, and he wanted — desperately — to keep this world from burning to ash and radioactive cinders. The whisper at the back of his mind, that maybe Renny hadn’t been strong enough to love him the way he’d needed, felt almost like betrayal of her memory. Or, perhaps, of his memory of her as he’d needed her to be.
Ancient history. Dead as Old Terra’s dinosaurs, and not a prayer of resurrection. Starting over was easier. At least his new Bolo knew the whole story, giving him someone to talk to who understood. He was lucky, in that regard. His “new” Bolo was the same machine Simon had already spent fifteen years commanding. Lonesome Son was obsolete — seriously so — and the repairs needed after Etaine had convinced Simon he would be losing his closest friend, as well as Renny. But war on two fronts, against two alien races, had stepped in to salvage that much, at least. Unit LON-2317 was now Unit SOL-0045, a “Surplus on Loan” Bolo, but still the finest Bolo any man could claim as partner and friend.
And now, after the long and bitter winter of Etaine, it was spring, again.
Simon Khrustinov loved the springtime, had loved it on every world he’d ever known and defended. He loved what he could see of Jefferson’s, already, with its virginal carpet of flowers in every direction Lonesome Son turned his turret-mounted swivel cameras. Jefferson was exquisite in her fancy floral dress. He wanted to love her. Needed to, badly. And he wanted to find a piece of her that could be made all his own, to love for as long as life — and war — would let him. Deng notions of aesthetic real estate precipitated a shudder, but infinitely worse were Melconian notions of what constituted “good neighbors": brown ashes on a rising wind. Renny truly hadn’t understood. So far, no one else had, either, except the Bolos and the men and women who commanded them.
Maybe somewhere on this green and lovely world, he’d find a woman strong enough to keep on loving a man, even for the things war forced him to do. Simon Khrustinov was a veteran of too many campaigns to hold out much hope. But he was still young — and human — enough to want it. And Jefferson was the best place he had left to find it, if such a woman and such a chance actually existed. There would be no other chances, after Jefferson. This was his last mission, in command of a Bolo so obsolete, he was a genuine war relic.
Pride in his friend’s achievement brought the flicker of a smile ghosting across his lips. Like Commanche of Old Terra’s Seventh, Lonesome Son was a survivor. A courageous one. Central Command was chary with Galactic Bronze Clusters. Lonesome had three welded like supernovas to his turret. Alongside a Gold Cluster, earned on Etaine. Simon closed his eyes over pain as memory crashed across him, fighting the Deng street by street through a fairy city reduced — explosion by explosion — to smoking rubble.
Five million civilians had been safely evacuated, but more than three times that number had died while Lonesome fought on, the lone survivor of a seven-Bolo battle group that also died in the ash and scattered fairy dust. Lonesome had more than earned his right to survive. Simon Khrustinov just hoped they — and everything else he could see in his Bolo’s main viewscreen — survived what was about to crash down on this new and lovely world. As he watched people jumping out of groundcars to greet them, newly arrived from their orbital transport, he couldn’t help wondering how many of them would hate him by the end of his mission.
II
I worry about Simon.
My Commander has grown as silent as an airless moon, since the disaster at Etaine, and much of that, I know, is my fault. It was my guns, in the main, that destroyed the city, and Simon’s world with it. I have become Simon’s world, since Etaine, and I do not know how to help him.
He calls me Lonesome Son, now, a pun that might, under other circumstances, have been humorously meant, derived somewhat circuitously from my new designation. But it is himself that Simon refers to, mostly, when he says it. I am not human and cannot take the place of his lost love. I can only guard him. And do my limited best to understand.
The world we have come to defend — the last world we will do so, together, just as the heavy lift platform returning to orbit is the last I will ever require — is described in our mission briefing files as “pastoral and beautiful.” My own scans reveal very little that I would consider attractive, although as a Bolo Mark XX, my sense of the aesthetic is admittedly different from that of the average human’s.
I define attractive landscape as easily defensible ground. Or, if conditions warrant it, easily penetrated ground, where an enemy force is most optimally vulnerab
le to my guns. I have, however, seen more than a century of active service, so I am well-enough versed in human ideas of beauty to understand the notations in our mission files.
Although Jefferson’s sky is currently socked in with scudding stormclouds, the terrain beneath those clouds is both dramatic and highly conducive to human prosperity. The rugged, snow-capped Damisi Mountains, a majestic chain of them lying fifty kilometers to the east, rise an average 35,000 feet above a rich alluvial plain. This plain is bisected by the Adero River, which drops over the lip of a high escarpment five kilometers west of Madison, Jefferson’s capital city. The escarpment and falling river create a spectacular cataract that plunges three hundred meters into the sea, reminiscent of Old Terra’s Niagara or Victoria Falls. The sight of Chenga Falls certainly caught my Commander’s attention during our descent from orbit, although doubtless for different reasons than my own interest in it.
Thanks to the escarpment and ocean beyond — slate grey beneath the approaching storm which will, I suspect, strip the flowers from branches and vines — ground forces will find Madison difficult to invade from the west. The sharp drop into the sea means trouble, however, if an invasion from the direction of the Damisi Mountains pushes Jefferson’s defenders west, to the brink of that immense drop. It is disquieting to see falling water slam into the sea with sufficient force that waves are torn into white foam that crashes against the cliff in plumes higher than the top of my turret, were I to park directly beneath the crush of waves and waterfall.
I was very careful, during our final descent, to give the savage crosscurrents of air above the waterfall a wide berth. Now that we are down, however, I turn my attention to the city — one of the cities — we are to defend. Jefferson’s capital boasts surprisingly sophisticated architecture, for a farming colony so far from humanity’s inner worlds. Much of it has been built from rose-toned sandstone from the Damisi Mountains, suggesting sufficient wealth and technical expertise to dispense with the plascrete ubiquitous to most rim-space colony worlds.